Yeah, I was also watching a video, and all of a sudden, I see <Block> come up. And I'm like whaaaa? You mean you get told to block? I was trying to see if there was a setting in nameplates to turn this on for console, but no. I feel like I'm definitely learning the game playing on a console. Hell I have all the survey locations memorized by now, I don't need an add on. Although I can't argue too much because I would definitely like some of these add ons. Not sure how I feel about the mechanic ones.
Last time i checked, there were still a lot of players who arent able to do DLC dungeons on normal... If just getting this addon would make the game so much easier there would be more players taking part in harder content.
Also there is another reason for using such addons. When i tanked vRG, there was somebody wiping the group all the time on the second boss. Group leader had to install addon like that to see who is doing it and kick him. So addon saved this group from disbanding because of 1 player.
And no, i dont use it because i dont need it. I thought about getting it tho, after that situation in RG. Other players are clearly the most dangerous mechanic....
On PC, and have NO combat addons. The game itself tells you when to dodge, block, break free (if you have Combat Cues on in the Combat section of Gameplay in Settings).
They were on by default (I think - long time back now) when I started play, and I just never turned them off. I don't even notice them any more, so probably I really should just disable them.
Sleeping_OwI wrote: »Every time i watch an eso video or stream on PC, it baffles me that they have all these add-ons that make content so much easier by tell you about incoming mechanics BEFORE they happen, they tell you when to block, when to dodge, when to swap bars, etc. Every difficult mechanic in a dungeon or trial is made easy by these add-ons that make sure the player doesn't forget or miss them. The whole point of mechanics is that the player should remember and deal with them WHILE everything else is happening, that's the hard part, the pressure and the multitasking. Obviously a simple press of a dodge or block button itself isn't hard, it's remembering where and when to do it in the heat of the moment while tanking/dpsing the boss that is difficult. And all of that challenge is thrown down the drain with these lazy easy mode add-ons that have accurate timers for every single mechanic: a text AND a bell sound effect for every time you need to dodge direct attacks, exact timers for the orbs in Graven Deep final boss HM, giant text with the targeted player's name on the screen BEFORE Lady Thorn's one-shot teleport move happens, all those times in cloudrest where you need to stack or kite Aoes or or block etc, exact timers and notifications for when abilities need to be refreshed on the dummy, incoming waves in coral aerie, the spreading Aoes in shipwright's Braddigan,... and so on and on...
PC players have add-ons for all of them, holding their hands, conveniently telling them exactly when to do every important mechanic. This literally and simply makes hard content MUCH easier, it makes it much harder to make mistakes or forget things. When you literally have a device/program telling you when to do mechanics, how is that any different than cheating? How on earth are these add-ons allowed in the game?
PC cannot and is not competing with consoles, why do you care?
Last time i checked, there were still a lot of players who arent able to do DLC dungeons on normal... If just getting this addon would make the game so much easier there would be more players taking part in harder content.
Also there is another reason for using such addons. When i tanked vRG, there was somebody wiping the group all the time on the second boss. Group leader had to install addon like that to see who is doing it and kick him. So addon saved this group from disbanding because of 1 player.
And no, i dont use it because i dont need it. I thought about getting it tho, after that situation in RG. Other players are clearly the most dangerous mechanic....
Or, and hear me out, the game should be balanced around in game things, and not third party add-ons. If players with base game UI cannot complete DLC normal dungeons, then maybe the dungeons themselves should be adjusted rather than expecting players to essentially cheat the mechanics using addons.
Sleeping_OwI wrote: »Every time i watch an eso video or stream on PC, it baffles me that they have all these add-ons that make content so much easier by tell you about incoming mechanics BEFORE they happen, they tell you when to block, when to dodge, when to swap bars, etc. Every difficult mechanic in a dungeon or trial is made easy by these add-ons that make sure the player doesn't forget or miss them. The whole point of mechanics is that the player should remember and deal with them WHILE everything else is happening, that's the hard part, the pressure and the multitasking. Obviously a simple press of a dodge or block button itself isn't hard, it's remembering where and when to do it in the heat of the moment while tanking/dpsing the boss that is difficult. And all of that challenge is thrown down the drain with these lazy easy mode add-ons that have accurate timers for every single mechanic: a text AND a bell sound effect for every time you need to dodge direct attacks, exact timers for the orbs in Graven Deep final boss HM, giant text with the targeted player's name on the screen BEFORE Lady Thorn's one-shot teleport move happens, all those times in cloudrest where you need to stack or kite Aoes or or block etc, exact timers and notifications for when abilities need to be refreshed on the dummy, incoming waves in coral aerie, the spreading Aoes in shipwright's Braddigan,... and so on and on...
