The devs have answered this pretty honestly, but I think we players should keep saying that the last few years have been underwhelming.
The last 2 years of content was mostly produced during the pandemic, and dev's have been open that it was a challenge for them to adjust to home-working, remote teams, and what sounds like a stressful workplace. The last 2 annual messages have said that it made them less productive.
The other huge limitation is their commitment to keeping ESO running on the oldest consoles, so they simply can't add major new systems.


HoundofTara wrote: »I feel that the last two years of content have been so lack luster and dull especially for the endgame community.
No 4man arenas, no trifecta/perfecta skins or personalities in dungeons, no solo arenas, no new classes or skill lines, no skins in trials, no new race (Maomer), barely anything to farm aside from the occasional set here and there… what’s going on?
Why is the game feeling like content isn’t rewarding anymore? Why don’t we get arenas or skins anymore? I’m honestly worried, I’ve put so much time into this game the last 6 years and it feels like the devs aren’t caring to add content to keep the game alive and it’s sad to be honest. I’m immensely disappointed and companions are a far cry from good added content btw.
I miss Summerset-Greymoor, it actually felt like I was playing a loved, supported, and living game.
ESO is NOT a standalone game. It’s part of the Elder Scrolls line of games. What’s more, it’s a prequel to those games.
A new race can’t just be inserted because they then have to explain why that race disappears from the other ES games.
Maomer are a perfect example of that. If a Maomer becomes Emperor, saves Skyrim, or anything like that. It would become a huge deal lore wise. It would not just be lost to history. Maomer can never become a playable race, never.
The best we can get is sub races of our existing ones.
Besides races like Maomer and Dwemer can be recreated right now, an “official” version is not needed.
My maomer exile.
My "time lost" dwemer.
ESO is NOT a standalone game. It’s part of the Elder Scrolls line of games. What’s more, it’s a prequel to those games.
A new race can’t just be inserted because they then have to explain why that race disappears from the other ES games.
Maomer are a perfect example of that. If a Maomer becomes Emperor, saves Skyrim, or anything like that. It would become a huge deal lore wise. It would not just be lost to history. Maomer can never become a playable race, never.
The best we can get is sub races of our existing ones.
Besides races like Maomer and Dwemer can be recreated right now, an “official” version is not needed.
My maomer exile.
My "time lost" dwemer.
ESO has a lot of conflicting and questionable decisions concerning its lore, maomer as playable race wouldn’t be as gamebreaking as some people think. If you’re really into immersing character race with quest context it would probably be awkward to play as imperial through a lot of quests as they depicted as bad guys and renegades, opposing alliances races on enemy territory, argonians in vvardenfel or dark elves in murkmire (especially if you imagine them as a part of certain houses). The canon art and cinematics already picked 3 main alliance hero races anyway (altmer, breton, nord) so the rest is given to our imagination. As the matter of fact it’s far easier for me to imagine maomer as the hero of tamriel/emperor instead of ork, argonian or wood elf given the roles those races play throughout quests (though that is just from my point of view).
ESO is NOT a standalone game. It’s part of the Elder Scrolls line of games. What’s more, it’s a prequel to those games.
A new race can’t just be inserted because they then have to explain why that race disappears from the other ES games.
Maomer are a perfect example of that. If a Maomer becomes Emperor, saves Skyrim, or anything like that. It would become a huge deal lore wise. It would not just be lost to history. Maomer can never become a playable race, never.
Aetherderius wrote: »I think, shockingly, they wanted people to enjoy their content and have things actually achievable.
"Can you kill every mob and boss in Veteran new-trial on hard mode with no deaths under 35 minutes?! You'll get a shiny new skin if you do!" And then that skin is covered by armour so only the face and occasionally finger tips show unless you design an outfit specifically to show off 'look I got the skin'.
If they add a new 4-man arena, they've got to plan/design/balance the skill it will affect. And then it will be abused in pvp and it will have to be changed. Same with a new solo. Weapon or class or skill line? Same thing. ESO is an insane balancing act, like carrying 100 plates back to a kitchen. Something will slip, you correct, oh no that's made something else slip, no one cares if you don't smash the 100 plates, but if you do, then you're a terrible company whose game is dying.
