Necrotech_Master wrote: »full perspective (assuming all gold items, and using both the health mundus buff and armor enchants)
with 7 divines:
3639 mundus health bonus + 4x386 (1544) small armor enchant + 3x954 (2826) large armor enchant = 8045 health bonus
with 7 infused traits:
2225 mundus health bonus + 4x463 (1852) small armor enchant + 3x1144 (3432) large armor enchant bonus = 7509 health bonus
with 3 divines (small pieces) and 4 infused (large pieces):
2829 mundus health bonus + 4x463 (1852) small armor enchant + 3x954 (2826) large armor enchant = 7626 health bonus
with 4 divines (small pieces) and 3 infused (large pieces):
2948 mundus health bonus + 4x386 (1544) small armor enchant + 3x1144 (3432) large armor enchant = 7924 health bonus
so if you used all health enchants with the lord mundus stone for more health, its mathematically better to go with all divines
(notes: the values of enchants for mag or stam on armor and the associated mundus values are slightly lower value than health)
edit: added 1 more case with 4 divines and 3 infused since that was the one you were asking for, and corrected some calcs
moleculardrugs wrote: »Necrotech_Master wrote: »full perspective (assuming all gold items, and using both the health mundus buff and armor enchants)
with 7 divines:
3639 mundus health bonus + 4x386 (1544) small armor enchant + 3x954 (2826) large armor enchant = 8045 health bonus
with 7 infused traits:
2225 mundus health bonus + 4x463 (1852) small armor enchant + 3x1144 (3432) large armor enchant bonus = 7509 health bonus
with 3 divines (small pieces) and 4 infused (large pieces):
2829 mundus health bonus + 4x463 (1852) small armor enchant + 3x954 (2826) large armor enchant = 7626 health bonus
with 4 divines (small pieces) and 3 infused (large pieces):
2948 mundus health bonus + 4x386 (1544) small armor enchant + 3x1144 (3432) large armor enchant = 7924 health bonus
so if you used all health enchants with the lord mundus stone for more health, its mathematically better to go with all divines
(notes: the values of enchants for mag or stam on armor and the associated mundus values are slightly lower value than health)
edit: added 1 more case with 4 divines and 3 infused since that was the one you were asking for, and corrected some calcs
Wow, thank you so much for providing all this math and work. I need a moment to study it but this is invaluable! Thank you
Oreyn_Bearclaw wrote: »I am curios as to what the purpose of this build is? Stacking into health is generally not wildly advantageous, even as a tank. In fact, when I see a tank with like 50-60k health, I always cringe a bit.
Generally in PVE, you want full Divines unless you are a tank. In which case, you probably want sturdy or reinforced in some combo. In PVP, always start with full impen unless you know what you are doing and have a good reason to do something else.
Twice Born is not a bad set, but its not a great set. Its really the 2-4 bonus that keeps it out of the meta (that and the crit damage cap making Thief/Shadow a less optimal combo than it once was).
moleculardrugs wrote: »Is this more beneficial than having divines and selecting the mundus stone like the Lord, Mage, or Tower? Or would you get more from using small pieces divines and large pieces infused?
Necrotech_Master wrote: »full perspective (assuming all gold items, and using both the health mundus buff and armor enchants)
with 7 divines:
3639 mundus health bonus + 4x386 (1544) small armor enchant + 3x954 (2826) large armor enchant = 8045 health bonus
with 7 infused traits:
2225 mundus health bonus + 4x463 (1852) small armor enchant + 3x1144 (3432) large armor enchant bonus = 7509 health bonus
with 3 divines (large pieces) and 4 infused (small pieces):
2829 mundus health bonus + 4x463 (1852) small armor enchant + 3x954 (2826) large armor enchant = 7626 health bonus
with 4 divines (small pieces) and 3 infused (large pieces):
2948 mundus health bonus + 4x386 (1544) small armor enchant + 3x1144 (3432) large armor enchant = 7924 health bonus
so if you used all health enchants with the lord mundus stone for more health, its mathematically better to go with all divines
(notes: the values of enchants for mag or stam on armor and the associated mundus values are slightly lower value than health)
edit: added 1 more case with 4 divines and 3 infused since that was the one you were asking for, and corrected some calcs
edit2: minor correctly in the 3rd case in the title, the math is still correct
Oreyn_Bearclaw wrote: »I am curios as to what the purpose of this build is? Stacking into health is generally not wildly advantageous, even as a tank. In fact, when I see a tank with like 50-60k health, I always cringe a bit.
Generally in PVE, you want full Divines unless you are a tank. In which case, you probably want sturdy or reinforced in some combo. In PVP, always start with full impen unless you know what you are doing and have a good reason to do something else.
Twice Born is not a bad set, but its not a great set. Its really the 2-4 bonus that keeps it out of the meta (that and the crit damage cap making Thief/Shadow a less optimal combo than it once was).
