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  • Arunei
    Arunei
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    BlueRaven wrote: »
    ESO is NOT a standalone game. It’s part of the Elder Scrolls line of games. What’s more, it’s a prequel to those games.

    A new race can’t just be inserted because they then have to explain why that race disappears from the other ES games.

    Maomer are a perfect example of that. If a Maomer becomes Emperor, saves Skyrim, or anything like that. It would become a huge deal lore wise. It would not just be lost to history. Maomer can never become a playable race, never.

    The best we can get is sub races of our existing ones.

    Besides races like Maomer and Dwemer can be recreated right now, an “official” version is not needed.

    kyjziplqre76.png

    My maomer exile.


    u9ov94dl5heg.png

    My "time lost" dwemer.
    To add to what everyone else has said regarding this matter, you're forgetting Dragon Breaks exist. They're a kind of lame cliche thing, but they could explain why it wasn't recorded that a Maormer saved Tamriel/Nirn. The same way most other huge events that happen in ESO aren't mentioned in the main games, like Mehrunes Dragon trying to invade again, or Dragons popping up in Elsweyr, or the Planemeld, or the events in Summerset...afaik anyway, none of those are mentioned in any of the main series games.
    I think, shockingly, they wanted people to enjoy their content and have things actually achievable.

    "Can you kill every mob and boss in Veteran new-trial on hard mode with no deaths under 35 minutes?! You'll get a shiny new skin if you do!" And then that skin is covered by armour so only the face and occasionally finger tips show unless you design an outfit specifically to show off 'look I got the skin'.

    If they add a new 4-man arena, they've got to plan/design/balance the skill it will affect. And then it will be abused in pvp and it will have to be changed. Same with a new solo. Weapon or class or skill line? Same thing. ESO is an insane balancing act, like carrying 100 plates back to a kitchen. Something will slip, you correct, oh no that's made something else slip, no one cares if you don't smash the 100 plates, but if you do, then you're a terrible company whose game is dying.

    Just grind for the new mounts from Rockgrove and Dreadsail Reef. There's like 8 achievement pre-reqs per.

    Look I get if you and plenty of other people can’t get the trifecta and perfecta completes for skins and whatnot but your preference should not dictate the game for people that can, thats selfish and short sighted.
    One could say it's equally as selfish and short-sighted to ask for rewards like Skins and Personalities everyone could use to be locked behind content only a small percent of people can clear. The reason dungeon rewards are given after Vet clears now instead of trifectas is because most players literally could not clear that content. ZOS has numbers we don't, they know how many people have cleared what content how many times. It's not just about preference, it's also about people just not being capable for whatever reason.

    Using myself as an example, I want the Beast Personality, but getting a No-Death clear on Vet is pretty much impossible for me. I get way too overwhelmed way too easily and it ruins my situational awareness, as does my ADHD. It throws me off my rotation and it's next to impossible for me to get back into the swing of it during the battle, because I'm still being overwhelmed. And the longer the fight goes on the worse it gets, until I wind up with my face murdered. As an RPer it super sucks that I can't get it, and I wish there was an alternate way to get those trifecta rewards. Maybe getting 100 Vet clears of the dungeon. Something that requires a lot of effort and work, so it's still earned, but in a way I and others might actually be able to manage.

    Not to say I think trifectas shouldn't be rewarded. Maybe guaranteed golden gear drops (including Jewelry) or additional drops (maybe triple the normal drops) or something else that would really benefit people doing those runs? Extra gold to cover the cost of potions and stuff? But putting cosmetic stuff that the most casual of casuals might want behind content so very few people can clear is very sucky.
    Edited by Arunei on September 18, 2022 11:10AM
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • FluffyBird
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    merpins wrote: »
    Jim_Pipp wrote: »
    The devs have answered this pretty honestly, but I think we players should keep saying that the last few years have been underwhelming.

    The last 2 years of content was mostly produced during the pandemic, and dev's have been open that it was a challenge for them to adjust to home-working, remote teams, and what sounds like a stressful workplace. The last 2 annual messages have said that it made them less productive.

    The other huge limitation is their commitment to keeping ESO running on the oldest consoles, so they simply can't add major new systems.

    [Snip]. I work in a software dev house and have done for 20 years and working from home is perfectly normal and results in higher productivity not less, you travel less, you use teams more rather than going to meeting rooms etc etc. Agree on your other point + the game was never fit for purpose and is in fact a mess (aside from awesome open world content)

    They have subs, they should be investing it heavily, sacrificing some short term profits to resolve technical debt AND provide good content, i.e not overpowered sets to keep people farming and buying gold.

    Animator/3D artist here. This works fine for everything except animation and 3D art. You need a very beefy machine to do 3D art and animation properly. I'm not saying that ESO requires a beefy machine, but that's part of the reason why professional game studios and animation studios require you to work in-house. The other part of the reason is NDA with private company servers that aren't accessible outside the studio, or proprietary software for animation or 3D art that isn't handed out because it's proprietary.

    So it's not unlikely that it wasn't an excuse. Not every 3D animator, renderer, texture artist, 3D artist, has a beefy enough computer to do professional level content in the timeframe that is needed for a studio. For example, I can do professional level animation at home in the same amount of time it would take to do it in the studio. I can do textures, and lighting. Lighting will take a bit longer than in the studio, but not much. The thing for me that's impossible to do from home is rendering; my machine can render one scene at a time. I don't have a render farm like my workplace, so I can't get it done quickly. 24 fps, it takes about an hour per frame. So 1 second of animation takes my rig a day to render. The rigs in my workplace cut that down to a little under half that time per frame, and there's about 50 of them so you can render off tens of minutes of animation in less than an hour. I doubt an MMO from 2014 has the same requirements as a 3D animated feature film in 2022, but it's a good comparison.

