Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

If an Overland Difficulty Toggle is too hard to implement, how about a simple "cursed" ring?

CameraBeardThePirate
CameraBeardThePirate
✭✭✭✭✭
✭✭✭✭✭
I understand that an Overland Toggle is likely difficult to implement, so what about something like a free "cursed" ring with stats such as:

-75% damage done
-50% Health, Magicka, and Stamina Recovery
+100% damage taken

Something like this would pose no dangers to balance, would be entirely optional, and would (likely) be very easy to implement. As a veteran player and primarily a PvPer, 99% of the content in this game outside of endgame PvE is entirely too easy for me. While my interest in the PvP is waning due to balance issues etc., I would love to go back and experience a lot of the lore this game has to offer - I absolutely love the Elder Scrolls IP but the fact that so many of the quests and content are so easy makes it very unfun and quite frankly boring to run through. Anecdotally, I know a lot of veteran players feel the same way. Adding something like this would keep me coming back to the game, even casually, during patches like this where my "main" content is leaving a sour taste in my mouth.

Please, @ZOS_Kevin @ZOS_GinaBruno , consider adding this small addition next patch to keep players like me interested in the game. I love this game, but when things get frustrating in regards to balance, new sets, etc., and i dont want to play PvP or endgame PvE, I want a reason to play through the wealth of quests and stories that this game has to offer.
Edited by ZOS_Icy on November 4, 2022 3:12PM
  • BlueRaven
    BlueRaven
    ✭✭✭✭✭
    ✭✭✭✭✭
    First, link to existing thread is here (I think, to be honest I have abandoned the topic):

    https://forums.elderscrollsonline.com/en/discussion/590162/overland-content-feedback-thread/p48

    Second we have an armory system.
    Just make a nerfed build and enjoy.
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    BlueRaven wrote: »
    First, link to existing thread is here (I think, to be honest I have abandoned the topic):

    https://forums.elderscrollsonline.com/en/discussion/590162/overland-content-feedback-thread/p48

    Second we have an armory system.
    Just make a nerfed build and enjoy.

    Even with a nerfed build (or straight up no gear) overland content is still face-roll easy at max level. Plus, an item like this would allow you to still use fun sets, procs, and skills.
  • alternatelder
    alternatelder
    ✭✭✭✭✭
    It's much easier to just create a build with white gear and either half or less cp used, or no cp.
  • Michae
    Michae
    ✭✭✭✭✭
    ✭✭
    Every time...

    Getting harder hitting, damage spongey enemies will not make the ESO combat more engaging. You need rework of mechanics for that. Right now the combat's non responsive, enemies don't react to your attacks, and you for the most part don't react to theirs. You have no real way to reliably avoid getting hit. All it boils down to is watching two progress bars, and keeping in mind to press the correct button sequence to decrease one, while pressing another button from time to time to refill the other. It gets boring so fast. It's no Dark Souls, where attacks actually connect, and where dodging and parrying is a must. And no arbitrary changing of numbers displayed will make it so.

    But whatever, have that ring and knock yourself out. Just don't come back shouting that you need some bigger and better rewards for shooting yourself in the knee like that. ;)
    Edited by Michae on November 4, 2022 2:14PM
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's much easier to just create a build with white gear and either half or less cp used, or no cp.

    Again, as I said before, even with white gear and gimped CP, much of the overland content is still too easy at max level. Adding an item like this wouldn't take much dev time and would allow players to still use gear sets while still having a challenge.
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    Michae wrote: »
    Every time...

    Getting harder hitting, damage spongey enemies will not make the ESO combat more engaging. You need rework of mechanics for that. Right now the combat's non responsive, enemies don't react to your attacks, and you for the most part don't react to theirs. You have no real way to reliably avoid getting hit. All it boils down to is watching two progress bars, and keeping in mind to press the correct button sequence to decrease one, while pressing another button from time to time to refill the other. It gets boring so fast. It's no Dark Souls, where attacks actually connect, and where dodging and parrying is a must. And no arbitrary changing of numbers displayed will make it so.

