PrimusTiberius wrote: »Name one digital game that doesn't have bugs......this topic is getting old
I’d much rather have bugs fixed and QOL improvements. For goodness sake stop with the combat overhauls. Having to figure out AGAIN and AGAIN skills, rotation, gear is so boring and frustrating. Already more overland content than I can be bothered doing - all the npcs just blur into unengaging quest markers.
They could put bug fixes in the crown store or 5 million seals of endeavours then everyone is happy
Dragonnord wrote: »What bugs?
Name one bug that is game breaking. In fact, name a bug of medium importance that needs to be fixed asap.
The game is in a solid state.
Instead of a new chapter and DLC, I want the game engine to be updated and improved throughout the year. And then I'll wait another year until they redraw, update and populate all the old locations, filling them with new content and new features: changing seasons, dynamic environments, underwater locations with swimming.
...How about reading the entire post instead of part of one sentence?
The idea in the OP which I was responding to was not whether or not they currently prioritise the most important bugs to fix first but whether they should put everything else on hold while they fix them. The fragment you quoted was part of me saying there's no need to do only one or the other because they currently do both and when they tried to draw more attention to their bug fixes it didn't achieve anything.
I know it's easier to respond if you pull something out of context and pretend it was making a different point, but all it really achieves is making your post irrelevant to the overall discussion because you're then responding to the wrong issue.

they say they fix game issues. and they put a (sometimes) long list of "bug fixes" in the patch notes. but why is the weapon surfing bug still alive and kicking? or why can you get this kind of hilarious debuff?...How about reading the entire post instead of part of one sentence?
The idea in the OP which I was responding to was not whether or not they currently prioritise the most important bugs to fix first but whether they should put everything else on hold while they fix them. The fragment you quoted was part of me saying there's no need to do only one or the other because they currently do both and when they tried to draw more attention to their bug fixes it didn't achieve anything.
I know it's easier to respond if you pull something out of context and pretend it was making a different point, but all it really achieves is making your post irrelevant to the overall discussion because you're then responding to the wrong issue.
and many more. i would gladly not have two new dungeons if i never had to encounter these bugs any more..
Dragonnord wrote: »What bugs?
Name one bug that is game breaking. In fact, name a bug of medium importance that needs to be fixed asap.
The game is in a solid state.
MikeSkyrim333 wrote: »Dragonnord wrote: »What bugs?
Name one bug that is game breaking. In fact, name a bug of medium importance that needs to be fixed asap.
The game is in a solid state.
I can't properly answer cause I am in combat
IZZEFlameLash wrote: »Dragonnord wrote: »What bugs?
Name one bug that is game breaking. In fact, name a bug of medium importance that needs to be fixed asap.
The game is in a solid state.
Oh boy, where to start... perma in-combat literally makes it impossible to progress unless your groupmates are able to pull you through to boss fight, Cyrodiil becomes marathon running track. Skills not firing that can be the death of you. Random crashes that some people still experiences and etc. Surely, bug-free game indeed, yes.
have you ever heard of World of Tanks? i play it from time to time. one of the most toxic, broken PTW games out there. and still one of the most played games ever. players will put up with a lot of negative stuff if they like the game. so even though the never ending "in combat" bug exists it doesn't mean the game is going to be empty. it's just very frustrating. and one of those bugs that have endured in the game for a long time..Dragonnord wrote: »...Sure! Game braking and so important is that bug that has been almost forever and have survived millions of battles.
PvP has been empty for 10 years because of that bug, right?
Rejected.
i have encountered being stuck in permanent combat in Deshaan a couple of days ago. for no reason. it's not just Wayrest Sewers..Dragonnord wrote: »IZZEFlameLash wrote: »Dragonnord wrote: »What bugs?
Name one bug that is game breaking. In fact, name a bug of medium importance that needs to be fixed asap.
The game is in a solid state.
Oh boy, where to start... perma in-combat literally makes it impossible to progress unless your groupmates are able to pull you through to boss fight, Cyrodiil becomes marathon running track. Skills not firing that can be the death of you. Random crashes that some people still experiences and etc. Surely, bug-free game indeed, yes.
Perma in-combat in PvE? Where? In Wayrest Sewers because people aggro and don't kill the crocodiles in first room, so they remain in combat and then think the door is bugged?
Also, if you are in a group and your team mates are in combat it's logic you are in combat too (it's a group), so wait until they finish or you'll be pulled if it's a boss.
I answered the Cyrodiil in-combat bug above already.
Skills not firing? When? Time your animation cancelling better then and don't send two requests at the same time for hurring your clicks. If you do that, I'll assure you 100% that every single skill will fire. Just don't hurry them or learn to know their cast times and timings.
Random crashes? When it's ZOS fault they fix them asap in weekly maintenances.
Otherwise, show me proof that is the game and not addons or potato machines causing them and we'll talk.
https://www.youtube.com/watch?v=OGpPDv6r6nI