    I'm working only with code, so maybe I don't know some important details, but couldn't they connect remotely to their beefy work machines?

    [Edited quote for removed content]
    Edited by ZOS_Volpe on September 22, 2022 5:37PM
  • James-Wayne
    James-Wayne
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    I feel that the last two years of content have been so lack luster and dull especially for the endgame community.
    No 4man arenas, no trifecta/perfecta skins or personalities in dungeons, no solo arenas, no new classes or skill lines, no skins in trials, no new race (Maomer), barely anything to farm aside from the occasional set here and there… what’s going on?
    Why is the game feeling like content isn’t rewarding anymore? Why don’t we get arenas or skins anymore? I’m honestly worried, I’ve put so much time into this game the last 6 years and it feels like the devs aren’t caring to add content to keep the game alive and it’s sad to be honest. I’m immensely disappointed and companions are a far cry from good added content btw.
    I miss Summerset-Greymoor, it actually felt like I was playing a loved, supported, and living game.

    I was under the impression they are working on a new and updated engine and server code so they want to limit what they release until that is complete.

    Zenimax have also been working on a new MMO for many years now so I'm guessing the bulk of staff are working on that project and the remaining teams for ESO (a team works on a chapter then a DLC and repeats) are just keeping it going with steady streams of content.
    Edited by James-Wayne on September 18, 2022 11:54AM
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  • Arunei
    Arunei
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    FluffyBird wrote: »
    merpins wrote: »
    Jim_Pipp wrote: »
    The devs have answered this pretty honestly, but I think we players should keep saying that the last few years have been underwhelming.

    The last 2 years of content was mostly produced during the pandemic, and dev's have been open that it was a challenge for them to adjust to home-working, remote teams, and what sounds like a stressful workplace. The last 2 annual messages have said that it made them less productive.

    The other huge limitation is their commitment to keeping ESO running on the oldest consoles, so they simply can't add major new systems.

    [Snip]. I work in a software dev house and have done for 20 years and working from home is perfectly normal and results in higher productivity not less, you travel less, you use teams more rather than going to meeting rooms etc etc. Agree on your other point + the game was never fit for purpose and is in fact a mess (aside from awesome open world content)

    They have subs, they should be investing it heavily, sacrificing some short term profits to resolve technical debt AND provide good content, i.e not overpowered sets to keep people farming and buying gold.

    Animator/3D artist here. This works fine for everything except animation and 3D art. You need a very beefy machine to do 3D art and animation properly. I'm not saying that ESO requires a beefy machine, but that's part of the reason why professional game studios and animation studios require you to work in-house. The other part of the reason is NDA with private company servers that aren't accessible outside the studio, or proprietary software for animation or 3D art that isn't handed out because it's proprietary.

    So it's not unlikely that it wasn't an excuse. Not every 3D animator, renderer, texture artist, 3D artist, has a beefy enough computer to do professional level content in the timeframe that is needed for a studio. For example, I can do professional level animation at home in the same amount of time it would take to do it in the studio. I can do textures, and lighting. Lighting will take a bit longer than in the studio, but not much. The thing for me that's impossible to do from home is rendering; my machine can render one scene at a time. I don't have a render farm like my workplace, so I can't get it done quickly. 24 fps, it takes about an hour per frame. So 1 second of animation takes my rig a day to render. The rigs in my workplace cut that down to a little under half that time per frame, and there's about 50 of them so you can render off tens of minutes of animation in less than an hour. I doubt an MMO from 2014 has the same requirements as a 3D animated feature film in 2022, but it's a good comparison.

    I'm working only with code, so maybe I don't know some important details, but couldn't they connect remotely to their beefy work machines?
    Not if those are closed systems, like the person you quoted mentioned. A lot of software can only be accessed from the machines that are at the worksite.

    [Edited quote for removed content]
    Edited by ZOS_Volpe on September 22, 2022 5:37PM
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Parasaurolophus
    Parasaurolophus
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    merpins wrote: »
    Jim_Pipp wrote: »
    The devs have answered this pretty honestly, but I think we players should keep saying that the last few years have been underwhelming.

    The last 2 years of content was mostly produced during the pandemic, and dev's have been open that it was a challenge for them to adjust to home-working, remote teams, and what sounds like a stressful workplace. The last 2 annual messages have said that it made them less productive.

    The other huge limitation is their commitment to keeping ESO running on the oldest consoles, so they simply can't add major new systems.

    [Snip]. I work in a software dev house and have done for 20 years and working from home is perfectly normal and results in higher productivity not less, you travel less, you use teams more rather than going to meeting rooms etc etc. Agree on your other point + the game was never fit for purpose and is in fact a mess (aside from awesome open world content)

    They have subs, they should be investing it heavily, sacrificing some short term profits to resolve technical debt AND provide good content, i.e not overpowered sets to keep people farming and buying gold.

    Animator/3D artist here. This works fine for everything except animation and 3D art. You need a very beefy machine to do 3D art and animation properly. I'm not saying that ESO requires a beefy machine, but that's part of the reason why professional game studios and animation studios require you to work in-house. The other part of the reason is NDA with private company servers that aren't accessible outside the studio, or proprietary software for animation or 3D art that isn't handed out because it's proprietary.

