2 weeks, minimum, to get addons back?

  • FlopsyPrince
    FlopsyPrince
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    Amottica wrote: »
    This is a very disappoint thing.

    Maybe I will give up the Endeavor grind (and even finishing riding training) and just do something else or focus on another MMO. Not a good plan/solution.

    IMO adds on should be removed so they works towards cross play on all platforms.

    Add-ons are unlikely to be the reason why there is no cross-play. It is more likely to be an agreement with one or more of the partners.

    Regardless, Zenimax will not be riping away add-ons from players as they know it will lead to a sizeable sum of PC players leaving the game without bringing any benefit to equal that loss. The base game UI is very lacking compared to what has been the standard for top MMORPGs.



    The majority of console players manage to play this game just fine without all the add-ons. And it seems we actually have to *play* the game rather than just rely on these add-ons to do stuff for us. I mean, a map to show nodes?! They are all over the place, you just go & find them - you know, explore the open world game!
    It just amazes me.

    Played this game on console for 6/7 years. Quite happy.

    I played for 3.5+ years on console and no, I missed the many features I now have with addons.

    I could see their value already and it automates a LOT of tedious stuff. They are not required, but they are helpful enough I restarted and left a lot behind as I noted above. I understand you don't care about them, but why be active in a thread commenting on them being hindered for 2 weeks minimum?

    Kind of reminds me of when the banker interface was broken on the PS4 and we had to do without that for quite some time.

    Annoying things are annoying, especially ones that should be tested for and caught in testing.
    PC
    PS4/PS5
  • ArchangelIsraphel
    ArchangelIsraphel
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    Amottica wrote: »
    This is a very disappoint thing.

    Maybe I will give up the Endeavor grind (and even finishing riding training) and just do something else or focus on another MMO. Not a good plan/solution.

    IMO adds on should be removed so they works towards cross play on all platforms.

    Add-ons are unlikely to be the reason why there is no cross-play. It is more likely to be an agreement with one or more of the partners.

    Regardless, Zenimax will not be riping away add-ons from players as they know it will lead to a sizeable sum of PC players leaving the game without bringing any benefit to equal that loss. The base game UI is very lacking compared to what has been the standard for top MMORPGs.



    The majority of console players manage to play this game just fine without all the add-ons. And it seems we actually have to *play* the game rather than just rely on these add-ons to do stuff for us. I mean, a map to show nodes?! They are all over the place, you just go & find them - you know, explore the open world game!
    It just amazes me.

    Played this game on console for 6/7 years. Quite happy.

    If you are happy playing on console without addons, that's great! Its nice to see that others love to explore the map and enjoy the scenery around them.

    However, everyone is different, and has different priorities, including time limitations, or even visual impairments that prevent them from having the luxury of thoroughly exploring the world every time they want to gather crafting materials. Harvest maps helps my elderly parents, who struggle to see every little detail in the game in spite of having the best possible eye care, enjoy the elder scrolls along side me and keep up with their crafting. It enables them to clearly see plants that are otherwise very hard for them to distinguish, even with the "glow" effect enabled.

    For crafting, it means my mom who suffers terribly from worsening arthritis in her hands, has less clicks to complete her daily crafting or master writs, which she enjoys doing. It might surprise some, but the simple action of scrolling through a menu to find what she needs and independently click on things caused her considerable pain before the add on was installed. She has less finite, fiddly things she has to deal with before she can use what energy she has to go do the battles she loves.

    Addons are not always about doing things quickly, they provide accessibility to gamers who might have difficulty playing otherwise. In ESO, it means my parents can keep gaming with me just as they did when I was young.

    As for myself, it assists me in finding materials quickly when time is limited, and I wish to craft furnishings, but would like to spend my hours creating my house, or questing, rather than hunting down materials. When I am in the mood to roleplay more thoroughly and have the time to, I actually turn many of my mods off completely because I find them visually annoying and a distraction from my immersion. But for practical use, I enjoy what they provide for me.

