Sorry you're struggling. I think if you could give some examples of what exactly your struggling with there's a chance some people might be able to shine a light on them for you?
Lucozade85 wrote: »The game was so much better without all the hybridization.
I'm happy with hybridisation, gives me more options. Besides there is nothing stopping you from doing an old-fashioned single stat build. Except for Molten Whip, that's just a bad idea, if they wanted to experiment with dual resources they should have used a non-class skill imho.
I'm happy with hybridisation, gives me more options. Besides there is nothing stopping you from doing an old-fashioned single stat build. Except for Molten Whip, that's just a bad idea, if they wanted to experiment with dual resources they should have used a non-class skill imho.
I'm happy with hybridisation, gives me more options. Besides there is nothing stopping you from doing an old-fashioned single stat build. Except for Molten Whip, that's just a bad idea, if they wanted to experiment with dual resources they should have used a non-class skill imho.
I really want to know what options are you talking about? I'm not being sarcastic. I'm honestly seriously curious.
I'm happy with hybridisation, gives me more options. Besides there is nothing stopping you from doing an old-fashioned single stat build. Except for Molten Whip, that's just a bad idea, if they wanted to experiment with dual resources they should have used a non-class skill imho.
I really want to know what options are you talking about? I'm not being sarcastic. I'm honestly seriously curious.
I used to play stamina focused characters, I now can use magicka skills that do competitive damage. For instance I switched from Ambush to Lotus Fan. I rather have the area DoT and minor vulnerability than empower and minor berserk.
P.S. I'm using Oakensoul and build to solo dungeons.
Hybridization, what is it?
At the heart of it's the option to use any skill you fancy, regardless of your focus on magicka or stamina
Take Barbed Trap In the olden days, days gone by, this was a stamina skill for stamina people. Now, it'a skill that anybody can use. You're no longer forced to farm the Psijic skill line for Channeled Acceleration but are free to pick the source of minor force you feel is best for your playstyle.
Of course, it now means if you want the highest damages per second it's trap down or big frown.
If you want to be a Magicka only player, only using Magicka abilities - that's your perogative. There's nothing forcing you to play efficiently and use the other resource for free recovery. Nobody says you must be a DW/2h melee-based caster now.
But you have the option to do so now.
Stamina or Magicka?
There are still some differences between the two - one major example is Executes and AoE.
Nightblades - You're going to be forced into melee if you want to be a Nightblade, but not permanently. Both Mag and Stam options for executes and AoE means you're not going to struggle with either of them. Your spammable (the skill you use as a filler between dots) is strongest in melee (Concealed Weapon or Surprise Attack) but you can always be purely ranged with Siphon Soul.
Sorcerers - Magicka has an execute and Stamina always has weapon executes so you're covered. You're a bit screwed as Magicka on AoE, but tbh since all sorcs really need to play pets atm for maximum damage, whatever you play for fun isn't going to be as strong. You also see a lot of Oakensoul Heavy attack sorcs out there atm.
Dragonknight - Your aoe can be either and there's no execute for the classes, but you're realistically playing the same whichever you pick. Stamina builds can use a different spammable but doing so is just button bloat over whip.
Warden - Magicka wardens still suck. Stamina wardens suck less because whirling blades fills in their gap of no class-based aoe.
Templar - Jabs is still powerful, but most templar players hate the new animation. Magicka or Stamina works here but, you're in melee anyhow unless you want to give up damage by trading a 14k spammable for an 8k one.
Necromancer - Both Stamina and Magicka use the same blastbones and avid boneyard and stamina skeleton archer so... whichever you pick, it's the same pretty much.
So with the hybrid feeling, some classes no longer have differences between Magicka and Stamina if they want to deal the highest damage - but dont let that stop you pulling 30k dps to have fun instead of 50k dps using the best build and gear.
Hybridization, what is it?
At the heart of it's the option to use any skill you fancy, regardless of your focus on magicka or stamina
Take Barbed Trap In the olden days, days gone by, this was a stamina skill for stamina people. Now, it'a skill that anybody can use. You're no longer forced to farm the Psijic skill line for Channeled Acceleration but are free to pick the source of minor force you feel is best for your playstyle.
Of course, it now means if you want the highest damages per second it's trap down or big frown.
If you want to be a Magicka only player, only using Magicka abilities - that's your perogative. There's nothing forcing you to play efficiently and use the other resource for free recovery. Nobody says you must be a DW/2h melee-based caster now.