    So it's not unlikely that it wasn't an excuse. Not every 3D animator, renderer, texture artist, 3D artist, has a beefy enough computer to do professional level content in the timeframe that is needed for a studio. For example, I can do professional level animation at home in the same amount of time it would take to do it in the studio. I can do textures, and lighting. Lighting will take a bit longer than in the studio, but not much. The thing for me that's impossible to do from home is rendering; my machine can render one scene at a time. I don't have a render farm like my workplace, so I can't get it done quickly. 24 fps, it takes about an hour per frame. So 1 second of animation takes my rig a day to render. The rigs in my workplace cut that down to a little under half that time per frame, and there's about 50 of them so you can render off tens of minutes of animation in less than an hour. I doubt an MMO from 2014 has the same requirements as a 3D animated feature film in 2022, but it's a good comparison.

    Every year 2-3 completely new mobs with unique skeletal animations are added to the game.

    [Edited quote for removed content]
    Edited by ZOS_Volpe on September 22, 2022 5:38PM
    PC/EU
  • psychotrip
    psychotrip
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    FluffyBird wrote: »
    I couldn't care less for endgame content, but I saw nothing to look forward to in the latest ESO Live. Having just watched a dev stream presenting an update for another game that teased new story, characters, locations and events in a way that was actually exciting, I must say, Firesong presentation was bleak. New zone that looks almost the same? An even more disconnected story? They said that the chapter and Q4 DLC could be played in any order, that's concerning. Cheesy effects for harvesting animations? Tiny QoL changes? Meh.

    ESO got boring and their cozy "dungeon - chapter - dungeon - story" with set number of delves and bosses, and same dailies and onslaught of sets and motifs every update just makes it worse and more same-y. Couple it with poor writing and I can guarantee that those recurring characters they showed will be just bland shadows of themselves.

    There's a couple of games that I greatly enjoy, won't name names as not to anger mods, but I'll give reasons.
    One is of respectable age, about a year older than ESO, I picked it up recently, so it may be just its relative freshness that appeals to me, but I love feeling of actual progression and getting stronger, profitable farming (no trash loot here) and devs' explanation of changes and fixes. Didn't level enough to unlock new content that just released though, but (imho) for ESO the ability to jump straight into latest chapters does more harm than good anyway.
    The other I've been playing for the better part of it's two years. I came for edgy anime boi and stayed for top-notch overland exploration, captivating story, easy farm (again, no trash loot) and diverse gameplay (event-excusive gameplay too, not "here's your additional drop for doing same stuff, now heck off").

    Nothing ESO can't do.

    Edit: typos

    So the question is why DONT they? What are they doing with all the money we spend if almost none of it goes back into the game?
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • Agenericname
    Agenericname
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    Arunei wrote: »

    Using myself as an example, I want the Beast Personality, but getting a No-Death clear on Vet is pretty much impossible for me. I get way too overwhelmed way too easily and it ruins my situational awareness, as does my ADHD. It throws me off my rotation and it's next to impossible for me to get back into the swing of it during the battle, because I'm still being overwhelmed. And the longer the fight goes on the worse it gets, until I wind up with my face murdered. As an RPer it super sucks that I can't get it, and I wish there was an alternate way to get those trifecta rewards. Maybe getting 100 Vet clears of the dungeon. Something that requires a lot of effort and work, so it's still earned, but in a way I and others might actually be able to manage.

    Not to say I think trifectas shouldn't be rewarded. Maybe guaranteed golden gear drops (including Jewelry) or additional drops (maybe triple the normal drops) or something else that would really benefit people doing those runs? Extra gold to cover the cost of potions and stuff? But putting cosmetic stuff that the most casual of casuals might want behind content so very few people can clear is very sucky.

    The Beast Personality comes from the March of Sacrifices Challenger. The trifecta is commonly refers to all three of the challenger components in the same run, and they really dont offer a lot in terms of rewards. Most of the decent rewards come from the hard modes or the entire challenger, and the latter can done in stages and the progression saved. Thats not unreasonable.

    Putting cosmetics as the reward is also not a bad thing. If ZOS offered golden jewelry as a reward, they would be farmed for it, even the trifectas. If they added gear it would give people that could complete them an advantage over those who could not. Anything ZOS could add as a reward would be scrutinized and cosmetics are the least impactful.

    Anything that ZOS added would also be coveted. The idea that the most casual of casuals should have any reward whether they can do the content it comes from means in essence that there should be no rewards for it all. There's no reward that could be added that someone wouldnt ask for without doing it.

    If a player is capable of 100 veteran clears, they're more than capable of the no death. Most of the folks that run that content for the achievements either work with experienced players that know it well or about to put some reps in. After some attempts, some familiarity, and knowing the fights, the fights slow down and things that seemed impossible wont be nearly as far out of reach.



  • Enundr
    Enundr
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    BlueRaven wrote: »
    ESO is NOT a standalone game. It’s part of the Elder Scrolls line of games. What’s more, it’s a prequel to those games.

    A new race can’t just be inserted because they then have to explain why that race disappears from the other ES games.

    Maomer are a perfect example of that. If a Maomer becomes Emperor, saves Skyrim, or anything like that. It would become a huge deal lore wise. It would not just be lost to history. Maomer can never become a playable race, never.

    The best we can get is sub races of our existing ones.

