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Next year's Companions - speculation, and what would you like to see?

  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    kynesgrove wrote: »

    But an Argonian necromancer would have to have a worldview closer to Vastarie. It has been made very clear that most Argonians abhor necromancy.

    Necromancy is against kuvastei (the need for change), they are literally stagnant and do not change and rot (especially if souls are bound to the dead). Being undead is being resistant to Sithis' will, which is to rejoin him through the Hist and then rejoin the cycle of rebirth.
    Argonians views on things can vary a lot from tribe to tribe and we only know a few.

    Also, necromancy is a very vast category of magic. It's far from just raising the dead and and binding souls. Other common uses for it is communicating with spirits, both willingly and unwillingly, and can be used to help spirits move on. Something we see a couple of argonian characters do.
    So a more traditional argonian "necromancer" is fully possible and would even be quite interesting and show necromancy from a different view. Just have to think outside the stereotype of a necromancer.

    Although a Veeskhleel companion would be interesting too.
    [Lie] Of course! I don't even worship Daedra!
  • LadyLethalla
    LadyLethalla
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    I would LOVE Fennorian as a Companion, but I know that won't ever happen. (As a house guest though, instead... shut up and take my money!!!)
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • WildRaptorX
    WildRaptorX
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    Here’s my hopes:
    Male High Elf Necromancer
    Likes:
    •Murder
    •Necromancy skills
    • Visiting graveyards
    •undead pets
    •Dark Brotherhood quests (maybe he is a member?)
    •Loves visiting Blackreach
    •thievery
    •Daedric shrines
    Dislikes:
    •Helping civilians (light fires, preventing robberies etc)
    • fighters guild
    •praying at shrines (attribute etc)

    Male Wood elf
    Likes:
    •Having a pet active
    •Mounting non dead pets
    •Visiting nature filled Points of Interest
    •Petting dogs
    •Visiting the King Wood Elf guy…
    •playing music
    •Visiting inns
    Dislikes:
    •Killing harmless animals (deer, rabbits, scuttled etc)
    •harvesting wood or alchemical ingredient!**
    •Murdering NPCS
    •Fishing
    •undead mounts
    •undead pets

    Breton (reachman) Werewolf (turns werewolf in combat)
    Likes:
    •Visiting shrines to hircine
    •Wolf pets and mounts
    •visiting daedric realms
    •visiting the Reach
    •Killing harmless animals
    •werewolf ultimate ability
    •Killing Bretons and Nords
    •infecting people with lycanthropy
    Dislikes:
    •Reading (they can’t read)
    •undaunted enclave
    •killing wolves or werewolves
    •speaking to a member of the silver dawn
    •wearing any silver dawn armour

    Vampire (unsure of race. Orc? But maybe a member of the Volkihar clan!)
    Likes:
    •Murdering NPCS
    •Exploring at night
    •Vampire abilities
    •Loves the vampire ultimate
    •Bat and death hound pets
    •Feeding
    •Killing priests
    Dislikes:
    •Praying to Arkay
    •Losing a fight
    •Fighters guild abilities
    •Food made with garlic
    •staying in major cities for too long




  • AcadianPaladin
    AcadianPaladin
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    I would hope that future companions do not have what I consider to be disqualifying rapport features. Early on, I discovered that my elf is extremely sensitive to the views of any potential companion since she expects her companion and her to totally rely on each other for mutual support - all the way up to life and death. When a companion whines at her, her first very strong inclination is to permanently fire that companion. At a minimum, it drags us totally out of the idea of roleplaying with a trusting companion. Not totally defending that view, simply saying that is how she feels.

    She is basically a good elf, but she absolutely pinches a few tomatoes and greens to keep her pantry full. And she is not going to walk away from a box left in the woods by some thief. Therefore, right off the bat, Bastion and Isabel are totally inappropriate. For the same reason (keeping her pantry stocked), she drops in a fishing line several times a day to catch at least a small handful of fish daily. Ember is out of the question. To be clear, there is no way she is going to consider what she does, then unsummon a companion only to resummon the companion after catching a fish or pinching tomato. That simply screams "You are playing pixel game, not adventuring with a companion".