    But whatever, have that ring and knock yourself out. Just don't come back shouting that you need some bigger and better rewards for shooting yourself in the knee like that. ;)

    I'm not disagreeing with this, but what I propose would be better than nothing, and changing the ai would take far too much developer time. My proposal is straightforward and doesn't hurt anyone that doesn't want to equip the item. You could even have it not function in PvP areas to prevent intentional throwing.
  • boi_anachronism_
    boi_anachronism_
    ✭✭✭✭✭
    ✭✭
    As a stop gap it might not be a bad idea. I can take on all bosses of quests naked and still have no challenge. What the op is suggesting is optional which is why I don't see any issue here. No one has to use it unless they want to.
  • Michae
    Michae
    ✭✭✭✭✭
    ✭✭
    Michae wrote: »
    Every time...

    Getting harder hitting, damage spongey enemies will not make the ESO combat more engaging. You need rework of mechanics for that. Right now the combat's non responsive, enemies don't react to your attacks, and you for the most part don't react to theirs. You have no real way to reliably avoid getting hit. All it boils down to is watching two progress bars, and keeping in mind to press the correct button sequence to decrease one, while pressing another button from time to time to refill the other. It gets boring so fast. It's no Dark Souls, where attacks actually connect, and where dodging and parrying is a must. And no arbitrary changing of numbers displayed will make it so.

    But whatever, have that ring and knock yourself out. Just don't come back shouting that you need some bigger and better rewards for shooting yourself in the knee like that. ;)

    I'm not disagreeing with this, but what I propose would be better than nothing, and changing the ai would take far too much developer time. My proposal is straightforward and doesn't hurt anyone that doesn't want to equip the item. You could even have it not function in PvP areas to prevent intentional throwing.

    Ok, but what's so wrong with going on a naked run then? Can you produce some examples how it is not enough? Are you really considering that less boring? Did you think that maybe you played this game for so long that no matter what it'll be a little tedious anyway? Can you describe what you mean by overland content? Do you mean quests? World bosses? Anchors or their equivalents? Delves? What exactly would be your dream scenario, describe your ideal gameplay to me. Examples will be welcome.

    I'm not trying to be rude, don't get me wrong, and I really don't cary if you get your cursed ring or not, I just want to understand what the objection is really about. All I usually get is that the overland content's too easy, with barely any elaboration. And I don't understand this, especially since I don't find damage spongey, one hit kill bosses fun or engaging.

    And even the most fun, justly challenging (as in not cheating) combat or gameplay mechanic in general can get boring and tedious after the hundreds or even tousands of hours you tend to put into the MMO. I just try to not overwork myself, and do different things to keep the game fun. But that's just my take, I'm genuinely interested in yours.
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
  • Michae
    Michae
    ✭✭✭✭✭
    ✭✭
    Michae wrote: »
    Michae wrote: »
    Every time...

    Getting harder hitting, damage spongey enemies will not make the ESO combat more engaging. You need rework of mechanics for that. Right now the combat's non responsive, enemies don't react to your attacks, and you for the most part don't react to theirs. You have no real way to reliably avoid getting hit. All it boils down to is watching two progress bars, and keeping in mind to press the correct button sequence to decrease one, while pressing another button from time to time to refill the other. It gets boring so fast. It's no Dark Souls, where attacks actually connect, and where dodging and parrying is a must. And no arbitrary changing of numbers displayed will make it so.

    But whatever, have that ring and knock yourself out. Just don't come back shouting that you need some bigger and better rewards for shooting yourself in the knee like that. ;)

    I'm not disagreeing with this, but what I propose would be better than nothing, and changing the ai would take far too much developer time. My proposal is straightforward and doesn't hurt anyone that doesn't want to equip the item. You could even have it not function in PvP areas to prevent intentional throwing.