    Besides races like Maomer and Dwemer can be recreated right now, an “official” version is not needed.

    kyjziplqre76.png

    My maomer exile.


    u9ov94dl5heg.png

    My "time lost" dwemer.

    if were being technical 1) this expansion has been a bust of the most part , the last update obviously driving alot of ppl away , alot of ppl originally believed it was going to be a maomer themed one and maomer being playable , they are not a NEW race , and when ppl say add new races they mean just add more playable races (as we saw with skyrim you can argue that at this point in time snow elves could be added on a technicality since they didnt get to their state till ESV)....there is literally alot of variations they can add outright (hello the amount of khajiit sub races! what was that like 11-16 ? obviously ruling out the house cat shaped models and the senche mount ones......murkmire showing different types of argonians , and so forth. to say they couldnt add more races , much less classes , is laughable. to say we should just make lookalikes trying to get teh right pieces is also sad and just enables bad practices.
  • Dr_Con
    Dr_Con
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    Arunei wrote: »
    BlueRaven wrote: »
    ESO is NOT a standalone game. It’s part of the Elder Scrolls line of games. What’s more, it’s a prequel to those games.

    A new race can’t just be inserted because they then have to explain why that race disappears from the other ES games.

    Maomer are a perfect example of that. If a Maomer becomes Emperor, saves Skyrim, or anything like that. It would become a huge deal lore wise. It would not just be lost to history. Maomer can never become a playable race, never.

    The best we can get is sub races of our existing ones.

    Besides races like Maomer and Dwemer can be recreated right now, an “official” version is not needed.

    kyjziplqre76.png

    My maomer exile.


    u9ov94dl5heg.png

    My "time lost" dwemer.
    To add to what everyone else has said regarding this matter, you're forgetting Dragon Breaks exist. They're a kind of lame cliche thing, but they could explain why it wasn't recorded that a Maormer saved Tamriel/Nirn. The same way most other huge events that happen in ESO aren't mentioned in the main games, like Mehrunes Dragon trying to invade again, or Dragons popping up in Elsweyr, or the Planemeld, or the events in Summerset...afaik anyway, none of those are mentioned in any of the main series games.

    also for a more pragmatic view- events may simply be unrecorded, several generations go by and people forget everything... or maybe one of the living gods who had the power to put the daedric princes in their place put in a lot of work to rewrite everyone's memories and events from history and maybe that's why he stands in one spot all day long. Vestiges are made by Nirn to heal the land so it can exist... not for continuity's sake.
  • Arunei
    Arunei
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    Arunei wrote: »

    Using myself as an example, I want the Beast Personality, but getting a No-Death clear on Vet is pretty much impossible for me. I get way too overwhelmed way too easily and it ruins my situational awareness, as does my ADHD. It throws me off my rotation and it's next to impossible for me to get back into the swing of it during the battle, because I'm still being overwhelmed. And the longer the fight goes on the worse it gets, until I wind up with my face murdered. As an RPer it super sucks that I can't get it, and I wish there was an alternate way to get those trifecta rewards. Maybe getting 100 Vet clears of the dungeon. Something that requires a lot of effort and work, so it's still earned, but in a way I and others might actually be able to manage.

    Not to say I think trifectas shouldn't be rewarded. Maybe guaranteed golden gear drops (including Jewelry) or additional drops (maybe triple the normal drops) or something else that would really benefit people doing those runs? Extra gold to cover the cost of potions and stuff? But putting cosmetic stuff that the most casual of casuals might want behind content so very few people can clear is very sucky.

    The Beast Personality comes from the March of Sacrifices Challenger. The trifecta is commonly refers to all three of the challenger components in the same run, and they really dont offer a lot in terms of rewards. Most of the decent rewards come from the hard modes or the entire challenger, and the latter can done in stages and the progression saved. Thats not unreasonable.

    Putting cosmetics as the reward is also not a bad thing. If ZOS offered golden jewelry as a reward, they would be farmed for it, even the trifectas. If they added gear it would give people that could complete them an advantage over those who could not. Anything ZOS could add as a reward would be scrutinized and cosmetics are the least impactful.

    Anything that ZOS added would also be coveted. The idea that the most casual of casuals should have any reward whether they can do the content it comes from means in essence that there should be no rewards for it all. There's no reward that could be added that someone wouldnt ask for without doing it.

    If a player is capable of 100 veteran clears, they're more than capable of the no death. Most of the folks that run that content for the achievements either work with experienced players that know it well or about to put some reps in. After some attempts, some familiarity, and knowing the fights, the fights slow down and things that seemed impossible wont be nearly as far out of reach.


    Ah yes, I don't know why I keep keep getting the trifecta and Challenger achieves mixed up, thank you for the correction.

    Anyways, I have to respectfully disagree that someone who can do 100 Vet clears should be able to do the Challenger things too. You have to remember that in normal Vet clears, you don't have to worry about dying or being fast. You can take as long as you need, die as much as you want, and still manage to get through it. I CANNOT do MoS on Vet without dying, and to say I should be able to do that just because I can do normal Vet clears is...well just because a person can do one doesn't mean they can do it all.

    Cosmetic stuff is a poor thing to use as rewards for endgame imo because it's something everyone can use. Locking things like golden gear or Jewelery behind these sorts of things is less problematic because the people who want that stuff will be the ones to benefit most from it. It's kind of like when people ask why those who don't do trials at all want trial gear (tho in that case I can imagine it's people wanting the stuff to fill their Stickerbook). The people who are capable of using that gear are the ones already doing that sort of content. That's why I said the rewards locked behind the hardest content should be stuff the endgame community can get use out of but isn't stuff casual people would also want and be able to use. MMOs are just as much about making characters look how you want as they are about content, and making cosmetic stuff near impossible to get for the majority of players really puts a crimp in that.

