"... people who don’t understand the basics of rotations..."
Rotation.... for me, the biggest problem in all game.
Players have to keep eyes in skill bar to mantain damage and forget the game\action is bad. Very bad!
There's 1000000000 other ways to do damage. You don't need Rotation at all in this game.... well... if they change this. lol!
But i agree with you in all other points!
Btw, i broken 5 mouses until i can learn the rotation. in 30 years .... never, but never never never broken one mouse!
Shouldn't the title be "Do you believe ESO will still improve in 2023?" because , if I'm not mistaken, there won't be any balancing patches outside of U36 for the rest of the year.
I feel like given by how long balancing changes have happened and still continue to happen, we won't see much of the missed potential (e.g. new weapon types and skill lines) being implemented, which in my opinion would greatly improve eso. I feel like they will tackle the four basic classes and redo their skill lines into very clear aspects for damage, healing and tanking like the warden and necromancer have. Also things like general crit chance and the distinction of weapon and spell crit as well as weapon damage and spell damage leave the game in a rather confusing state for new players I believe, so that's something they will probably change again. My feeling is they are not done at all and instead of doing one major overhaul they implement these step by step balancing changes which take way too long. Personally, I would appreciate one major overhaul if that means we won't get major balancing changes in the next few years and instead we are greeted with actual new content like weapon skill lines.
Necrotech_Master wrote: »nothing has really changed for me, except making improvements on my builds lol
throughout the year:
- i was happy for account wide achievements, it completely frees my shackles to being forced to play a single character and use the one that is appropriate for the group im running with instead of trying to force my main through certain content hes not good with
- the card game introduced with high isles is fun, and has decent rewards, good to help kill time while working from home, but not something i would probably enjoy playing competitively or even all the time
- enjoyed high isle story and side quests
- enjoyed the new companions, the only part i absolutely hate about companions is needing to run through the POI quest on every character to be able to use them that requirement is absolutely ridiculous
U35 had a lot of negative hype (and i am still not particularly happy about the heavy nerfs to sticky dots, i am glad they walked back some of the dot changes), but my main dps toon a stamplar is hitting the highest dmg ive ever been able to do (not really fond of the new jabs animation, but when im fighting i am most certainly not paying attention to the jabs animation)
all in all i would say nothing much really changed for me (U35) or overall was an improvement (AWA)
Necrotech_Master wrote: »nothing has really changed for me, except making improvements on my builds lol
throughout the year:
- i was happy for account wide achievements, it completely frees my shackles to being forced to play a single character and use the one that is appropriate for the group im running with instead of trying to force my main through certain content hes not good with
- the card game introduced with high isles is fun, and has decent rewards, good to help kill time while working from home, but not something i would probably enjoy playing competitively or even all the time
- enjoyed high isle story and side quests
- enjoyed the new companions, the only part i absolutely hate about companions is needing to run through the POI quest on every character to be able to use them that requirement is absolutely ridiculous
U35 had a lot of negative hype (and i am still not particularly happy about the heavy nerfs to sticky dots, i am glad they walked back some of the dot changes), but my main dps toon a stamplar is hitting the highest dmg ive ever been able to do (not really fond of the new jabs animation, but when im fighting i am most certainly not paying attention to the jabs animation)
all in all i would say nothing much really changed for me (U35) or overall was an improvement (AWA)
I understand, for some people, a lot of this was an improvement, and that's great. But, if they are going to go with AWA, please, as you even noted, have it consistent.... I did that quest to get the companion, and I can even click on it and get a quest guide arrow for another character....
Just let us unlock them for our account .... I like Mirri's quest, but it gets tiresome to do it more that twice ....
We get the benefit of the companions, even if our current character has never met them.... my newest character got a Mirri gift in the very first chest he ever opened, at level 4, having never met Mirri .....
Please be consistent, either AWA the whole thing, or make companions AND their passives character only.
Auldwulfe
Hello!
We've removed some posts from this thread as they violated our rules on baiting and bashing. We understand that everyone has their own opinions they want to express, but we do ask that you keep all disagreements civil, constructive, and on-topic. As a reminder, we do not tolerate abusive language or disruptive behavior on our forums. This goes for abusive and disruptive comments and behavior that are directed at a ZeniMax Online employee and ESO community member, alike.
Thank you for your understanding, and please keep the Community Rules in mind when posting on the forums.