Endeavors made more of a grind once again.

  • opalcity
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    FluffWit wrote: »
    I'd rather do 5 delve bosses anywhere I choose then 3 in a specific zone.

    There are a couple of places where you have a 3-in-1 group boss that I'm pretty sure counts as killing 3 bosses in the endeavour. Alik'r, Deshaan, and (I think) Shadowfen. I need to check to be sure.
  • me_ming
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    Bat wrote: »
    Sell 25 items to a merchant, up from sell 10.
    Pick 5 locks, up from 3.
    Extract 10 items at an Enchanting table, up from 5.
    Kill 3 delve bosses in Grahtwood, up from 2.

    And that idea about endeavors being able to just get while playing normally? Entirely abandoned, evidently. And then they wonder why we have trust issues, lol.

    I don't know what you do in your game, but these things I can complete without even checking the endeavors list.
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

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  • Grizzbeorn
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    Bat wrote: »
    I can literally think of no one who would do many of these things in a normal play session.

    It's almost like there are so many different people in the world that it just might not be possible to know everyone all at the same time.

    I can literally think of LOTS of people who play that way, myself included.
      PC/NA Warden Main
    • Dojohoda
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      Unless I want to farm chests: for lock picking, I choose a manor that has 3 entry doors, such as the one in Glenumbra, and if I am lucky, the manor will have 2 lock boxes too.

      Fan of playing magblade since 2015. (PC NA)
      Might be joking in comments.
      -->(((Cyrodiil)))<--
    • Dr_Con
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      I wish forcing locks open counted for pick locks, it's very easy to miss that endeavor and punishes players that developed their ledgermain line.
      Edited by Dr_Con on September 19, 2022 8:03PM
    • Eiregirl
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      I don't even look to see what the endeavors are most of the time but every day I see the message on the screen when they get completed. Generally, I get all 3 dailies done but sometimes just 1 or 2 because I don't see the 3/3 completed message.

      If you think of it as a grind because it is something you don't want to do, then for you it will be a grind because you made it one yourself.
    • Dark_Lord_Kuro
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      Bat wrote: »
      Sell 25 items to a merchant, up from sell 10.
      Pick 5 locks, up from 3.
      Extract 10 items at an Enchanting table, up from 5.
      Kill 3 delve bosses in Grahtwood, up from 2.

      And that idea about endeavors being able to just get while playing normally? Entirely abandoned, evidently. And then they wonder why we have trust issues, lol.

      I woulnt call those grind tough

      Sell 25? Make food and sell to nearby chef
      10 second
      Pick lock? 2 min if you know were to look( see bellow)
      Extract enchant?
      Make them then extract 10 second

      Fast way to do lockpicking endeavor:
      -Port to ebonheart
      -Pick the lock of both house south of the wayshrine
      Hlaalu and ravil house i think they are name
      -Port to rawl'kha
      -Pick the lock of the house just north of the wayshrine((hears-the-wind's house)
      -repeat until done

      Sure you are unlikely to actually happen to do this naturally while playing but it does go fast
    • Oreyn_Bearclaw
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      I make a half hearted effort to do the weekly endeavors. If there is a daily I can do with a few button presses in town, I typically do it, otherwise, I just get the ones I get. I just don't care anymore.

      Of course these are becoming more of a pain and less rewarding. They want you to spend the crowns. This should be no surprise to anyone. I understand the outrage, but nothing is going to change.
    • Oreyn_Bearclaw
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      FluffWit wrote: »
      I'd rather do 5 delve bosses anywhere I choose then 3 in a specific zone.

      In fairness, its probably fastest to just kill the same one 3 times. Boring perhaps, but fastest. The vast majority of bosses are on a roughly 5 minute timer, so really shouldn't take more than 10-15 to kill the same one thrice.
    • whitecrow
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      I had well over 25 things to sell from just going through one delve for the other endeavor.

      I normally force locks and sell glyphs so I do have to consciously think about those. But it's pretty easy to accumulate glyphs as drops.
    • Emmagoldman
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      I just play and will just get endeavors time to time from normal gameplay.

      Thats a deliberate choice of mine. I see most dailies as a waist of time and if something in a game feels like a job, I switch focus to something more productive or enjoyable. I personally don't see this as a ZOS problem, more as players grappling with moderating their own behavior to gaming.
    • Tenthirty2
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      Bat wrote: »
      For the sell items to a merchant, keep a stack of any item and just sell it then buy it back when the endeavor pops up.

      I mean, that's good advice but it's not the most grindy of today's, and it's a bit beside the point. The point is they clearly have allowed for a slippery slope model to be enacted in regards of setting parameters for daily endeavors. They're expecting more and more of us, and more and more of us to go entirely out of our way from our normal play of the day, to get these completed.

