I'm currently taking a time out from this game. I appreciate changes that improve things or add content, but when they screw with my build that I've worked so hard on. That gets old fast.
Balance change isn't the same as a meta change. ZOS balances the game, generally, 3-4 times per year as per a balance change in each quarterly update. Unless something is bugged, in which case it might get into an incremental patch. A meta change is whatever does the best, and people work out the "best" over time. What seemed to work on PTS and day one of Live isn't what we're using now, only a couple weeks later. It's not just the target dummy you need to look at, either. Certain classes perform better in certain content, so meta, broadly, shifts depending on content as well.Jman100582 wrote: »a meta change like 7 times a year
There's not even 7 balance changes a year...
For example, people were trying out Maelstrom staff on PTS in the first 2-3 weeks, but it got changed and bugged in the last couple weeks of PTS and then for a couple weeks on Live. People tried Vateshran daggers (situational), then went two-piece dual wield (Relequen/Whorl + Pillar/Aegis Caller + Mythic + Monster set, and that's without considering tank sets, healer sets, and support DD sets), and now some are settling on Blackrose daggers. Gone are the days when a meta would be worked out in the final week of PTS and people would farm the upcoming meta ahead of time. Over the last couple years, meta has taken time to trickle down as people test various sets via parsing for hours a day and then testing builds in actual content. Meta can shift dozens of times over a year depending on balance + content + potential bugs.
And all of this considers only end game PvE, not even looking at PvP (which we can also just lump in with "different content").
At that point, we're not even talking about "change fatigue", we're talking about "theorycrafting fatigue".
People trying to squeeze every single ounce of power out of their character. Players that will throw fun out the window, and stop using a build they enjoy simply because some twitch streamer found something that deals 1-3% more damage.
That is absolutely self-inflicted.
Is that the fault of ZOS? Mosty not. Maybe indirectly, since this obsessive and self-sabotaging player behavior is the result of players trying to beat extremely difficult content.
Making HM trials, trifectas, and other difficult content considerably easier would probably be the best way to fix that problem. But then you'll have tons of complaints from endgame players, saying they're just melting everything and skipping mechanics with 100k+ DPS. So... What can you do?
Personally I like toying around with new stuff and the meta gets really boring after a while so no
Ragnarok0130 wrote: ».Personally I like toying around with new stuff and the meta gets really boring after a while so no
What if I told you that if you don't want to chase the meta you don't have to? The devs doing wild balance adjustments every 3 months isn't healthy for the game or the player base and you can actually try/toy around with new stuff without being forced to do so by these insane back and forth dev changes every quarter?
With the armory system even if you are an end game enjoyer you can toy around with non-meta builds all you want if we had stability in the game and you could just slot your meta build when you run end game content. It seems like you want to be forced to change by the devs instead of doing it because it's something that you actually enjoy.
Ragnarok0130 wrote: ».Personally I like toying around with new stuff and the meta gets really boring after a while so no
What if I told you that if you don't want to chase the meta you don't have to? The devs doing wild balance adjustments every 3 months isn't healthy for the game or the player base and you can actually try/toy around with new stuff without being forced to do so by these insane back and forth dev changes every quarter?
With the armory system even if you are an end game enjoyer you can toy around with non-meta builds all you want if we had stability in the game and you could just slot your meta build when you run end game content. It seems like you want to be forced to change by the devs instead of doing it because it's something that you actually enjoy.
I do end game content so I often need to do whatever the meta is to meet certain requirements (though I play around with other stuff in my free time)
It has nothing with me wanting to be forced to change, in fact I like change since it gives me more to do. My problem is that there are certain classes and playstyles where the meta hasn't changed for a while. Look at a stam character for example. In nearly every circumstance relequen is meta and has been since it's release in 2018. Until something is changed (adding a new set that is as strong or stronger) it will likely stay that way. I get that people don't like change and all, the meta stagnates if nothing changes.
GreatGildersleeve wrote: »Nope. U35 did me in and I no longer pay/play. Can’t have change fatigue when the changes are what drove me from the game. It’s quite freeing.