Maintenance for the week of October 27:
• [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – October 29, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] Xbox: NA and EU megaservers for maintenance – October 29, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – October 29, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
Maintenance for the week of October 27:
• ESO Store and Account System for maintenance – October 30, 9:00AM EDT (13:00 UTC) - 6:00PM EDT (22:00 UTC)
Is the disconnect from ZOS to player this large?
For months Battlegrounds have been plagued with 80% of the games being boring objective based activities that most players despise. Just be honest, there is a reason why deathmatch is ubiquitously the most popular gamemode in almost every online competitive game.
What solution could there be to fix this? It is very simple, separate Objective game modes from Deathmatch as categories, and give a 50% chance of rolling from either the Objective or Deathmatch gamemode for each random battleground.
What does ZOS do? They remove deathmatch for a 5 day 'event' and force people into playing the worst of all objective game modes that is Capture the Flag.
Why? Do you want to drive even more PVPers away, given that battleground is the only functional PVP gamemode due to the non functional servers. It's just ridiculous at this point.
[edited for bashing]
Edited by ZOS_Icy on September 25, 2022 5:51PM