    Those who use add-ons are playing the game- they just do so differently from you, because they enjoy the game in other ways, and that's okay. People are justifiably upset by there absence- addons are not about avoiding gameplay, they are about making certain deliberately tedious aspects of the game easier, so that time can be spent doing what the player truly enjoys. If finding materials out in the open world is what you love, go for it! But for some people, it isn't what they love, its a necessity they must endure in order to get to what they love, and taking a shortcut to that is absolutely okay in a game meant to be enjoyed.

    Especially when it has absolutely no effect on those like you who want nothing to do with addons. When it comes to addons, I think people need to step out of the mindset that people use them to "not actually play" because quite the opposite is true. People are playing the content they actually WANT to play, rather than slogging through the tedium of certain tasks the game does not do well mechanically.
    Edited by ArchangelIsraphel on November 6, 2022 4:17AM
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  • eovogtb16_ESO
    eovogtb16_ESO
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    I'm more concerned about the 2 weeks minimum to get blocking back.
  • FlopsyPrince
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    I'm more concerned about the 2 weeks minimum to get blocking back.

    That was what led me to start the thread.

    A MINIMUM of 2 weeks? Those this is typical of almost every MMO out there. Things that benefit the player get quickly fixed, things that harm them, not so fast, in most cases at least for the latter.

    I am guessing testers didn't run things with a full set of "normal" addons OR some things were slipped into the game at the last minute without testing much at all. Both are not good software development practices.
    PC
    PS4/PS5
  • Varana
    Varana
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    The majority of console players manage to play this game just fine without all the add-ons. And it seems we actually have to *play* the game rather than just rely on these add-ons to do stuff for us. I mean, a map to show nodes?! They are all over the place, you just go & find them - you know, explore the open world game!
    It just amazes me.

    Played this game on console for 6/7 years. Quite happy.

    Oh, people *play* the game with addons as well. They even go exploring, can you imagine that!!!

    The addons just either do jobs that ZOS should've been doing from the start, or remove the tedious interface quirks that keep you from actually playing, like scrolling through overly long inventory lists, needless relogging, keeping track of basic information manually on paper somewhere, having access to information that make you understand the game better, and so on.
    As such, you could say that addons allow players to play the game even more than without. ;)
  • SeaGtGruff
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    I understand software bugs happen (I have been in development and appsec for most of my long career), but you should have a process that catches obvious things like this.

    Well, in their defense, ZOS isn't responsible for testing how addons are going to be affected by any changes they're making. There are a lot of addons out there, all of them third-party, and ZOS would be very hard-pressed to keep track of every single one, let alone test every single one with any changes being made. The addons' authors are responsible for them, and players who use addons do so at their own risk.
    I've fought mudcrabs more fearsome than me!
  • alcolol
    alcolol
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    Wait... addons aren't sandboxed? ZOS just lets them crash the game? How long until someone publishes an addon that does something more malicious than just crashing??
  • Amottica
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    Danikat wrote: »
    Amottica wrote: »
    This is a very disappoint thing.

    Maybe I will give up the Endeavor grind (and even finishing riding training) and just do something else or focus on another MMO. Not a good plan/solution.

    IMO adds on should be removed so they works towards cross play on all platforms.

    Add-ons are unlikely to be the reason why there is no cross-play. It is more likely to be an agreement with one or more of the partners.

    Regardless, Zenimax will not be riping away add-ons from players as they know it will lead to a sizeable sum of PC players leaving the game without bringing any benefit to equal that loss. The base game UI is very lacking compared to what has been the standard for top MMORPGs.

    The fact that Stadia was able to use the PC servers and therefore have crossplay with PC even though it doesn't have addons implies they're not the barrier. Also if they were they could allow crossplay between Xbox and Playstation, since neither of those has addons.

    I agree that add-ons are not the barrier which means there is an entirely different issue that is the barrier. One that we are not privy to and likely never will be unless it is rectified.


  • Danikat
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    alcolol wrote: »
    Wait... addons aren't sandboxed? ZOS just lets them crash the game? How long until someone publishes an addon that does something more malicious than just crashing??

