We’ll also be dual sourcing buffs on abilities and item sets like Major Prophecy with Major Savagery, with the same thing applying to Brutality and Sorcery. In the long term, we plan on simply merging these bonuses so there are fewer names and effects you need to worry about, but there’s a lot of behind-the-scenes work that will result from that; as such, it may take quite some time before we’re able to do that.
Note that player passives and consumables that grant the Minor versions of these have not been adjusted at this time, in order to preserve class unique power contribution for coordinated groups.
As the title says what is the plan for fixing, glyphs, potions, and possibly class passives to support hybridization. Right now there is a lot of need for the group to coordinate to account for some of the unfinished changes. As of right now this is patch number two after it was stated that at least glyphs and potions would be addressed. It would help greatly to at cover glyphs and potions as that makes the choice more of a player decision of do I need stam or mag more as opposed to the current pick of needed to account for which type of crit your potions proc relative to group comp or trying to find room for a skill that sources both like camo hunter.
I recognize class passives are more difficult but my suggestion there is to pick one of the two crit classes to bring both sources of minor crit and give the other a unique buff such and the same with minor sorcery and minor brutality. As an example sorc could provide both minor crit buffs and nightblade could get something else like group pen gain or group crit damage or just some other useful buff. Templar could get both damage buffs and dk could bring something like a raw damage buff or something defensive. These are just ideas and obviously values would need to be worked out but would be nice to have a reason to bring all 4 base classes while making getting buffs less complicated.
So wouldn't Update 35 actually have been the perfect time to adjust things like unfinished hybridization elements? With the actual changes we got, isn't it harder now to balance additional hybridization adjustments? They could have completed hybridization first, which you even claim they might have ready to go anyway, then move on to address the other combat issues in the game.Sadly, players said they are tired of "sweeping" changes. So even though Update 36 would be the perfect time to adjust things like class passives that change ability durations, or consolidate Brutality/Sorcery and Savagery/Prophecy into the same buff... It will not happen yet.
And we're back to pinning the blame on the "endgame community". Taking a step back and looking at ESO as a whole, maybe we would indeed be better off without it:Sadly, players said they are tired of "sweeping" changes. [...] But with a playerbase that is so needlesly strict and obsessive about damage numbers, any update will result in outrage. [...] But the endgame community is so used to ESO being a bad game, any change that tries to turn ESO into a better game will be seen as a bad change [...]
So wouldn't Update 35 actually have been the perfect time to adjust things like unfinished hybridization elements? With the actual changes we got, isn't it harder now to balance additional hybridization adjustments? They could have completed hybridization first, which you even claim they might have ready to go anyway, then move on to address the other combat issues in the game.Sadly, players said they are tired of "sweeping" changes. So even though Update 36 would be the perfect time to adjust things like class passives that change ability durations, or consolidate Brutality/Sorcery and Savagery/Prophecy into the same buff... It will not happen yet.
In hindsight, I think not fleshing out hybridization actually caused a good chunk of the recent power creep. The meta shifts towards daggers and later two-handers for magicka DDs resulted from hybrid stats giving more damage than the previous inferno staff standard. Was that intentional? Given all the talk about DPS creep I assume not, but it was never really addressed and now we have magicka sorcerers armed like a hybrid of rogues and barbarians .And we're back to pinning the blame on the "endgame community". Taking a step back and looking at ESO as a whole, maybe we would indeed be better off without it:Sadly, players said they are tired of "sweeping" changes. [...] But with a playerbase that is so needlesly strict and obsessive about damage numbers, any update will result in outrage. [...] But the endgame community is so used to ESO being a bad game, any change that tries to turn ESO into a better game will be seen as a bad change [...]
- No more outrage about trial HMs being impossible after an update - who cares about the few people who play those?
- No more complaints about damage nerfs, because only hardcore elitists care about DPS
- Fewer people blowing up the PTS forum, because no one tests there any more
- Less power creep because there are fewer guides to help people improve their builds
- Less specifics in player feedback - who needs input with thought-through details backed by hard data?