But you have the option to do so now.
Stamina or Magicka?
There are still some differences between the two - one major example is Executes and AoE.
Nightblades - You're going to be forced into melee if you want to be a Nightblade, but not permanently. Both Mag and Stam options for executes and AoE means you're not going to struggle with either of them. Your spammable (the skill you use as a filler between dots) is strongest in melee (Concealed Weapon or Surprise Attack) but you can always be purely ranged with Siphon Soul.
Sorcerers - Magicka has an execute and Stamina always has weapon executes so you're covered. You're a bit screwed as Magicka on AoE, but tbh since all sorcs really need to play pets atm for maximum damage, whatever you play for fun isn't going to be as strong. You also see a lot of Oakensoul Heavy attack sorcs out there atm.
Dragonknight - Your aoe can be either and there's no execute for the classes, but you're realistically playing the same whichever you pick. Stamina builds can use a different spammable but doing so is just button bloat over whip.
Warden - Magicka wardens still suck. Stamina wardens suck less because whirling blades fills in their gap of no class-based aoe.
Templar - Jabs is still powerful, but most templar players hate the new animation. Magicka or Stamina works here but, you're in melee anyhow unless you want to give up damage by trading a 14k spammable for an 8k one.
Necromancer - Both Stamina and Magicka use the same blastbones and avid boneyard and stamina skeleton archer so... whichever you pick, it's the same pretty much.
So with the hybrid feeling, some classes no longer have differences between Magicka and Stamina if they want to deal the highest damage - but dont let that stop you pulling 30k dps to have fun instead of 50k dps using the best build and gear.
1. I know what Hybridization means. See this is the problem with people I've been asking about hybridization. They tend to give me an explanation of what hybrid builds mean, when what I'm asking is why I am forced to be a hybrid when I don't want too.
2. I was never a fan of mediocrity. So don't tell me no one is telling me to play efficiently, because I know no one is. But I want too. I find running normal dungeons and trials not challenging at all. Especially when they are nothing but glorified public dungeons. So where is my choice to play efficiently without being a hybrid?
3. Magicka-based toons have been using Trap even before Channeled Acceleration, and even with Channeled Acceleration, people were still using Trap, I, for one was still using it in some of my magicka builds.
4. Also people were pulling lower DPS before because they didn't know how to weave. Believe me, I've been in circles with all those classes who parsed no less than or at least close to 80k DPS. Just wanted to say though, especially with the Templar's Jabs/Sweeps, 1.) if you're a stamplar you WILL be melee regardless. Unless you prefer using bows. So are you telling me now, stamplars are running around using staves? No! They're still in melee. As for magicka-templars who are using sweeps, sweeps has heal and damage, I prefer using sweeps on my magicka templar, and I don't have problems being melee, because I can heal whilst I do damage. Before if you really want to be ranged you can use Force Pulse or the one from Psijic Order that buffs your LA (forgot the name) and still hit high dps. Now you can't do that. Also Magicka DKs have been playing that class without execute since launch and were still efficient. A lot of end game players (while they complained that they didn't have an execute ability) were hitting high numbers as a magicka DK. Like I said, the only problem before was that people didn't know how to weave properly. That's why they were hitting lower DPS. It had nothing to do with you not being able to use an execute because you're a magDK. Mag Sorcs had an execute but soon after Morrowind DLC, no one was using Mage's Wrath. So for a very long time, MagSorcs weren't even using their executes.
I am now confused as to your point.
You have said that you don't understand hybridization, that you do know what it is, that you don't want to do it AND that you've done it for ages (barbed trap on a Magicka char = hybridization).
Are you angry/frustrated/exasperated by them no longer forcing you to use a weaker barbed trap because your stamina pool is smaller than your magicka pool? By adding abilities to scale off the best option it has opened you up to what already existed - the option to use abilities from both resources. It just stopped some options being weaker than before, thus changing the best options.
Every character in this game has always been a hybrid. There is no class, there is no structure forcing you to only spend magicka. It's always been like that. The difference in the past, however, was fewer reasons to do so. So nothing has changed except the numbers of abilities, and as you know already, they change constantly anyway.
Hybridization isn't new, always existed. All that changed is how the damage/healing is calculated. So if you don't like mediocrity, then you've always 100% been a hybrid whether you admitted to it or not.
I am now confused as to your point.
You have said that you don't understand hybridization, that you do know what it is, that you don't want to do it AND that you've done it for ages (barbed trap on a Magicka char = hybridization).
