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[FOR CONSOLE PLAYERS] What QOL updates would you like most?

  • Destai
    Destai
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    Skyshards, lorebooks & public dungeon/delve bosses on the map (after you've found them all in a zone on another character)
    Once I find them on one toon, I want lorebooks and skyshards on the map, permanently. The addons enjoyed by PC users are better than the current implementation of skyshards, so I think they should just target that. Having the ability to filter what icons show on the map would be helpful as well.
  • HedgeHugger
    HedgeHugger
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    I would like a marker on the map for Treasure maps previously found, and also one for surveys. I do remember a lot of survey locations, but a marker would be good.
  • Hawco10
    Hawco10
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    None of the above. Let’s start work the basics. Bring back map zoom. We were once able to zoom right in. For years now, that function has never been restored.
    So why don’t we start there ?
  • BenevolentBowd
    BenevolentBowd
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    Skyshards, lorebooks & public dungeon/delve bosses on the map (after you've found them all in a zone on another character)
    Stackable Treasure Maps! :smile:

    Speaking of QoL improvements on console, can the UI team reorder the quest turn-in menus on console?

    Specifically, can rewards be listed after the menu choices so we can quickly turn-in quests on console without having to scroll through non-event items (the rewards list)?

    Example, crafting writs would be quicker to do on console if the menu choices were first in the list. Click (a) to open the writ profession box, click (a) to sign ledger thing, click (a) to complete quest.

    Currently, you have to click the crafting box, scroll down 1 line to sign ledger, and then scroll down 2 (or 3 if there's an event reward box) and then click (a).

    See images here
    Megaservers: PC NA (sometimes) / EU (sometimes) Xbox NA (mostly)
    Luxury Furniture Gallery [PC/NA]: Moon-Sugar Meadow
    Website:BenevolentBowd.ca, "Shared My Notes With the World to Help Others"
    ESO Calendarmancer - Retired
    #TeamStackableTreasureMaps
  • SerafinaWaterstar
    SerafinaWaterstar
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    God please not the dps/combat mechanic thing. Will cause extra toxicity.

    Map stuff, stackable stuff & the chance to move the rez button in the first instance please.
  • Nightlord
    Nightlord
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    A free-cam mode in screenshot mode so I can adjust camera angles, height, zoom, placement for screenshots.
  • Mik195
    Mik195
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    I don't know how to describe them, but those lore books that are gray tablets that look like the lettering is etched on them - like in Clockwork City,

    I find them very difficult to read from across the room and dislike having to disturb the cats supervising my game session to walk across the room to try to read them.

    A toggle that makes them more readable would help, normal lore books have enough contrast and are fine. I was doing the High Isle quest for a shield where you have to remember the passcode and could not see the words on the tablets.
  • Ishtarknows
    Ishtarknows
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    DPS meter/combat metrics
    Combat metrics and dps meters in group content. I'd love to be able to see how I'm doing keeping up buffs as a healer, and a a trial lead I'd be able to see who needs help or direction.
  • ellmarie
    ellmarie
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    We can only vote for one of these??? I need all. :)
    Xbox X- NA
  • Hotdog_23
    Hotdog_23
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    Stackable Treasure Maps! :smile:

    Speaking of QoL improvements on console, can the UI team reorder the quest turn-in menus on console?

    Specifically, can rewards be listed after the menu choices so we can quickly turn-in quests on console without having to scroll through non-event items (the rewards list)?

    Example, crafting writs would be quicker to do on console if the menu choices were first in the list. Click (a) to open the writ profession box, click (a) to sign ledger thing, click (a) to complete quest.

    Currently, you have to click the crafting box, scroll down 1 line to sign ledger, and then scroll down 2 (or 3 if there's an event reward box) and then click (a).

    See images here

    Thanks for bring this up. I figured I was the only person it really bothered.

    Would love the ability to automatically open containers and take the contents too. Plus the same for hireling mail.

    Stay safe :)
  • katanagirl1
    katanagirl1
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    Would be nice to know if you are near a lorebook. As for the mechanics, no. There needs to be some reward for learning mechanics instead of hitting X when the game tells you to hit X.

    You missed the biggest QOL enhancement: CHANGE THE REZ TO A BUTTON THAT DOES NOT PULL UP THE MENU. Would be nice

    Can’t tell you how many times I’ve ended up browsing the crown store trying to rez one of my teammates!

    I can’t say this has ever been a problem for me, but I seem to be in the minority.

    The real problem I have with rezzing other players in my group in trials is I can’t find them. If I’m dead I can see the little symbol over their body but not if I’m still alive. I don’t understand this. I only see the symbol if my cursor is over their body in this case. Can this be changed so I can see the person I need to rez with a quick glance by just moving the camera?

