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Why Necromancer is the only one with "Criminal" Skills

  • Stinkyremy
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    EnKor wrote: »
    Soarora wrote: »
    EnKor wrote: »
    Don't use the skills that incur a bounty then. Not every skill in the kit incurs a bounty.

    yeah. That fix immersion! lol

    Necromancers being illegal IS immersive, that’s why they’re illegal. I would call the guards if someone summoned undead in front of me too.

    i can agree with that. But then, since other classes have none criminal skills.... that break immersion in other classes. Once again... immersion in this game = 0

    You clearly have never played any elder scroll game.
    Necromancy IS ILLEGAL in elder scroll lore, not magika. What a necro is doing is necromancy, well when you use the necromancy skill.
    So is being a vampire not exactly illegal just you are a monster, same with werewolf and the people in the world will flee or fight you. It is part of TES lore.
    In fact in skyrim, the game, until they released the dawnguard DLC, being a vamp would just lock you out of being able to speak to NPCs in towns as they would all fight or flee from you, but then allows you to start vamp quests with the vamp clans. It was the same in morrowind but NPCs didn't fight you.
  • JKorr
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    EnKor wrote: »
    BlueRaven wrote: »
    EnKor wrote: »
    sure.
    Change my skills to play the game and make quest to avoid bounties\be atack for the same im helping make more sence.
    THIS CRIMINAL SKILLS are a joke

    Yes. Change your skills to play the game. Every class has to go through this.

    As discussed above, warewolves can’t be warewolves in town.
    I personally make sure I have to put special healing spells on my vampires because normal passive healing is nerfed. (Along with other skills I need to put on my bar to speak with merchants, etc.)
    BTW want real pain? Play a vampire necro. I leveled two of them, yet no forum post complaining about it. I found it refreshing actually (and a bit ironically).

    Sorcs to have a permanent pet need to give up a spell slot. Etc.

    Wardens basically give up an ultimate to have a bear.

    To do “kill x amount with class skills” endeavors I have to switch up my skills, because the only class skills I regularly use are healing ones.

    All players are limited in spell slots. I can’t put everything I want on my bars, I have to put some things I “need” instead. It’s a core mechanic of the game.

    Makes no sence!

    I'm not in the middle of the city making random skills.
    I'm making skills, cuz "they ask my help" (quest)
    If they ask my help, why they atack me when i'm helping them?
    If i'm necro and if they ask my help... Then i will use necro skills! If they dont like necros, why they ask for my help (quest) and no. Some quests, i cant avoid if i wanna keep foward

    I understand all that blablabla about cast skills in city, just to show other players how fast people are in rotation and etc...
    But, we are in quest! Quest they give us after they ask our help.

    And dont say its all ok, or change skills.... at the end, we all LOVE ESO but somethings dont make any sence. And ask for your help, when they dont like you cuz your necro, and atack you, cuz you are helping them MAKE NO SENCE!!!


    [edit]:
    If you're Vampire. What happen to your char if you go for exp: Alik'r Desert at day time with sun? Nothing. So... Why make more sence take bountie\attack for use Necro skills..... but if you're vampire in the sun... all ok! There's MANY thing wrong with the game. I know! But making ONLY criminal skills in necro cant be any FIX for all the other things Wrong! Cant be!

    Criminal Skills MAKES NO SENCE ((((((( WHEN YOU'RE USING THEM TO MAKE QUEST. QUETS THEY GIVE YOU)))))))

    They did ask your help. At a temple. Where they venerate the souls of their ancestors and respect them. They did not expect you to desecrate the temple and dishonor their ancestors by summoning them to be your puppets and obey your orders.

    If you do help them without resorting to your necromancy, you do get to call on the dead for help, but by their rules, not yours.

  • Ankael07
    Ankael07
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    BlueRaven wrote: »
    EnKor wrote: »
    Stonefalls
    • Iliath Temple
    "help us, they will kill us all" - I need to summon and kills the Guardions or all people will die!!
    - i'm necro! I summon the guardions to kill and help then avoid death! This is my quest.... but since i did skills to kill the guardions to help them... Now, people atack me... cuz im necro and i wanna help them...

    I kill them all! Now i have bountie of almost 10k cuz.... i did one quest!!


    THIS CRIMINAL SKILLS ARE SO FUN what a joke.

    Maybe put a bunch of non-criminal attacks on your backbar?

    So you don’t run into this issue?

    Just a thought.

