Carcamongus wrote: »I did a random each day of the event and I can't recall getting FG1. Interestingly, the majority of the dungeons I got were DLCs. After doing the random I'd select specific dungeons I wanted to run, be that for gear or just the experience of going there. I only did DLCs in that manner. This event definitely didn't come anywhere near being a "FG event" for me; some guildmates were indeed hitting that dungeon countless times, but that had no impact on my fun, so why should I want to ruin their grind?
Carcamongus wrote: »I did a random each day of the event and I can't recall getting FG1. Interestingly, the majority of the dungeons I got were DLCs. After doing the random I'd select specific dungeons I wanted to run, be that for gear or just the experience of going there. I only did DLCs in that manner. This event definitely didn't come anywhere near being a "FG event" for me; some guildmates were indeed hitting that dungeon countless times, but that had no impact on my fun, so why should I want to ruin their grind?
That's because you had access to DLC and many other dungeons.. now next time do it on a low level and pretend you're a new player and thinking this game only has 1 dungeon and why everyone is skipping all the enemies. By the time they accept the quest, the dungeon is over gg nice content.
Carcamongus wrote: »Carcamongus wrote: »I did a random each day of the event and I can't recall getting FG1. Interestingly, the majority of the dungeons I got were DLCs. After doing the random I'd select specific dungeons I wanted to run, be that for gear or just the experience of going there. I only did DLCs in that manner. This event definitely didn't come anywhere near being a "FG event" for me; some guildmates were indeed hitting that dungeon countless times, but that had no impact on my fun, so why should I want to ruin their grind?
That's because you had access to DLC and many other dungeons.. now next time do it on a low level and pretend you're a new player and thinking this game only has 1 dungeon and why everyone is skipping all the enemies. By the time they accept the quest, the dungeon is over gg nice content.
Most of the dungeons I did, which means including the DLCs, were speedier than usual. People wanted to be done as quickly as possible so they could move on to the next dungeon. I believe anyone who tried to do the quests on non-DLCs, not just FG1, would likely have encountered difficulty.
There are literally 24 possible base-game dungeons to choose from. Okay, 16 of those are really 8 pairs (Spindle, Darkshade, Banished, Fungal, Wayrest, Elden, City of Ash, Crypt of Hearts), plus eight single dungeons (Crucible, Volenfell, Tempest, Blackheart, Arx, Selene, Direfrost, Vaults), Any person can do any of those - assuming they're level 50 and up. If you've got just ONE character of that level you could still do enough dungeons to get 16 opal pages per day, which is not exactly a small number, even if you had no DLCs, and were not a ESO+ subscriber. If you have 2 characters of that level, you get up to 32 opal pages per day, from the base game alone.
(And with Imperial City being free, add 2 more dungeons to the list for 18 opal pages per day per character.)
I fail to see a problem.
Emmagoldman wrote: »I could care less, prices tanked on pages anyways. Personally I took time to work on getting gear that I wanted
The problem is random queue fills you into specifically queue'd dungeons so during the event you'll likely get FG1 90% of the time, pretty annoying if you're leveling alts or just don't want to see the same lame dungeon 24/7 where you sprint through and kill a whopping 2 bosses. In a perfect world of considerates if you wanna farm it then go full premade and teleport to the dungeon stop ruining randoms but hey community never cares what damage it does as long as there's profit in it. If I were new and started in this event I'd be like wtf dude same dungeon 9000 times?
I would just avoid random during this event after you got your tickets, once the motifs are massively inflated like now you'll be buying them at pennies on the dollar anyway so there's no point in farming them outside of the first couple days where you can sell them for a mill a pop easy. Its pretty pointless to have them now unless you wanna wait 6+ months or next event to sell.
For those of us that have been playing a while the obvious choice is to stop random queueing but new players probably don't know that and others who are random queueing for xp are doomed to see FG in their nightmares.
boi_anachronism_ wrote: »Emmagoldman wrote: »I could care less, prices tanked on pages anyways. Personally I took time to work on getting gear that I wanted
Certain things did not and won't like the normal helm motifs that drop super rarely like the engine guardian one that is now selling at 850k in guild traders as it was a shot in the dark to get. I was lucky enough to get one after a crazy grind but I kept it for myself. Also knowing what will increase in value is important. Specific engine guardian motifs like the daggers and staff increase in value dramatically given a few months because people actually want it for themselves and they drop less as well it seems compared to some of the others. Prior to the event the dagger was unfindable and the staff was selling at 1m. Next undaunted event will be different sets so they will continue to go up in value. If you have either of those 2 hang on to them.
SydneyGrey wrote: »Not sure why everyone wants to do Fungal anyway, when Spindleclutch is just as easy.
I can't stand Fungal Grotto because of the "run-aheads," who will run ahead of everyone else and kill the last boss before the rest of the group gets there.
Hapexamendios wrote: »Make dungeons repeatable for solo players. After completing it and leaving, it should reset automatically. Would make things slightly better imo.