VictorDragonslayer wrote: »If three people farm the dungeon....
Would it be possible to put up walls in certain areas or make it to where certain bosses do not spawn unless you kill the previous boss? Because skipping bosses have been a toxic thing in this game. I have seen numerous times people doing quest ask others to slow down, stop, or kill side bosses for Achievements only for them to be ignored, yelled at, or voted to be removed from group.
It just makes the whole dungeon experience bad. I know I can not prevent people from being rude and toxic by trying to rush everyones experience for instant gratification. But it would be nice to hinder their ability to ruin the experience for others.
Thank you.
Besides skipping bosses, one problem here is the movement speed of some players.
If you have a new toon you are simply not capable in keeping up. They run so fast and have so much dps that they kill the boss before you get there. Happend to me two days ago with a CP 2600+ player.
FeedbackOnly wrote: »Invisible walls are poor design. I think the better idea is to prevent skipping ads by dying method.
VictorDragonslayer wrote: »If three people farm the dungeon and one wishes to read and chill, that person slows down the party, so kick is only logical. In a matter of conflicting interests there are no right or wrong people, only winners and losers.
Instead of inventing punishments, accept 2 simple things:
1) Your opinion in a random group is only 1/4 of entire group;
2) When you are in minority, either do what is decided by the majority or seek another group.
Would it be possible to put up walls in certain areas or make it to where certain bosses do not spawn unless you kill the previous boss? Because skipping bosses have been a toxic thing in this game. I have seen numerous times people doing quest ask others to slow down, stop, or kill side bosses for Achievements only for them to be ignored, yelled at, or voted to be removed from group.
It just makes the whole dungeon experience bad. I know I can not prevent people from being rude and toxic by trying to rush everyones experience for instant gratification. But it would be nice to hinder their ability to ruin the experience for others.
Thank you.
Would it be possible to put up walls in certain areas or make it to where certain bosses do not spawn unless you kill the previous boss? Because skipping bosses have been a toxic thing in this game. I have seen numerous times people doing quest ask others to slow down, stop, or kill side bosses for Achievements only for them to be ignored, yelled at, or voted to be removed from group.
It just makes the whole dungeon experience bad. I know I can not prevent people from being rude and toxic by trying to rush everyones experience for instant gratification. But it would be nice to hinder their ability to ruin the experience for others.
Thank you.
FeedbackOnly wrote: »Invisible walls are poor design. I think the better idea is to prevent skipping ads by dying method.
I agree that such walls are a poor design outside of when it makes sense with the dungeon's design. Besides, it offers another point for a bug to occur that prevents the completion of the dungeon. We all know that in any MMORPG that is a very big possibility.
Make adds meaningful so that we will die just trying to skip them. Change it so when a group wipes to adds, they are put back at the last boss cleared so they will still have to deal with the adds.