    Ok, but what's so wrong with going on a naked run then? Can you produce some examples how it is not enough? Are you really considering that less boring? Did you think that maybe you played this game for so long that no matter what it'll be a little tedious anyway? Can you describe what you mean by overland content? Do you mean quests? World bosses? Anchors or their equivalents? Delves? What exactly would be your dream scenario, describe your ideal gameplay to me. Examples will be welcome.

    I'm not trying to be rude, don't get me wrong, and I really don't cary if you get your cursed ring or not, I just want to understand what the objection is really about. All I usually get is that the overland content's too easy, with barely any elaboration. And I don't understand this, especially since I don't find damage spongey, one hit kill bosses fun or engaging.

    And even the most fun, justly challenging (as in not cheating) combat or gameplay mechanic in general can get boring and tedious after the hundreds or even tousands of hours you tend to put into the MMO. I just try to not overwork myself, and do different things to keep the game fun. But that's just my take, I'm genuinely interested in yours.

    PS. If you just mean quest bosses then I'll agree, they could be a little bit more damage spongey. At least let me hear all their dialogue before they drop. And some mechanics would be welcome too, as in fight stages, or using the enviroment. But that's not something a curse ring would help. Also, I'd leave trash mobs as they are, they are called that for a reason.

    Edit:
    Oops, I press the wrong button. I was going to edit that PS into the last post, not to quote myself. Sorry for that.
    Edited by Michae on November 4, 2022 2:35PM
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    Michae wrote: »
    Michae wrote: »
    Every time...

    Getting harder hitting, damage spongey enemies will not make the ESO combat more engaging. You need rework of mechanics for that. Right now the combat's non responsive, enemies don't react to your attacks, and you for the most part don't react to theirs. You have no real way to reliably avoid getting hit. All it boils down to is watching two progress bars, and keeping in mind to press the correct button sequence to decrease one, while pressing another button from time to time to refill the other. It gets boring so fast. It's no Dark Souls, where attacks actually connect, and where dodging and parrying is a must. And no arbitrary changing of numbers displayed will make it so.

    But whatever, have that ring and knock yourself out. Just don't come back shouting that you need some bigger and better rewards for shooting yourself in the knee like that. ;)

    I'm not disagreeing with this, but what I propose would be better than nothing, and changing the ai would take far too much developer time. My proposal is straightforward and doesn't hurt anyone that doesn't want to equip the item. You could even have it not function in PvP areas to prevent intentional throwing.

    Ok, but what's so wrong with going on a naked run then? Can you produce some examples how it is not enough? Are you really considering that less boring? Did you think that maybe you played this game for so long that no matter what it'll be a little tedious anyway? Can you describe what you mean by overland content? Do you mean quests? World bosses? Anchors or their equivalents? Delves? What exactly would be your dream scenario, describe your ideal gameplay to me. Examples will be welcome.

    I'm not trying to be rude, don't get me wrong, and I really don't cary if you get your cursed ring or not, I just want to understand what the objection is really about. All I usually get is that the overland content's too easy, with barely any elaboration. And I don't understand this, especially since I don't find damage spongey, one hit kill bosses fun or engaging.

    And even the most fun, justly challenging (as in not cheating) combat or gameplay mechanic in general can get boring and tedious after the hundreds or even tousands of hours you tend to put into the MMO. I just try to not overwork myself, and do different things to keep the game fun. But that's just my take, I'm genuinely interested in yours.

    My point is that even running around naked, there's no danger doing quests, delves, dolmens, even public dungeons at max level. Even if im running around without gear, I can facetank enemies no problem. In addition, running around naked means you can't use any interesting sets or procs. Ignoring an entire chunk of the game just to enjoy questing isnt a solution. Adding an item like I proposed, that makes you take much more damage and deal much less damage, no matter what you're wearing, would at the very least mean that you need to pay attention to the damage coming in.
  • BlueRaven
    BlueRaven
    ✭✭✭✭✭
    ✭✭✭✭✭
    BlueRaven wrote: »
    First, link to existing thread is here (I think, to be honest I have abandoned the topic):

    https://forums.elderscrollsonline.com/en/discussion/590162/overland-content-feedback-thread/p48

    Second we have an armory system.
    Just make a nerfed build and enjoy.

