When U35 changed the duration of a lot of Dots and Hots by doubling their length, why was Spirit mender unchanged?
I can appreciate the healing on it got cut in half, it was extremely powerful before, but it's not a pet it's not a summon it's a skill that provides a hot.
Treating Summons differently from skills in terms of duration seems wrong - Skeletal Mage is the right length for a 'sticky' dot, so if one skelly summon is treated correctly, the other one should as well. (Vampire Bane in Templar and Cleave have 32 second durations so it's definitely not a standalone timer).
I appreciate it drops a corpse, but i dont think a corpse is that necessary on a 16 second timer anyhow - if you wont put it to 32 because you feel that corpse is required (consider blastbones is a corpse every 3) then at least put both Skeletal Mage and Spirit Mender to 20 seconds each.