      I can literally think of no one who would do many of these things in a normal play session.

      I do these 3 nearly every session:
      Sell 25 items to a merchant, up from sell 10.
      Pick 5 locks, up from 3.
      Extract 10 items at an Enchanting table, up from 5.

      Fight three dragons, run the mages and undaunted guild dailies, couple zone dailies and I'll have those 3 done easily.

      They did raise the bar a tad, but it's not like it's doubled and for an average session I see the 3 above being done without having to go out of one's way to do them. :)
      Edited by Tenthirty2 on September 19, 2022 10:13PM
      • "Some enjoy bringing grief to others. They remind M'aiq of mudcrabs - horrible creatures, with no redeeming qualities."
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    • SirLeeMinion
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      Bat wrote: »
      Kill 3 delve bosses in Grahtwood, up from 2.

      And that idea about endeavors being able to just get while playing normally? Entirely abandoned, evidently. And then they wonder why we have trust issues, lol.

      I had the same thought, OP. Last week's "Acquire 2 Mundus" stone traits, while easy was pointless. Standing in a group of players waiting 15 minutes to get three kills in was not engaging game play. I read some email while I waited for the sound of frantic damage spamming to spam my own unstable wall of elements.

      It's one I'll ignore in the future, and maybe that's the reason they do it. #stillnotsubbing
    • jaws343
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      spartaxoxo wrote: »
      Pick locks, sell items, and repair are all ones I still see people getting done in the background.

      People who are doing pledges and a rnd each day are probably gonna come across 5 locks. Also people who steal a lot. With the event going on, more people are going to be doing dungeons.

      Merchant one is easy to get through playing with just selling junk, I got it passively doing my daily tidy up of my bag.

      Repair is something PvPers do constantly.

      I agree the delve boss one is something people probably have to go out of their way to do since it's in a specific location.

      Enchanting one will probably also go out of their way to do, because it's so many of them now

      I always do the crafting/decon related ones while doing my daily writs.

      Craft 10 woodworking pieces... Easy, craft 7 extra bows with the writ.

      Decon 10 runes.. craft 10 extra for the writ and immediately decon then.

      Plus, the writs themselves usually drop enough junk to sell for that endeavor as well. Or just sell 25 soul gems from the thousands I have just sitting around being useless most of the time.
    • Mik195
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      Is it possible that delve/dungeon endeavors are being limited to certain locations because tracking across the entire map is causing server issues? Not sure how hard turning on and off that specific endeavor may be on the backend.
    • Hapexamendios
      Hapexamendios
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      They msy have gone up in quantity required true. Doesn't make them any more difficult.
    • FluffWit
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      FluffWit wrote: »
      I'd rather do 5 delve bosses anywhere I choose then 3 in a specific zone.

      In fairness, its probably fastest to just kill the same one 3 times. Boring perhaps, but fastest. The vast majority of bosses are on a roughly 5 minute timer, so really shouldn't take more than 10-15 to kill the same one thrice.

      That's true but I usually try and tie these things to achieving something else at the same time. For this that generally means doing delve dailies in dlc zones.

      Now that I think about it chilling at a delve boss in Hews Bane or the Gold Coast could work for me to- those bosses drop Outlaw and Assasins League motifs and I still need those on my current account.
    • Carcamongus
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      In the beginning the daily endeavors were more generous. It was fairly common to have days when you could get 60 in total. Once - but only once - it was even 90. Now it's always 30-45. Devs have been raising the daily tasks without raising the rewards.

      My response to this? Even more enthusiasm for completing the endeavors, so I can buy expensive stuff without spending a single real world dime. Granted, I can't buy a lot, but the satisfaction remains.
      Imperial DK and Necro tank. PC/NA
      "Nothing is so bad that it can't get any worse." (Brazilian saying)
    • SeaGtGruff
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      Bat wrote: »
      Sell 25 items to a merchant, up from sell 10.
      Pick 5 locks, up from 3.
      Extract 10 items at an Enchanting table, up from 5.
      Kill 3 delve bosses in Grahtwood, up from 2.

      And that idea about endeavors being able to just get while playing normally? Entirely abandoned, evidently. And then they wonder why we have trust issues, lol.

      Actually, I completed the "Sell 25 items" endeavor within the first few minutes of the daily reset, without even being aware of what the new daily endeavors were, because I sold a few stacks of those "Cloudy" poisons and trash potions that I'd looted from the corpses of bosses and mobs in a dungeon and a delve-- not a delve in Grahtwood, but Bolgrul's daily delve quest from before the reset.