Just grind for the new mounts from Rockgrove and Dreadsail Reef. There's like 8 achievement pre-reqs per.
ESO is NOT a standalone game. It’s part of the Elder Scrolls line of games. What’s more, it’s a prequel to those games.
A new race can’t just be inserted because they then have to explain why that race disappears from the other ES games.
Maomer are a perfect example of that. If a Maomer becomes Emperor, saves Skyrim, or anything like that. It would become a huge deal lore wise. It would not just be lost to history. Maomer can never become a playable race, never.
The best we can get is sub races of our existing ones.
Besides races like Maomer and Dwemer can be recreated right now, an “official” version is not needed.
My maomer exile.
My "time lost" dwemer.
ESO is NOT a standalone game. It’s part of the Elder Scrolls line of games. What’s more, it’s a prequel to those games.
A new race can’t just be inserted because they then have to explain why that race disappears from the other ES games.
Maomer are a perfect example of that. If a Maomer becomes Emperor, saves Skyrim, or anything like that. It would become a huge deal lore wise. It would not just be lost to history. Maomer can never become a playable race, never.
The best we can get is sub races of our existing ones.
Besides races like Maomer and Dwemer can be recreated right now, an “official” version is not needed.
My maomer exile.
My "time lost" dwemer.
There's always going to be players complaining about unbalance. I don't quite understand the negative sentiment about adding a new race or class. High Isle is my least favorite expansion thus far and I hope we'll see something soon that adds something fresh into the game.I'm pretty 50/50 on this post. I understand the frustration at no new arenas being added. Personally I haven't done half of them but that's more due to lack of players than lack of interest (Might have something to do with the lack of said content?).
As far as other new content goes, there are reasons for its scarcity. A new race? There has literally never been a race besides the 10 we have now in an Elder Scrolls game. Ever. What would make them suddenly decide now is the time to start? A new class? The six we have now are already pretty much indistinguishable besides color. The game's singular core playstyle leaves no room for anything else. This is also true for new weapon types, new arena weapons, and frankly also applies to a new race as well. There's just nothing left to add at a gameplay level until they fix other stuff first. PvP content? We know we're waiting on a backend overhaul which we've already been told will likely not be complete this year.
I 100% agree the current formulaic releases are getting beyond stale. I agree that the content in those releases has been underwhelming (Thus why I haven't purchased one since Murkmire, just an idea for all the other complainers out here). However, I also feel like most of the things people are clamoring for are just as mundane at this point. Why add a bunch of new stuff when the stuff in the game already is either broken or deprecated? They could add so much life to the game just by fixing what's there, and I really hope (Foolishly) that the reason for these last couple chapters is that they've also realized this and are trying to work on it.
ESO is NOT a standalone game. It’s part of the Elder Scrolls line of games. What’s more, it’s a prequel to those games.
A new race can’t just be inserted because they then have to explain why that race disappears from the other ES games.
Maomer are a perfect example of that. If a Maomer becomes Emperor, saves Skyrim, or anything like that. It would become a huge deal lore wise. It would not just be lost to history. Maomer can never become a playable race, never.
The best we can get is sub races of our existing ones.
Besides races like Maomer and Dwemer can be recreated right now, an “official” version is not needed.
My maomer exile.
My "time lost" dwemer.
ESO is NOT a standalone game. It’s part of the Elder Scrolls line of games. What’s more, it’s a prequel to those games.
A new race can’t just be inserted because they then have to explain why that race disappears from the other ES games.
Maomer are a perfect example of that. If a Maomer becomes Emperor, saves Skyrim, or anything like that. It would become a huge deal lore wise. It would not just be lost to history. Maomer can never become a playable race, never.
The best we can get is sub races of our existing ones.
Besides races like Maomer and Dwemer can be recreated right now, an “official” version is not needed.