Lughlongarm wrote: »
=96Necrotech_Master wrote: »full perspective (assuming all gold items, and using both the health mundus buff and armor enchants)
with 7 divines:
3639 mundus health bonus + 4x386 (1544) small armor enchant + 3x954 (2826) large armor enchant = 8045 health bonus
with 7 infused traits:
2225 mundus health bonus + 4x463 (1852) small armor enchant + 3x1144 (3432) large armor enchant bonus = 7509 health bonus
with 3 divines (large pieces) and 4 infused (small pieces):
2829 mundus health bonus + 4x463 (1852) small armor enchant + 3x954 (2826) large armor enchant = 7626 health bonus
with 4 divines (small pieces) and 3 infused (large pieces):
2948 mundus health bonus + 4x386 (1544) small armor enchant + 3x1144 (3432) large armor enchant = 7924 health bonus
so if you used all health enchants with the lord mundus stone for more health, its mathematically better to go with all divines
(notes: the values of enchants for mag or stam on armor and the associated mundus values are slightly lower value than health)
edit: added 1 more case with 4 divines and 3 infused since that was the one you were asking for, and corrected some calcs
edit2: minor correctly in the 3rd case in the title, the math is still correct
Perhaps I'm missing something but there an error somewhere within your calculations. Also, there are much easier ways to get the requested result.
Each item piece of divine will add 202.4 health with Lord mundus(3642-2225)/7
Each big item piece with the health enchant and with the infused trait will add 238.5 health(1192.5-954)
Each small item piece with the health enchant and the infused trait will add 96.5 health (482.5 -386)
If your goal is to maximize max health, 4 divine(small item pieces) and 3 infused(big item pieces) is the way to go.
I have double checked on - https://en.uesp.net/wiki/Online:Build_Editor and it seems to be inline with my calculations.
Oreyn_Bearclaw wrote: »I am curios as to what the purpose of this build is? Stacking into health is generally not wildly advantageous, even as a tank. In fact, when I see a tank with like 50-60k health, I always cringe a bit.
Generally in PVE, you want full Divines unless you are a tank. In which case, you probably want sturdy or reinforced in some combo. In PVP, always start with full impen unless you know what you are doing and have a good reason to do something else.
Twice Born is not a bad set, but its not a great set. Its really the 2-4 bonus that keeps it out of the meta (that and the crit damage cap making Thief/Shadow a less optimal combo than it once was).
Why would you cringe at tanks with 50k health?
Self healing and shields for tanks are based upon max health significantly. With a cookie on you're going to have 20-22k magicka and stamina alongside 50k health. If you want to give up the health and drop it to 35k, you'll be able to get up to 28k stamina. So for 6k stamina you're netting 15k health. And that stamina is not 2 dodge rolls, it's unfortunately just the one.
When we look at 35k health tanks, they have 12k shields while 50k health tanks get an 18k shield. On top of this, running Equilibrium trades 4500 health for 3k magicka, meaning you'd be trading in 9k health to net that missing 6k resources. And since blocking on the magicka side is effective, plus a lot of tank abilities function off magicka in a lot of classes, it's plain to understand why it can be effective to run high health (aka high healing).
Of course in situations your damage matters, you can build down to 28-35k health (running dps food instead of sugar skull cookies) and pump out 30k dps while fully capable of tanking (though you tend not to slot heals for others in these builds as you slot extra dots instead).
Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »I am curios as to what the purpose of this build is? Stacking into health is generally not wildly advantageous, even as a tank. In fact, when I see a tank with like 50-60k health, I always cringe a bit.
Generally in PVE, you want full Divines unless you are a tank. In which case, you probably want sturdy or reinforced in some combo. In PVP, always start with full impen unless you know what you are doing and have a good reason to do something else.
Twice Born is not a bad set, but its not a great set. Its really the 2-4 bonus that keeps it out of the meta (that and the crit damage cap making Thief/Shadow a less optimal combo than it once was).
i just used health as an example to illustrate to the OP the stat differences when mixing infused/divines
Oreyn_Bearclaw wrote: »I am curios as to what the purpose of this build is? Stacking into health is generally not wildly advantageous, even as a tank. In fact, when I see a tank with like 50-60k health, I always cringe a bit.
Generally in PVE, you want full Divines unless you are a tank. In which case, you probably want sturdy or reinforced in some combo. In PVP, always start with full impen unless you know what you are doing and have a good reason to do something else.
Twice Born is not a bad set, but its not a great set. Its really the 2-4 bonus that keeps it out of the meta (that and the crit damage cap making Thief/Shadow a less optimal combo than it once was).
Why would you cringe at tanks with 50k health?
Self healing and shields for tanks are based upon max health significantly. With a cookie on you're going to have 20-22k magicka and stamina alongside 50k health. If you want to give up the health and drop it to 35k, you'll be able to get up to 28k stamina. So for 6k stamina you're netting 15k health. And that stamina is not 2 dodge rolls, it's unfortunately just the one.
When we look at 35k health tanks, they have 12k shields while 50k health tanks get an 18k shield. On top of this, running Equilibrium trades 4500 health for 3k magicka, meaning you'd be trading in 9k health to net that missing 6k resources. And since blocking on the magicka side is effective, plus a lot of tank abilities function off magicka in a lot of classes, it's plain to understand why it can be effective to run high health (aka high healing).
Of course in situations your damage matters, you can build down to 28-35k health (running dps food instead of sugar skull cookies) and pump out 30k dps while fully capable of tanking (though you tend not to slot heals for others in these builds as you slot extra dots instead).