MurkyWetWolf198 wrote: »They tried this, but the community correctly predicted how ineffective that would be. While it might be better on a dummy if everything lasted 20+ seconds, it creates problems for actual encounters. Ground AoEs don’t follow their targets. This matters because very few enemies, especially in difficult content, stay still long enough for a 20 second ground AoE to do enough damage to be worthwhile of casting. Hence, no one would run those abilities in content, and damage would drop even further.
Part of me wishes they made the timers more unified too. I would like everything to line up and be consistent in theory. But, more of me recognizes that the difficulty of parsing with hodgepodge timers is why I find it so satisfying, and learning the ins and outs of each skill is where improvement comes from. So, while I think some of the awkward things should be shifted around, overall I don’t want timers to change anymore than they have already
SPR_of_HA_community wrote: »May be at least ground weapon AOEs can get length of morphs of 20/24 seconds ?
Absolutely not, if everything is 20 seconds and I have to spam one skill for 20 seconds I will fall asleep.
SPR_of_HA_community wrote: »Absolutely not, if everything is 20 seconds and I have to spam one skill for 20 seconds I will fall asleep.
Sone classes have skills with +- same 20 second timers the same time.
They do it for accesability - goal was not achieved with such timers.
What was a reason to change than - some thing that was better and more comfortable ?
Older version was better, feels better and was more accessible.
If they do like it is in U35 - it is much worse and needs a change.
SPR_of_HA_community wrote: »Absolutely not, if everything is 20 seconds and I have to spam one skill for 20 seconds I will fall asleep.
Sone classes have skills with +- same 20 second timers the same time.
They do it for accesability - goal was not achieved with such timers.
What was a reason to change than - some thing that was better and more comfortable ?
Older version was better, feels better and was more accessible.
If they do like it is in U35 - it is much worse and needs a change.
A few timers of 20 seconds are fine. But if all of them suddenly got changed to 20 seconds, you would cast skills, spam one skill for 10 seconds.
20 is better.SPR_of_HA_community wrote: »And as example on DK class:
Total time of as example skills like Eruption from 18 second changed to 24 seconds ? (only change of DPS skill morph, not healing one)(the same as class dots length).
.
Well, i like current. That is because my game is laggy. Every barswap have delay. 50% cases it won't work from 1st button push. So using yokeda with 5 seconds buff I must use no more than 2 skills at backbar. Longer dots -> less switches -> less dps drop.Current version of game play is the worst of all possible.
SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »Absolutely not, if everything is 20 seconds and I have to spam one skill for 20 seconds I will fall asleep.
Sone classes have skills with +- same 20 second timers the same time.
They do it for accesability - goal was not achieved with such timers.
What was a reason to change than - some thing that was better and more comfortable ?
Older version was better, feels better and was more accessible.
If they do like it is in U35 - it is much worse and needs a change.
A few timers of 20 seconds are fine. But if all of them suddenly got changed to 20 seconds, you would cast skills, spam one skill for 10 seconds.
It is better for me than spam the same skills but with different timers.
Current version of game play is the worst of all possible.
Old version with 10/14 second skills feels better, was more accessible and rotation looks more like rotation.
The weird thing is they knew long ground dots are a problem, hence the change a while back to eruption so it can be recast on a new location with less penalty. The whole experiment in that direction made no sense to me when they have had to customise 1 skill already to make it more usable.
as far as timers go, I think 10/15 for ground with 20/30 for "sticky" and 30/60 for buffs is the way to go.
i'd very much prefer skills like degen and winters revenge were changed to match these timers.
delayed hit skills like prey and scorch and stack building skills like ba and focus are their own thing and can be left alone in my opinion.