My maomer exile.
My "time lost" dwemer.
The other problem is, what catastrophe happens that so batters the orcs, that by Daggerfall, they are, pretty much, mindless animals .......yeah, there are some you interact with, but the vast majority of orcs in the game are green skin grunties that attack on sight.
In Arena, they are ONLY monsters, there are NONE you can interact with.
Auldwulfe
HoundofTara wrote: »I feel that the last two years of content have been so lack luster and dull especially for the endgame community.
No 4man arenas, no trifecta/perfecta skins or personalities in dungeons, no solo arenas, no new classes or skill lines, no skins in trials, no new race (Maomer), barely anything to farm aside from the occasional set here and there… what’s going on?
Why is the game feeling like content isn’t rewarding anymore? Why don’t we get arenas or skins anymore? I’m honestly worried, I’ve put so much time into this game the last 6 years and it feels like the devs aren’t caring to add content to keep the game alive and it’s sad to be honest. I’m immensely disappointed and companions are a far cry from good added content btw.
I miss Summerset-Greymoor, it actually felt like I was playing a loved, supported, and living game.
ESO is NOT a standalone game. It’s part of the Elder Scrolls line of games. What’s more, it’s a prequel to those games.
A new race can’t just be inserted because they then have to explain why that race disappears from the other ES games.
Maomer are a perfect example of that. If a Maomer becomes Emperor, saves Skyrim, or anything like that. It would become a huge deal lore wise. It would not just be lost to history. Maomer can never become a playable race, never.
The best we can get is sub races of our existing ones.
Besides races like Maomer and Dwemer can be recreated right now, an “official” version is not needed.
My maomer exile.
My "time lost" dwemer.
The other problem is, what catastrophe happens that so batters the orcs, that by Daggerfall, they are, pretty much, mindless animals .......yeah, there are some you interact with, but the vast majority of orcs in the game are green skin grunties that attack on sight.
In Arena, they are ONLY monsters, there are NONE you can interact with.
Auldwulfe
_adhyffbjjjf12 wrote: »The devs have answered this pretty honestly, but I think we players should keep saying that the last few years have been underwhelming.
The last 2 years of content was mostly produced during the pandemic, and dev's have been open that it was a challenge for them to adjust to home-working, remote teams, and what sounds like a stressful workplace. The last 2 annual messages have said that it made them less productive.
The other huge limitation is their commitment to keeping ESO running on the oldest consoles, so they simply can't add major new systems.
[Snip]. I work in a software dev house and have done for 20 years and working from home is perfectly normal and results in higher productivity not less, you travel less, you use teams more rather than going to meeting rooms etc etc. Agree on your other point + the game was never fit for purpose and is in fact a mess (aside from awesome open world content)
They have subs, they should be investing it heavily, sacrificing some short term profits to resolve technical debt AND provide good content, i.e not overpowered sets to keep people farming and buying gold.
It's a corporate entertaining product to make profit. Yearly updates are made to formula with as little work, new ideas and creativity as possible. I guess drive space of average customer is an important limiting factor. No matter how wonderful the content update is if it ruptures too many computers and consoles.
_adhyffbjjjf12 wrote: »The devs have answered this pretty honestly, but I think we players should keep saying that the last few years have been underwhelming.
The last 2 years of content was mostly produced during the pandemic, and dev's have been open that it was a challenge for them to adjust to home-working, remote teams, and what sounds like a stressful workplace. The last 2 annual messages have said that it made them less productive.
The other huge limitation is their commitment to keeping ESO running on the oldest consoles, so they simply can't add major new systems.
[Snip]. I work in a software dev house and have done for 20 years and working from home is perfectly normal and results in higher productivity not less, you travel less, you use teams more rather than going to meeting rooms etc etc. Agree on your other point + the game was never fit for purpose and is in fact a mess (aside from awesome open world content)
They have subs, they should be investing it heavily, sacrificing some short term profits to resolve technical debt AND provide good content, i.e not overpowered sets to keep people farming and buying gold.