How about making any movement cost stamina and standing still cost magicka to maximise the "Damned if you do, damned if you don't" factor. I'm sure that would attract millions of masochist players who want to be in constant pain and are willing to pay for it.
I think it'd be appropriate for the non Sprinting top movement speed as well as jumping to slowly drain Stamina. Leveling up would increase an Endurance Stat which decreases the amount drained. The costs of moving at top speed makes us prioritize walking, making us explore the world more slowly and thoroughly.
I am prepared for the no's.
I think it'd be appropriate for the non Sprinting top movement speed as well as jumping to slowly drain Stamina. Leveling up would increase an Endurance Stat which decreases the amount drained. The costs of moving at top speed makes us prioritize walking, making us explore the world more slowly and thoroughly.
I am prepared for the no's.
Grizzbeorn wrote: »
[snip]
SPR_of_HA_community wrote: »People here only care about their playstile and build.
SPR_of_HA_community wrote: »But - when it comes to run around the tree, jump use bugs of the game, that skills do not press or self cancel and game do not always calculate players position right - they will protect it in all costs
SPR_of_HA_community wrote: »People here only care about their playstile and build.
Hey, you may remove build here - not everyone cares about build (I certainly don't, if we speak about its effectiveness, though build visuals are important for me).SPR_of_HA_community wrote: »But - when it comes to run around the tree, jump use bugs of the game, that skills do not press or self cancel and game do not always calculate players position right - they will protect it in all costs
Because jogging (and in some cases jumping as well) is just basic quality of eso life. Very basic quality. Character speed is the speed of the digital entity, but time to get from point A to point B is real life time.
SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »People here only care about their playstile and build.
Hey, you may remove build here - not everyone cares about build (I certainly don't, if we speak about its effectiveness, though build visuals are important for me).SPR_of_HA_community wrote: »But - when it comes to run around the tree, jump use bugs of the game, that skills do not press or self cancel and game do not always calculate players position right - they will protect it in all costs
Because jogging (and in some cases jumping as well) is just basic quality of eso life. Very basic quality. Character speed is the speed of the digital entity, but time to get from point A to point B is real life time.
Well, HA of lightning staffs was changed. It was base game mechanic
Jumping or any action different from walk can cost stamina too as example
It gives you more bonuses than just walk, so if it will cost resources it will be understandable too.
Jumping takes a lot of resources in real life. Not less than dodging
But for some reason in TESO it cost no resources
SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »People here only care about their playstile and build.
Hey, you may remove build here - not everyone cares about build (I certainly don't, if we speak about its effectiveness, though build visuals are important for me).SPR_of_HA_community wrote: »But - when it comes to run around the tree, jump use bugs of the game, that skills do not press or self cancel and game do not always calculate players position right - they will protect it in all costs
Because jogging (and in some cases jumping as well) is just basic quality of eso life. Very basic quality. Character speed is the speed of the digital entity, but time to get from point A to point B is real life time.
Well, HA of lightning staffs was changed. It was base game mechanic
Jumping or any action different from walk can cost stamina too as example
It gives you more bonuses than just walk, so if it will cost resources it will be understandable too.
Jumping takes a lot of resources in real life. Not less than dodging
But for some reason in TESO it cost no resources
Haven't used lightning staves for a long time, so can't comment on it.
In real life I can step over a rock (pack of rocks) or step on a rock (pack of rocks), in eso my character usually stops before the tiniest obstacle. Also in real life I am walking (running, etc.) step by step, yet this is not a reason to enforce one key press per step in any game. ESO is definitely not a game about simulation (I mean, just look at the landscape and imagine walking up and down such hills in real life).
SPR_of_HA_community wrote: »I think he post really good idea.
With nerfs in core mechanics of HA of lightning staffs I do not see reason why other game mechanics are not nerfed
HA players did not jump a lot