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Oakensoul QoL

Sealish
Sealish
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So um… I’ve been playing around with Oakensoul and a really nice QoL feature for it would be if it only disabled weapon switching when in combat.

That way it would still lock you into a single bar build… but you could have a second setup you could go to without having to either re-assign skills while out of combat or unequip it to quickly change weapons and then re-equip it.

It already gives you any buffs you could pre-buff with using a non-combat skill pre-combat, and any I may be missing thinking of would give such a minor benefit for such a short duration that it wouldn’t really cause impactful power creep.

Thoughts?
Edited by Sealish on September 20, 2022 3:55AM
  • FrancisCrawford
    FrancisCrawford
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    Sealish wrote: »
    So um… I’ve been playing around with Oakensoul and a really nice QoL feature for it would be if it only disabled weapon switching when out of combat.

    That way it would still lock you into a single bar build… but you could have a second setup you could go to without having to either re-assign skills while out of combat or unequip it to quickly change weapons and then re-equip it.

    It already gives you any buffs you could pre-buff with using a non-combat skill pre-combat, and any I may be missing thinking of would give such a minor benefit for such a short duration that it wouldn’t really cause impactful power creep.

    Thoughts?

    Is "out of combat" a typo for "in combat"?
  • Sealish
    Sealish
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    Sealish wrote: »
    So um… I’ve been playing around with Oakensoul and a really nice QoL feature for it would be if it only disabled weapon switching when out of combat.

    That way it would still lock you into a single bar build… but you could have a second setup you could go to without having to either re-assign skills while out of combat or unequip it to quickly change weapons and then re-equip it.

    It already gives you any buffs you could pre-buff with using a non-combat skill pre-combat, and any I may be missing thinking of would give such a minor benefit for such a short duration that it wouldn’t really cause impactful power creep.

    Thoughts?

    Is "out of combat" a typo for "in combat"?

    Yes sorry, my brain was going in two directions “only allow when out of combat” and “only disable when in combat” and wires got crossed.

    I edited it and fixed it.
  • Marto
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    So you're saying, what if Oakensoul still allows you to bar swap out of combat, allowing you to keep something like a bow backbar equipped, in case you want to switch in between combat encounters, without having fiddle with your inventory and skill menu?

    Not a bad idea. I like it! I hope something like that can be implemented.
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • Aardappelboom
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    While it's not a bad idea, you can start buffing out of combat to get some extra juice in combat, which would be a bit too much. It could remove any buffs counting down from the backbar before going into combat though, that might solve it.
  • Sealish
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    While it's not a bad idea, you can start buffing out of combat to get some extra juice in combat, which would be a bit too much. It could remove any buffs counting down from the backbar before going into combat though, that might solve it.

    Just out of curiosity, which “pre buffs” are you thinking of that would be available this way that wouldn’t either start combat, already be included in Oakensoul, or be a relatively short HoT at the start of the fight which would have no real impact overall?
  • Sealish
    Sealish
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    Marto wrote: »
    So you're saying, what if Oakensoul still allows you to bar swap out of combat, allowing you to keep something like a bow backbar equipped, in case you want to switch in between combat encounters, without having fiddle with your inventory and skill menu?

    Not a bad idea. I like it! I hope something like that can be implemented.

    Yep. Exactly something like that. Or a DPS bar and a Heal/Tank bar so you can help chew through trash between bosses and then switch to another role for the boss.

    You can already do that with menus, this would just make it less annoying.
  • Hotdog_23
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    Interesting idea, I like it. Really wish they would add Minor Expedition to the ring as well.

    Stay safe :)
  • thorwyn
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    Isn't that what the armory is for?
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • FluffWit
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    Errr... this topic surprised me and I can't imagine I'd use it but I guess I'd be fine with doing this.
    Hotdog_23 wrote: »
    Interesting idea, I like it. Really wish they would add Minor Expedition to the ring as well.

