First, link to existing thread is here (I think, to be honest I have abandoned the topic):
https://forums.elderscrollsonline.com/en/discussion/590162/overland-content-feedback-thread/p48
Second we have an armory system.
Just make a nerfed build and enjoy.
alternatelder wrote: »It's much easier to just create a build with white gear and either half or less cp used, or no cp.
Every time...
Getting harder hitting, damage spongey enemies will not make the ESO combat more engaging. You need rework of mechanics for that. Right now the combat's non responsive, enemies don't react to your attacks, and you for the most part don't react to theirs. You have no real way to reliably avoid getting hit. All it boils down to is watching two progress bars, and keeping in mind to press the correct button sequence to decrease one, while pressing another button from time to time to refill the other. It gets boring so fast. It's no Dark Souls, where attacks actually connect, and where dodging and parrying is a must. And no arbitrary changing of numbers displayed will make it so.
But whatever, have that ring and knock yourself out. Just don't come back shouting that you need some bigger and better rewards for shooting yourself in the knee like that.
CameraBeardThePirate wrote: »Every time...
Getting harder hitting, damage spongey enemies will not make the ESO combat more engaging. You need rework of mechanics for that. Right now the combat's non responsive, enemies don't react to your attacks, and you for the most part don't react to theirs. You have no real way to reliably avoid getting hit. All it boils down to is watching two progress bars, and keeping in mind to press the correct button sequence to decrease one, while pressing another button from time to time to refill the other. It gets boring so fast. It's no Dark Souls, where attacks actually connect, and where dodging and parrying is a must. And no arbitrary changing of numbers displayed will make it so.
But whatever, have that ring and knock yourself out. Just don't come back shouting that you need some bigger and better rewards for shooting yourself in the knee like that.
I'm not disagreeing with this, but what I propose would be better than nothing, and changing the ai would take far too much developer time. My proposal is straightforward and doesn't hurt anyone that doesn't want to equip the item. You could even have it not function in PvP areas to prevent intentional throwing.
CameraBeardThePirate wrote: »Every time...
Getting harder hitting, damage spongey enemies will not make the ESO combat more engaging. You need rework of mechanics for that. Right now the combat's non responsive, enemies don't react to your attacks, and you for the most part don't react to theirs. You have no real way to reliably avoid getting hit. All it boils down to is watching two progress bars, and keeping in mind to press the correct button sequence to decrease one, while pressing another button from time to time to refill the other. It gets boring so fast. It's no Dark Souls, where attacks actually connect, and where dodging and parrying is a must. And no arbitrary changing of numbers displayed will make it so.
But whatever, have that ring and knock yourself out. Just don't come back shouting that you need some bigger and better rewards for shooting yourself in the knee like that.
I'm not disagreeing with this, but what I propose would be better than nothing, and changing the ai would take far too much developer time. My proposal is straightforward and doesn't hurt anyone that doesn't want to equip the item. You could even have it not function in PvP areas to prevent intentional throwing.
Ok, but what's so wrong with going on a naked run then? Can you produce some examples how it is not enough? Are you really considering that less boring? Did you think that maybe you played this game for so long that no matter what it'll be a little tedious anyway? Can you describe what you mean by overland content? Do you mean quests? World bosses? Anchors or their equivalents? Delves? What exactly would be your dream scenario, describe your ideal gameplay to me. Examples will be welcome.
I'm not trying to be rude, don't get me wrong, and I really don't cary if you get your cursed ring or not, I just want to understand what the objection is really about. All I usually get is that the overland content's too easy, with barely any elaboration. And I don't understand this, especially since I don't find damage spongey, one hit kill bosses fun or engaging.
And even the most fun, justly challenging (as in not cheating) combat or gameplay mechanic in general can get boring and tedious after the hundreds or even tousands of hours you tend to put into the MMO. I just try to not overwork myself, and do different things to keep the game fun. But that's just my take, I'm genuinely interested in yours.
CameraBeardThePirate wrote: »Every time...
Getting harder hitting, damage spongey enemies will not make the ESO combat more engaging. You need rework of mechanics for that. Right now the combat's non responsive, enemies don't react to your attacks, and you for the most part don't react to theirs. You have no real way to reliably avoid getting hit. All it boils down to is watching two progress bars, and keeping in mind to press the correct button sequence to decrease one, while pressing another button from time to time to refill the other. It gets boring so fast. It's no Dark Souls, where attacks actually connect, and where dodging and parrying is a must. And no arbitrary changing of numbers displayed will make it so.
But whatever, have that ring and knock yourself out. Just don't come back shouting that you need some bigger and better rewards for shooting yourself in the knee like that.
I'm not disagreeing with this, but what I propose would be better than nothing, and changing the ai would take far too much developer time. My proposal is straightforward and doesn't hurt anyone that doesn't want to equip the item. You could even have it not function in PvP areas to prevent intentional throwing.
Ok, but what's so wrong with going on a naked run then? Can you produce some examples how it is not enough? Are you really considering that less boring? Did you think that maybe you played this game for so long that no matter what it'll be a little tedious anyway? Can you describe what you mean by overland content? Do you mean quests? World bosses? Anchors or their equivalents? Delves? What exactly would be your dream scenario, describe your ideal gameplay to me. Examples will be welcome.
I'm not trying to be rude, don't get me wrong, and I really don't cary if you get your cursed ring or not, I just want to understand what the objection is really about. All I usually get is that the overland content's too easy, with barely any elaboration. And I don't understand this, especially since I don't find damage spongey, one hit kill bosses fun or engaging.
And even the most fun, justly challenging (as in not cheating) combat or gameplay mechanic in general can get boring and tedious after the hundreds or even tousands of hours you tend to put into the MMO. I just try to not overwork myself, and do different things to keep the game fun. But that's just my take, I'm genuinely interested in yours.
CameraBeardThePirate wrote: »First, link to existing thread is here (I think, to be honest I have abandoned the topic):
https://forums.elderscrollsonline.com/en/discussion/590162/overland-content-feedback-thread/p48
Second we have an armory system.
Just make a nerfed build and enjoy.
Even with a nerfed build (or straight up no gear) overland content is still face-roll easy at max level. Plus, an item like this would allow you to still use fun sets, procs, and skills.
CameraBeardThePirate wrote: »First, link to existing thread is here (I think, to be honest I have abandoned the topic):
https://forums.elderscrollsonline.com/en/discussion/590162/overland-content-feedback-thread/p48
Second we have an armory system.
Just make a nerfed build and enjoy.
Even with a nerfed build (or straight up no gear) overland content is still face-roll easy at max level. Plus, an item like this would allow you to still use fun sets, procs, and skills.
CameraBeardThePirate wrote: »First, link to existing thread is here (I think, to be honest I have abandoned the topic):
https://forums.elderscrollsonline.com/en/discussion/590162/overland-content-feedback-thread/p48
Second we have an armory system.
Just make a nerfed build and enjoy.
Even with a nerfed build (or straight up no gear) overland content is still face-roll easy at max level. Plus, an item like this would allow you to still use fun sets, procs, and skills.
How is an item which reduces your stats different to not using gear? Or a mix of nerfs like not using all your attribute points and using lower level gear (which messes up the scaling - that's why you can actually get weaker as you level up if you don't keep your gear up to date).
You can also do that and have fun sets - level 1 set gear is still set gear. The bonuses are lower but all the fun effects will still trigger.