Sell 25 items to a merchant, up from sell 10.
Pick 5 locks, up from 3.
Extract 10 items at an Enchanting table, up from 5.
Kill 3 delve bosses in Grahtwood, up from 2.
And that idea about endeavors being able to just get while playing normally? Entirely abandoned, evidently. And then they wonder why we have trust issues, lol.
I can literally think of no one who would do many of these things in a normal play session.
Sell 25 items to a merchant, up from sell 10.
Pick 5 locks, up from 3.
Extract 10 items at an Enchanting table, up from 5.
Kill 3 delve bosses in Grahtwood, up from 2.
And that idea about endeavors being able to just get while playing normally? Entirely abandoned, evidently. And then they wonder why we have trust issues, lol.
I'd rather do 5 delve bosses anywhere I choose then 3 in a specific zone.
chessalavakia_ESO wrote: »For the sell items to a merchant, keep a stack of any item and just sell it then buy it back when the endeavor pops up.
I mean, that's good advice but it's not the most grindy of today's, and it's a bit beside the point. The point is they clearly have allowed for a slippery slope model to be enacted in regards of setting parameters for daily endeavors. They're expecting more and more of us, and more and more of us to go entirely out of our way from our normal play of the day, to get these completed.
I can literally think of no one who would do many of these things in a normal play session.
Kill 3 delve bosses in Grahtwood, up from 2.
And that idea about endeavors being able to just get while playing normally? Entirely abandoned, evidently. And then they wonder why we have trust issues, lol.
spartaxoxo wrote: »Pick locks, sell items, and repair are all ones I still see people getting done in the background.
People who are doing pledges and a rnd each day are probably gonna come across 5 locks. Also people who steal a lot. With the event going on, more people are going to be doing dungeons.
Merchant one is easy to get through playing with just selling junk, I got it passively doing my daily tidy up of my bag.
Repair is something PvPers do constantly.
I agree the delve boss one is something people probably have to go out of their way to do since it's in a specific location.
Enchanting one will probably also go out of their way to do, because it's so many of them now
Oreyn_Bearclaw wrote: »I'd rather do 5 delve bosses anywhere I choose then 3 in a specific zone.
In fairness, its probably fastest to just kill the same one 3 times. Boring perhaps, but fastest. The vast majority of bosses are on a roughly 5 minute timer, so really shouldn't take more than 10-15 to kill the same one thrice.
Sell 25 items to a merchant, up from sell 10.
Pick 5 locks, up from 3.
Extract 10 items at an Enchanting table, up from 5.
Kill 3 delve bosses in Grahtwood, up from 2.
And that idea about endeavors being able to just get while playing normally? Entirely abandoned, evidently. And then they wonder why we have trust issues, lol.
stevenyaub16_ESO wrote: »Don't do them then?
I've seen so much complaints about endeavour, maybe they should just remove it altogether.
AcadianPaladin wrote: »I'm unimpressed with the concept of sending so many players to rather specific locations like delves or public dungeons in a particular zone to kill bosses. Predictably, the dungeon(s) that are specified are full of players with the same idea. All standing around in waiting for bosses to respawn and hoping to get at least a couple light attacks in before the boss dies. If the idea is to kill delve or public dungeon bosses, don't specify a zone. If the idea is to get people into a certain zone, choose an activity that can handle large numbers of players like any WB in zone X or, even better, any dolmen in zone X.
Currently the endeavor is an exercise in frustration that causes player to resent the presence of other players. Redoing it to a Harrowstorm/Geyser/WB in DLC zones transforms it into an event where lotsa players in one place is a good thing.
I wish people would be more thoughtful at the delve bosses. Its great that you can kill the boss in 0.25 seconds, but you don't have to. Give everyone a chance to get a hit in, please. It not like it takes time to get the boss down even if everyone is taking a hit and stepping back.
Its like with the kill x atronachs - if peeps just stuck to using light attacks, everyone could get a hit in and we could all get done together.
This post is not about whether or not these endeavors are easy or difficult to complete. It's about ZOS continuously asking more of us in terms of getting them completed, to the point where many of them are just matter of fact not activities that many of us would do in a normal play session; whereas it was originally claimed by ZOS that they would be of a character that would allow people to just complete them during normal play sessions without having to think about them.
When SoE were new, I never had to go out of my way to complete any of them. Nowadays, on most days, I have to go entirely out of my way to complete most of them. This was the point; I don't care whether or nor individuals on forums find them "easy" to complete, and I wasn't arguing any of the examples I gave are "difficult" to complete.
This post is not about whether or not these endeavors are easy or difficult to complete. It's about ZOS continuously asking more of us in terms of getting them completed, to the point where many of them are just matter of fact not activities that many of us would do in a normal play session; whereas it was originally claimed by ZOS that they would be of a character that would allow people to just complete them during normal play sessions without having to think about them.
This, note it has an direct benefit for you to in that people who has killed more than you will be finished faster and leave.I wish people would be more thoughtful at the delve bosses. Its great that you can kill the boss in 0.25 seconds, but you don't have to. Give everyone a chance to get a hit in, please. It not like it takes time to get the boss down even if everyone is taking a hit and stepping back.
Its like with the kill x atronachs - if peeps just stuck to using light attacks, everyone could get a hit in and we could all get done together.