Are you angry/frustrated/exasperated by them no longer forcing you to use a weaker barbed trap because your stamina pool is smaller than your magicka pool? By adding abilities to scale off the best option it has opened you up to what already existed - the option to use abilities from both resources. It just stopped some options being weaker than before, thus changing the best options.
Every character in this game has always been a hybrid. There is no class, there is no structure forcing you to only spend magicka. It's always been like that. The difference in the past, however, was fewer reasons to do so. So nothing has changed except the numbers of abilities, and as you know already, they change constantly anyway.
Hybridization isn't new, always existed. All that changed is how the damage/healing is calculated. So if you don't like mediocrity, then you've always 100% been a hybrid whether you admitted to it or not.
The one I bolded out. That's where you are very wrong. Before there were NO stamina morphs on most class abilities, Jabs for example, it's was not a stamina skill, it was still magicka when you morphed it. They changed that, and that's fine with me, more options for stamina builds. So Hybridization IS NEW.
I never said I don't understand hybridization. You didn't know why it was beneficial to use trap, even if it was a stamina based ability? It was used mainly for Minor Force, that's it. If you took out Minor Force of that skill, I guarantee you people will take it out their bars. It was and IS not used because of it's damage.
I never had hybrid characters before, just because I used one skill that was based off stamina, doesn't make my build, it means I need that for a buff.
I wanted hybrid builds, yes, but I wanted it to be a third option, so you can choose to be either stamina, magicka or both. Not THE only way to go. How can I be optimized using a staff, when stamped will always exceed wall of elements? Or the passive from DW will always be a better option for crit chance? it's not a choice anymore is it? Why am I forced to use melee weapons when on some of my toons I don't want to use a melee weapon?
Myrddin1357 wrote: »I am now confused as to your point.
You have said that you don't understand hybridization, that you do know what it is, that you don't want to do it AND that you've done it for ages (barbed trap on a Magicka char = hybridization).
Are you angry/frustrated/exasperated by them no longer forcing you to use a weaker barbed trap because your stamina pool is smaller than your magicka pool? By adding abilities to scale off the best option it has opened you up to what already existed - the option to use abilities from both resources. It just stopped some options being weaker than before, thus changing the best options.
Every character in this game has always been a hybrid. There is no class, there is no structure forcing you to only spend magicka. It's always been like that. The difference in the past, however, was fewer reasons to do so. So nothing has changed except the numbers of abilities, and as you know already, they change constantly anyway.
Hybridization isn't new, always existed. All that changed is how the damage/healing is calculated. So if you don't like mediocrity, then you've always 100% been a hybrid whether you admitted to it or not.
The one I bolded out. That's where you are very wrong. Before there were NO stamina morphs on most class abilities, Jabs for example, it's was not a stamina skill, it was still magicka when you morphed it. They changed that, and that's fine with me, more options for stamina builds. So Hybridization IS NEW.
I never said I don't understand hybridization. You didn't know why it was beneficial to use trap, even if it was a stamina based ability? It was used mainly for Minor Force, that's it. If you took out Minor Force of that skill, I guarantee you people will take it out their bars. It was and IS not used because of it's damage.
I never had hybrid characters before, just because I used one skill that was based off stamina, doesn't make my build, it means I need that for a buff.
I wanted hybrid builds, yes, but I wanted it to be a third option, so you can choose to be either stamina, magicka or both. Not THE only way to go. How can I be optimized using a staff, when stamped will always exceed wall of elements? Or the passive from DW will always be a better option for crit chance? it's not a choice anymore is it? Why am I forced to use melee weapons when on some of my toons I don't want to use a melee weapon?
Hybridization is still an ongoing project for ZOS. I don't know if and when they will complete it, but some things like the weapon and spell critical issue you mentioned are somewhat messy now and not clear.
You are not forced into anything. You can still use two fire staves and use only magicka skills if you want and do just fine. You may not be able to hit the current absolute meta but we are talking about a meta of 125K+ dps on the trial dummy. Not using two hander and daggers may mean you hit 120K instead of 125K. There isn't a single piece of content you cannot complete by choosing staves that you would have been able to complete just by switching to melee weapons on magicka characters. The choice is still yours. If you want to set world records and be the best dps on the leaderboards, then yes, you are forced into a certain setup. But that was always the case - meta changes all the time and if you want to be meta at any given point you are forced into a specific combination.