    And like I said, just because I can do 100 Vet runs does NOT mean I can do one Vet No-Death. Yeah, I might get lucky in that 100 runs and have one where I don't die once, but if I can't get that luck, then at least I have this alternate method to getting the thing I want. It's still something that requires time and effort, so what would be the difference? Different ways of acquiring things doesn't have to mean one way makes someone less "worthy" of having something; at the end of the day this is a game and I don't get why people (not you, but people I've seen say this over the years) feel it necessary to claim anything has to be "earned". It ain't that serious, you know?

    But again, it's why ZOS has been putting rewards behind Vet clears instead of behind Challenger achieves. Or at least they have been for dungeons, not actually sure about trials or arenas.
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • BahometZ
    BahometZ
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    I guess a lot of us have just been expecting more evolution from the game rather than the same formula. No new races/classes/skill lines in years, just more pets, skins, mounts.

    An evolution in aesthetic is needed perhaps, like new ways of presenting our toons over the course of the last several patches, such as glowing eyes being their own category. Perhap having new dremora polymorphs (or race) related to the fargrave denizens. An evolution in the rewards, since AwA was introduced they really needed to introduce better rewards for completing content, now that you can just do them once and it makes no difference, you get no achievement feedback. People suggested auras as a new aesthetic to present for having achieved some of the hardest content multiple times, or maybe even different title colours, just something to keep people engaged with a goal. We've lost so many veterans of late.

    It feels like eso is getting stretched thin like too little butter over too much bread.
    Pact Magplar - Max CP (NA XB)
  • Vandellia
    Vandellia
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    ESO has its way around lore breaking things we are in the Elder Scrolls Universe... we can have a split in the universe happen in the past caused by .... that cause a break in reality known and move into a different universe branch then due to manipulation can be returned to the original time line and no one would ever remember the break or line change after they correct the abberation... so the devs could have fun if they planned a way to branch out yet keep the main line lore stable

    to quote a SF book I read a life time ago "any paradox can be Para-doctored"
    Edited by Vandellia on September 19, 2022 2:43AM
  • Emmagoldman
    Emmagoldman
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    I feel that the last two years of content have been so lack luster and dull especially for the endgame community.
    No 4man arenas, no trifecta/perfecta skins or personalities in dungeons, no solo arenas, no new classes or skill lines, no skins in trials, no new race (Maomer), barely anything to farm aside from the occasional set here and there… what’s going on?
    Why is the game feeling like content isn’t rewarding anymore? Why don’t we get arenas or skins anymore? I’m honestly worried, I’ve put so much time into this game the last 6 years and it feels like the devs aren’t caring to add content to keep the game alive and it’s sad to be honest. I’m immensely disappointed and companions are a far cry from good added content btw.
    I miss Summerset-Greymoor, it actually felt like I was playing a loved, supported, and living game.

    Could be worse, last addition for pvp was what, feb of 2019?
  • stevenyaub16_ESO
    stevenyaub16_ESO
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    I do and don't agree with the OP. Content is good, in fact I think the dungeon content has gotten better since summerset. I like the way Hardmode makes all bosses challenging rather than just the end.

    But I agree with the reward.system sucking hard since Wrathstone. Conqueror achievement giving personality/skin was a perfect balance of hardcore without making it too overbearing or grindy as a trifectas, giving Endgame/vet content players something fun to aim for.

    Unfortunately they caved in to the demands of casuals not being unable to obtain/access them. But I doesn't lessen the quality of the content.

    Last three Trials have been very meh though. They should have just stuck to tiered difficulty arena style like cloudrest, asylum, which are more more fun and have far better boss mechanics than any of these new trials.

  • EnerG
    EnerG
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    To add to the maomer race discussion. I must point out that eso is NOT CANON, I repeate not Canon.

    The only lore accurate bits of the game is the og plane meld storyline and the 3 banners war, and even then some decisions you can make in the plane meld quests are not Canon, like being able to sacrifice lyris or Sai when varen IS the one who dies in Canon.

    AND another comment is correct in saying the image of the planemeld hero the vestige is lost too time. They could be an imga or lilmothiit and it would have 0 lore impact on the mainline timeliness, because no records of the vestige survive other than the fact they existed and won.

    Also cannonically the aldmeri win the 3 banners war, so again choices u can make in other alliances are a moot point.


    All of this is too say that ppl need to stop treating EVERYTHING like it's cannon to the mainline games, eso is its own beast that has already *** up mainline lore beyond recognition just with its array of mounts alone.
  • joergino
    joergino
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    Wasn't it stated somewhere in the past that ESO actually is canon?

    Update - It seems I remembered correctly:
    Edited by joergino on September 19, 2022 10:57AM
  • HerrKeinTipp_MrNoTip
    HerrKeinTipp_MrNoTip
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    I support Maomer as a playable race. Would be so fun for PVP. I'm tired of despising only Altmer.
  • HoundofTara
    HoundofTara
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    I feel that the last two years of content have been so lack luster and dull especially for the endgame community.
    No 4man arenas, no trifecta/perfecta skins or personalities in dungeons, no solo arenas, no new classes or skill lines, no skins in trials, no new race (Maomer), barely anything to farm aside from the occasional set here and there… what’s going on?
    Why is the game feeling like content isn’t rewarding anymore? Why don’t we get arenas or skins anymore? I’m honestly worried, I’ve put so much time into this game the last 6 years and it feels like the devs aren’t caring to add content to keep the game alive and it’s sad to be honest. I’m immensely disappointed and companions are a far cry from good added content btw.
    I miss Summerset-Greymoor, it actually felt like I was playing a loved, supported, and living game.