    I see where the problem is. You're using your thoughts. Overland combat shouldnt require using a pesky thing such as brain

    Edited by Ankael07 on October 16, 2022 3:06PM
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  • Anhedonie
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    Funny thing is lore-wise in that area necromancy is not outlawed. ZOS just decided to retcon that for...whatever reason.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Eiregirl
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    This discussion is so funny.

    Any good necro will pay attention to what they use in towns, sure there may be the occasional misclick, but necromancers, vampires and werewolves have to be careful when interacting with townspeople in order to conduct business and complete missions we need to keep our true nature hidden and that is perfect immersion to me.
  • me_ming
    me_ming
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    EnKor wrote: »
    Soarora wrote: »
    EnKor wrote: »
    Don't use the skills that incur a bounty then. Not every skill in the kit incurs a bounty.

    yeah. That fix immersion! lol

    Necromancers being illegal IS immersive, that’s why they’re illegal. I would call the guards if someone summoned undead in front of me too.

    i can agree with that. But then, since other classes have none criminal skills.... that break immersion in other classes. Once again... immersion in this game = 0

    Because it's not a crime to be a sorcerer or templar in Tamriel. Do you even know the lore? Necromancy in most TES culture illegal. I love how you're in the ONLY necromancer here who is crying about this stuff. It's like you don't get it, do you? You being a necromancer is illegal in most TES culture. Now either change your class if you don't want to get a bounty or change your skills. Or you can just cry all you want, believe me, you're not getting what you want.
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
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  • blue_peaceful_Manticore
    Anyway.

    After i real try, i conclude this:
    Necromancer for Trials, dungeons etc.... 100% top. Very very nice.
    Necromancer to play the story, do quests.... 100% trash, junk, annoyng....I just delete de char and im done with Necro.
    Only feal sad cuz i can't ask for Necro refound.

  • FeedbackOnly
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    Dr_Con wrote: »
    I don't like quest NPCs reporting you.

    I could be in craglorn just doing the main quest with the leader of the evil scale order people, having just murdered a whole delve, and right outside i'll use a necro skill in front of her after she gives me awards for her and me murdering people in her order and wants to keep our association a secret, and she'll still report a theft or illegal action to the guards.

    A backstabber is what we call it.
  • BlueRaven
    BlueRaven
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    EnKor wrote: »
    Anyway.

    After i real try, i conclude this:
    Necromancer for Trials, dungeons etc.... 100% top. Very very nice.
    Necromancer to play the story, do quests.... 100% trash, junk, annoyng....I just delete de char and im done with Necro.
    Only feal sad cuz i can't ask for Necro refound.

    I would not delete the character.

    Maybe you want to start over and begin a new class, that is fine. But if you have a trial worthy character (maybe you are not in trials yet and I am misreading your post?) just put the necro aside for now until you get a better feel for the game. This way you can still use your necro in trials.
  • Thavie
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    Soarora wrote: »
    Necromancers being illegal IS immersive, that’s why they’re illegal. I would call the guards if someone summoned undead in front of me too.

    It would have been if it was consistent. Trapping and using human souls to charge your weapon is somehow totally fine (it never was in previous games). Summoning daedra is okay, too, "don't worry, they don't bite!", nobody is afraid of those!

    "We grew under a bad sun"
  • SpacemanSpiff1
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    I wonder why people can't stand the undead near them but are okay with summoned daedra from sorcerers in the middle of the Planemeld where daedric forces are invading Nirn.

    Just a thought lol

    add sorc pets to the list of criminal activities. and the warden bear.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    I wonder why people can't stand the undead near them but are okay with summoned daedra from sorcerers in the middle of the Planemeld where daedric forces are invading Nirn.

    Just a thought lol

    add sorc pets to the list of criminal activities. and the warden bear.

    Don't forget Nightblades fear ability, it says in the description that your summoning a Dark Spirit.
  • ADarklore
    ADarklore
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    [snip] It all makes PERFECT sense as other people have explained... [snip]

    [edited for baiting]
    Edited by ZOS_Icy on October 17, 2022 4:25PM
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Soarora
    Soarora
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    Thavie wrote: »
    Soarora wrote: »
    Necromancers being illegal IS immersive, that’s why they’re illegal. I would call the guards if someone summoned undead in front of me too.

    It would have been if it was consistent. Trapping and using human souls to charge your weapon is somehow totally fine (it never was in previous games). Summoning daedra is okay, too, "don't worry, they don't bite!", nobody is afraid of those!

    Soul gems seem to be simplified in ESO. I don’t blame them, I never figured out which soul goes to which gem and it takes up inventory space. The one we do carry around doesn’t seem to be a black soul gem anyway. According to UESP, it’s actually a grand soul gem.