    Even with a nerfed build (or straight up no gear) overland content is still face-roll easy at max level. Plus, an item like this would allow you to still use fun sets, procs, and skills.

    Personally I am fine with overland content the way it is.

    I am fine with most trials and dungeons the way they are.

    I gave you an option to nerf yourself. You rejected it.

    A ring will break (your “fun”) sets anyway and you can always make green versions of anything from your armory anyway. (I think, I really don’t care enough to look into it.)

    Honestly, at this point I don’t care. There is a myriad of ways to make yourself less effective in combat. But apparently all of those ways are not good enough, so you can see why I feel these threads are worth avoiding. It’s the same circular arguments all over again.
  • Danikat
    Danikat
    ✭✭✭✭✭
    ✭✭✭✭✭
    BlueRaven wrote: »
    First, link to existing thread is here (I think, to be honest I have abandoned the topic):

    https://forums.elderscrollsonline.com/en/discussion/590162/overland-content-feedback-thread/p48

    Second we have an armory system.
    Just make a nerfed build and enjoy.

    Even with a nerfed build (or straight up no gear) overland content is still face-roll easy at max level. Plus, an item like this would allow you to still use fun sets, procs, and skills.

    How is an item which reduces your stats different to not using gear? Or a mix of nerfs like not using all your attribute points and using lower level gear (which messes up the scaling - that's why you can actually get weaker as you level up if you don't keep your gear up to date).

    You can also do that and have fun sets - level 1 set gear is still set gear. The bonuses are lower but all the fun effects will still trigger.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    I've suggested different foods and drinks that debuff. That way you can pick how to make yourself weaker.
    and then the parrot said, "must be the water mines green too."
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm not really sure why people have such an issue with this. Adding an item that nerfs you means you can still wear your gear AND be weaker than you would be without any gear.

    If you feel fine with the way combat is, why comment on this post at all? A lot of these comments just feel like baiting at this point.

    I have an entire guild full of people that would agree with my opinions of overland content. My proposal is optional and easy to implement. It would allow players like me to have more fun with the content that's already in the game, a lot of which i haven't even bothered touching because, again, even running around naked the content is too easy for me.
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    Danikat wrote: »
    BlueRaven wrote: »
    First, link to existing thread is here (I think, to be honest I have abandoned the topic):

    https://forums.elderscrollsonline.com/en/discussion/590162/overland-content-feedback-thread/p48

    Second we have an armory system.
    Just make a nerfed build and enjoy.

    Even with a nerfed build (or straight up no gear) overland content is still face-roll easy at max level. Plus, an item like this would allow you to still use fun sets, procs, and skills.

    How is an item which reduces your stats different to not using gear? Or a mix of nerfs like not using all your attribute points and using lower level gear (which messes up the scaling - that's why you can actually get weaker as you level up if you don't keep your gear up to date).

    You can also do that and have fun sets - level 1 set gear is still set gear. The bonuses are lower but all the fun effects will still trigger.

    Because this would require you to either A) use an armory slot just for a gimped build, or B ) use gold to respect your attributes and CP every time you want to quest. And even then you would still take less damage and deal more damage than if you were to wear the hypothetical item I proposed. There's also no way to farm a majority of the sets in this game at level 1 - maybe I want to use a non-crafted set.

    If you don't feel the need to wear an item like this - great! I'm glad you're having fun with the content. Don't wear the item or gimp yourself. There's no reason for you to be arguing against an item like this that wouldn't affect you in any way.
    Edited by CameraBeardThePirate on November 4, 2022 3:00PM
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    Because there is a thread already open on this topic, we're going to close this one down so that all feedback can be consolidated in one place. You may continue the discussion here.

    Thank you for your understanding.
    Staff Post
This discussion has been closed.