Maintenance for the week of November 4:
• [COMPLETE] ESO Store and Account System for maintenance – November 6, 9:00AM EST (14:00 UTC) - 6:00PM EST (23:00 UTC)

Dungeon☠️ - solo play🤺 - reward🏆

HyekAr
HyekAr
✭✭✭
Hi,

What if Dungeons whould have an option of solo play, with no group, but with the same dificulty as if playing in a group. To make it very hard, nightmare lvl

And by passing it, it would give the set parts with higher lever than blue?

Or some rare thing? Like pets or mounts


I think it would give aditional fun to the gameplay

(there is already way to enter into dung alone, going directly to the location.. but there is no extra reward..thats my point)

Edited by HyekAr on September 25, 2022 4:14PM
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dungeons in MMOs are often considered and designed as group content which can be soloed by a minority of players. In my view all dungeons in MMOs should have separate normal and hard modes, in each case for both solo and group play. Some players like to run them as group content, or to play the solo version as a real challenge. However, not all solo players are elite veterans and simply want to run through dungeon content on their own in order to enjoy the storyline.

    I believe that dungeon rewards should in general be geared to the scale of the challenge, so if a dungeon is a breeze for a group but tough to solo then that should be reflected in the rewards.
  • Aardappelboom
    Aardappelboom
    ✭✭✭✭✭
    I don't know, I'm not a fan of gating gear rewards in ESO. Simply because you can build characters in a thousand ways and when you need specific gear, it would suck to have to go for more challenge to get better (or more) gear.

    I do agree that something could be tied to doing these solo, I do dungeons solo all the time because I like the extra challenge, it'd be nice to get at least some achievements for it.
  • BlueRaven
    BlueRaven
    ✭✭✭✭✭
    ✭✭✭✭✭
    HyekAr wrote: »
    Hi,

    What if Dungeons whould have an option of solo play, with no group, but with the same dificulty as if playing in a group. To make it very hard, nightmare lvl

    And by passing it, it would give the set parts with higher lever than blue?

    Or some rare thing? Like pets or mounts


    I think it would give aditional fun to the gameplay

    I really think they (mmos in general, and zos in particular) want to encourage grouping for dungeons. If anything, they may add mechanics to make soloing impossible…
  • Dr_Con
    Dr_Con
    ✭✭✭✭✭
    ✭✭
    maybe you should just get more loot instead of better loot :smiley:
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    BlueRaven wrote: »
    HyekAr wrote: »
    Hi,

    What if Dungeons whould have an option of solo play, with no group, but with the same dificulty as if playing in a group. To make it very hard, nightmare lvl

    And by passing it, it would give the set parts with higher lever than blue?

    Or some rare thing? Like pets or mounts


    I think it would give aditional fun to the gameplay

    I really think they (mmos in general, and zos in particular) want to encourage grouping for dungeons. If anything, they may add mechanics to make soloing impossible…

    Agreed, however in ESO that means that those who prefer to play solo but aren't the kind of players skilled enough and interested in soloing dungeons are effectively denied access to half of every year's new content releases along with the main annual storyline. ESO is therefore a bit different to other MMOs where dungeons are concerned.
  • I_killed_Vivec
    I_killed_Vivec
    ✭✭✭✭✭
    ✭✭
    Tandor wrote: »
    BlueRaven wrote: »
    HyekAr wrote: »
    Hi,

    What if Dungeons whould have an option of solo play, with no group, but with the same dificulty as if playing in a group. To make it very hard, nightmare lvl

    And by passing it, it would give the set parts with higher lever than blue?

    Or some rare thing? Like pets or mounts


    I think it would give aditional fun to the gameplay

    I really think they (mmos in general, and zos in particular) want to encourage grouping for dungeons. If anything, they may add mechanics to make soloing impossible…

    Agreed, however in ESO that means that those who prefer to play solo but aren't the kind of players skilled enough and interested in soloing dungeons are effectively denied access to half of every year's new content releases along with the main annual storyline. ESO is therefore a bit different to other MMOs where dungeons are concerned.

    It's not just the content, it's the stories. I see it as my choice to play mainly solo, and accept that a consequence is that I miss out on stories and gameplay... but it does mean I'm waiting for the fourth release before I get any new content.

    So really I'd prefer to see a version of a 12 man dungeon at "normal" quest level, with NO rewards, just so I have access to the story.

    In any case:

    - Dungeons do have the option for solo play with the same difficulty as playing in a group... just enter them on your own!

    - I don't care about blue or purple, or even gold. I can improve anything I want to use, so the difference between blue and purple is irrelevant.
  • BlueRaven
    BlueRaven
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tandor wrote: »
    BlueRaven wrote: »
    HyekAr wrote: »
    Hi,

    What if Dungeons whould have an option of solo play, with no group, but with the same dificulty as if playing in a group. To make it very hard, nightmare lvl

    And by passing it, it would give the set parts with higher lever than blue?

    Or some rare thing? Like pets or mounts


    I think it would give aditional fun to the gameplay

    I really think they (mmos in general, and zos in particular) want to encourage grouping for dungeons. If anything, they may add mechanics to make soloing impossible…

    Agreed, however in ESO that means that those who prefer to play solo but aren't the kind of players skilled enough and interested in soloing dungeons are effectively denied access to half of every year's new content releases along with the main annual storyline. ESO is therefore a bit different to other MMOs where dungeons are concerned.

    I thought this was always a problem myself.

    Not to mention, the new dungeons always seem considerably harder than the normal “vanilla” dungeons which makes doing them via dungeon finder problematic. (People drop in normal version because of dungeon length, or they don’t have the dps requirements in vet).
    I scratch my head wondering about the percentage of the player base that wants these new dungeons. They are dlc that seems aimed at small group, high end players. Do a lot of people actually buy these for the dungeons? Or for the mount and pet that comes with them?