    It's not that addons are 'allowed' to crash the game, no one has made an addon which is intended to crash ESO (and if they did no one would use it).

    ZOS uses an API to set how addons are allowed to interact with the game - what information they can access and what they can change and like any software if one side is updated and the other is not so they're no longer compatible it will crash. Sometimes it's just the addon which stops working, sometimes it can affect the game itself.

    But no one could use that to do anything malicious, the worst they could do is make an addon which is guaranteed to crash and then no one would use it. (Also most people get addons from www.esoui.com or Minion and both have a vetting process in place where they make sure what's being uploaded is what it says, so no one can use them to spread viruses.)
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Kiralyn2000
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    I'm more concerned about the 2 weeks minimum to get blocking back.

    That was what led me to start the thread.

    A MINIMUM of 2 weeks? Those this is typical of almost every MMO out there. Things that benefit the player get quickly fixed, things that harm them, not so fast, in most cases at least for the latter.

    re: 2 weeks

    Remember that even though it's going away, Stadia still exists for now. And the "patches every 2 weeks instead of every week" change occurred because of how Stadia works. So 2 weeks isn't the Big Evil Devs Being Evil And Greedy At You, it's just the way it is.
  • JKorr
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    Anyone think the time is being used to maybe, just maybe, release a patch that fixes something and DOESN'T, for once, break anything else currently working?
  • tmbrinks
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    JKorr wrote: »
    Anyone think the time is being used to maybe, just maybe, release a patch that fixes something and DOESN'T, for once, break anything else currently working?

    Nope. 2 week minimum for any fix that requires a client-side change. This is required due to the Stadia certification requirements.

    The DK bug, along with others are server-side fixes. Those do not require client-side changes, so no certification required.

    Back before Stadia they could do these client-side patches more often and fix these bugs sooner. There were still required delays for consoles (although not sure if anything could change w/ Xbox now that they are owned by the same company)

    The bigger issue is how these massive bugs made it to the Live release.

    We know they rarely listen to feedback on the PTS, so even though the DK bug was reported there, they dismissed it as a target dummy bug. And many people, myself included, aren't going to do anything on the PTS in terms of dedicated testing, when we know that feedback is just going to be ignored. I doubt there were any trial groups who "tried" things on the PTS, and overland is so painfully easy that the damage boost would have been virtually unnoticeable.

    I made sure my add-ons I author worked on the PTS, updated the API, and that's it. Why would I waste hours of my time doing free bug fixing for ZoS, when they have shown no inclination that they are going to heed it? This is a monster of their own making, and I fear it's only going to get worse.
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  • Danikat
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    tmbrinks wrote: »
    Back before Stadia they could do these client-side patches more often and fix these bugs sooner. There were still required delays for consoles (although not sure if anything could change w/ Xbox now that they are owned by the same company)

    I think I read somewhere that Microsoft requires their own developers to go through the same certification process as external studios. There might be some steps in the submission process which can be skipped but the actual checking takes the same amount of time.

    Also I agree with the problems with the PTS. I still have it installed and use it occasionally to check things myself, but I largely gave up on reporting bugs to ZOS and completely gave up going out of my way to check if things are working because it was consistently ignored so it felt like a complete waste of my time.

    If I happen to notice something and it fits into a reply I'm writing to a topic I'll mention it, but I'm not going to waste my time on reports that are never read.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • alcolol
    alcolol
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    Danikat wrote: »
    ZOS uses an API to set how addons are allowed to interact with the game - what information they can access and what they can change and like any software if one side is updated and the other is not so they're no longer compatible it will crash. Sometimes it's just the addon which stops working, sometimes it can affect the game itself.
    No, that's my point, any properly-made API should be validating its inputs to make sure they make sense, in order to prevent crashes and other bad behavior. If they're not, then they've got an API that allows crashes, which isn't a good API.

    What other undocumented capabilities does the API have lurking under the surface? Buffer overflows? Arbitrary code execution?
  • Ragnarok0130
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    Just disable the nodedetection library...that fixes it for most folks, if you are still affected then yeah, that sucks.