    Could be worse, last addition for pvp was what, feb of 2019?

    Could be worse? You realize we play the same game right? No pvp content since 2019 affects us and every other player equally it’s not like we play different versions of eso than each other lol.
    The point of my post is pointing out that we are paying the same price for content that gives us less month after month.

    Veteran Rank 16 Argonian Dragonknight, Ebonheart Pact.
    Xbox One/PC
  • tsaescishoeshiner
    tsaescishoeshiner
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    Challenger achievements have definitely diminished as far as rewards. But that also means some of those rewards, like skins and whatnot, are available to more players, which I think is a better reward system.

    I enjoyed earning Beast personality and Worm Wizard. They're great cosmetics, and earning those rewards definitely helped with motivating people to group together for these difficult achievements. I wouldn't have been able to find groups for these without the achievement rewards, and even then it took several different groups for each one.

    But they've mentioned that they look at completion rates for various activities and achievements--I wonder if they found the completion rates for these achievements really low. If that's true, spending more time on exclusive cosmetic rewards for them might not be the best reward system.

    Maybe they could add another incentive to completing a Challenger achievement, like a "Challenger Reward Bag" with a number of unlearned dungeon motif pages or other items that people usually farm for.
    PC-NA
    in-game: @tsaescishoeshiner
  • Asdara
    Asdara
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    What content? 2 sunflower furnishings and 10 quest on an empty small island?
    It's not even worth calling that a DLC, and i'ts even more to ask people money for this.
    And yes i'm salty, because things like these are more than insulting to the player base.
    “The Second Era? Oh, you mean the BEAM Era. Because apparently every problem could be solved with a giant glowing light shooting at everything.”
  • DMuehlhausen
    DMuehlhausen
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    ✭✭
    Jim_Pipp wrote: »
    The devs have answered this pretty honestly, but I think we players should keep saying that the last few years have been underwhelming.

    The last 2 years of content was mostly produced during the pandemic, and dev's have been open that it was a challenge for them to adjust to home-working, remote teams, and what sounds like a stressful workplace. The last 2 annual messages have said that it made them less productive.

    The other huge limitation is their commitment to keeping ESO running on the oldest consoles, so they simply can't add major new systems.

    [Snip]. I work in a software dev house and have done for 20 years and working from home is perfectly normal and results in higher productivity not less, you travel less, you use teams more rather than going to meeting rooms etc etc. Agree on your other point + the game was never fit for purpose and is in fact a mess (aside from awesome open world content)

    They have subs, they should be investing it heavily, sacrificing some short term profits to resolve technical debt AND provide good content, i.e not overpowered sets to keep people farming and buying gold.

    [Snip]. Just because you are more productive doesn't mean other people are. If you even look at surveys of it the vast majority, like 80%+ of people asked say they are more productive in the office. [Snip].

    [Edited for baiting/removed content]
    Edited by ZOS_Volpe on September 22, 2022 5:39PM
  • Ghaleb
    Ghaleb
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    Jim_Pipp wrote: »
    The devs have answered this pretty honestly, but I think we players should keep saying that the last few years have been underwhelming.

    The last 2 years of content was mostly produced during the pandemic, and dev's have been open that it was a challenge for them to adjust to home-working, remote teams, and what sounds like a stressful workplace. The last 2 annual messages have said that it made them less productive.

    The other huge limitation is their commitment to keeping ESO running on the oldest consoles, so they simply can't add major new systems.

    [Snip]. I work in a software dev house and have done for 20 years and working from home is perfectly normal and results in higher productivity not less, you travel less, you use teams more rather than going to meeting rooms etc etc. Agree on your other point + the game was never fit for purpose and is in fact a mess (aside from awesome open world content)

    They have subs, they should be investing it heavily, sacrificing some short term profits to resolve technical debt AND provide good content, i.e not overpowered sets to keep people farming and buying gold.

    [Snip]. Just because you are more productive doesn't mean other people are. If you even look at surveys of it the vast majority, like 80%+ of people asked say they are more productive in the office. [Snip].

    Let's start with:

    Number 1 stating working from home raises your productivity by up to 77%

    Number 2 stating, that 6 of 10 work more productively at home, while 14% state they are less productive.

    Number 3, confirming that employees are more productive at home due to more flexibility (loot at finding #1)

    Number 4 with the most conservative increase by measly 9% increased productivity for working from home

    And that is just an excerpt from a very quick and dirty Google-search. There was on McKinsey article which highlighted that flexible workers (bit office, bit home office) report the most obstacles to their work, home office workers the 2nd most and office workers the least of the three groups compared. Reasoning for that was not clear and collected by the survey though.

    So. To me, the other forum user was not that off. [Snip].

    [Edited for removed content]
    Edited by ZOS_Volpe on September 22, 2022 5:46PM
  • McMasterx
    McMasterx
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    joergino wrote: »
    Wasn't it stated somewhere in the past that ESO actually is canon?

