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Introduce some traps for those rushers :-)

  • Elendir2am
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    This is mixing two different aspect of speed-running like most similar thread:
    1. Rushing through mobs without fighting.
    2. Jumping off waterfalls.

    I don't like 1 myself, but it is not easy to solve without some arbitrary mechanic, which would do more bad than good probably.
    I jump off waterfall in FG1, if 2 first members of group jump off waterfall and I don`t jump, if one (or both) of 2 first members start fighting with mobs near. Last shouldn't be last if they want to have some saying about it.

    Most of PUGs group want jump off waterfall in FG1. Only from time to time, there is somebody who don`t. So, I don't understand, why should be punished majority of players, because they differ from your playstyle.
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  • Iron_Warrior
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    Androrix wrote: »
    Toxic rusher here. Don't want to see me in your queue? Then queue with a premade group of like minded people!

    Hmmm...or you could queue in a premade group of like minded people, I guess.

    Why would i? I have no problem with randoms, i like them, can rush with them and get my transmute stones.

    If you have a problem with somebody in your random group, there are 2 options in the game for you already:
    1- vote to kick.
    if the other people were also toxic and didn't agree with you...
    2- leave the group.
  • Wolf_Eye
    Wolf_Eye
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    The way I see it is this: If you're in a group, then majority rules. Because in a group with 4 people, everyone's opinion is of equal worth, which means your opinion is only 1/4th important.

    If the majority wants to rush, then you got to rush.

    If the majority wants to take it slow, then you got to take it slow.

    Anyone who deviates from the majority is in the wrong and should do the dungeon solo instead or with a pre-made group of like-minded individuals. This is why PUGs are basically a gamble; you never know what sort of people you're going to get, but you have to respect their desires as being equal to your own.

    ~~

    In the same token, I don't think trapping the waterfall is going to do anything. I've seen people skip the Taskmaster, in spite of him aggroing, so it's proof to me that people won't care if they have to "take the long way" and aggro stuff along the way to reach the boss.

    Also, I realized very recently that the Crab boss resets if you head into the final boss arena, which means it doesn't even follow you even if you aggro it.

    ..
    Edited by Wolf_Eye on September 19, 2022 7:19PM
  • Raammzzaa
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    Soarora wrote: »
    No. Just ask in chat nicely if you need extra bosses, the quest, or just to not run. You can also tank, which gives you some control over the dungeon (speedrunners I see tend to have selfhealing now unfortunately). No one will know what you want until you speak up and if someone goes against your wishes then can vote to kick, leave dungeon, put them on ignore, etc.
    There is no perfect solution to speedrunners except to speedrun yourself, find a group manually, solo the dungeon, do vet (though running is there too but everyone runs together), etc.

    I completely agree with this sentiment. So few folks talk or communicate in any way in dungeons any longer. It used to be pretty typical. If you communicate what you want, e.g. to do the quest, you’re looking for gear, or you want to admire the dungeon then it’s been my experience that most players are pretty nice and will commonly accommodate. If on the other hand, you don’t communicate, I don’t see you take the quest, and anyone else in the group starts to bolt, then I’m joining in.
  • Amottica
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    The solution is simple. Make the trash meaningful so that they will not loop back to starting point. If a group wipes the trash they are put back at the last boss defeated. In other words, make it so they have to be killed.

    Players run past them because of the design. Zenimax has full control and basically allows permits this behavior by the way they design their dungeons.

  • Kirawolfe
    Kirawolfe
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    Grab your friends for a slow run.

    You can't force people, when the option is there to skip or speed up, not to do these things. It's just what folks will do, when what they're really after isn't the experience of Fungal for the 1000th time, but the key and geodes at the end.
  • ferago42
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    I would love if ZoS would eventually just add some punishments for rushers into some dungeons.
    Adding a death-zone at the floor of that waterfall would discourage people from skipping.
    So people would play the dungeons as intended and not skipping half the bosses.

    Oh, and please just add that stuff without noticing it in the changelogs for extra spicyness. :hushed:

    My proposal: add a heavy debuff on health/dps/resource recovery to the player that's not in range of the others.
  • Dojohoda
    Dojohoda
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    There are barriers already, even FG1. One boss has to be killed to open a door.