    It has to be another add on too. I had a crash with a different set of add ons.

    Running combat logs also causes CTD in addition to node Detection and hiding followers
  • kringled_1
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    alcolol wrote: »
    Danikat wrote: »
    ZOS uses an API to set how addons are allowed to interact with the game - what information they can access and what they can change and like any software if one side is updated and the other is not so they're no longer compatible it will crash. Sometimes it's just the addon which stops working, sometimes it can affect the game itself.
    No, that's my point, any properly-made API should be validating its inputs to make sure they make sense, in order to prevent crashes and other bad behavior. If they're not, then they've got an API that allows crashes, which isn't a good API.

    What other undocumented capabilities does the API have lurking under the surface? Buffer overflows? Arbitrary code execution?

    They are 100% sandboxed and should never be able to crash the game, only the UI. To my mind, there's a new bug in the api, which fortunately seems to only be triggered by a few addons.
  • JKorr
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    tmbrinks wrote: »
    JKorr wrote: »
    Anyone think the time is being used to maybe, just maybe, release a patch that fixes something and DOESN'T, for once, break anything else currently working?

    Nope. 2 week minimum for any fix that requires a client-side change. This is required due to the Stadia certification requirements.

    The DK bug, along with others are server-side fixes. Those do not require client-side changes, so no certification required.

    Back before Stadia they could do these client-side patches more often and fix these bugs sooner. There were still required delays for consoles (although not sure if anything could change w/ Xbox now that they are owned by the same company)

    The bigger issue is how these massive bugs made it to the Live release.

    We know they rarely listen to feedback on the PTS, so even though the DK bug was reported there, they dismissed it as a target dummy bug. And many people, myself included, aren't going to do anything on the PTS in terms of dedicated testing, when we know that feedback is just going to be ignored. I doubt there were any trial groups who "tried" things on the PTS, and overland is so painfully easy that the damage boost would have been virtually unnoticeable.

    I made sure my add-ons I author worked on the PTS, updated the API, and that's it. Why would I waste hours of my time doing free bug fixing for ZoS, when they have shown no inclination that they are going to heed it? This is a monster of their own making, and I fear it's only going to get worse.

    That was a semi-facetious comment on my part. I actually expect to see something else break when a patch is done. At least there hasn't been anything quite so blatant as the ES Skyrim patch that had all the dragons flying backwards. Easy to miss at first glance that patch also broke the magic resistance for players and npcs, but the dragons should have been a bit noticeable.....

  • Kingsindarkness
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    It sorta seems like some folks want there to be much more outrage than there actually is.


    What I think is funny about all of this is a good number of people in my guild will no longer be using AddOns after this..it goes to show that the game can be played quite easily without them....Maybe I will use a couple, but I have broken the need for lockpick mod...but I picked up using that habit in Skyrim, these days can crack about any chest in no time flat.


    Edited by Kingsindarkness on November 8, 2022 6:37PM
  • Roxxsmom
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    I get the smugness from the folks who don't play with mods, since they don't have the discomfort of having to play without their favorite mods, but I'm having trouble understanding the rancor toward people who use add ons, which I always assumed were the overwhelming majority of the PC (or Mac) community. Add ons have been a thing in other MMOs I've played, and I always heard they were particularly integral to Bethesda games, at least on the PC versions.

    It's fun to be able to customize your play style. Not everyone likes to or wants to do this, but why the lectures delivered to folks who do, along with assertions that the developers should just end something that's been a part of the experience of this game (and other Bethesda games)?
  • zaria
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    I say this is an much overrated issue, I fixed it by unchecking the affected library, could fixed it earlier but was just doing quests in new zone so did not need addons that much and did not know about the addon for all alts on the character select page.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • SeaGtGruff
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    Amottica wrote: »
    Danikat wrote: »
    Amottica wrote: »
    This is a very disappoint thing.

    Maybe I will give up the Endeavor grind (and even finishing riding training) and just do something else or focus on another MMO. Not a good plan/solution.

