Besides skipping bosses, one problem here is the movement speed of some players.
If you have a new toon you are simply not capable in keeping up. They run so fast and have so much dps that they kill the boss before you get there. Happend to me two days ago with a CP 2600+ player.
Hapexamendios wrote: »There should not be a mechanism that prevents bosses from being skipped. That's for the group to decide. If someone is not playing like you would prefer, kick, leave or adjust.
Create two queues. One for "fast and furious" play style, the other for "lore and explore" play style. Select the one you prefer to hopefully be on a team with other like-minded individuals.
Of course this will open the door to a new complaint, that there aren't enough players queing for the style they prefer and they have to wait to long.
no, i do not want to fight that optional boss that is way off in the corner on fungal grotto that gets more defense as their hp gets lower with a group of people under 30 as tank. i'd rather bake a cake in the time it would take the kill her.
Hapexamendios wrote: »There should not be a mechanism that prevents bosses from being skipped. That's for the group to decide. If someone is not playing like you would prefer, kick, leave or adjust.
I have the opinion that the dungeon isn't done until everything is dead. You want the daily reward you complete the entire dungeon not just run to the end and kill a boss.
It was pointed out in another thread sometimes a member of a mob can get stuck in a wall. So instead of killing everything I would be okay with killing all bosses and at least 85% of mobs to get credit for finishing the dungeon. You can still skip the bosses if you are farming weapons on the final boss but if you want the daily rewards you have to kill them all.
FeedbackOnly wrote: »Hapexamendios wrote: »There should not be a mechanism that prevents bosses from being skipped. That's for the group to decide. If someone is not playing like you would prefer, kick, leave or adjust.
I have the opinion that the dungeon isn't done until everything is dead. You want the daily reward you complete the entire dungeon not just run to the end and kill a boss.
It was pointed out in another thread sometimes a member of a mob can get stuck in a wall. So instead of killing everything I would be okay with killing all bosses and at least 85% of mobs to get credit for finishing the dungeon. You can still skip the bosses if you are farming weapons on the final boss but if you want the daily rewards you have to kill them all.
It's common for games to reward shortcuts t people for exploring the map. It adds to engagement level to people who been there years.
[/quote]FeedbackOnly wrote: »Hapexamendios wrote: »There should not be a mechanism that prevents bosses from being skipped. That's for the group to decide. If someone is not playing like you would prefer, kick, leave or adjust.
I have the opinion that the dungeon isn't done until everything is dead. You want the daily reward you complete the entire dungeon not just run to the end and kill a boss.
It was pointed out in another thread sometimes a member of a mob can get stuck in a wall. So instead of killing everything I would be okay with killing all bosses and at least 85% of mobs to get credit for finishing the dungeon. You can still skip the bosses if you are farming weapons on the final boss but if you want the daily rewards you have to kill them all.
It's common for games to reward shortcuts t people for exploring the map. It adds to engagement level to people who been there years.
VictorDragonslayer wrote: »If three people farm the dungeon and one wishes to read and chill, that person slows down the party, so kick is only logical. In a matter of conflicting interests there are no right or wrong people, only winners and losers.
Instead of inventing punishments, accept 2 simple things:
1) Your opinion in a random group is only 1/4 of entire group;
2) When you are in minority, either do what is decided by the majority or seek another group.
Four_Fingers wrote: »Put a token or fragment on each and every boss with the final piece on the final boss for the monster set or other main reward. That way you have to do all bosses for your monster helm or what ever.
AvalonRanger wrote: »Would it be possible to put up walls in certain areas or make it to where certain bosses do not spawn unless you kill the previous boss? Because skipping bosses have been a toxic thing in this game. I have seen numerous times people doing quest ask others to slow down, stop, or kill side bosses for Achievements only for them to be ignored, yelled at, or voted to be removed from group.
It just makes the whole dungeon experience bad. I know I can not prevent people from being rude and toxic by trying to rush everyones experience for instant gratification. But it would be nice to hinder their ability to ruin the experience for others.
Thank you.
Note this:
Most of DLC dungeon have 3 main boss and can't skip it. And secret boss is separated from main road mostly.
If you want to do secret boss, then ask about it at the start point of dungeon. If tank accept it, you have chance to do it.
But some secret needs 3 member to unlock the entrance ( (ex) pressure switch). You must let the other 2 player accept it,
otherwise you can't do it. But, most of normal running doesn't need to play secret contents. Because, main boss is not
so lethal even without secret buff, if your tank is not fake.
markulrich1966 wrote: »you will enjoy doing all bosses exactly once. When you repeat the dungeon, e.g. for the random daily or transmutes, you will be glad if you can skip them.
If they removed the need to run a potential 39 times and allowed the loot tables of every boss contain these, you might find people are more willing to do every boss, including optional and out of the way ones. Not every time, but it's definitely ZOS not supporting the desire of people who want to do every boss.
Speak for yourself. If i'm in a dungeon, I do the bloody dungeon. This stupid running BS deprives me of loot and chests. Solo the thing on your nightblade in stealth if you just want to cheese it all.