PrimusTiberius wrote: »Playing the SIMS would be a good start........................
FelisCatus wrote: »PrimusTiberius wrote: »Playing the SIMS would be a good start........................
[Snip]. So if people like that they should just go play Sims right? Morrowind/Oblivion/Daggerfall all games which I've played had class system yes but they did not lock you out of other playstyles all it did was just boost your starting stats. It's stupid to think that your character can not change overtime or learn new things. Hell even the Breton hero rogue from the trailers started as what appears to be a nightblade only to become a necromancer later on.
Like or dislike the class system, it will not be going away. The difference between ESO and other TES games is this game is designed to be an MMORPG, and class systems are part of such designs in any game worthy of being played.
That is definitely just your opinion haha my most played games right now are ones that have no classes; Albion Online, New World, and RuneScape xD I actually think classes are kind of outdated for MMOs at this point, especially if the game doesn't even have a good class system to begin with *cough* ESO *cough*. Like call me crazy, but I don't think anyone is playing ESO because of the classes. I've never met anyone that said "oh yeah man, (insert any class) in ESO are the coolest thing ever". Not even the most hardcore, will die on this hill, ESO player I know haha this friend of mine actually prefers FFXIV's classes; specifically red mage, dragoon, and astrologian. These are all very unique classes that aren't only different compared to other MMOs classes, but are even entirely different experiences within the game itself.
I will always be one to say that ESO is severely held back by it's class system and should have never implemented one to begin with. The way the game functions doesn't allow for interesting and diverse play between them like in games like WoW, FFXIV, and GW2. Like seriously, you can't even be a proper spellcaster in ESO.... and I actually think this is the only MMO I can say that about.
And I don't really think it's too late to do something like removing classes. I definitely don't see it happening though, but that's only because I don't believe Zenimax would ever put that type of effort in and properly overhaul their combat system.... which is actually quite needed and I think many would agree at this point.
Albion Online, Runescape, and New World are not truly MMORPGs even though some call themselves such. They are what the industry considered a multiplayer games because they work with small server populations whereas a Massively Multiplayer Role Playing Game has a massive population per server. (link provided to demonstrate this is not my opinion) An example is that AGS caps the NW servers population at a mere 2500 players. There are a lot of multiplayer games out there and it is common for them to not have a defined class system.
Albion Online, Runescape, and New World are not truly MMORPGs even though some call themselves such. They are what the industry considered a multiplayer games because they work with small server populations whereas a Massively Multiplayer Role Playing Game has a massive population per server. (link provided to demonstrate this is not my opinion) An example is that AGS caps the NW servers population at a mere 2500 players. There are a lot of multiplayer games out there and it is common for them to not have a defined class system.
Okay.... anyone who thinks of Albion Online, New World, and RuneScape are going to call them MMOs. Them having smaller servers instead of some laggy mega server doesn't make them any less of an MMO and the games very much target the same audience as ESO.... so yeah, I have no idea what "major" MMORPG supremacy outlook you have here.... but I guess agree to disagree haha
This is the first line of that Wikipedia page.... which mind you, is never a good source for information anyway:I provided a link showing the defining aspect of an MMO. So this is not my opinion buy more of a genre standard.
Thank you for sharing your thoughts. I merely pointed out a common point of what is typically considered an MMORPG and that the class system here will not be going anywhere anytime soon.
Is there a real point to splitting hairs over the definition of MMO? I'd figure the only definition that matters is the one the game's (whichever game) devs go with.
barney2525 wrote: »I dabble in FFXIV and SWTOR and used to do a bit of Black Desert. They all have Very defined Classes, Very defined races, and Very narrow scope of what you are Required to do. You want to play Paladin? You MUST be a Tank. Thats all the skills/powers/abilities allow. Is this what you want?
ESO decided to appeal to as large a number of players as they can. Lots of different players with their own personal preferences, playing a game the way the Player wants to, without being restricted by their selection of Race or Class. You want to play Magica Imperial? It works. You can succeed. High Elf or Breton Stamina character. Do it. They won't be Meta, but they will do just fine.
This flexibility requires that you do Not pigeon-hole any Race or Class into specific roles.
barney2525 wrote: »Honestly, I don't really like the Class system for ESO. Not just it being a tad restrictive, but also I feel like it undermines a lot of what make the Elder Scrolls games so iconic; that you truly BECOME whatever character you want, as opposed to "creating something and never really changing".
For example, what if you simply starts as an Adventurer, literally zero "powers" whatsoever? You just equip armor and weapons, and hope for the best.
But then you begin LEARNING abilities. You meet an NPC that agrees to instruct you in the art of Necromancy. You join the Thieves Guild or the Morag Tong for teachings on becoming one with the shadows. You join the Mage's Guild to begin learning to wield powers of the arcane. You learn ancient Fire magic from the Dunmer of Morrowind, inspired by their homeland.
I really see no downside to this. But it not only gives you ABSOLUTE flexibility of playing your class, but also presumably makes it easier for the devs to consider ADDING additional new powers. For example, perhaps the Bretons have cultivated their own, slightly unique way of wielding magic. Perhaps the Nords of Skyrim are willing to teach you to use the Voice of Dovahkiin, or even a particular brand of ice magic.
All this is to say, create YOUR character as you see fit, instead of having to pick from a template.
Just my two cents.
So you gotta pick a class ... which apparently is Horribly restrictive and " makes " you play the character a certain way ?? I suppose each class limits your choice of armor - oh wait, no it doesn't. Well, it limits your weapons to that specific class - oh wait, no it doesn't. Well, it forces you to do required quests always in the same order... oh wait, no it doesn't. Well, it restricts you to specific zones ... oh wait, no it doesn't. Well, specific classes are denied access to abilities like stealing, psijic powers, vampire and werewolf, antiquities etc.. oh wait, no they aren't.
Well, the class dictates how I Must play the character, rather than how I Want to play the character.
oh wait, no it doesn't