Clyde_BlueSnake wrote: »A necessary welcome change, the old animation stab (& this from someone who liked the old one, but I'm going to criticize it of how terrible it animation was, that's worse than the new one (that some like to ignore)) it was inaccurate for maces & axes, such weapons wasn't meant for stabbing. Besides, it called Rapid Strikes not Rapid Stabbing, so good call the devs throw that garbage animation away!
The new one, no more stabbing animation, so a plus for maces & axes. (like mentioned those aren't stabby weapons if do it's a improper way using them irl) While swords & daggers, they still act accurately for swing striking from such is still effectively can cause deathly serious cuts from the bladed side & tip of them. Animation still gives (well better) justice to the skill names flurry & rapid strikes, a flurry of wild strikes of slashing & bashing! From my perspective I can easily tell the difference from it & doing either a light & heavy attacks (no hinder of soloing things like normal group dungeons, like March of Sacrifices) , I'm just good of observing of the animations of each I guess.
What happened to this animation? I thought I had somehow dropped the skill but no it is still on my bar. You hear a lot of "stabbing noise" like before but your animation is like you are heavy attacking the entire time. Really don't see why this was changed. The skill is called "Rapid Strikes" not "Heavy Hits".
Clyde_BlueSnake wrote: »A necessary welcome change, the old animation stab (& this from someone who liked the old one, but I'm going to criticize it of how terrible it animation was, that's worse than the new one (that some like to ignore)) it was inaccurate for maces & axes, such weapons wasn't meant for stabbing. Besides, it called Rapid Strikes not Rapid Stabbing, so good call the devs throw that garbage animation away!
The new one, no more stabbing animation, so a plus for maces & axes. (like mentioned those aren't stabby weapons if do it's a improper way using them irl) While swords & daggers, they still act accurately for swing striking from such is still effectively can cause deathly serious cuts from the bladed side & tip of them. Animation still gives (well better) justice to the skill names flurry & rapid strikes, a flurry of wild strikes of slashing & bashing! From my perspective I can easily tell the difference from it & doing either a light & heavy attacks (no hinder of soloing things like normal group dungeons, like March of Sacrifices) , I'm just good of observing of the animations of each I guess.
It may be better for maces & axes but it's not proper for swords & daggers, and it's extremely similar to the light and heavy attacks. I think that's what most players are trying to alert. Seems that the new animation is good for maces & axes and the original one was good for swords & daggers. They have both animations done, they can just allow us to chose which one to use on settings and it's all ok.