    IMO adds on should be removed so they works towards cross play on all platforms.

    Add-ons are unlikely to be the reason why there is no cross-play. It is more likely to be an agreement with one or more of the partners.

    Regardless, Zenimax will not be riping away add-ons from players as they know it will lead to a sizeable sum of PC players leaving the game without bringing any benefit to equal that loss. The base game UI is very lacking compared to what has been the standard for top MMORPGs.

    The fact that Stadia was able to use the PC servers and therefore have crossplay with PC even though it doesn't have addons implies they're not the barrier. Also if they were they could allow crossplay between Xbox and Playstation, since neither of those has addons.

    I agree that add-ons are not the barrier which means there is an entirely different issue that is the barrier. One that we are not privy to and likely never will be unless it is rectified.

    Why is anyone saying we don't know what the barrier to crossplay is? It's the separation of the servers. That's why we not only have no crossplay between the different platforms, but no crossplay between the NA and EU servers for a given platform. Yet we do have crossplay between PC and Mac, because they share the same servers.
    I've fought mudcrabs more fearsome than me!
  • SpacemanSpiff1
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    i run all of the addons i did before the patch with no problems.
  • velarax
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    Roxxsmom wrote: »

    i can 100% confirm that the node detection library was causing crashing for me because when i had that enabled i would go maybe 30-60 sec before crashing even in grahtwood

    Same. I've had none of the crashes since I disabled node detection and harvest map. Bummer to not have access to a useful mod for a while (hope this doesn't kill it forever), but the others I use have been fine, even though most haven't had updates yet.

    I realize this isn't the case for some players, and they are getting crashes even without node detection and the add ons that use it.That's got to be beyond frustrating.

    I can confirm that disabling Node Detection lib. absolutely fixed the crash to desktop problem in windows 10.
  • FlopsyPrince
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    zaria wrote: »
    I say this is an much overrated issue, I fixed it by unchecking the affected library, could fixed it earlier but was just doing quests in new zone so did not need addons that much and did not know about the addon for all alts on the character select page.

    Good for you that you don't have other conflicting ones, but doing that was not enough for me. Lots of jiggling seems to leave me with a working set now, but several things I greatly value will/may break it. Figuring out which ones can take a LOT of effort/work, since crashes are not always immediate!
    PC
    PS4/PS5
  • FlopsyPrince
    FlopsyPrince
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    velarax wrote: »
    Roxxsmom wrote: »

    i can 100% confirm that the node detection library was causing crashing for me because when i had that enabled i would go maybe 30-60 sec before crashing even in grahtwood

    Same. I've had none of the crashes since I disabled node detection and harvest map. Bummer to not have access to a useful mod for a while (hope this doesn't kill it forever), but the others I use have been fine, even though most haven't had updates yet.

    I realize this isn't the case for some players, and they are getting crashes even without node detection and the add ons that use it.That's got to be beyond frustrating.

    I can confirm that disabling Node Detection lib. absolutely fixed the crash to desktop problem in windows 10.

    For you, not for all of us. I have that out, but adding other things back in can drop to the desktop on Windows 10, though it is not clear which addon causes that.
    PC
    PS4/PS5
  • giinoz2011rwb17_ESO
    dmnqwk wrote: »
    There is plenty you can blame the company for - blaming them for a 3rd party software confliction is not a sensible option.

    Add ons are, were and always will be 'use at your own risk'. Don't make the mistake of thinking Add ons are part of ESO - they're an optional extra that ZOS tries to make not screw up your whole game.

    And since there are people crashing outside of Add ons, let's focus on those people first eh.

    I would like to know the interference level imposed my Microsoft having taken over the parent company, ESO allegedly has been separated but like Murphy's law it's just tempting fate a takeover by an even bigger buggier software company.

    My Issues everyone experienced occurred during the Witches Festival and continues.

    I got rid off all my addon's and the problem continues.

    I live in Australia and thought it may be dropouts caused by the NBN. (Or as I call it "No Bloody Network". Which fits and describes it more factually.)