      The hardest one to do was the Grahtwood delve bosses, and it was only hard because of having to travel to the three specific delves I'd decided to do, then run through each delve to the boss's location, then wait for the boss to spawn and hope to get a hit in before the crowds of other players melted it. In other words, it wasn't very difficult.

      The one that took the longest was "Pick 5 locks," because apparently all of the other players had looted all the chests in the delves. But I found one on the way to the second delve, then went to a spot in Rivenspire which is reliable for finding multiple treasure chests, and looted the final two in an Undaunted dungeon pledge. I probably could have knocked it out more quickly by going to Rivenspire first, but I wasn't worried about it since I knew I was guaranteed to get two chests in the dungeon.

      I've fought mudcrabs more fearsome than me!
    • EmEm_Oh
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      Don't do them then?

      I've seen so much complaints about endeavour, maybe they should just remove it altogether.

      Nah, I wanna get my 16K endeavor mount as I only have 14 months left!
    • Tiedän
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      I honestly care less about the actual grind and care more about the amount of endeavors you receive just being consistent every day and week. If I knew I was racking up 25 endeavors a day, I’d be more motivated to grind.
      "Battle-Born is a name out of legend, sung in the songs of old and heard in deeds of valor for a hundred generations. 'For Clan Battle-Born!' they cry in the mead halls. 'First into the fray and last to quit their ale!'" - Olfrid Battle-Born
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    • Elvenheart
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      I'm unimpressed with the concept of sending so many players to rather specific locations like delves or public dungeons in a particular zone to kill bosses. Predictably, the dungeon(s) that are specified are full of players with the same idea. All standing around in waiting for bosses to respawn and hoping to get at least a couple light attacks in before the boss dies. If the idea is to kill delve or public dungeon bosses, don't specify a zone. If the idea is to get people into a certain zone, choose an activity that can handle large numbers of players like any WB in zone X or, even better, any dolmen in zone X.

      Currently the endeavor is an exercise in frustration that causes player to resent the presence of other players. Redoing it to a Harrowstorm/Geyser/WB in DLC zones transforms it into an event where lotsa players in one place is a good thing.

      I love these ideas! Make it so, ZOS! 😊
    • bmnoble
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      I don't see the issue other than the delve one which can take a little while, those are some of the easiest endeavours.
    • Bat
      Bat
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      This post is not about whether or not these endeavors are easy or difficult to complete. It's about ZOS continuously asking more of us in terms of getting them completed, to the point where many of them are just matter of fact not activities that many of us would do in a normal play session; whereas it was originally claimed by ZOS that they would be of a character that would allow people to just complete them during normal play sessions without having to think about them.

      When SoE were new, I never had to go out of my way to complete any of them. Nowadays, on most days, I have to go entirely out of my way to complete most of them. This was the point; I don't care whether or nor individuals on forums find them "easy" to complete, and I wasn't arguing any of the examples I gave are "difficult" to complete.
    • Danikat
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      opalcity wrote: »
      Mik195 wrote: »
      I wish people would be more thoughtful at the delve bosses. Its great that you can kill the boss in 0.25 seconds, but you don't have to. Give everyone a chance to get a hit in, please. It not like it takes time to get the boss down even if everyone is taking a hit and stepping back.

      Its like with the kill x atronachs - if peeps just stuck to using light attacks, everyone could get a hit in and we could all get done together.

      I think it genuinely doesn't occur to some people to tone down their damage when fighting something, even in a situation like that where it would benefit everyone.

      I usually do stick to light attacks for these endeavours (unless I'm on a low level character and think I'm the one at risk of not doing enough damage to get credit) and I've actually had people whisper me to ask why I'm doing that or if I need help learning to use my skills or making a build. Some are nice about it and genuinely trying to be helpful, others less so, but however they word it I get the impression they think the only reason someone would stick to light attacks is because they don't know how to do anything else, like everyone must always be doing their best to deal maximum damage at all times.

      I've had similar things at dolmens when someone notices me just using 1 AoE then moving to a different spot to place another AoE.

      Maybe a lot of people aren't used to MMOs which let players share kills? In some old fashioned games only the first or last person to hit an enemy gets credit, so there's no point letting other people attack it as well, it would be better to burn it down as fast as possible so another one spawns and someone else can have their turn. (I remember some games with literal queues to fight bosses.) They might not realise ESO doesn't work like that.
      PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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    • opalcity
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      Bat wrote: »
      This post is not about whether or not these endeavors are easy or difficult to complete. It's about ZOS continuously asking more of us in terms of getting them completed, to the point where many of them are just matter of fact not activities that many of us would do in a normal play session; whereas it was originally claimed by ZOS that they would be of a character that would allow people to just complete them during normal play sessions without having to think about them.