    Hope I am able to explain this sufficiently.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • IonicKai
    IonicKai
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    LordRukia wrote: »
    TerrinI wrote: »
    This one is touchy, I know, so I'm posting it as a separate message. Pay-to-win trials. Console has lost so many end game players in part because we don't have the tools (add-ons) that PC has. Some of them have paid to open PC accounts and some have just left (especially the ones that are tired of all of the crashes, lockups, and glitches), but it makes PC feel like a pay-to-win option over console.

    And then look at the recent (a couple of patches now) nerf to the kilt. It has ZERO impact on end-game PC players that use dressing room as the run between combats without even slowing down so they never lose their kilt stacks but now on console, instead of rushing to change our gear and skills before our kilt stacks drops, they are pretty much guaranteed to go away.

    And in addition to dressing room and add-ons that tell them about upcoming mechanics that otherwise have no indicator on the screen, console has to do the same content without all of those benefits in the same total run time. Even ignoring kilt stacks, every little gear and skill change we make fights us against the clock for those trifecta runs whereas PC just pushes 1 button.

    I don't know how console players would feel about getting more time to complete timed runs... the more content they've already completed, the more they are likely to be against it, so I don't know the answer to that, but the kilt nerf that only impacted console end-gamers sure felt like a slap in the face to those of us that have stayed and not paid-to-win by switching to PC.

    Sorry that I don't have more positive suggestions, but please keep in mind the differences between console and PC when you make changes, especially "balancing" changes that have vastly different impacts based on the platform that you play the game in.

    The content is not built around addons, it is just as possible to beat on console as PC. Sounds like sorry excuses to me. Dressing room is such a niche use for trials/dungeons probably less than 1% even bother with that crap so don't worry about it. Trust me if you can't beat content on console, you aren't gonna beat it on PC and become this amazing player.

    While I agree that add-ons do not magically make you a better player it's silly to say that they don't matter. There are plenty of console groups that clear content yes but end game raiders as a whole make up a small amount of players and gear/skill swap optimization makes a massive difference for time sensitive endeavors. Console has to weigh every swap against the clock when pushing a trifecta and decide what optimizations to live without. It's pure delusion to think that doesn't matter.

    Anyways top list of things that would be useful on console:
    - Build save tool that works more like dressing room. Put this in the menu as a new option say below or above inventory and give us 10-20 slots per character free of charge to play with.
    - Ability to choose which buffs and debuffs are tracked. I don't need to see 8 scalding runes but I do want to be able to use the UI to track vuln uptime
    - post combat analysis similar to cmx or even better ESO logs
    - better skyshard trackers and lore book trackers. Just like current one it should be tied behind getting it the first time but should be a filterable option on the map.
    - Better ability cooldown timers. This should really work like action duration reminder or other used addon's and should be more reliable for tracking. For example it could track primarily on enemy with largest total health pool (the boss)
    - Better alchemy filtering. It can be an unnecessary chore to determine how to make the correct potion. If you know the effect you need there should be a way to search for it or even better you should be able to select the recipe or autocraft.
    - Better mechanic telegraphs. I'm not saying it has to go quite as far as the add ons but the ones in the game need to be more reliable and stand out better.

    That's just a few off the top of my head that would help a lot. The game can be played without any of these obviously but QoL is QoL and all of these would help.
  • Chtio
    Chtio
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    Screen pop-ups warning of dungeon/trial mechanics (similar to Code's Combat Alerts & Raid Notifier addons)
    A mini-map and Screen pop-ups warning of dungeon/trial mechanics
    Edited by Chtio on September 14, 2022 8:38AM
  • Rex-Umbra
    Rex-Umbra
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    See results
    Haven't taken part in traders for years because no idea what stuffs worth so would like a trader price help
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Kitty_Quietly
    Kitty_Quietly
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    Skyshards, lorebooks & public dungeon/delve bosses on the map (after you've found them all in a zone on another character)
    Mini map would be cool, but if given a choice I would gladly choose the option to see more stuff on larger map. Surveys and treasure maps especially. I know, I should remember after doing several times, but I forget easily.

    Also, on guild traders, it would be very useful to be able to filter out what a character already knows when searching for motifs, recipes and craftable housing things.
  • Ingenon
    Ingenon
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    DPS meter/combat metrics
    Something like the add on combat metrics would help me improve for when I play in groups.