    But no, not the NBN so after the 3rd of November I searched to see if there was a problem. Because less than 15 seconds of game time if I moved before a crash and every time I got into the game the same is APPALLING.

    This is still happening.

    A
    ESO+ subscription what a con when you can't play a decent session.

    Crap back in the beta test days the game was more playable that it is currently for me.
  • FlopsyPrince
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    velarax wrote: »
    Roxxsmom wrote: »

    i can 100% confirm that the node detection library was causing crashing for me because when i had that enabled i would go maybe 30-60 sec before crashing even in grahtwood

    Same. I've had none of the crashes since I disabled node detection and harvest map. Bummer to not have access to a useful mod for a while (hope this doesn't kill it forever), but the others I use have been fine, even though most haven't had updates yet.

    I realize this isn't the case for some players, and they are getting crashes even without node detection and the add ons that use it.That's got to be beyond frustrating.

    I can confirm that disabling Node Detection lib. absolutely fixed the crash to desktop problem in windows 10.

    For you, not for all of us. I have that out, but adding other things back in can drop to the desktop on Windows 10, though it is not clear which addon causes that.

    I just checked today and I am running fewer of my overall addons than I thought I had all them enabled except for NodeDetection, but I have several others turned off and I don't want to take the tedious time to figure out which remaining disabled ones can work without a crash, especially since such a crash does not always happen immediately.
    PC
    PS4/PS5
  • giinoz2011rwb17_ESO
    Since my last post for some reason changing the Node Detection folder has stopped the crashing.

    Touch wood it does not re occur.

    However it would be a far better experience to have all addon's working and even less game bugs.

    Again removing all addons did not stop the issue nor removing harvest map nor disabling Node detection for me.

    Weird?

    I used to try and crash window os but that got monotonous, because I could do it without trying.

    Gave up doing to ESO similar because I'd rather try to play the game.

    Besides most patches or updates inflict some unplayable bug anyway.

    Just when one occurs that is ongoing is a pain in the rear end for everyone.

    I hope the team at ESO can resolve this one ASAP and reduce them in the future.

    I can dream, hopefully it comes true because it would be far less headaches for the ESO team so they can work on more productive content.

    As well as players.

  • FlopsyPrince
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    Since my last post for some reason changing the Node Detection folder has stopped the crashing.

    Touch wood it does not re occur.

    However it would be a far better experience to have all addon's working and even less game bugs.

    Again removing all addons did not stop the issue nor removing harvest map nor disabling Node detection for me.

    Weird?

    I used to try and crash window os but that got monotonous, because I could do it without trying.

    Gave up doing to ESO similar because I'd rather try to play the game.

    Besides most patches or updates inflict some unplayable bug anyway.

    Just when one occurs that is ongoing is a pain in the rear end for everyone.

    I hope the team at ESO can resolve this one ASAP and reduce them in the future.

    I can dream, hopefully it comes true because it would be far less headaches for the ESO team so they can work on more productive content.

    As well as players.

    Not fixing this as soon as possible was a major PR error for them. Though they had that with the banking issue on the PS4 a long time before as well.

    They hotfix other things, why not here?

    Taking actions that make it seem like you don't value your customers is not smart.

    PC
    PS4/PS5
  • GretchenRPH
    GretchenRPH
    ✭✭✭
    I understand that playing without addons is possible :) But it's a choice I don't choose to make. I'm also 59 years old and have never owned a car. It's a choice. I recognize that lots of people own cars and can see how they would be useful, I simply have never needed one. I can walk or take the city bus most places I need to go. But here's what I'm not doing when not owning a car: saying people shouldn't own cars.

    I am playing without NodeDetection. It's possible sure but I miss the functionality of not having to wander aimlessly looking to see if any wood spawns are up. I also used to play with grass turned off because harvesting nodes were more visible. A computer upgrade made it less taxing graphically to have grass on and the game is prettier with it. But good luck spotting a green herb in the tall grass :) Addons let us enjoy the lovely world and still be efficient with our time.

    I'll be glad to see this issue fixed.
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