    So, that leaves Mirri. Thank Kynareth, I have an add on that totally blocks any interaction with torchbugs and butterflies so Mirri and my elf can both be totally supportive of each others needs through thick and thin. When you depend on someone for your life, you accept their faults and weaknesses without complaining. My elf doesn't whine when a companion resets a boss and she expects any companion worth their saltrice to accept her faults/quirks as well.
    PC NA(no Steam), PvE, mostly solo
  • Elendir2am
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    On Necromancer Companion Considerations:
    What skills would they have. I am expecting, that none of "criminal act" to keep consistency.
    ESO has some fight with witness, where players refrain from using such skills, but it would be complicated with necro-companion.
    PvP - Recruit.
    PvE - Dragon food
    RPG - A guy who thought, that he can defeat daedric prince, yet guards still chase him off when he accidentally touches some object during daily writs.
  • Treselegant
    Treselegant
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    I would hope that future companions do not have what I consider to be disqualifying rapport features. Early on, I discovered that my elf is extremely sensitive to the views of any potential companion since she expects her companion and her to totally rely on each other for mutual support - all the way up to life and death. When a companion whines at her, her first very strong inclination is to permanently fire that companion. At a minimum, it drags us totally out of the idea of roleplaying with a trusting companion. Not totally defending that view, simply saying that is how she feels.

    She is basically a good elf, but she absolutely pinches a few tomatoes and greens to keep her pantry full. And she is not going to walk away from a box left in the woods by some thief. Therefore, right off the bat, Bastion and Isabel are totally inappropriate. For the same reason (keeping her pantry stocked), she drops in a fishing line several times a day to catch at least a small handful of fish daily. Ember is out of the question. To be clear, there is no way she is going to consider what she does, then unsummon a companion only to resummon the companion after catching a fish or pinching tomato. That simply screams "You are playing pixel game, not adventuring with a companion".

    So, that leaves Mirri. Thank Kynareth, I have an add on that totally blocks any interaction with torchbugs and butterflies so Mirri and my elf can both be totally supportive of each others needs through thick and thin. When you depend on someone for your life, you accept their faults and weaknesses without complaining. My elf doesn't whine when a companion resets a boss and she expects any companion worth their saltrice to accept her faults/quirks as well.

    I don't think the kind of relationship with your companion that you want is ever going to exist. Technology for that level of ai interaction, where an npc characters can understand complex motivations, is far beyond what we're ever going to see in ESO. You'd pretty much have to design your own companion to get anything near the kind of roleplaying experience you want. Though, I think there is some realism in current companion interactions - just like real people they are free to disagree with your actions. I think it would be more immersion breaking if all the companions just agreed with everything you did.
  • Dr_Con
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    kynesgrove wrote: »

    But an Argonian necromancer would have to have a worldview closer to Vastarie. It has been made very clear that most Argonians abhor necromancy.

    Necromancy is against kuvastei (the need for change), they are literally stagnant and do not change and rot (especially if souls are bound to the dead). Being undead is being resistant to Sithis' will, which is to rejoin him through the Hist and then rejoin the cycle of rebirth.
    Argonians views on things can vary a lot from tribe to tribe and we only know a few.

    Also, necromancy is a very vast category of magic. It's far from just raising the dead and and binding souls. Other common uses for it is communicating with spirits, both willingly and unwillingly, and can be used to help spirits move on. Something we see a couple of argonian characters do.
    So a more traditional argonian "necromancer" is fully possible and would even be quite interesting and show necromancy from a different view. Just have to think outside the stereotype of a necromancer.

    Although a Veeskhleel companion would be interesting too.

    A tribal necromancer would be awesome idea to explore too.

    To add on to what you were saying, my initial proposal stated that the Argonian in question was struggling to reconnect to the Hist. We have seen in Murkmire how that can drive someone toward madness and lusting for power or complete control. There's also unique and peculiar Argonians like Walks-Softly who were brought into slavery so young that his former owners even have his egg shells. This is pure conjecture, but in the image I have of Walks-Softly in my mind, I'm positive he has zero regard for the Hist- I'm pretty sure he doesn't even talk about the Hist at all- and as you can tell from his actions, his morals are dubious at best, though he strives for a sense of karmic revenge in some of what he does, he never once mentions kuvastei. From the Walks-Softly example it's clear that you can't miss what you never formed an attachment to.

    However, our Argonian in question isn't Walks-Softly. He knows what having a connection to the Hist is like and would clearly have to be an outcast. This Argonian cares less for it as his scope and perspectives on things broadened as he traveled distant lands, experienced different cultures, and learned taboo knowledge to best his enemies.