    Also, as noted above, deep zoom in maps. When I am looking for something, it helps to be able to put a marker where it is once I look it up online. But we have limited zoom, and there is the auto move to known icons. So often I can't put a custom icon where it needs to go.
  • Four_Fingers
    Four_Fingers
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    The ability to fillet multiple fish at a time, like you can multiple decon in crafting for us perfect roe farmers. :D
  • Kram8ion
    Kram8ion
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    More players in eu
    ps4eu
    Kramm stam man kittyblade

  • WinterHeart626
    WinterHeart626
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    Skyshards, lorebooks & public dungeon/delve bosses on the map (after you've found them all in a zone on another character)
    LordRukia wrote: »
    TerrinI wrote: »
    This one is touchy, I know, so I'm posting it as a separate message. Pay-to-win trials. Console has lost so many end game players in part because we don't have the tools (add-ons) that PC has. Some of them have paid to open PC accounts and some have just left (especially the ones that are tired of all of the crashes, lockups, and glitches), but it makes PC feel like a pay-to-win option over console.

    And then look at the recent (a couple of patches now) nerf to the kilt. It has ZERO impact on end-game PC players that use dressing room as the run between combats without even slowing down so they never lose their kilt stacks but now on console, instead of rushing to change our gear and skills before our kilt stacks drops, they are pretty much guaranteed to go away.

    And in addition to dressing room and add-ons that tell them about upcoming mechanics that otherwise have no indicator on the screen, console has to do the same content without all of those benefits in the same total run time. Even ignoring kilt stacks, every little gear and skill change we make fights us against the clock for those trifecta runs whereas PC just pushes 1 button.

    I don't know how console players would feel about getting more time to complete timed runs... the more content they've already completed, the more they are likely to be against it, so I don't know the answer to that, but the kilt nerf that only impacted console end-gamers sure felt like a slap in the face to those of us that have stayed and not paid-to-win by switching to PC.

    Sorry that I don't have more positive suggestions, but please keep in mind the differences between console and PC when you make changes, especially "balancing" changes that have vastly different impacts based on the platform that you play the game in.

    The content is not built around addons, it is just as possible to beat on console as PC. Sounds like sorry excuses to me. Dressing room is such a niche use for trials/dungeons probably less than 1% even bother with that crap so don't worry about it. Trust me if you can't beat content on console, you aren't gonna beat it on PC and become this amazing player.

    My question is, what buffs go away and what ones remain when dressing room is used.
    You know, Jorvaulds + powerful assault+ other shenanigans.
    If powerful assault procs and remains after dressing room, that right there is 12 players in a trial going yep, supaman tiem, change room, launch into combat with X buffs for X time of advantage over console.
  • disintegr8
    disintegr8
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    Skyshards, lorebooks & public dungeon/delve bosses on the map (after you've found them all in a zone on another character)
    I picked this because it's the one that would really help my 18 characters the most, but I also like the idea of a mini map.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • IonicKai
    IonicKai
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    LordRukia wrote: »
    TerrinI wrote: »
    This one is touchy, I know, so I'm posting it as a separate message. Pay-to-win trials. Console has lost so many end game players in part because we don't have the tools (add-ons) that PC has. Some of them have paid to open PC accounts and some have just left (especially the ones that are tired of all of the crashes, lockups, and glitches), but it makes PC feel like a pay-to-win option over console.

    And then look at the recent (a couple of patches now) nerf to the kilt. It has ZERO impact on end-game PC players that use dressing room as the run between combats without even slowing down so they never lose their kilt stacks but now on console, instead of rushing to change our gear and skills before our kilt stacks drops, they are pretty much guaranteed to go away.

    And in addition to dressing room and add-ons that tell them about upcoming mechanics that otherwise have no indicator on the screen, console has to do the same content without all of those benefits in the same total run time. Even ignoring kilt stacks, every little gear and skill change we make fights us against the clock for those trifecta runs whereas PC just pushes 1 button.

    I don't know how console players would feel about getting more time to complete timed runs... the more content they've already completed, the more they are likely to be against it, so I don't know the answer to that, but the kilt nerf that only impacted console end-gamers sure felt like a slap in the face to those of us that have stayed and not paid-to-win by switching to PC.

    Sorry that I don't have more positive suggestions, but please keep in mind the differences between console and PC when you make changes, especially "balancing" changes that have vastly different impacts based on the platform that you play the game in.

    The content is not built around addons, it is just as possible to beat on console as PC. Sounds like sorry excuses to me. Dressing room is such a niche use for trials/dungeons probably less than 1% even bother with that crap so don't worry about it. Trust me if you can't beat content on console, you aren't gonna beat it on PC and become this amazing player.

    My question is, what buffs go away and what ones remain when dressing room is used.
    You know, Jorvaulds + powerful assault+ other shenanigans.
    If powerful assault procs and remains after dressing room, that right there is 12 players in a trial going yep, supaman tiem, change room, launch into combat with X buffs for X time of advantage over console.

