edward_frigidhands wrote: »SPR_of_HA_community wrote: »I think he post really good idea.
With nerfs in core mechanics of HA of lightning staffs I do not see reason why other game mechanics are not nerfed
HA players did not jump a lot
People can disagree with the idea in a civil way also if they dislike it. Unfortunately that is rarely seen on these forums.
I remember posting suggestions myself and people that disagreed responded with mocking/insults or accusations of trolling instead of just saying they disagree and stating why.
edward_frigidhands wrote: »SPR_of_HA_community wrote: »I think he post really good idea.
With nerfs in core mechanics of HA of lightning staffs I do not see reason why other game mechanics are not nerfed
HA players did not jump a lot
People can disagree with the idea in a civil way also if they dislike it. Unfortunately that is rarely seen on these forums.
I remember posting suggestions myself and people that disagreed responded with mocking/insults or accusations of trolling instead of just saying they disagree and stating why.
MEBengalsFan2001 wrote: »I'm fine with jumping costing stamina, make it the same as dodge rolling.
MEBengalsFan2001 wrote: »I'm fine with jumping costing stamina, make it the same as dodge rolling.
Why though??? Dodging and jumping are entirely different.... dodging legit gives you the ability to avoid taking a hit, jumping does not. And if you can't track someone who is simply jumping, try tab targeting.
In general, this is just a really closed-minded view. Like this would be terrible for people who stack magicka instead of stamina.... and such players already have enough trouble sustaining stam to dodge and block; yet now people are talking about adding jumping into the mix? Nahhhh haha like what if I need to get over a ledge, but I dodge rolled my stamina to inexistence trying to counter a nightblade???? RIP me, I guess. Death by uneven terrain.
boi_anachronism_ wrote: »Also even in real life jumping requires a lot less stamina then rolling. I got a martial arts background, many years 😆 and that is a fact.
boi_anachronism_ wrote: »Also even in real life jumping requires a lot less stamina then rolling. I got a martial arts background, many years 😆 and that is a fact.
And this isn't real life, it's a video game haha like can you imagine your character, a champion who has defeated dragons.... vampire lords.... and so much more.... getting winded from jumping? hahahahaaaa
boi_anachronism_ wrote: »Right- just saying cause someone brought up that "well it takes stamina to jump in real life sooo.... "
boi_anachronism_ wrote: »Right- just saying cause someone brought up that "well it takes stamina to jump in real life sooo.... "
No, you are correct haha like I can understand wanting some sense of realism, but jumping isn't that tiring for a lot of people haha and you need to consider the "realism" from the point of the games lore and setting.... because again; what kind of built like a god, 2h swinging Nord is going to have their check engine light come on after a few leaps? If that's the case, I think it will be time for all of our characters to put down their weapons/magics and retire to house decorating haha
boi_anachronism_ wrote: »I mean as someone pointed out- you could basically moon jump in oblivion and Morrowind. If that was jumping in eso well then ok- I cave charge me some stam 😂 as of right now? It a bunny hop.
SPR_of_HA_community wrote: »Jumping is like AIR T-baging )))
Such option have to cost stamina any way
The same for standart T-baging - Tbag to match, lose stamina, get stan -> dead to resp.
Nice idea ? )))
boi_anachronism_ wrote: »SPR_of_HA_community wrote: »Jumping is like AIR T-baging )))
Such option have to cost stamina any way
The same for standart T-baging - Tbag to match, lose stamina, get stan -> dead to resp.
Nice idea ? )))
😂 No. It's not. It's a function that's used largely for getting around overland. Like uh idk... Climbing cliffs to get skyshards, escaping mobs getting out of the damn water. It doesn't have to cost stamina, it doesn't currently cost it, and it's incredibly unlikely that it ever will.. also that is a bloody weird comparison. What.
boi_anachronism_ wrote: »SPR_of_HA_community wrote: »Jumping is like AIR T-baging )))
Such option have to cost stamina any way
The same for standart T-baging - Tbag to match, lose stamina, get stan -> dead to resp.
Nice idea ? )))
😂 No. It's not. It's a function that's used largely for getting around overland. Like uh idk... Climbing cliffs to get skyshards, escaping mobs getting out of the damn water. It doesn't have to cost stamina, it doesn't currently cost it, and it's incredibly unlikely that it ever will.. also that is a bloody weird comparison. What.
I also want to add that for tanking (at least, in dungeons), jumping helps you see over the enemies in front of you so you can chain the enemies far from you. Making jumping cost stamina would mean tanking would be harder… which is not ideal with how we need more tanks lol. It’d be especially bad for everyone who has to use silver leash because there’s no class magicka chain…
edward_frigidhands wrote: »SPR_of_HA_community wrote: »I think he post really good idea.
With nerfs in core mechanics of HA of lightning staffs I do not see reason why other game mechanics are not nerfed
HA players did not jump a lot
People can disagree with the idea in a civil way also if they dislike it. Unfortunately that is rarely seen on these forums.
I remember posting suggestions myself and people that disagreed responded with mocking/insults or accusations of trolling instead of just saying they disagree and stating why.
I appreciate the empathy. It really was a serious idea, even if I knew it'd incur backlash. I dunno why I still wanted to post it, especially now. It was so short winded too cause I made it at work, had little time. But now I just want it done before I'm given another warning, now that the claims of Trolling have started, which is why I requested a Mod to just close the topic. I have a chronic issue of always expressing my mind in ways most don't appreciate. It's why I'm so quiet in life.
To be honest, I personally enjoy realism as much as possible. I understand the detriment limiting movement speed has on a lot of the gameplay. I just don't like just how fast you can move, coupled with how scaled down the world is. We're encouraged to run thru everything. When I first learned of the game, I had impractical thoughts of what the zones would be like. I imagined Alikr to be a vast desert of sprawling dunes, taking you a legitimately long time just to reach a player hub. I enjoy realistic difficulty, and the experience overcoming it. And I love this game. I have 7 years invested. My mind just wants to imagine putting two and two together.
I'm one of those types that wouldn't even complain if they removed Wayshrines.