    But the inverse is also possible if you go the Shadowscale route and try to abide by kuvastei- there is such a thing as mastering the enemy's weapons so you know better how to defend against them, and he could have been this person- and his mastery resulted in him being shunned by others. Maybe this ill-treatment instilled sociopathy in him and matter-of-factly sees members of his tribe as possessions.

    I can also imagine stories about him telling us how he had to learn necromancy due to his training and how he used it to murdered someone's wife, reanimate her, and make her kill or poison husband as part of a job he had to do, or allowed himself to be undercover as a slave for years until a specific, elusive target appeared before the house he was serving for him to kill in a specific manner. And maybe, as an undercover slave, this is where he learned his necromancy- maybe he LOATHES using it, but he practices it as it is a means to an end. Our companion's story begins to write itself with these conditions in mind.

    I would love to see him get framed due to his infamy as a necromancer for trying to kill off and zombify his own tribe, only for it to be a traitor/rogue Shadowscale who veered from the path and made a deal with a daedric entity for their own purposes (generic scenario: Molag Bal will return the Haj Uxith in exchange for the subjugation of a new tribe and their Hist tree). In this scenario, the rogue Shadowscale would be the last of their tribe, and our Argonian and his Hist would likely be the last of their tribe- maybe with the only survivors being eggs waiting to be hatched as bait/hostages, and perhaps one non-threatening egg-tender also held as hostage, and the rogue Shadowscale is forced to break Shadowscale/Brotherhood Tenets to complete his deal with Molag Bal by killing our companion. With intent to murder clearly there and the last step being to break the final tenet, it becomes a struggle, as an issue like this is supposed to be solved by a third party assassin- do you let the rogue Shadowscale get away with it and murder your companion so you can murder them in return? Or do you try to persuade your companion and interpret some of the actions the rogue committed as tenets being violated already to invoke the wrath of Sithis to justify the kill? After all, our Argonian may be written as possessive- if he saw members of his tribes as possessions, and the rogue Shadowscale killed them off, is that not stealing/destroying another shadowscale's possessions, thus violating Tenet IV? Or maybe you interpret what he did as a betrayal of the dark brotherhood, breaking Tenet II. Maybe he desecrated or preaches ill of the Night Mother, violating Tenet I? If you are a DB Silencer, you could also give him a direct order for him to stop- that he would disobey- breaking Tenet III. Knowing the rogue shadowscale is about to break Tenet V, you could also just kill him first and trust the Dread Father makes the right decision. Or perhaps you let the rogue kill your companion, but in that same moment a manifestation of the Wrath of Sithis literally takes the soul from the rogue's body, and your companion- dying- puts as much of his will, essence, memories, and soul into the traitor's body, using his mastery of necromancy- and continues on as your companion in this new vessel. With switched bodies he may decide to cast his old identity as a villain and say that justice was done, and return his own body to the Hist as he wasn't fully transferred and a piece of himself remains in his original body. This plants an idea for the future, that what remains of him may one day reincarnate and that the Hist itself knows the truth having reclaimed the body though the soul still wanders, so that future generations do not hold a grudge over the events.

    This kind of story is lore-friendly, has stakes, and writes itself, is self contained but can plant the seed for future stories. I really look forward to seeing what sort of stories they can come up with (the only jump in explanation here being the one outcome where bodies were swapped). What the makers of this franchise did very well is world building. Within this world situations are created, you put people of different backgrounds into those situations and you have a character in a story. The hard part-world building- has been done already, with a bit of story boarding and some writing from the talented writers they have on staff, they can develop a compelling companion story arc just as easily.

    Edited by Dr_Con on October 11, 2022 11:00PM
  • AzuraFan
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    At this point I'd be good with no more companions. I already have four, and I'm still levelling two of them. For those who want more males, I get it. For them, I hope there's more. But I'm not sure I'll bother with the new ones (apart from getting them to the point where I do their quests).

    I like Mirri and Isobel and have no need for anyone else. I think this is one case where more isn't better because most people have their favourite companion(s) they use all the time, and so most companions eventually end up collecting dust.

    If I had to choose something, I'd say a warden, but only if they come with a pet.
  • JoeCapricorn
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    A non-binary Bosmer vampire with cute antlers that makes cute noises whenever a bat is summoned.