PC players have add-ons for all of them, holding their hands, conveniently telling them exactly when to do every important mechanic. This literally and simply makes hard content MUCH easier, it makes it much harder to make mistakes or forget things. When you literally have a device/program telling you when to do mechanics, how is that any different than cheating? How on earth are these add-ons allowed in the game?
If what you're saying here was accurate, people wouldn't be struggling to complete vDSR HM like they are and veteran trials would be a breeze. Considering that isn't actually the case, this comes off as nothing more than sour grapes. Even with addons 60% of the player base still can't manage to complete a veteran dungeon and even fewer can do competitive DPS.
AcadianPaladin wrote: »I play on PC with almost no combat addons. One allows me to rearrange the bits of info on the UI so things are where I want to see them. The other simply shows me both bars all the time so I can see the status of timed skills on my off bar. I find that while those minor tweaks to how info is presented is helpful, it is easy to get info-overloaded right into confused inaction. The You Tube vids with a screen full of UI would simply confuse me and result in lower performance.
Bigger picture wise, addons allow more options to suit individual taste - which is a good thing. PC players who want to use zero addons can certainly do so. Console players don't have any choice so they are stuck playing how someone else wants them to play.
Before these add-ons were available, people used to call these alerts out for their groups doing bosses. They still do on some of the harder runs we've done. Not much difference between people calling it out, and the add-ons, except that the add-ons do it for everything.
I'm actually more likely to react to someone calling it out, than the add-on.
I suspect it's more common among people who spend a lot of time in trials, vet dungeons etc. because they're more likely to research the game and more likely to encounter people who will tell them about addons, but even so I'm sceptical it has much impact on things like balance decisions.
ZOS_Suserial wrote: »Greetings,
We understand that people will not always agree and have their own opinions they want to express, but we also want the forums to be a constructive platform for ESO and its community. It’s all right to disagree or even debate with each other, but provoking conflict, baiting, inciting, mocking, antagonizing, trolling, etc. Is never acceptable in the official The Elder Scrolls Online community. This is a friendly reminder to remain on topic and civil when posting.
If the thread moves off-topic or post's violate the Community Rules it will be closed.
Thank you
Sleeping_OwI wrote: »Sleeping_OwI wrote: »Every time i watch an eso video or stream on PC, it baffles me that they have all these add-ons that make content so much easier by tell you about incoming mechanics BEFORE they happen, they tell you when to block, when to dodge, when to swap bars, etc. Every difficult mechanic in a dungeon or trial is made easy by these add-ons that make sure the player doesn't forget or miss them. The whole point of mechanics is that the player should remember and deal with them WHILE everything else is happening, that's the hard part, the pressure and the multitasking. Obviously a simple press of a dodge or block button itself isn't hard, it's remembering where and when to do it in the heat of the moment while tanking/dpsing the boss that is difficult. And all of that challenge is thrown down the drain with these lazy easy mode add-ons that have accurate timers for every single mechanic: a text AND a bell sound effect for every time you need to dodge direct attacks, exact timers for the orbs in Graven Deep final boss HM, giant text with the targeted player's name on the screen BEFORE Lady Thorn's one-shot teleport move happens, all those times in cloudrest where you need to stack or kite Aoes or or block etc, exact timers and notifications for when abilities need to be refreshed on the dummy, incoming waves in coral aerie, the spreading Aoes in shipwright's Braddigan,... and so on and on...
PC players have add-ons for all of them, holding their hands, conveniently telling them exactly when to do every important mechanic. This literally and simply makes hard content MUCH easier, it makes it much harder to make mistakes or forget things. When you literally have a device/program telling you when to do mechanics, how is that any different than cheating? How on earth are these add-ons allowed in the game?
If what you're saying here was accurate, people wouldn't be struggling to complete vDSR HM like they are and veteran trials would be a breeze. Considering that isn't actually the case, this comes off as nothing more than sour grapes. Even with addons 60% of the player base still can't manage to complete a veteran dungeon and even fewer can do competitive DPS.
That is because of the game's lackluster combat tutorial that many players can't clear basic content. Add-ons is a whole other thing and it can make a lot of difference in higher levels, but PC players love to downplay it yet can't live without it lol.