    Summoned Daedra are bound to the spellcaster’s service, it’s not like they can go rogue. Summons are fine in other games too, at least the ones I’ve played.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • rexagamemnon
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    id say the real world equivalent of necromancers are grave robbers [snip]..... if I saw some one engaging in either activity I would certainly report it to the authorities.

    [edited for inappropriate content]
    Edited by ZOS_Icy on October 17, 2022 4:27PM
  • SpacemanSpiff1
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    I wonder why people can't stand the undead near them but are okay with summoned daedra from sorcerers in the middle of the Planemeld where daedric forces are invading Nirn.

    Just a thought lol

    add sorc pets to the list of criminal activities. and the warden bear.

    Don't forget Nightblades fear ability, it says in the description that your summoning a Dark Spirit.

    sure. i'd even add armor sets that summon monsters.
  • Ragnarok0130
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    Soarora wrote: »
    EnKor wrote: »
    Don't use the skills that incur a bounty then. Not every skill in the kit incurs a bounty.

    yeah. That fix immersion! lol

    Necromancers being illegal IS immersive, that’s why they’re illegal. I would call the guards if someone summoned undead in front of me too.

    I actually agree but if I saw someone conjuring daedra in town while Cyrodiil is being overrun with them I'd call the guards too but sorcs seem to get away with it hence the upcoming feature to hide them in towns. It seems the studio could save themselves work and just make sorc pets aggro the guards like necros IMO.
  • spartaxoxo
    spartaxoxo
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    Soarora wrote: »
    EnKor wrote: »
    Don't use the skills that incur a bounty then. Not every skill in the kit incurs a bounty.

    yeah. That fix immersion! lol

    Necromancers being illegal IS immersive, that’s why they’re illegal. I would call the guards if someone summoned undead in front of me too.

    I actually agree but if I saw someone conjuring daedra in town while Cyrodiil is being overrun with them I'd call the guards too but sorcs seem to get away with it hence the upcoming feature to hide them in towns. It seems the studio could save themselves work and just make sorc pets aggro the guards like necros IMO.

    Sorc pets are up passively and are not active skills. There are no illegal passives, nor should there be. People should be able to press "leave instance" without worry that they'll get a bounty.

    Beyond that, summons aren't illegal, and in fact mages use them in the warfare to protect their homelands. Since they are bound to their summoner, the legality comes from how they use it. If they used it to attack people in town, that is a crime. If not, it is fine. None in Tamriel care about the rights of the daedra, but they do care about the rights of the dead and some even have veneration of ancestors as a major facet of their law and society.

    The illegality of necromancy has more to do with the rights of the deceased and their loved ones than the fact that it's dangerous.
    Edited by spartaxoxo on October 17, 2022 6:34PM
  • SilverIce58
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    spartaxoxo wrote: »
    Soarora wrote: »
    EnKor wrote: »
    Don't use the skills that incur a bounty then. Not every skill in the kit incurs a bounty.

    yeah. That fix immersion! lol

    Necromancers being illegal IS immersive, that’s why they’re illegal. I would call the guards if someone summoned undead in front of me too.

    I actually agree but if I saw someone conjuring daedra in town while Cyrodiil is being overrun with them I'd call the guards too but sorcs seem to get away with it hence the upcoming feature to hide them in towns. It seems the studio could save themselves work and just make sorc pets aggro the guards like necros IMO.

    Sorc pets are up passively and are not active skills. There are no illegal passives, nor should there be. People should be able to press "leave instance" without worry that they'll get a bounty.

    Beyond that, summons aren't illegal, and in fact mages use them in the warfare to protect their homelands. Since they are bound to their summoner, the legality comes from how they use it. If they used it to attack people in town, that is a crime. If not, it is fine. None in Tamriel care about the rights of the daedra, but they do care about the rights of the dead and some even have veneration of ancestors as a major facet of their law and society.

    The illegality of necromancy has more to do with the rights of the deceased and their loved ones than the fact that it's dangerous.