    Prebuffing was addressed awhile back by ZOS. Pretty much all the buffs you listed only work while already engaged in combat and dressing doesn't bypass the games rule of not changing during combat. The advantage is that you can optimize for each pull or boss fight. This reduces fight times and allows for better optimization saving a significant amount of total content time.
  • Eirikir
    Eirikir
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    Not joking, but if I could have 1 QOL boon it would be to be able, even if just once, to move my account to PC. I like this game, and love to chill and play, but I am not doing the years of content all over again. So when my PS4 takes its last breath I'm done here as everything else has migrated to my big PC. Not complaining or threatening, just stating facts. PS4s are hard to come by and PS5s are impossible. Also not looking to drop $500+ to play this one game.

    So short answer, we need a migration feature.
    Server: PS4-NA
    PSN: Eirikir
    Name: Eirikir "Erik" Kololf
    Alliance: Ebonheart Pact
    Race: Nord (Lycanthrope)
    Class: Dragonknight (Range DPS)
    Playstyle: Crafter, PVE, PVP, Roleplayer
  • npuk
    npuk
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    See results
    Give us back the emote quick wheel on the D pad, the extra clicks to tab through to say thank you after a res in PVP can get you dropped.
    The Sacrificial Warriors GMXbox One EU:18x CP Chars (2300+ CP)Xbox One NA: 3x CP Chars (800+ CP)Xbox One (alt) EU:5x CP Chars (1500+ CP)Xbox One (alt 2) EU:1x CP Chars (450+ CP)PC EU: 1x CP Char (400+ CP)
  • M0ntie
    M0ntie
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    Screen pop-ups warning of dungeon/trial mechanics (similar to Code's Combat Alerts & Raid Notifier addons)
    Quote:

    The content is not built around addons, it is just as possible to beat on console as PC. Sounds like sorry excuses to me. Dressing room is such a niche use for trials/dungeons probably less than 1% even bother with that crap so don't worry about it. Trust me if you can't beat content on console, you aren't gonna beat it on PC and become this amazing player.

    end quote.

    Rude! Having played on console and PC and having done all vet trials and most HMs I can say that it is easier on PC. Look at all the records and it is obvious that it is easier on PC! It doesn't automatically mean you can get Planesbreaker or Swashbuckler Supreme but having add-ons and, most importantly the game just playing better, does make a significant difference.
    Everyone I do trials with uses dressing room or equivilent. Its beyond understanding why when ZoS implemented the Armourer they didn't make it so that it could be used at least for a gear change during trials to even things up for console players.
  • Smoky
    Smoky
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    A mini-map (which would ultimately require dropping previous-gen consoles if I remember correctly)
    npuk wrote: »
    Give us back the emote quick wheel on the D pad, the extra clicks to tab through to say thank you after a res in PVP can get you dropped.

    Just add it to the hotkeys wheel, when adding it you can cycle through the wheels and still put it on the first wheel the "hotkey" wheel like you use to have bud. Cycling the wheel is square I think on PS, no idea on Xbox.
  • TerrinI
    TerrinI
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    LordRukia wrote: »
    The content is not built around addons, it is just as possible to beat on console as PC. Sounds like sorry excuses to me. Dressing room is such a niche use for trials/dungeons probably less than 1% even bother with that crap so don't worry about it. Trust me if you can't beat content on console, you aren't gonna beat it on PC and become this amazing player.

    ZOS official streams recognize and occasionally bring up the wide use of PC add-ons. And yes, I am talking about end-game players going for late trial trifecta runs so maybe there aren't that many. But if you're not after such a goal, the changes that they made don't have any real effect at all so aren't relevant to what I was discussing. I have yet to see a recent trial trifecta PC completion video that wasn't using a number of add-ons.
  • TerrinI
    TerrinI
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    Also, on guild traders, it would be very useful to be able to filter out what a character already knows when searching for motifs, recipes and craftable housing things.

    Yes, long have I wished for the ability to search for recipes, patterns, etc. that I don't know. Just a search that does that. Additional filters by category would be great too.

    And can you please quit listing recipes, patterns, etc. as consumables? Please separate food and drinks that you actually consume from things that you learn once.
  • Destyran
    Destyran
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    Just want that one add on that shows both bars and timers on the abilities and even a group DPS thing so we can have a competition to pull the most dps
  • Jerrold
    Jerrold
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    Option to auto bind uncollected weapons/armor
  • svendf
    svendf
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    Skyshards, lorebooks & public dungeon/delve bosses on the map (after you've found them all in a zone on another character)
    Just one point I wanna mention regarding Dps meters and things like that. This is not up to ZOS, this is up to Sony if you play on PS.
    Edited by svendf on September 18, 2022 11:04AM
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