    I simp for vampire lords and Glemyos Wildhorn
  • TimeViewer
    TimeViewer
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    A Shadowscale and a Dremora
  • Hamfast
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    I would add a few items to the mix, Bastion and Ember want to be Magika DPS, Mirri wants to be a Ranged Stamina DPS and Isobel wants to be a Tank... they can do other things, but that is how their stories start out.

    With this in mind, the Classes not yet represented are Warden and Necromancer and the missing Races are Altmer, Bosmer, Orc, Redguard and Argonian and the missing Desired Role is Healer.

    Vampire and Werewolf can be problematic, both have actions that can be criminal, as does the Necromancer Class, so steps would have to be taken so your companion does not land you in hot water (that is our job, not the companion)

    I am not sure if a Warden or Necromancer Healer would be better as a companion, but I lean toward the Warden. leaving the Necromancer to be the Melee Stamina DPS.

    Looking at the available races, Orc, Redguard and Bosmer would be best for the Stamina DPS roll, Altmer and Argonain for the Healer role...

    I am less concerned about the sex of the companion as the personality, the Healer could be "Good" the Stamina DPS could be questionable (something I would like to see) even to a point that murder is acceptable, even praised...

    And as others have stated, whomever they are, they need to learn how to not stand in stupid.
    Of all the things I have lost, I miss my mind the most...
  • kynesgrove
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    kynesgrove wrote: »

    But an Argonian necromancer would have to have a worldview closer to Vastarie. It has been made very clear that most Argonians abhor necromancy.

    Necromancy is against kuvastei (the need for change), they are literally stagnant and do not change and rot (especially if souls are bound to the dead). Being undead is being resistant to Sithis' will, which is to rejoin him through the Hist and then rejoin the cycle of rebirth.
    Argonians views on things can vary a lot from tribe to tribe and we only know a few.

    Also, necromancy is a very vast category of magic. It's far from just raising the dead and and binding souls. Other common uses for it is communicating with spirits, both willingly and unwillingly, and can be used to help spirits move on. Something we see a couple of argonian characters do.
    So a more traditional argonian "necromancer" is fully possible and would even be quite interesting and show necromancy from a different view. Just have to think outside the stereotype of a necromancer.

    Although a Veeskhleel companion would be interesting too.

    Of course! Which is why in my earlier comment in this thread I recommended and Apprentice Nisswo with worldviews similar to Vastarie. A good Necromancer. Not like the Ghost People (Whilst lengthily consolidating my own thoughts on Argonian Necromancy). In any case though, we do agree.

    Even Khajiit have a sect which braved “good” necromancy. So there's no problem with Argonians having good ones who are exempt.
    Vastarie : "I see. The Hidden Moon adepts practiced a form of necromancy here, pressing the souls of their corrupted kin into service so that they might be redeemed. Fascinating."
    I guess that depends. What is necromancy, exactly?

    "The magical art of reanimating and communing with the dead. Most people find its coercive aspects abhorrent—I certainly wouldn't argue with that. Necromancy doesn't have to include thralldom. In any event, I hope you aren't too troubled by it."

    It sounds evil to me./It is a problem. Necromancy is evil.

    "I'm sorry you feel that way, but truthfully, I don't blame you. We necromancers have a very poor track record when it comes to moral leadership. Even so, I hope that in working together, I can change your mind."

    I don't have any objections./I don't have any objections to necromancy.

    "I'm glad to hear it. Though, I wouldn't blame you if you did. We haven't exactly covered ourselves in glory in recent times. I hope you'll trust me when I say my intentions aren't evil. Not explicitly so, anyway."


    In any case, this is getting redundant.

    Argonian of any kind is fine. The writers will make it good.
    "The shrine is breathtaking, sitting upon a rise and dominated by many standing stones carved with holy runes. The place truly seems to have been kissed by Kyne's icy breath."
    - Urig the Wanderer
  • DMuehlhausen
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    None, other Tales of Tribute worst system in the game.
  • zaria
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    kynesgrove wrote: »

    But an Argonian necromancer would have to have a worldview closer to Vastarie. It has been made very clear that most Argonians abhor necromancy.

    Necromancy is against kuvastei (the need for change), they are literally stagnant and do not change and rot (especially if souls are bound to the dead). Being undead is being resistant to Sithis' will, which is to rejoin him through the Hist and then rejoin the cycle of rebirth.
    Argonians views on things can vary a lot from tribe to tribe and we only know a few.

