Argonians views on things can vary a lot from tribe to tribe and we only know a few.kynesgrove wrote: »
But an Argonian necromancer would have to have a worldview closer to Vastarie. It has been made very clear that most Argonians abhor necromancy.
Necromancy is against kuvastei (the need for change), they are literally stagnant and do not change and rot (especially if souls are bound to the dead). Being undead is being resistant to Sithis' will, which is to rejoin him through the Hist and then rejoin the cycle of rebirth.
AcadianPaladin wrote: »I would hope that future companions do not have what I consider to be disqualifying rapport features. Early on, I discovered that my elf is extremely sensitive to the views of any potential companion since she expects her companion and her to totally rely on each other for mutual support - all the way up to life and death. When a companion whines at her, her first very strong inclination is to permanently fire that companion. At a minimum, it drags us totally out of the idea of roleplaying with a trusting companion. Not totally defending that view, simply saying that is how she feels.
She is basically a good elf, but she absolutely pinches a few tomatoes and greens to keep her pantry full. And she is not going to walk away from a box left in the woods by some thief. Therefore, right off the bat, Bastion and Isabel are totally inappropriate. For the same reason (keeping her pantry stocked), she drops in a fishing line several times a day to catch at least a small handful of fish daily. Ember is out of the question. To be clear, there is no way she is going to consider what she does, then unsummon a companion only to resummon the companion after catching a fish or pinching tomato. That simply screams "You are playing pixel game, not adventuring with a companion".
So, that leaves Mirri. Thank Kynareth, I have an add on that totally blocks any interaction with torchbugs and butterflies so Mirri and my elf can both be totally supportive of each others needs through thick and thin. When you depend on someone for your life, you accept their faults and weaknesses without complaining. My elf doesn't whine when a companion resets a boss and she expects any companion worth their saltrice to accept her faults/quirks as well.
NotaDaedraWorshipper wrote: »Argonians views on things can vary a lot from tribe to tribe and we only know a few.kynesgrove wrote: »
But an Argonian necromancer would have to have a worldview closer to Vastarie. It has been made very clear that most Argonians abhor necromancy.
Necromancy is against kuvastei (the need for change), they are literally stagnant and do not change and rot (especially if souls are bound to the dead). Being undead is being resistant to Sithis' will, which is to rejoin him through the Hist and then rejoin the cycle of rebirth.
Also, necromancy is a very vast category of magic. It's far from just raising the dead and and binding souls. Other common uses for it is communicating with spirits, both willingly and unwillingly, and can be used to help spirits move on. Something we see a couple of argonian characters do.
So a more traditional argonian "necromancer" is fully possible and would even be quite interesting and show necromancy from a different view. Just have to think outside the stereotype of a necromancer.
Although a Veeskhleel companion would be interesting too.
NotaDaedraWorshipper wrote: »Argonians views on things can vary a lot from tribe to tribe and we only know a few.kynesgrove wrote: »
But an Argonian necromancer would have to have a worldview closer to Vastarie. It has been made very clear that most Argonians abhor necromancy.
Necromancy is against kuvastei (the need for change), they are literally stagnant and do not change and rot (especially if souls are bound to the dead). Being undead is being resistant to Sithis' will, which is to rejoin him through the Hist and then rejoin the cycle of rebirth.
Also, necromancy is a very vast category of magic. It's far from just raising the dead and and binding souls. Other common uses for it is communicating with spirits, both willingly and unwillingly, and can be used to help spirits move on. Something we see a couple of argonian characters do.
So a more traditional argonian "necromancer" is fully possible and would even be quite interesting and show necromancy from a different view. Just have to think outside the stereotype of a necromancer.
Although a Veeskhleel companion would be interesting too.
Vastarie : "I see. The Hidden Moon adepts practiced a form of necromancy here, pressing the souls of their corrupted kin into service so that they might be redeemed. Fascinating."
I guess that depends. What is necromancy, exactly?
"The magical art of reanimating and communing with the dead. Most people find its coercive aspects abhorrent—I certainly wouldn't argue with that. Necromancy doesn't have to include thralldom. In any event, I hope you aren't too troubled by it."
It sounds evil to me./It is a problem. Necromancy is evil.
"I'm sorry you feel that way, but truthfully, I don't blame you. We necromancers have a very poor track record when it comes to moral leadership. Even so, I hope that in working together, I can change your mind."
I don't have any objections./I don't have any objections to necromancy.
"I'm glad to hear it. Though, I wouldn't blame you if you did. We haven't exactly covered ourselves in glory in recent times. I hope you'll trust me when I say my intentions aren't evil. Not explicitly so, anyway."
Agree, as seen in that hilarious delve quest in Elsweyr, with the female Khajiit complaining about having to kill animals and the projections of the guy who raised an senche who killed another Khajiit, repeat and the raised Khajiit killed some else.NotaDaedraWorshipper wrote: »Argonians views on things can vary a lot from tribe to tribe and we only know a few.kynesgrove wrote: »
But an Argonian necromancer would have to have a worldview closer to Vastarie. It has been made very clear that most Argonians abhor necromancy.
Necromancy is against kuvastei (the need for change), they are literally stagnant and do not change and rot (especially if souls are bound to the dead). Being undead is being resistant to Sithis' will, which is to rejoin him through the Hist and then rejoin the cycle of rebirth.
Also, necromancy is a very vast category of magic. It's far from just raising the dead and and binding souls. Other common uses for it is communicating with spirits, both willingly and unwillingly, and can be used to help spirits move on. Something we see a couple of argonian characters do.
So a more traditional argonian "necromancer" is fully possible and would even be quite interesting and show necromancy from a different view. Just have to think outside the stereotype of a necromancer.
Although a Veeskhleel companion would be interesting too.
I'm guessing there are likely to be a couple of Companions with next year's content...
So. We've had a Dragonknight (Bastian), a Nightblade (Mirri), a Sorcerer (Ember) and a Templar (Isobel). Which suggests that we might get a Necromancer and a Warden next...
Also, we've had an Imperial, a Dunmer, a Khajiit, and a Breton, so we're likely to get different races...
And we always get one more "honourable" (Bastian, Isobel) and one more "dishonourable" (Mirri, Ember - although Mirri doesn't like you getting caught thieving, it's the getting caught she objects to, not the thieving.)
And we need to finally have a Companion that actually *likes* the Dark Brotherhood. Since Ember actually gets bonus rapport from doing Thief heists, why not a companion that gets bonus rapport from doing DB sacraments?
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So... how about an Argonian Shadowscale worshipper of Sithis. Perhaps they could even be the necromancer-type since Argonians, like Dunmer, seem to have fewer scruples in that direction?
And perhaps pairing them up with something like a Bosmer Warden who is a Green Pact fanatic :-)
(Then we'd still have Redguards, Altmer, Orcs and Nords to go, and have to start either inventing classes or repeating them.)
What if we were able to create our own companion through the character creator menu? We could choose everything from appearance, voice, tendencies, general disposition, likes/dislikes, morality etc etc..
What if we were able to create our own companion through the character creator menu? We could choose everything from appearance, voice, tendencies, general disposition, likes/dislikes, morality etc etc..
NotaDaedraWorshipper wrote: »
FlopsyPrince wrote: »NotaDaedraWorshipper wrote: »
Would the bard beat mobs with their lute?
that could be a good opportunity to explore areas of the lore they're unlikely to let us play - like other werebeasts or bards.