instead of limiting heals i think we should multiply heals if you already have a heal on you i think that would be good for the servers.
There should be three types of groups, normal groups (4 players, dungeon content) trial groups (12 players), then raid sized groups (72 players).
if the devs want communities within their game to flourish they need to think large scale.
Necrotech_Master wrote: »instead of limiting heals i think we should multiply heals if you already have a heal on you i think that would be good for the servers.
There should be three types of groups, normal groups (4 players, dungeon content) trial groups (12 players), then raid sized groups (72 players).
if the devs want communities within their game to flourish they need to think large scale.
i think 24-36 is a better max cap, once you start getting more than that the UI will become a nightmare since half of your screen would be hp bars of groupmates
Yet another example of sacrificing fun, usefulness, and tradition for some unknown reason.