Sarcasm aside, this community would be better off if it stopped artificially dividing itself into "noobs" vs. "gatekeeping elitists", "toxic casuals" vs. "endgame try-hards", and so forth. At the very least, we all like some of this game enough to keep playing it. There are some players who are more experienced than others, some who have played more than others. All their feedback is valuable to improve the game.
Stop attributing the idiocies of individuals who harass and insult developers to an entire community, just to invalidate feedback and criticism you disagree with.
And we're back to pinning the blame on the "endgame community". Taking a step back and looking at ESO as a whole, maybe we would indeed be better off without it:
- No more outrage about trial HMs being impossible after an update - who cares about the few people who play those?
- No more complaints about damage nerfs, because only hardcore elitists care about DPS
- Fewer people blowing up the PTS forum, because no one tests there any more
- Less power creep because there are fewer guides to help people improve their builds
- Less specifics in player feedback - who needs input with thought-through details backed by hard data?
Sarcasm aside, this community would be better off if it stopped artificially dividing itself into "noobs" vs. "gatekeeping elitists", "toxic casuals" vs. "endgame try-hards", and so forth. At the very least, we all like some of this game enough to keep playing it. There are some players who are more experienced than others, some who have played more than others. All their feedback is valuable to improve the game.
Stop attributing the idiocies of individuals who harass and insult developers to an entire community, just to invalidate feedback and criticism you disagree with.
And we're back to pinning the blame on the "endgame community". Taking a step back and looking at ESO as a whole, maybe we would indeed be better off without it:
- No more outrage about trial HMs being impossible after an update - who cares about the few people who play those?
- No more complaints about damage nerfs, because only hardcore elitists care about DPS
- Fewer people blowing up the PTS forum, because no one tests there any more
- Less power creep because there are fewer guides to help people improve their builds
- Less specifics in player feedback - who needs input with thought-through details backed by hard data?
Sarcasm aside, this community would be better off if it stopped artificially dividing itself into "noobs" vs. "gatekeeping elitists", "toxic casuals" vs. "endgame try-hards", and so forth. At the very least, we all like some of this game enough to keep playing it. There are some players who are more experienced than others, some who have played more than others. All their feedback is valuable to improve the game.
Stop attributing the idiocies of individuals who harass and insult developers to an entire community, just to invalidate feedback and criticism you disagree with.
The endgame community is why changes like this are being postponed. Hybridization changes like the ones we received in U34 are meant to be pretty much invisible to the majority of players. Existing builds performed and behaved pretty much the same as they did before.
That is, unless you're engaging in the hardest veteran content, which is the only content in the game that's balanced on a knives edge, and where minor number adjustments can be considered "sweeping" changes.
I'm not saying this because I have a personal vendetta against endgame players, or because I hate the content they engage in. I don't.
I'm saying this because, in my opinion, it is not wise for ZOS to balance and adjust the game from the top up.
For years now, ZOS has been listening to community, and raising the floor. Which was a tremendously bad idea for the long-term health of the game. Now you have a game that is laughably easy, and that makes the insane levels of difficulty of endgame content even daunting.
It's better to create a combat system that well-tuned for the majority of the content (overworld, delves, world bosses, normal dungeons, etc), and only after that is done, work on adjusting the difficulty of the minority of content that is left overtuned.
Fix the core first. Worry about balance later.
Potions should be changed in favor to hybridization.
I have DK. She use spells and stamskills in same time. I can't solve my crit and sorc|brutality buffs with one potion. I must slot Hunter to gain crit for erruption at one bar and still if i want to use brutality potion for my stam skills, i don't get sorcery for erruption and FoO.
This is ridiculous, because i loose evertything that alchemy could give me.
Actually you get both major crits prophecy and savagery from having flames of oblivion slotted. The issues a dk faces in my opinion have more to do with the fact that you almost have to run potions that give back mag and stam because of both resources being used constantly especially with the primary spamable whip. For this I think my favored solutions would be two fold.