    A tip for FG1: if you don't want to chase the fastest player and risk dying to mobs, wait at the starting room near the wayshrine. When the blue portal appears, enter it and then run to follow the rest of the group.
    Fan of playing magblade since 2015. (PC NA)
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  • What_In_Tarnation
    What_In_Tarnation
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    ugksyhi505yn.jpg
  • wolfie1.0.
    wolfie1.0.
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    So I can just sit back at entrance and get the whole party killed?

    All this does is encourage more toxic behavior.

    My advice, create/join a guild of like minded individuals designed to go the speed you want to complete content the way you want to.
  • boi_anachronism_
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    wolfie1.0. wrote: »
    So I can just sit back at entrance and get the whole party killed?

    All this does is encourage more toxic behavior.

    My advice, create/join a guild of like minded individuals designed to go the speed you want to complete content the way you want to.

    I'm seeing that people think the overwhelming majority are folks wanting to do quests. I run a lot of pug dungeons daily and in the last week I can think of exactly 2 times that I got someone who needed a quest or didn't want to rush. One told us they were doing the quest and we just said ok and waited for him, second was a guy about 160cp so we asked and he said yes so we made sure he could get his quest. To be clear though out of the 80+ dungeons I've run this week I've had 2 out of that that weren't planning to speed run it. If you need the quest or want to go slow speak up. Especially during the event you are in the minority.
  • Emmagoldman
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    If I random, I don't care how it is played, as that is the risk of being with random people. If I really want to explore and take in a new dungeon, I run with people in guild.
  • Amottica
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    If I random, I don't care how it is played, as that is the risk of being with random people. If I really want to explore and take in a new dungeon, I run with people in guild.

    This is a good point. When queueing for a random group, one is explicitly asking for random interests and random ability levels, and pretty much random everything.

    The solution to getting a random group is to actually form the group.

  • wolfie1.0.
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    ferago42 wrote: »
    I would love if ZoS would eventually just add some punishments for rushers into some dungeons.
    Adding a death-zone at the floor of that waterfall would discourage people from skipping.
    So people would play the dungeons as intended and not skipping half the bosses.

    Oh, and please just add that stuff without noticing it in the changelogs for extra spicyness. :hushed:

    My proposal: add a heavy debuff on health/dps/resource recovery to the player that's not in range of the others.

    So you want to punish lag? Group finder bugs?

    Look as stated on another post here what I see in my dungeon roaming does not match the problems that people state here. The only thing I see is no one communicating in group chat once they get in a random group. So how about instead of inserting death zones, debuffs and other such actions we institute a mandatory group dialogue for 5 minutes to discuss your plans for the dungeon.
  • Memory_In_Motion
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    Toxic rusher here. Don't want to see me in your queue? Then queue with a premade group of like minded people!

    why do you get to have ownership of the dungeon. Why not you go find a group of like minded folk... or better yet solo it without queueing and leave the rest of us be at peace.
  • SeaGtGruff
    SeaGtGruff
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    So people would play the dungeons as intended and not skipping half the bosses.

    What do you think is their intention on how to play the dungeons?

    If you have the fungal grotto 1 pledge, it only requires to kill the orc and the dreugh boss. So they actually intend you to skip all other bosses ;)

    No, it does NOT mean "they actually intend you to skip all other bosses." If that were the case, all other dungeons where the Undaunted pledge requires only a few of the bosses to be killed would be designed so all other bosses can be skipped, but in a lot of dungeons you cannot avoid all of those other bosses.
    I've fought mudcrabs more fearsome than me!
  • Arthtur
    Arthtur
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    Just remove Dungeon Finder and add Party Finder. Ppl will be able to look for players who have the same target as them and wont have to deal with ppl who want to play diffrent.
    Any type of punishment is a no go as it will affect innocent players.
    PC/EU @Arthtur

    Toxic Tank for the win :x
  • WhiteCoatSyndrome
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    …I actually backtracked to help a groupmate kill the skipped bosses after a ‘rush’.
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
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  • AlterBlika
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    I don't get it, what's your problem with skipping? You don't value your time or what? If that's the case, then just solo it.
  • ForzaRammer
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    Toxic rusher > fake dd worse than companion.

    As a tank main, I much rather get reward by doing next to nothing than kicking the guy and rely on a nearly useless bot
  • Iron_Warrior
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    Toxic rusher here. Don't want to see me in your queue? Then queue with a premade group of like minded people!

    why do you get to have ownership of the dungeon. Why not you go find a group of like minded folk... or better yet solo it without queueing and leave the rest of us be at peace.