  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    Or perhaps ZOS could implement something like the TRUST or Duty Support system like FFXIV so that players could solo dungeons but with a group of NPC's. In fact, this system is already available all they'd need to do is turn it on by allowing us to bring three companions into the dungeons.

    ZOS was the first to realize that MMO doesn't mean 'group content', they realized that a majority of players are solo players who want to experience the game mostly solo with options to group if they want. FFXIV was slow to realize this, but once they did, they pretty much altered a lot of their game to make it completely soloable. This is the trend that needs to continue if new MMOs expect to be successful IMO.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Darkstorne
    Darkstorne
    ✭✭✭✭✭
    ✭✭
    ADarklore wrote: »
    Or perhaps ZOS could implement something like the TRUST or Duty Support system like FFXIV so that players could solo dungeons but with a group of NPC's. In fact, this system is already available all they'd need to do is turn it on by allowing us to bring three companions into the dungeons.

    ZOS was the first to realize that MMO doesn't mean 'group content', they realized that a majority of players are solo players who want to experience the game mostly solo with options to group if they want. FFXIV was slow to realize this, but once they did, they pretty much altered a lot of their game to make it completely soloable. This is the trend that needs to continue if new MMOs expect to be successful IMO.
    Yeah I've been asking for this for a while now. It makes sense on too many levels.

    1) It makes solo play even more viable, which a huge % of the playerbase appreciates.
    2) It provides a meaningful reason to collect, level up, and gear multiple companions, which increases time spent engaging with the game.
    3) It provides a reason for new players to purchase the older expansions, and not just stick to using the two companions from whatever the latest chapter is.

    I don't need incentives to solo a dungeon like better drops though. Honestly, the incentives are big enough already. I can take my time with the dungeon story, and I can gear up an NPC with equipment and taunts that make them a far better tank than whatever sorry excuse for a tank ZOS's group finder hooks me up with :tongue:
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭
    HyekAr wrote: »
    Hi,

    What if Dungeons whould have an option of solo play, with no group, but with the same dificulty as if playing in a group. To make it very hard, nightmare lvl

    And by passing it, it would give the set parts with higher lever than blue?

    Or some rare thing? Like pets or mounts


    I think it would give aditional fun to the gameplay

    You can already do this? They don’t scale so by going in alone you’re already making it harder. If you want sets to drop in purple do vet, they drop in purple there. As for getting a rare thing, there is a very small solo dungeon community, particularly in regards to soloing trifectas. I think soloing a dungeon on any level commands a unique (and rare if its dlc) kind of respect.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • AzuraFan
    AzuraFan
    ✭✭✭✭✭
    ✭✭
    Because some of the year's story is inside dungeons, there should be a way to solo them. I think it was a really, really stupid design decision to put story content into dungeons. ZOS must know many players only solo.

    Lord of the Rings Online made the same stupid mistake but eventually learned its lesson and made all the story content soloable. Hopefully we'll see that here at some point. Just downgrade the rewards for the "story mode" that players have been asking for. Or, as someone else suggested, provide an NPC team for those who go into dungeons alone. They could be companions, or they could be NPCs inside dungeons specifically designed for this purpose. But do something. Anything.
  • Snamyap
    Snamyap
    ✭✭✭✭✭
    ✭✭
    AzuraFan wrote: »
    Because some of the year's story is inside dungeons, there should be a way to solo them. I think it was a really, really stupid design decision to put story content into dungeons. ZOS must know many players only solo.

    The four dungeons of this year can all be soloed. There are no mechanics which require more than one person. And unlike last year even all the "hidden" bosses can be accessed, and beaten, alone.
    For older DLC dungeons it's a mixed bag, some can be done solo, some not. Personally I don't care for extra rewards, being able to do the story and all the bosses alone is enough reward for me. Maybe an achievement at most. I also don't wish for them to be made easier, most bosses on normal are on par with DLC World Bosses and that's fine. If you can't do them yet you have something to strive towards.
    All I really want is for older dungeons to be revisited and to get rid of the mechanics that require more than one person, at least on normal difficulty.
  • Androrix
    Androrix
    ✭✭✭✭
    Tandor wrote: »

    Agreed, however in ESO that means that those who prefer to play solo but aren't the kind of players skilled enough and interested in soloing dungeons are effectively denied access to half of every year's new content releases along with the main annual storyline. ESO is therefore a bit different to other MMOs where dungeons are concerned.

    I mostly solo too and love testing myself against vet dungeons. I can do quite a lot. That said, I agree there are a number that are very difficult and I am effectively excluded from (even on normal tbh, which is disappointing), unless I do the random dungeon finder (which has issues like rushers). I have learned to live with that.

    There are some dungeons, however, I could certainly manage solo but for a silly mechanic that requires two people. I would have thought with all the talk of accessibility they would at least have stopped that.

  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    After further review we have decided to move this thread to a category we think is more appropriate for this topic.

    Thank you for your understanding.
    Staff Post
  • AzuraFan
    AzuraFan
    ✭✭✭✭✭
    ✭✭
    Snamyap wrote: »
    The four dungeons of this year can all be soloed. There are no mechanics which require more than one person. And unlike last year even all the "hidden" bosses can be accessed, and beaten, alone.

    I can't solo them. It's not a matter of mechanics requiring more than one person. I'm a casual player. I don't worry about sets and builds. My DPS isn't at the high or even medium end. I can solo some normal base game dungeons and that's it.

    I have no problem with dungeons not being soloable by players like me. As I said in my original post, I do have a problem with story content being inside dungeons. Given how often a story mode is requested on the forums, I ain't the only one.

Sign In or Register to comment.