    Update - It seems I remembered correctly:

    Right, but altho it's easily said that ESO isn't mentioned in future games because Eso (the game) was released after the others, the time period all the events take place in is known as the Interregnum. A time when Tamriel is in such a state of disrepair that most scholars of the 3rd and 4th era simply marked the years passing by. I believe some of the only events marked down in future history books is the Tharns taking over Rimmen, and the Knahaten Flu happening during this period.

    And taking that into consideration, the Interregnum spanned from the end of the Longhouse Emperors to the Rise of Tiber Septim. ESO supposedly takes place all within 1 (one) singular year, with Zos saying repeatedly it's not a Dragonbreak.
    Pc/Na
  • kind_hero
    kind_hero
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    Regarding new playable races, The Elder Scrolls has a very established lore that was created over more than two decades. So, it is complicated to add playable races without diverging too much from the original games. Another issue is balance. There could be snake people or giants, but these races will create a lot of issues.

    I was hoping for a new class, like the battlemage, since they introduced Battlespire NPCs in a dungeon, and we have one of them as a house guest. Felt like a for-shadowing. High Isle would have been a great opportunity because the Bretons are good with magic. Unfortunately, High Isle could have been a larger DLC, it's not that unique to be a year long chapter. I did enjoy parts of it, but to me it looked too similar with Summerset and felt too much like the Blackwood chapter. Companion grinds, same dailies, etc (I won't go again into details).

    Not having some sailing mechanics, a ship boarding pvp arena, a jousting system or some tournament/prison arena, are missed opportunities.

    One thing that is diminishing my enthusiasm with each new DLC is how as a veteran player, all the new content (except dungeons/trials) is so easy, the same like in starting zones. I wish DLCs to have an optional game plus mode. I get it this might be complicated to do for the older zones, but it should be considered for new zones. I wish the new zone to have some very dangerous area, if a game+ mode is too much to ask for. This dangerous area could have tough mobs, cool mechanics, timed mini quests, all for increased rewards or xp. Have all this made optional, fine, but don't make everything so easy. Trust me dear devs, I felt no fear or worry about this Ascendant Order, because it was like any other cult or group of bandits from base game. Go in, use some aoe, bam, everything is dead. I can't get invested in the story like this. The only place you can tell this order means business is that world boss minievent. I am sure the Firesong druids or whatever will be the same, very easy to deal with. The mobs can't even have some memorable attack because they die so quickly. Otherwise you would fear their special spell or trick. Everything regarding overland is the same, just the skin of the mob changes.
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • vivisectvib16_ESO
    vivisectvib16_ESO
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    BlueRaven wrote: »
    ESO is NOT a standalone game. It’s part of the Elder Scrolls line of games. What’s more, it’s a prequel to those games.

    A new race can’t just be inserted because they then have to explain why that race disappears from the other ES games.

    Maomer are a perfect example of that. If a Maomer becomes Emperor, saves Skyrim, or anything like that. It would become a huge deal lore wise. It would not just be lost to history. Maomer can never become a playable race, never.

    The best we can get is sub races of our existing ones.

    Besides races like Maomer and Dwemer can be recreated right now, an “official” version is not needed.

    kyjziplqre76.png

    My maomer exile.


    u9ov94dl5heg.png

    My "time lost" dwemer.

    You're taking the vantage point that ESO happens in the canon Elder Scrolls universe. It doesn't. We're in our own timeline here.
    Edited by vivisectvib16_ESO on September 21, 2022 10:49AM
  • Auldwulfe
    Auldwulfe
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    kind_hero wrote: »
    Regarding new playable races, The Elder Scrolls has a very established lore that was created over more than two decades. So, it is complicated to add playable races without diverging too much from the original games. Another issue is balance. There could be snake people or giants, but these races will create a lot of issues.

    I was hoping for a new class, like the battlemage, since they introduced Battlespire NPCs in a dungeon, and we have one of them as a house guest. Felt like a for-shadowing. High Isle would have been a great opportunity because the Bretons are good with magic. Unfortunately, High Isle could have been a larger DLC, it's not that unique to be a year long chapter. I did enjoy parts of it, but to me it looked too similar with Summerset and felt too much like the Blackwood chapter. Companion grinds, same dailies, etc (I won't go again into details).

    Not having some sailing mechanics, a ship boarding pvp arena, a jousting system or some tournament/prison arena, are missed opportunities.

    One thing that is diminishing my enthusiasm with each new DLC is how as a veteran player, all the new content (except dungeons/trials) is so easy, the same like in starting zones. I wish DLCs to have an optional game plus mode. I get it this might be complicated to do for the older zones, but it should be considered for new zones. I wish the new zone to have some very dangerous area, if a game+ mode is too much to ask for. This dangerous area could have tough mobs, cool mechanics, timed mini quests, all for increased rewards or xp. Have all this made optional, fine, but don't make everything so easy. Trust me dear devs, I felt no fear or worry about this Ascendant Order, because it was like any other cult or group of bandits from base game. Go in, use some aoe, bam, everything is dead. I can't get invested in the story like this. The only place you can tell this order means business is that world boss minievent. I am sure the Firesong druids or whatever will be the same, very easy to deal with. The mobs can't even have some memorable attack because they die so quickly. Otherwise you would fear their special spell or trick. Everything regarding overland is the same, just the skin of the mob changes.

    I am going to point out that the lore you mention also has orcs as monsters, centaurs, and nymphs....
    It also has other continents that make oblique reference to intelligent beings .... Summerset even included the Sload.

    There is no reason a colony of a new race from one of the other continents cannot make an attempt on one of the shores, just as the Redguard came over and invaded Alik'r, or the Nords in Skyrim... both established in history.