    Also, necromancy is a very vast category of magic. It's far from just raising the dead and and binding souls. Other common uses for it is communicating with spirits, both willingly and unwillingly, and can be used to help spirits move on. Something we see a couple of argonian characters do.
    So a more traditional argonian "necromancer" is fully possible and would even be quite interesting and show necromancy from a different view. Just have to think outside the stereotype of a necromancer.

    Although a Veeskhleel companion would be interesting too.
    Agree, as seen in that hilarious delve quest in Elsweyr, with the female Khajiit complaining about having to kill animals and the projections of the guy who raised an senche who killed another Khajiit, repeat and the raised Khajiit killed some else.
    And the lady still thinking it was an good idea 😺
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Danikat
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    I posted some more specific ideas earlier in the thread, but in general my thinking is we've got one nice, non-threatening man and three pleasant women, I'd like to see some companions with stronger personalities. When they add more there will be enough to choose from that I think it doesn't matter too much if someone dislikes or feels threatened or overshadowed by a companion because they can choose to use a different ones.

    This would also tie into the idea of having a necromancer, assassin, werewolf or vampire companion - someone whose world view will be very different to a lot of Tamriel and one not all players or their characters would be comfortable with, but could be ideal for characters who aren't a good fit with any of the existing companions.

    Also I agree with the idea someone had earlier in the thread that it would be nice to see their story actually develop through their quests and maybe change based on your choices, rather than just being a linear pre-determined thing that unlocks as you gain rapport.

    Finally I also like the idea of companions that don't fit the playable races or classes, because there's no reason they have to and I agree that could be a good opportunity to explore areas of the lore they're unlikely to let us play - like other werebeasts or bards.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • MageCatF4F
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    Quote:
    Finally I also like the idea of companions that don't fit the playable races or classes, because there's no reason they have to and I agree that could be a good opportunity to explore areas of the lore they're unlikely to let us play - like other werebeasts or bards.

    Agreed. A second then for Arox. Also, as someone posted in an older thread, his ultimate could be a (diminutive and mostly useless in keeping with companion protocol) Ash Titan.

    I appreciate my 3 companions for the humor they provide, unintentional tho' it be.

  • SPR_of_HA_community
    SPR_of_HA_community
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    Both Male and Female companions of the same personality ? To chouse - who you like to play with more in that current appierance.

    And more fashions to companions ?
    Edited by SPR_of_HA_community on October 13, 2022 3:48PM
  • Castagere
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    Senche-raht.
  • Wolf_Eye
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    jle30303 wrote: »
    I'm guessing there are likely to be a couple of Companions with next year's content...

    So. We've had a Dragonknight (Bastian), a Nightblade (Mirri), a Sorcerer (Ember) and a Templar (Isobel). Which suggests that we might get a Necromancer and a Warden next...

    Also, we've had an Imperial, a Dunmer, a Khajiit, and a Breton, so we're likely to get different races...

    And we always get one more "honourable" (Bastian, Isobel) and one more "dishonourable" (Mirri, Ember - although Mirri doesn't like you getting caught thieving, it's the getting caught she objects to, not the thieving.)

    And we need to finally have a Companion that actually *likes* the Dark Brotherhood. Since Ember actually gets bonus rapport from doing Thief heists, why not a companion that gets bonus rapport from doing DB sacraments?

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    So... how about an Argonian Shadowscale worshipper of Sithis. Perhaps they could even be the necromancer-type since Argonians, like Dunmer, seem to have fewer scruples in that direction?

    And perhaps pairing them up with something like a Bosmer Warden who is a Green Pact fanatic :-)

    (Then we'd still have Redguards, Altmer, Orcs and Nords to go, and have to start either inventing classes or repeating them.)

    An Argonian Shadowscale worshipper of Sithis who is a necromancer is coincidentally one of my toons.... :D

    It's funny, because my Breton Templar has the same hairstyle as Isobel (and same class/race as well). I have to wonder if ZOS is sneaking into my room and peeking through my diary some days, lol....
    Edited by Wolf_Eye on October 13, 2022 4:32PM
  • Malthorne
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    What if we were able to create our own companion through the character creator menu? We could choose everything from appearance, voice, tendencies, general disposition, likes/dislikes, morality etc etc..
  • Dr_Con
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    Malthorne wrote: »
    What if we were able to create our own companion through the character creator menu? We could choose everything from appearance, voice, tendencies, general disposition, likes/dislikes, morality etc etc..

