reduce the cost increase to non-vampire skills from +3% / +5% / +8% / +12% Reduced to +2% / +4% / +6% / +8%
The reason for this is to make it less punishing on you for flowing vampire skills into non-vampire abilities.
Add a new buff to the vampire stages :
Increases the damage of non-ultimate Vampire abilities by +3% / +6% / +9% / +12%
the reason for this is the ultimate is already pretty hefty but the other abilities are pretty lacking in terms of damage
reduce the health regen reduction to -10% / -25% / -50% / -80%
the reason for this is purely to give vampire players SOME out of combat regen instead of feeling forced to use a healing spell or a potion to top up
add an additional trait to the passive FEED to give any melee light and auto attacks to heal the attacker for 5% of damage delt (maybe even 7% if it still feels to weak)
the reason for this is melee vampires already struggle due to the health cost of their spells as well as cost increases so having a built in lifesteal effect that stacks with the life stealing buff from other sources will help a vampire player not fall off so heavy during fire content, rangers were having less issues due to their more evasive nature
will these changes make vampires meta?
hell no, but it will make them less of a burden during content while being less punishing for players wanting to mix in some vampire abilities into their rotations/utility
Edited by dsalter on October 21, 2022 12:51PM PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread
EU - [Arch Mage Dave] Altmer Sorcerer
Fight back at the crates and boxes, together we can change things.