    The colony can die out, or even be absorbed by current races in the future.... and we don't know what the Daedra might be trying on another continent that could prevent future attempts by those people to come to Tamriel..... or even if Daedra are attempting to copy Azura with the Khajiit, or the Hist with the Argonians..... It's VERY possible that the Aedra or Daedra could take an existing people, and alter some of them..... it may only last a few generations, or be part of a MUCH longer term plan than we know.......

    All of that is easily in Canon ......

    Like you, though, I was HOPING for new classes .... I love the idea of an Imperial Battlemage .... or some of the other options that, again, we have in lore, but don't see much in ESO.

    Auldwulfe
  • Ksariyu
    Ksariyu
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    Ghaleb wrote: »
    [Snip]

    Not to totally derail this thread, but. . . [Snip]. Ignoring literally every other distinction between their work and that of a game developer, anyone saying, "Well I didn't have this problem so you shouldn't either," is incredibly narrow-minded. Two, you might want to double check your linked stats; I didn't bother going past the first one because right off the bat the stats listed in that article are misleading (The header you read stating a 77% increase in productivity was actually clarified in the body to state that 77% of respondents reported some increase in productivity. Not even remotely the same thing. The article also contained several other typos and unclear arguments that make me question its validity). My advice that no one asked for: don't bother with "quick and dirty." If it's worth doing, it's worth doing well.
    You're taking the vantage point that ESO happens in the canon Elder Scrolls universe. It doesn't. We're in our own timeline here.

    This is because every official source has stated that ESO is canon. See the embedded tweet a few posts above yours. Please stop stating your assumptions as fact, it's misleading for others who actually care.

    [Edited for removed content]
    Edited by ZOS_Volpe on September 22, 2022 5:30PM
  • coop500
    coop500
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    Ksariyu wrote: »
    I'm pretty 50/50 on this post. I understand the frustration at no new arenas being added. Personally I haven't done half of them but that's more due to lack of players than lack of interest (Might have something to do with the lack of said content?).

    As far as other new content goes, there are reasons for its scarcity. A new race? There has literally never been a race besides the 10 we have now in an Elder Scrolls game. Ever. What would make them suddenly decide now is the time to start? A new class? The six we have now are already pretty much indistinguishable besides color. The game's singular core playstyle leaves no room for anything else. This is also true for new weapon types, new arena weapons, and frankly also applies to a new race as well. There's just nothing left to add at a gameplay level until they fix other stuff first. PvP content? We know we're waiting on a backend overhaul which we've already been told will likely not be complete this year.

    I 100% agree the current formulaic releases are getting beyond stale. I agree that the content in those releases has been underwhelming (Thus why I haven't purchased one since Murkmire, just an idea for all the other complainers out here). However, I also feel like most of the things people are clamoring for are just as mundane at this point. Why add a bunch of new stuff when the stuff in the game already is either broken or deprecated? They could add so much life to the game just by fixing what's there, and I really hope (Foolishly) that the reason for these last couple chapters is that they've also realized this and are trying to work on it.

    FYI you're wrong about the race thing.
    ESO started with 9, Imperial came later
    Games before Morrowind had a lot fewer than 10, orcs were throwaway enemies
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Auldwulfe
    Auldwulfe
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    coop500 wrote: »
    Ksariyu wrote: »
    I'm pretty 50/50 on this post. I understand the frustration at no new arenas being added. Personally I haven't done half of them but that's more due to lack of players than lack of interest (Might have something to do with the lack of said content?).

    As far as other new content goes, there are reasons for its scarcity. A new race? There has literally never been a race besides the 10 we have now in an Elder Scrolls game. Ever. What would make them suddenly decide now is the time to start? A new class? The six we have now are already pretty much indistinguishable besides color. The game's singular core playstyle leaves no room for anything else. This is also true for new weapon types, new arena weapons, and frankly also applies to a new race as well. There's just nothing left to add at a gameplay level until they fix other stuff first. PvP content? We know we're waiting on a backend overhaul which we've already been told will likely not be complete this year.

    I 100% agree the current formulaic releases are getting beyond stale. I agree that the content in those releases has been underwhelming (Thus why I haven't purchased one since Murkmire, just an idea for all the other complainers out here). However, I also feel like most of the things people are clamoring for are just as mundane at this point. Why add a bunch of new stuff when the stuff in the game already is either broken or deprecated? They could add so much life to the game just by fixing what's there, and I really hope (Foolishly) that the reason for these last couple chapters is that they've also realized this and are trying to work on it.

    FYI you're wrong about the race thing.
    ESO started with 9, Imperial came later
    Games before Morrowind had a lot fewer than 10, orcs were throwaway enemies

    Not only that, but in Daggerfall, one of the lore books you find mentions a Centaur culture, and implies they have a greater structure, even if all you do is kill them.

    Auldwulfe
  • DirtyDeeds765
    DirtyDeeds765
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    Jim_Pipp wrote: »
    The devs have answered this pretty honestly, but I think we players should keep saying that the last few years have been underwhelming.

    The last 2 years of content was mostly produced during the pandemic, and dev's have been open that it was a challenge for them to adjust to home-working, remote teams, and what sounds like a stressful workplace. The last 2 annual messages have said that it made them less productive.

    The other huge limitation is their commitment to keeping ESO running on the oldest consoles, so they simply can't add major new systems.

    Yeah, it's time to drop these 9 year old consoles. Like honestly
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