    Blasphemy. You will take this cookie cutter companion and you will like it.
  • Treselegant
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    Malthorne wrote: »
    What if we were able to create our own companion through the character creator menu? We could choose everything from appearance, voice, tendencies, general disposition, likes/dislikes, morality etc etc..

    I don't think this kind of option is ever going to happen in ESO. It would probably be an expensive system to implement and likely limited in scope. Most rpgs with companions will give you a certain selection and you either will find a favourite or you won't. Only in games where there is a modding scene do you see people making their own 'perfect' companions with varying results.
    Dr_Con wrote: »
    Malthorne wrote: »
    What if we were able to create our own companion through the character creator menu? We could choose everything from appearance, voice, tendencies, general disposition, likes/dislikes, morality etc etc..

    Blasphemy. You will take this cookie cutter companion and you will like it.

    Ever seen the popular companion mods on Nexusmods made by Skyrim modders - its like the Barbie doll section of any big toy store ;) . Can't get more cookie-cutter than that. Elder Scrolls fans don't necessary make good or interesting companion characters even when given the tools to do so.
    Edited by Treselegant on October 13, 2022 11:47PM
  • Erickson9610
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    I am really looking forward to seeing what ZOS comes up with for the next two Companions, assuming they're planned for next Chapter.

    That said, I'm hoping that we eventually get a werewolf and a vampire companion. I get the feeling that implementation of a werewolf companion is a lot more involved, so I can see that being put off until we get a more relevant Chapter (like somewhere in central Skyrim or Solstheim).

    My top picks for a Warden would be a Nord or a Wood Elf, and my top picks for a Necromancer would be a High Elf or an Argonian.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Cazador
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    I'd say a nord warden and either a wood elf or argonian necromancer, but ultimately it'll probably depend on whatever the next chapter is.
  • ob1ken0bi
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    Dremora that encourages us to kill....
    I can imagine them using sayings from the Emperor in SW

    "I don't want to live as ordinary beings live."
    "Power! Unlimited power!"
    "Good. I can feel your anger."
    "And you, young **IGN**. We will watch your career with great interest."
    "And if I ever need your services again, I will not hesitate to clone you."
    "Those who do not serve my ends, no matter how powerful they are, will be eliminated."
    "Your feeble skills are no match for the power of the Dremora."
    "I have died before."
    "Wipe them out. All of them!"

  • FlopsyPrince
    FlopsyPrince
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    Any without an irrational hatred of useful/common actions in the game.

    I would prefer female ones. Some waifu quality ones!
    PC
    PS4/PS5
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Danikat wrote: »
    could be a good opportunity to explore areas of the lore they're unlikely to let us play - like bards.

    ...Explore the lore of being a musician?
    [Lie] Of course! I don't even worship Daedra!
  • FlopsyPrince
    FlopsyPrince
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    Danikat wrote: »
    could be a good opportunity to explore areas of the lore they're unlikely to let us play - like bards.

    ...Explore the lore of being a musician?

    Would the bard beat mobs with their lute?
    PC
    PS4/PS5
  • BloodyStigmata
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    Danikat wrote: »
    could be a good opportunity to explore areas of the lore they're unlikely to let us play - like bards.

    ...Explore the lore of being a musician?

    Would the bard beat mobs with their lute?

    I know you guys are joking, but tonal magic is very much a thing in TES lore. Music and sound literally has power. It's why things like shouts, sword singing, spinning, tonal architecture etc are a thing.

    It's just, ya know... most bards tend to look like that one in Gonfalon Bay.
    Owner and proprietor of the Northern Elsweyr Guar Reserve and The Hunting Grounds Guar Reserve, Tamriel's home to all things guar.
    See the embedded brochures for all information regarding our reserves, as well as our collection status!
  • kaushad
    kaushad
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    Danikat wrote: »
    that could be a good opportunity to explore areas of the lore they're unlikely to let us play - like other werebeasts or bards.

    It would be a good opportunity to explore areas of lore that we can play. Bastian and Mirri have nothing to say about their class magic. At least Ember calls herself a sorcerer and Isobel refers to Stendarr. I don't expect Bastian to call himself a dragonknight, because he's interested in other types of magic too, but he could have said something about how and why he learnt and maybe even something about how every guard seems to know a little.

    I want a warden companion to explain where they learnt to become a warden and a necromancer companion to explain how their corpse siphoning and skull launching spells work.
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