Jman100582 wrote: »I like change simply because I pvp, having a change in the meta is quite nice from time to time. That being said having a meta change like 7 times a year is wayyyyyy too much. I wouldn’t mind if zos made meta combat shake ups like 2-3 times a year just for the sake of keeping combat interesting. Well as long as it’s balanced anyway
Jman100582 wrote: »I like change simply because I pvp, having a change in the meta is quite nice from time to time. That being said having a meta change like 7 times a year is wayyyyyy too much. I wouldn’t mind if zos made meta combat shake ups like 2-3 times a year just for the sake of keeping combat interesting. Well as long as it’s balanced anyway
Balance change isn't the same as a meta change. ZOS balances the game, generally, 3-4 times per year as per a balance change in each quarterly update. Unless something is bugged, in which case it might get into an incremental patch. A meta change is whatever does the best, and people work out the "best" over time. What seemed to work on PTS and day one of Live isn't what we're using now, only a couple weeks later. It's not just the target dummy you need to look at, either. Certain classes perform better in certain content, so meta, broadly, shifts depending on content as well.Jman100582 wrote: »a meta change like 7 times a year
There's not even 7 balance changes a year...
Balance change isn't the same as a meta change. ZOS balances the game, generally, 3-4 times per year as per a balance change in each quarterly update. Unless something is bugged, in which case it might get into an incremental patch. A meta change is whatever does the best, and people work out the "best" over time. What seemed to work on PTS and day one of Live isn't what we're using now, only a couple weeks later. It's not just the target dummy you need to look at, either. Certain classes perform better in certain content, so meta, broadly, shifts depending on content as well.Jman100582 wrote: »a meta change like 7 times a year
There's not even 7 balance changes a year...
For example, people were trying out Maelstrom staff on PTS in the first 2-3 weeks, but it got changed and bugged in the last couple weeks of PTS and then for a couple weeks on Live. People tried Vateshran daggers (situational), then went two-piece dual wield (Relequen/Whorl + Pillar/Aegis Caller + Mythic + Monster set, and that's without considering tank sets, healer sets, and support DD sets), and now some are settling on Blackrose daggers. Gone are the days when a meta would be worked out in the final week of PTS and people would farm the upcoming meta ahead of time. Over the last couple years, meta has taken time to trickle down as people test various sets via parsing for hours a day and then testing builds in actual content. Meta can shift dozens of times over a year depending on balance + content + potential bugs.
And all of this considers only end game PvE, not even looking at PvP (which we can also just lump in with "different content").
Don't follow the meta, newest sets, and changing skills, and you will be fine. My main is still wearing Morrowind old gear, and he hardly does less damage than my other characters. So there is no need to update him yet. (did give him a tank armory spec last week)
If you are trying to keep up with every small change, on every single character, on every single class, and also feel the need to collect transmutes to do so, you will tire yourself out very quickly. I don't do any of that, have plenty of transmutes, and my characters are all fine. Most even have two armory specs.
Some people stress themselves for no reason, and the tiniest of things will set them off(U35). In situations they themselves create for themselves.
I really miss the 2000's gaming community, when everyone who gamed was really a gamer, and when players still had patience and respect for eachother. Most players playing now are no longer interrested in the journey or having fun, they rush to the end. They are not really gamers. You can clearly see this in dungeons and everywhere else, where players just run through mobs to get to the shiny goodie at the end. And then complain there is nothing to do, or there being too little content.
To stop gaming fatique just do what you want to do, I have an entire checklist I want to go through still: Getting every character enough skillpoints to max their crafting and anything else they need, level excavation on all characters, complete the base game on all characters(all alliances + main quest), complete the important DLC's on all characters(DB, thieves guild, etc)... gonna take years, and who knows what I, or the game, comes up with in the meantime! Especially as the process is interrupted constantly with other things I want to do, like events or anything else I feel like.
PS: Your caps is on! (title)
LesserCircle wrote: »I do suffer from it, a few changes are always needed but I feel like they shouldn't be so big that we need to change our entire builds, gear, skills... When I finally find something that I like to use or a playstyle, I always have in my mind that it will most likely be nerfed or they might change the effects of my skills or gear. I CAN'T play how I want. They should learn from another very popular MMO with a free trial, where big changes are made very carefully.
Any sort of change in an MMO is "self-inflicted." That's not even a point to debate since no one is forced to play the game, let alone grind a new meta or participate in the hardest content. Change fatigue is still change fatigue regardless of what spin you want to put on it. The easiest solution, obviously, is to stop chasing the meta, or take a break and play a different game, come back later, etc. But there's no point trying to redefine what individual change fatigue is.That is absolutely self-inflicted.
I'm currently taking a time out from this game. I appreciate changes that improve things or add content, but when they screw with my build that I've worked so hard on. That gets old fast.