Northern Storm:
Twist a violent storm around you, dealing 1161 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40% and increasing your Weapon and Spell Damage by 300 for 30 seconds. You and nearby allies gain Major Protection, reducing your damage taken by 10%. You also gain Amplify, Increasing the Damage this Ability does to Monsters by 20%
For Example:Northern Storm:
Twist a violent storm around you, dealing 1161 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40% and increasing your Weapon and Spell Damage by 300 for 30 seconds. You and nearby allies gain Major Protection, reducing your damage taken by 10%. You also gain Amplify, Increasing the Damage this Ability does to Monsters by 20%
Turtle_Bot wrote: »I like this idea, especially since you can tack on similar buffs to any ability to give it a different functionality for each mode (something a lot of players have been talking about for a while now).
It might be easier to tie it to battle spirit since you can just have a generic condition on skills that checks for if battle spirit is active or not instead of making dozens of new buffs/debuffs etc.For Example:Northern Storm:
Twist a violent storm around you, dealing 1161 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40% and increasing your Weapon and Spell Damage by 300 for 30 seconds. You and nearby allies gain Major Protection, reducing your damage taken by 10%. You also gain Amplify, Increasing the Damage this Ability does to Monsters by 20%
from your example it could be worded:
Northern Storm:
Twist a violent storm around you, dealing 1161 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40% and increasing your Weapon and Spell Damage by 300 for 30 seconds. You and nearby allies gain Major Protection, reducing your damage taken by 10%. If battle spirit is not active, this skill deals 20% additional damage to monsters.
or take the changes surprise attack went through in the U35 pts, where it was originally a guaranteed crit on every cast on a flanked enemy, they could have left that as the effect on the skill but added a condition to it: If battle spirit is active, the guaranteed crit only works once every 4 casts on a flanked enemy. This way it's very strong for pve, but won't be completely overpowered for pvp.
It could also be used to buff skills that need it, such as dark deal/dark conversion. if battle spirit is active, this skill cannot be interrupted. Or mages wrath: if battle spirit is active, this skill cannot be dodged.
This would make it so much easier for them to balance the 2 modes (pve/pvp) and create a lot less outcry when a class gets nerfed/buffed as the nerf/buff would only really apply to 1 mode and not both as well as only needing to do smaller hits instead of sweeping changes that will likely completely break or ruin a class.
It would also make it a lot easier to target and tweak the nerfs/buffs to focus on specific parts or numbers of an ability instead of taking a sledgehammer to an entire class if it has 1 or 2 abilities that are too strong.