    Wait, i have the ownership of the dungeon? Because as far as i know i can get kicked if all 3 people want to be at peace.
    And no i'm not going to form a premade because i don't have a problem with people in my random groups. Also no i'm not going to solo it, because there is no solo random queue with transmutes as reward, if there was i would've gladly used it, at least my pale order becomes stronger when i'm solo!
  • Androrix
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    Toxic rusher here. Don't want to see me in your queue? Then queue with a premade group of like minded people!

    why do you get to have ownership of the dungeon. Why not you go find a group of like minded folk... or better yet solo it without queueing and leave the rest of us be at peace.

    Wait, i have the ownership of the dungeon? Because as far as i know i can get kicked if all 3 people want to be at peace.
    And no i'm not going to form a premade because i don't have a problem with people in my random groups. Also no i'm not going to solo it, because there is no solo random queue with transmutes as reward, if there was i would've gladly used it, at least my pale order becomes stronger when i'm solo!

    I definitely think you should solo them or make a group of your friends, for the same reason you should say please and thank you and not eat all the cookies in the jar.

    If you don't see it that way, that's totally your choice. You don't need to explain yourself. Everyone gets it.

    Edited by Androrix on September 20, 2022 3:10AM
  • ArchMikem
    ArchMikem
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    Solo Story Difficulty for Group Dungeons would solve everything.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
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  • mocap
    mocap
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    thats why they did "Joining Encounter In Progress" mechanic.

    Though it has its own downsides like ruining some dungeons quests for players behind the rusher. Very sImple example: Banished Cells - if the rusher will pull mobs before you take the quest, you won't be able to take it at all due to "stuck in combat". And then you just get ported to the first boss.
    Edited by mocap on September 20, 2022 7:23AM
  • Troodon80
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    Arunei wrote: »
    Toxic rusher here. Don't want to see me in your queue? Then queue with a premade group of like minded people!
    Or, just hear me out here, you should be considerate of the people wanting to queue randoms and actually do dungeons, and form your own group of like-minded people? Funny how that advice works both ways, huh? If you don't want to take the time to form a group, then don't sit there and preach at the other side that they should instead.
    It absolutely works both ways. A few people have pointed that out here already, and I've said as much in other topics related to this which pop up. Most people are courteous enough if someone has a quest, but people need to speak up because most people don't want to needlessly hang around in a dungeon they've done for the umpteenth time. In a random group with random people, majority vote wins. It's almost like democrecy. If you don't like someone rushing ahead in your group (hint: it's not your group), you are free to vote kick them. If it doesn't pass, you are the odd one out and must accept it and either keep up or leave the group.

    Might sound apathetic and unfair, but no one person gets to dictate policy in a group of random players. Not the speed runner, not the person who wants to do the quest, not the person who wants to hunt for a book, and not the person who wants to loot every basket. Your goals might not necessarily align with the person rushing to the last boss.

    The person who is rushing might not align with the three people who want to do a quest. While I personally go at the speed of the slowest member in the group (with some caveats; I'm not going to stand around while people loot every crate, sack of spice, or basket of apples along the way), to ensure they don't end up dying to a pack of uncontrolled mobs, especially if they're low CP, I fully understand why people do rush. For the most part, the people rushing to the last boss are not the people making topics talking about how slow people are in dungeons, it's the other way around; if they were, I would be saying the same thing (and have said the same thing in the past) because it deos, indeed, work both ways. It's the same policy for [insert fake role here], too. At the end of the day, you do as the group does, you can attempt a vote to kick, or you make your own group. It shouldn't be up to ZOS to police (create a death wall, in the example from the original poster) player/community etiquette in dungeons.
    Wolf_Eye wrote: »
    In the same token, I don't think trapping the waterfall is going to do anything.
    One could also argue that the waterfall, at this stage in the game's life, is actually intended.
    So people would play the dungeons as intended and not skipping half the bosses.
    Who, except for ZOS, is to say what is intended?

    Additionally, instead of a death wall, wouldn't it make more sense to simply make it so you can't jump up via the rocks? Consider an example being Ruins of Mazzatun, which underwent a few changes since release to prevent skipping in certain areas, where invisible walls were inserted and even mementos as a whole were changed as a direct result of players skipping / exploiting. Fungal Grotto I is very clearly not unintended.