    Stay safe :)

    Speed is such a big part of pvp, we cant give them that too.
  • CompM4s
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    I don't think its a good idea, mostly because of the “stuck in combat” bug that has been around since launch.
  • Eric_Prince
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    Sealish wrote: »
    While it's not a bad idea, you can start buffing out of combat to get some extra juice in combat, which would be a bit too much. It could remove any buffs counting down from the backbar before going into combat though, that might solve it.

    Just out of curiosity, which “pre buffs” are you thinking of that would be available this way that wouldn’t either start combat, already be included in Oakensoul, or be a relatively short HoT at the start of the fight which would have no real impact overall?

    I can only think of Major Force from Aggressive Horn ultimate. Since Oakensoul gives you Minor Force, this way you can potentially have strong burst damage for at least 25 seconds.
    Edited by Eric_Prince on September 20, 2022 12:16PM
    To be the Chosen One really sounds like lots of fun,
    But in the end you'll just be someone's lunch
    (c)
  • Nestor
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    If it could be done so there is no pre combat buff, i am for this. I would like to have a Boss bar and a Trash Bar for Delves and Public Dungeons

    Although for Dungeons with the prevalence of speed runners, we will be in combat more often then out of combat. So, the place where the bar swap would be the most helpful would be useless.

    What i have done is put 3 AoE skills and 2 Single Target skills on the bar, swapping out the Ultimate as I can where needed.
    Enjoy the game, life is what you really want to be worried about.

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  • Sealish
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    thorwyn wrote: »
    Isn't that what the armory is for?

    That involves a $50 purchase and more time than just opening the menu and changing things. It’s a little overkill for this type of thing.
    CompM4s wrote: »
    I don't think its a good idea, mostly because of the “stuck in combat” bug that has been around since launch.

    If the bug happens and you are “stuck in combat” then it would be the same as it is now. So there is no downside compared to how it is now if the bug triggers but significant upside if it doesn’t. I don’t see how the bug would make this idea problematic. Someone prone to the bug can also just opt not to swap at all.
  • Oreyn_Bearclaw
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    It would be a gankers dream, which is already why Oakensoul 1.0 got nerfed. You would use your back bar to apply any buff you were missing from the ring, swap to your front bar, and instagib just about anyone from stealth.
  • Four_Fingers
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    You can still have 2 bars, unequip ring switch to desired bar, reequip ring.
    I do this to switch from 2H to ranged bow bar.
    Of course you have to think ahead as you still can have only one bar at a time.
    Edited by Four_Fingers on September 20, 2022 6:02PM
  • Sealish
    Sealish
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    You can still have 2 bars, unequip ring switch to desired bar, reequip ring.
    I do this to switch from 2H to ranged bow bar.
    Of course you have to think ahead as you still can have only one bar at a time.

    Yes you can, which is why I think that just allowing you to switch bars in situations where you can switch the ring (out of combat) would just be a nice QoL thing. It doesn’t let you do anything you can’t already do but it would let you do it without cumbersome menu stuff (especially on console).
  • Bealeb319
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    The problem is you would be able to buff up with your back bar directly before combat maybe add something the oakensoul doesn't have them swap back right before combat for potentially unfair stability or burst at the opening of a fight? I could see that being problematic.
  • Heartrage
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    Sealish wrote: »
    While it's not a bad idea, you can start buffing out of combat to get some extra juice in combat, which would be a bit too much. It could remove any buffs counting down from the backbar before going into combat though, that might solve it.

    Just out of curiosity, which “pre buffs” are you thinking of that would be available this way that wouldn’t either start combat, already be included in Oakensoul, or be a relatively short HoT at the start of the fight which would have no real impact overall?

    Nightblade, for example, have these buffs that would work entirely or partially with oakensoul:

    Grim focus (40s)
    Blur (20s)
    Dark shade (20s)
    Siphoning strikes (20s)

    Also, they could turn invisible with their back bar only and switch just before engaging combat which provide an additional advantage with one more offensive/defensive skill.
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