El_Borracho wrote: »Would be nice to know if you are near a lorebook. As for the mechanics, no. There needs to be some reward for learning mechanics instead of hitting X when the game tells you to hit X.
You missed the biggest QOL enhancement: CHANGE THE REZ TO A BUTTON THAT DOES NOT PULL UP THE MENU. Would be nice
El_Borracho wrote: »You missed the biggest QOL enhancement: CHANGE THE REZ TO A BUTTON THAT DOES NOT PULL UP THE MENU. Would be nice
Unless I'm mistaken, I believe holding the Right D-Pad button is now unassigned because of the changes to Quickslots? While accidentally cycling which quest is focused (the normal press function for Right D-Pad) could be mildly annoying in some situations, it'd be much less so than bringing up a menu when trying to rez people!Hapexamendios wrote: »I agree with this, but I can't think of another button you could use without having something else possibly interfering with rez like an attack, jump, map, block etc.El_Borracho wrote: »You missed the biggest QOL enhancement: CHANGE THE REZ TO A BUTTON THAT DOES NOT PULL UP THE MENU. Would be nice
Hapexamendios wrote: »El_Borracho wrote: »You missed the biggest QOL enhancement: CHANGE THE REZ TO A BUTTON THAT DOES NOT PULL UP THE MENU. Would be nice
I agree with this, but I can't think of another button you could use without having something else possibly interfering with rez like an attack, jump, map, block etc.
Hapexamendios wrote: »El_Borracho wrote: »You missed the biggest QOL enhancement: CHANGE THE REZ TO A BUTTON THAT DOES NOT PULL UP THE MENU. Would be nice
I agree with this, but I can't think of another button you could use without having something else possibly interfering with rez like an attack, jump, map, block etc.
Hapexamendios wrote: »El_Borracho wrote: »You missed the biggest QOL enhancement: CHANGE THE REZ TO A BUTTON THAT DOES NOT PULL UP THE MENU. Would be nice
I agree with this, but I can't think of another button you could use without having something else possibly interfering with rez like an attack, jump, map, block etc.
Maybe clicking the left or right stick while over the dead group member? Can't think of many dungeons/trials where crouching would interfere with a battle mechanic 🤷♂️
This one is touchy, I know, so I'm posting it as a separate message. Pay-to-win trials. Console has lost so many end game players in part because we don't have the tools (add-ons) that PC has. Some of them have paid to open PC accounts and some have just left (especially the ones that are tired of all of the crashes, lockups, and glitches), but it makes PC feel like a pay-to-win option over console.
And then look at the recent (a couple of patches now) nerf to the kilt. It has ZERO impact on end-game PC players that use dressing room as the run between combats without even slowing down so they never lose their kilt stacks but now on console, instead of rushing to change our gear and skills before our kilt stacks drops, they are pretty much guaranteed to go away.
And in addition to dressing room and add-ons that tell them about upcoming mechanics that otherwise have no indicator on the screen, console has to do the same content without all of those benefits in the same total run time. Even ignoring kilt stacks, every little gear and skill change we make fights us against the clock for those trifecta runs whereas PC just pushes 1 button.
I don't know how console players would feel about getting more time to complete timed runs... the more content they've already completed, the more they are likely to be against it, so I don't know the answer to that, but the kilt nerf that only impacted console end-gamers sure felt like a slap in the face to those of us that have stayed and not paid-to-win by switching to PC.
Sorry that I don't have more positive suggestions, but please keep in mind the differences between console and PC when you make changes, especially "balancing" changes that have vastly different impacts based on the platform that you play the game in.