      When SoE were new, I never had to go out of my way to complete any of them. Nowadays, on most days, I have to go entirely out of my way to complete most of them. This was the point; I don't care whether or nor individuals on forums find them "easy" to complete, and I wasn't arguing any of the examples I gave are "difficult" to complete.

      Unfortunately you can't really make generalisations like this because you have no way of knowing what "many of us" are doing or how we are playing.

      Even if you made a poll, you'd only be getting the opinion of the people who play who also use the forum.

      I'm only speaking for myself when I say that the endeavours don't make be play harder, they make me play smarter. I'll look at the endeavours as soon as I log in (or even beforehand if I check https://benevolentbowd.ca/games/esotu/eso-endeavors/ ) and see how I can fold the endeavours into my daily routine rather than go out of my way to do endeavours AND THEN do whatever else.

    • spartaxoxo
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      Bat wrote: »
      This post is not about whether or not these endeavors are easy or difficult to complete. It's about ZOS continuously asking more of us in terms of getting them completed, to the point where many of them are just matter of fact not activities that many of us would do in a normal play session; whereas it was originally claimed by ZOS that they would be of a character that would allow people to just complete them during normal play sessions without having to think about them.

      I mean, you always had to think about them if you wanted all of them because it's never been the case that they'd all be something you'd do passively. But, I still do find myself earning endeavors doing normal play activity. Like the one you highlighted as being an example, selling 25 items to merchants, I did that one as part of my normal cleanup. Someone pointed out this is something that PC players may have to go out of their way to do, but console players are many players. And I'd bet a lot of them did get that done in the background.

      I would agree that they have increased the number of tasks you need to do on a variety of endeavors, but it's still something that players of a particular style will get done one or two in the background. And that are easy and quick for the people who want to go out of their way to get them all.

      The only ones I feel really feels inappropriate are the ones where people need to kill a delve boss in a specific zone, not because people don't kill delve bosses regularly, but because of the traffic issues caused by the specificity. Also the stone atronachs one.
      Edited by spartaxoxo on September 21, 2022 1:49PM
    • zaria
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      opalcity wrote: »
      Mik195 wrote: »
      I wish people would be more thoughtful at the delve bosses. Its great that you can kill the boss in 0.25 seconds, but you don't have to. Give everyone a chance to get a hit in, please. It not like it takes time to get the boss down even if everyone is taking a hit and stepping back.

      Its like with the kill x atronachs - if peeps just stuck to using light attacks, everyone could get a hit in and we could all get done together.
      This, note it has an direct benefit for you to in that people who has killed more than you will be finished faster and leave.
      Grinding just make you go in circles.
      Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
    • Four_Fingers
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      I always find it amusing that when there is an endeavor like collect X clothing plant nodes that suddenly all nodes are wormwood. lol
      Although when it is collect X nodes of ore and all ore nodes turn to jewelry you can profit.
      Edited by Four_Fingers on September 21, 2022 3:00PM
    • DarcyMardin
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      Some endeavors are quick and easy if you think of the best way to do them.

      * Sell 25 items to a merchant — I almost always have stacks trash potions that drop while playing, so I sell a stack of those, and, if I actually might need them, I promptly buy them back. Or you can pull up the latest list of items you recently sold to merchants, buy them back, and then resell them.

      * Lockpick 5 chests — go to one of the starter isles where there are lots of chests. Done in no time (assuming I remember to pick the locks instead of just breaking them open). Starter isles are also good for the collect 8-10 resources of whatever type, since the resources are usually close together. Or just use a couple of survey maps.

      * Group bosses, I.e., world bosses for me since I’m usually soloing — pick the ones near wayshrines, like the one just outside Glenumbra. Either wait for his respawn or choose a similar close-to-wayshrine WB.

      * Kill X-number mobs — you quickly learn where lots of whatever mob types spawn if you do the endeavors regularly. Sometimes just jumping into a dungeon and doing the first room will fulfill this. I.e., Spindleclutch for spiders.

      * Repair damage to keeps in Cyrodiil— I don’t PvP, but I always do this one since it’s so quick. Jump to a campaign where your alliance is ahead and port to any keep you own. Chances are there will be walls that are not up to 100 percent, often right in the keep you ported to. Use a couple of wall repair kits, and boom, you’re done.

      * Even if the endeavor is the slightly harder one — do X amount of damage with siege engines, it’s pretty easy, too. Check out the nearest enemy keep, preferably one that is not under attack if you’re not a PvPer. Set up siege in a safe distance from the central flag at one of the resources and siege the guards surrounding the flag a few times. They usually just stand there & heal up until you can attack them again. When the endeavor is complete, stow siege, walk to the flag, and get blood ported back to home base.
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