    Very that. Lots of mages summon daedra in town to use as assistants or servants of some kind (banekin and scamps mostly), so it wouldn't be very lore-friendly if our daedra were illegal but not the npc's. And they don't really change things in the base game zones, so they won't change base game npcs summoning daedra in town.
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  • ElvenOverlord
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    EnKor wrote: »
    Cazador wrote: »
    EnKor wrote: »
    Dr_Con wrote: »
    EnKor wrote: »
    Soarora wrote: »
    EnKor wrote: »
    Don't use the skills that incur a bounty then. Not every skill in the kit incurs a bounty.

    yeah. That fix immersion! lol

    Necromancers being illegal IS immersive, that’s why they’re illegal. I would call the guards if someone summoned undead in front of me too.

    i can agree with that. But then, since other classes have none criminal skills.... that break immersion in other classes. Once again... immersion in this game = 0

    Sorcery is not Necromancy!!!
    -by Divayth Fyr

    lol! And because of that all other classes can cast ALL SKILLS in city... but not Necro!? What sence that make!?!?

    Because in the world of tamriel necromancy is super Illegal and seen as one of (if not the most) evil ways to attain power. All of the other classes have magic but none of it (aside from daedric summoning maybe) is seen this way. Nightblades have illusion magic which isn't really seen as bad, maybe irritating at worst, templars straight up have holy magic which is probably looked at positively and the rest have elemental magic which has no particular negative stigma. None of the other classes have the baggage of forcing spirits and corpses to do your will that necromancy has.

    i can agree with that too. But once agait all kind of Magic is "ilegal outside mages guild" so... unless you use only mages guild skills, them all ok. But all others should be "criminal" too

    Yeah? So what? That's the way the lore is structured, if you don't like it then tough. Necromancy is illegal, most other forms of magic are not and there are institutions in place that have made magic commonplace. There is no issue here. Why would standard skills of other classes be on same level as summoning and raising undead?
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Thavie wrote: »
    Soarora wrote: »
    Necromancers being illegal IS immersive, that’s why they’re illegal. I would call the guards if someone summoned undead in front of me too.

    It would have been if it was consistent. Trapping and using human souls to charge your weapon is somehow totally fine (it never was in previous games). Summoning daedra is okay, too, "don't worry, they don't bite!", nobody is afraid of those!

    Neither of those things has been illegal previously either.
    [Lie] Of course! I don't even worship Daedra!
  • Carcamongus
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    My second main (so to speak) is a necro and I never had any problems doing quests with him. Why is that? Well, he's a sensible necromancer who knows not to raise grandma in front of a terrified citizen and that not all means justify the ends just because you're helping someone. In fact, he's very unhappy with those damned Worm cultists, as they give necromancers a bad name.
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • JamuThatsWho
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    Don't play a necromancer then.
    /Thread
    @JamuThatsWho - PC EU - CP2100

    Main:
    Vasiir-jo - Khajiit Magicka Necromancer, AD

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  • Necrelios
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    Disentary and cholera would be my guess. I suppose summoning Daedra is safer, if not just more politically correct for the present times.
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  • Clyde_BlueSnake
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    Some people in this thread saying Sorc daedra summoning should be also outlawed, illegal as well. lol No, that won't be lore-friendly.

    By lore summoning bound daedra is legal, it's so legal that the caster/summoner doesn't actually have to be with the bound daedra when it doing a task, even it's a dremora! (Yes, even it's a humanoid daedra dremora, even though it takes place during the 3rd era, go play TES4Oblivion & do the Thieves Guild's Misdirection quest to see what I mean. ;))
    Edited by Clyde_BlueSnake on October 19, 2022 1:32AM
    Main is Blue-Thuxis, a Argonian stamSorc, whose also is a werewolf! 2nd main, Cobalt-Thuxis, a Argonian stamArc, an identical twin sister to Blue-Thuxis, even is a werewolf as well! some alts:
    Nirn-Scale Rajthux (Argonian, Templar), Ros-Ei Nature-Thuxis (Argonian, Warden), Crimson-Thuxis (Argonian, DK), Bone-Thuxis Tharn (Argonian, Necro) Why Bone-Thuxis has Tharn as a last name:
    The siblings were separated at a young age due to a Dres slaver raid, Blue, Cobalt, Ros-Ei & their mother were able to escape, Crimson & Bone weren't that lucky. Crimson was later "rescued" by some Orcs that later ambushed the House Dres Dunmers, unfortunately one Dunmer remained & sadly successfully brought the young Bone-Thuxis to the Dres plantation. Later an Imperial, a Tharn, bought Bone at a auction & later told he was free, the young Argonian sadly had no idea where to go & doesn't know if his family was still alive, so the Tharn adopted him into House Tharn. This family of Argonians finally reunited years later.
    , Kenneth Clyde (Nord, Sorc), Selene Gray-Thuxis (Argonian, Nightblade), Urmanda (Orc, Warden)
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