
Wouldn't this be considered speculation of unconfirmed content? The new policy was broken in record time.
ArchangelIsraphel wrote: »Wouldn't this be considered speculation of unconfirmed content? The new policy was broken in record time.
Kevin actually clarified this in a thread regarding the subject. We are allowed to speculate and discuss future possibilities. What we are not allowed to do is post actual evidence of these theories that come from outside sources, such as datamines that ZOS themselves has not published. This screenshot would not count under that category as it was deliberately placed in the game for all eyes to see as a sanctioned hint, if it is a hint at all.
I think it's finally about time we finish off Skyrim and have it all available to explore, so the middle part of skyrim including Whiterun, though I guess it'd exclude Falkreath Hold since we already have that zone in a dungeon.
We're still missing a big chunk of Skyrim from The Throat right up north to Winterhold. The Throat would be good, perhaps with an extra nasty frost troll partway up as a world bossI think it's finally about time we finish off Skyrim and have it all available to explore, so the middle part of skyrim including Whiterun, though I guess it'd exclude Falkreath Hold since we already have that zone in a dungeon.
FluffyBird wrote: »If they make one more chapter leeching off nostalgia and make it Skyrim again so soon after DHoS, I'm out.
Sythen88411 wrote: »Dark elf time when?
FlopsyPrince wrote: »ArchangelIsraphel wrote: »Wouldn't this be considered speculation of unconfirmed content? The new policy was broken in record time.
Kevin actually clarified this in a thread regarding the subject. We are allowed to speculate and discuss future possibilities. What we are not allowed to do is post actual evidence of these theories that come from outside sources, such as datamines that ZOS themselves has not published. This screenshot would not count under that category as it was deliberately placed in the game for all eyes to see as a sanctioned hint, if it is a hint at all.
For now. The policy is very flexible and can mean what they want it to mean. I am sure he means well, but that doesn't mean it will always be applied that way. Not that they couldn't carry out bans anyways, so I am not sure the exact value of the policy. Probably some legal aspect someone decided was important.
Though I wonder how many are excited about "what is next" now versus a year or several ago.
Ultimately we know the plot will involve helping/being betrayed by the rulers and fighting some secret organisation or cult who plan to rule/destroy the world as told over an “epic” year long adventure. So I guess setting doesn’t really matter outside of what art assets we want to see more of.
FlopsyPrince wrote: »ArchangelIsraphel wrote: »Wouldn't this be considered speculation of unconfirmed content? The new policy was broken in record time.
Kevin actually clarified this in a thread regarding the subject. We are allowed to speculate and discuss future possibilities. What we are not allowed to do is post actual evidence of these theories that come from outside sources, such as datamines that ZOS themselves has not published. This screenshot would not count under that category as it was deliberately placed in the game for all eyes to see as a sanctioned hint, if it is a hint at all.
For now. The policy is very flexible and can mean what they want it to mean. I am sure he means well, but that doesn't mean it will always be applied that way. Not that they couldn't carry out bans anyways, so I am not sure the exact value of the policy. Probably some legal aspect someone decided was important.
Though I wonder how many are excited about "what is next" now versus a year or several ago.
Agreed. This policy is the sort of thing that is entirely to the benefit of the company and how it can be interpreted is left very deliberately loose. For some reason video game companies in particular absolutely hate when they don't have an iron fist clutching over all aspects of their press release.
Ultimately we know the plot will involve helping/being betrayed by the rulers and fighting some secret organisation or cult who plan to rule/destroy the world as told over an “epic” year long adventure. So I guess setting doesn’t really matter outside of what art assets we want to see more of.
I'm still hoping they're ditching that format. It's just... Not doing it for me.
Ultimately we know the plot will involve helping/being betrayed by the rulers and fighting some secret organisation or cult who plan to rule/destroy the world as told over an “epic” year long adventure. So I guess setting doesn’t really matter outside of what art assets we want to see more of.
I'm still hoping they're ditching that format. It's just... Not doing it for me.
Think about it though, what else is there? The Questline HAS to have a big bad, so it's either a Mortal Cult/Organization, or a Daedric Entity. Otherwise, would people pay for content where everything was pretty peaceful? No conspiracies or plots, not much fighting. I don't say this as an insult this time but most people have short attention spans, and need big bads to keep interested.
Ultimately we know the plot will involve helping/being betrayed by the rulers and fighting some secret organisation or cult who plan to rule/destroy the world as told over an “epic” year long adventure. So I guess setting doesn’t really matter outside of what art assets we want to see more of.
I'm still hoping they're ditching that format. It's just... Not doing it for me.
Think about it though, what else is there? The Questline HAS to have a big bad, so it's either a Mortal Cult/Organization, or a Daedric Entity. Otherwise, would people pay for content where everything was pretty peaceful? No conspiracies or plots, not much fighting. I don't say this as an insult this time but most people have short attention spans, and need big bads to keep interested.
FeedbackOnly wrote: »Say it with it's bosmer's turn
Finedaible wrote: »Ultimately we know the plot will involve helping/being betrayed by the rulers and fighting some secret organisation or cult who plan to rule/destroy the world as told over an “epic” year long adventure. So I guess setting doesn’t really matter outside of what art assets we want to see more of.
I'm still hoping they're ditching that format. It's just... Not doing it for me.
Think about it though, what else is there? The Questline HAS to have a big bad, so it's either a Mortal Cult/Organization, or a Daedric Entity. Otherwise, would people pay for content where everything was pretty peaceful? No conspiracies or plots, not much fighting. I don't say this as an insult this time but most people have short attention spans, and need big bads to keep interested.
It is incredibly narrow writing brought on by the likes of Marvel plots which require a big bad. Wrothgar did it best by having a villain with morally ambiguous goals. A great villain is often one you can partially identify with. Thieves' Guild dlc didn't even have a main villain per-say, it was more about the adventure and the people you get to know as you find out who betrayed the guild, but then it left it entirely up to the player what to do with that information at the end; it was brilliant. Even Murkmire had better writing where you could actually sympathize to an extent with the antagonist.
Ultimately we know the plot will involve helping/being betrayed by the rulers and fighting some secret organisation or cult who plan to rule/destroy the world as told over an “epic” year long adventure. So I guess setting doesn’t really matter outside of what art assets we want to see more of.
I'm still hoping they're ditching that format. It's just... Not doing it for me.
Think about it though, what else is there? The Questline HAS to have a big bad, so it's either a Mortal Cult/Organization, or a Daedric Entity. Otherwise, would people pay for content where everything was pretty peaceful? No conspiracies or plots, not much fighting. I don't say this as an insult this time but most people have short attention spans, and need big bads to keep interested.
You can write an awesome story without making it feel like the same baddie in a different coat.
I loved Orsinium, Thieves Guild and Dark Brotherhood. All you need is a compelling story. Don't we all have regional quests and sidequests that we enjoyed?
Also I personally hate the fact that it's spread over a full year and then glued together like it's supposed to be 1 story.