    @Troodon80 PC | EU
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  • dmnqwk
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    I was on my healer doing veteran blackheart haven the other day and needed to do the quest.

    So I said 'doing quest'.

    And after picking it up without aggro I went to sneak and pick up a uniform, but them aggroing some mobs made them also aggro me. Still, they came and helped and because I spoke up, I got the quest done without incident and with assistance (not much needed but still).

    Mind reading is a very tricky ability so it's important you let others know if you have a requirement that contradicts the fastest/smoothest option present. It's easy to suggest 'toxic rusher' but really, you meant to say 'rusher' and add the toxic because their playstyle differs from your intentions.

    Communication is important. (It's also something ZOS should consider adding because of language barriers - ways to say 'hi, doing quest' or 'one moment please'.
  • hrothbern
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    First of all.
    I never did such a rush FG1 before, but when I got into a group with the other three going for that shrugged my shoulders and went along.
    And had lots of fun doing a dozen runs or so in an hour mindless farming.
    I would love if ZoS would eventually just add some punishments for rushers into some dungeons.
    [snip]

    Adding a death-zone at the floor of that waterfall would discourage people from skipping.
    So people would play the dungeons as intended and not skipping half the bosses.

    Oh, and please just add that stuff without noticing it in the changelogs for extra spicyness. :hushed:

    [edited for naming-and-shaming]

    You want to exclude rushers from participating in their way in GF groups by imposing rules from "above".

    I don't like it when "above" steers our freedom and behavior with many rules. I rather see them faciliating what is desired for.

    I don't like solutions that exclude others.
    Toxic rusher here. Don't want to see me in your queue? Then queue with a premade group of like minded people!

    You want to exclude people using the GF who want to do the dungeon their way, the whole dungeon as basically intended.

    And the same to your post:
    I don't like solutions that exclude others.
    Edited by hrothbern on September 20, 2022 8:46AM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Iron_Warrior
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    hrothbern wrote: »
    And the same to your post:
    I don't like solutions that exclude others.

    There is no need for a new solution, it's already there. Go on use the activity finder, and when you've found the group then speak up! I say you'll have a 95% success rate this way. But if you stay silent, i'm going to rush and i'm going to drag you to the boss room. I want my stones and have no intereset in enjoying the scenery of fungal grotto for the 1000th time.

    Now let's say you've spoke up but i'm still rushing. Then use the other tool, Vote to kick! And if people don't agree, you have to adapt or leave and when you left you can either form a premade or repeat this proccess again. Maybe the point of these threads is to try and force everybody to play the game the way these people want which ironically very toxic (looks like we are not so different after all!)

    P.S: when i say you in this post, i'm not talking about you hrothbern, i'm just talking about the people that make these threads in general
  • hrothbern
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    hrothbern wrote: »
    And the same to your post:
    I don't like solutions that exclude others.

    There is no need for a new solution, it's already there. Go on use the activity finder, and when you've found the group then speak up! I say you'll have a 95% success rate this way. But if you stay silent, i'm going to rush and i'm going to drag you to the boss room. I want my stones and have no intereset in enjoying the scenery of fungal grotto for the 1000th time.

    Now let's say you've spoke up but i'm still rushing. Then use the other tool, Vote to kick! And if people don't agree, you have to adapt or leave and when you left you can either form a premade or repeat this proccess again. Maybe the point of these threads is to try and force everybody to play the game the way these people want which ironically very toxic (looks like we are not so different after all!)

    P.S: when i say you in this post, i'm not talking about you hrothbern, i'm just talking about the people that make these threads in general

    yes
    Talk with eachother if there is a smaller or bigger misfit is what I see as normal behavior as well.
    Sort it out (for at least that dungeon)... or leave... or kick...


    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • NordSwordnBoard
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    Just got EH2 2 keys and reward before leaving to go to work. I tanked with stamsorc puncture pb and briarheart with velidreth mobs were no match for s2w and occult overload lmao
    One guy was running ahead, but I kept passing him after hitting my afterburner. This was super fast, nobody said a thing until the end it was thank yous and ggs. Thanks to the timer, I was able to turn in the quest after everyone left.
    Fear is the Mindkiller
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