BenevolentBowd wrote: »Stackable Treasure Maps!
Speaking of QoL improvements on console, can the UI team reorder the quest turn-in menus on console?
Specifically, can rewards be listed after the menu choices so we can quickly turn-in quests on console without having to scroll through non-event items (the rewards list)?
Example, crafting writs would be quicker to do on console if the menu choices were first in the list. Click (a) to open the writ profession box, click (a) to sign ledger thing, click (a) to complete quest.
Currently, you have to click the crafting box, scroll down 1 line to sign ledger, and then scroll down 2 (or 3 if there's an event reward box) and then click (a).
See images here
Everest_Lionheart wrote: »El_Borracho wrote: »Would be nice to know if you are near a lorebook. As for the mechanics, no. There needs to be some reward for learning mechanics instead of hitting X when the game tells you to hit X.
You missed the biggest QOL enhancement: CHANGE THE REZ TO A BUTTON THAT DOES NOT PULL UP THE MENU. Would be nice
Can’t tell you how many times I’ve ended up browsing the crown store trying to rez one of my teammates!
This one is touchy, I know, so I'm posting it as a separate message. Pay-to-win trials. Console has lost so many end game players in part because we don't have the tools (add-ons) that PC has. Some of them have paid to open PC accounts and some have just left (especially the ones that are tired of all of the crashes, lockups, and glitches), but it makes PC feel like a pay-to-win option over console.
And then look at the recent (a couple of patches now) nerf to the kilt. It has ZERO impact on end-game PC players that use dressing room as the run between combats without even slowing down so they never lose their kilt stacks but now on console, instead of rushing to change our gear and skills before our kilt stacks drops, they are pretty much guaranteed to go away.
And in addition to dressing room and add-ons that tell them about upcoming mechanics that otherwise have no indicator on the screen, console has to do the same content without all of those benefits in the same total run time. Even ignoring kilt stacks, every little gear and skill change we make fights us against the clock for those trifecta runs whereas PC just pushes 1 button.
I don't know how console players would feel about getting more time to complete timed runs... the more content they've already completed, the more they are likely to be against it, so I don't know the answer to that, but the kilt nerf that only impacted console end-gamers sure felt like a slap in the face to those of us that have stayed and not paid-to-win by switching to PC.
Sorry that I don't have more positive suggestions, but please keep in mind the differences between console and PC when you make changes, especially "balancing" changes that have vastly different impacts based on the platform that you play the game in.
The content is not built around addons, it is just as possible to beat on console as PC. Sounds like sorry excuses to me. Dressing room is such a niche use for trials/dungeons probably less than 1% even bother with that crap so don't worry about it. Trust me if you can't beat content on console, you aren't gonna beat it on PC and become this amazing player.
This one is touchy, I know, so I'm posting it as a separate message. Pay-to-win trials. Console has lost so many end game players in part because we don't have the tools (add-ons) that PC has. Some of them have paid to open PC accounts and some have just left (especially the ones that are tired of all of the crashes, lockups, and glitches), but it makes PC feel like a pay-to-win option over console.
And then look at the recent (a couple of patches now) nerf to the kilt. It has ZERO impact on end-game PC players that use dressing room as the run between combats without even slowing down so they never lose their kilt stacks but now on console, instead of rushing to change our gear and skills before our kilt stacks drops, they are pretty much guaranteed to go away.
And in addition to dressing room and add-ons that tell them about upcoming mechanics that otherwise have no indicator on the screen, console has to do the same content without all of those benefits in the same total run time. Even ignoring kilt stacks, every little gear and skill change we make fights us against the clock for those trifecta runs whereas PC just pushes 1 button.
I don't know how console players would feel about getting more time to complete timed runs... the more content they've already completed, the more they are likely to be against it, so I don't know the answer to that, but the kilt nerf that only impacted console end-gamers sure felt like a slap in the face to those of us that have stayed and not paid-to-win by switching to PC.
Sorry that I don't have more positive suggestions, but please keep in mind the differences between console and PC when you make changes, especially "balancing" changes that have vastly different impacts based on the platform that you play the game in.
The content is not built around addons, it is just as possible to beat on console as PC. Sounds like sorry excuses to me. Dressing room is such a niche use for trials/dungeons probably less than 1% even bother with that crap so don't worry about it. Trust me if you can't beat content on console, you aren't gonna beat it on PC and become this amazing player.
WinterHeart626 wrote: »This one is touchy, I know, so I'm posting it as a separate message. Pay-to-win trials. Console has lost so many end game players in part because we don't have the tools (add-ons) that PC has. Some of them have paid to open PC accounts and some have just left (especially the ones that are tired of all of the crashes, lockups, and glitches), but it makes PC feel like a pay-to-win option over console.
And then look at the recent (a couple of patches now) nerf to the kilt. It has ZERO impact on end-game PC players that use dressing room as the run between combats without even slowing down so they never lose their kilt stacks but now on console, instead of rushing to change our gear and skills before our kilt stacks drops, they are pretty much guaranteed to go away.
And in addition to dressing room and add-ons that tell them about upcoming mechanics that otherwise have no indicator on the screen, console has to do the same content without all of those benefits in the same total run time. Even ignoring kilt stacks, every little gear and skill change we make fights us against the clock for those trifecta runs whereas PC just pushes 1 button.
I don't know how console players would feel about getting more time to complete timed runs... the more content they've already completed, the more they are likely to be against it, so I don't know the answer to that, but the kilt nerf that only impacted console end-gamers sure felt like a slap in the face to those of us that have stayed and not paid-to-win by switching to PC.
Sorry that I don't have more positive suggestions, but please keep in mind the differences between console and PC when you make changes, especially "balancing" changes that have vastly different impacts based on the platform that you play the game in.
The content is not built around addons, it is just as possible to beat on console as PC. Sounds like sorry excuses to me. Dressing room is such a niche use for trials/dungeons probably less than 1% even bother with that crap so don't worry about it. Trust me if you can't beat content on console, you aren't gonna beat it on PC and become this amazing player.
My question is, what buffs go away and what ones remain when dressing room is used.
You know, Jorvaulds + powerful assault+ other shenanigans.
If powerful assault procs and remains after dressing room, that right there is 12 players in a trial going yep, supaman tiem, change room, launch into combat with X buffs for X time of advantage over console.
Give us back the emote quick wheel on the D pad, the extra clicks to tab through to say thank you after a res in PVP can get you dropped.
The content is not built around addons, it is just as possible to beat on console as PC. Sounds like sorry excuses to me. Dressing room is such a niche use for trials/dungeons probably less than 1% even bother with that crap so don't worry about it. Trust me if you can't beat content on console, you aren't gonna beat it on PC and become this amazing player.
Kitty_Quietly wrote: »Also, on guild traders, it would be very useful to be able to filter out what a character already knows when searching for motifs, recipes and craftable housing things.