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Cyndërielle
Cyndërielle
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Except no, you can't really do that.

I've been playing since 2015 and enjoy making new characters. I didn't mind the vvardenfell tutorial too much, in fact i did like it. But now the game is, as we know it, extremely confusing to new players and maybe even to returning players. The main quest should be a priority but it's clear thats not the case. I can't even imagine how frustrated i would be (as a new player) to start in any other zone (like Greymoor) and to start the main quest MUCH later on, only to realize that i was suppose to know a good number of the characters BEFORE doing Greymoor.

So, to me saying that where you start the game doesn't matter is quite deceitful. Unless they are planning to add dialogue lines so that characters in early zones recognize you (which i highly doubt they would ever do) i thought the game was suppose to be story driven? Or did that change too??

As an exemple, in FF14 the main story has a big icon thats hard to miss since it's really different from the others. They should also warn new players (before going throught any portals) which one is part of the base game and which one comes later in the time line. Don't even get me started on playing the dlcs in order... thats just a mess. There should be something in the game (part of the turorial and or zone guide) that makes it obvious. Like a list or a picture or something.

So, i had to get my frustrations out. But what about you? How do you feel about it? What would you do to fix it if you could?
  • Dr_Con
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    Embrace it and point out all the things they could change, so they either have the option to do as you said, or they can go back and remove lines of dialogue from certain interactions.

    The amount of times my character is told that they're not whole or some part of them is missing has been staggering. I was doing some dark brotherhood DLC streaming yesterday, on a vestige character, where they detect parts of me are missing (in the lighthouse and when i receive the litany)- but I doubt they changed the dialogue for non-vestige characters- but I still have to confirm it :wink:

    https://forums.elderscrollsonline.com/en/discussion/615312/non-vestige-playthrough

    and don't forget they also let companions come back into flashbacks and areas only you are supposed to have access to. "choose only one companion! I can only let one person through" sorts of dialogue make no sense (like in the thieves' guild when you have to go to the party and can only choose 1 person due to the invitation, but Mirri can tag along no problem.)

    I'll resume this project soon, I've been playing around with the new patch and other characters =)

    To address one of your initial points... yes the game is confusing, and it actively repels new players. There needs to be more of a hook, rather than making it more interesting. Being immersive only works on certain people- why not just empower the new player and give them something like the Volendrung and make them feel like they're at the peak of their power when they start, and they have to work to get it all back? To me, that would be an awesome tale, but sadly everyone is tabula rasa'd and molded by the world and their character selection choices.
    Edited by Dr_Con on September 1, 2022 8:56PM
  • Noisivid
    Noisivid
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    There's an add-on that helps with story content order... "The Questing Guide".

    Of course there shouldn't have to be an add-on for that sort of thing and it doesn't help console peeps at all.

    And new players probably aren't going to install a bunch of add-ons right after installing the game anyway.

    so, yeah, it's a bit of a mess.

    Vogon Poet Laureate
  • Cyndërielle
    Cyndërielle
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    Dr_Con wrote: »
    Embrace it and point out all the things they could change, so they either have the option to do as you said, or they can go back and remove lines of dialogue from certain interactions.

    The amount of times my character is told that they're not whole or some part of them is missing has been staggering. I was doing some dark brotherhood DLC streaming yesterday, on a vestige character, where they detect parts of me are missing (in the lighthouse and when i receive the litany)- but I doubt they changed the dialogue for non-vestige characters- but I still have to confirm it :wink:

    Thanks for you're input! I just remembered that in Blackwood, Elam Drals remembers you for one sentence only and than pretends he doesn't know you at all afterwards. It's just.. dude, thats cold XD
  • MaKTaiL
    MaKTaiL
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    Ever since Morrowind when they started making different starter tutorials I've been very against that idea. The original starter section of the main campaign was great and really set the vibe for the entire rest of the game. I really hope they revert back to what it was.
  • WiseSky
    WiseSky
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    Noisivid wrote: »
    There's an add-on that helps with story content order... "The Questing Guide".

    Of course there shouldn't have to be an add-on for that sort of thing and it doesn't help console peeps at all.

    And new players probably aren't going to install a bunch of add-ons right after installing the game anyway.

    so, yeah, it's a bit of a mess.

    First thing I did when I installed ESO was look for addons :dizzy:

    And I made a list for it to be easier for others

    Immersion Addons
  • TaSheen
    TaSheen
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    WiseSky wrote: »
    Noisivid wrote: »
    There's an add-on that helps with story content order... "The Questing Guide".

    Of course there shouldn't have to be an add-on for that sort of thing and it doesn't help console peeps at all.

    And new players probably aren't going to install a bunch of add-ons right after installing the game anyway.

    so, yeah, it's a bit of a mess.

    First thing I did when I installed ESO was look for addons :dizzy:

    And I made a list for it to be easier for others

    Immersion Addons

    I did too - first thing I do in any game that allows addons.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Gaeliannas
    Gaeliannas
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    MaKTaiL wrote: »
    Ever since Morrowind when they started making different starter tutorials I've been very against that idea. The original starter section of the main campaign was great and really set the vibe for the entire rest of the game. I really hope they revert back to what it was.

    They won't, it is a marketing decision, not a game design one. If it was a game design decision they would have never changed it, the original tutorial from 2014 was great, still is and sets you up to understand what is going on, and dropped you in a true newbie zone, not the middle of some advanced zone full of encounters that easily one-shot a newb.
  • Kingsindarkness
    Kingsindarkness
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    This is why I ended up deleting my character and basically starting over thank god the original correct order can still be found.
  • Kirawolfe
    Kirawolfe
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    Welp, I started in beta, was here for launch. The main quest start failed to engage me at all.

    I came back in Greymoor - with the cart ride, the attack, and Fennorian. To say I was more engaged from the get go is an understatement.

    I did that entire questline, then on to the Reach, then started exploring out of these areas. Yes, the soulless, vestige stuff gets thrown around a lot, but I've never found it too off putting.

    I haven't finished the main quest on any character, and have since jumped into dungeons, trials, etc. I've done the full storylines of Blackwood and High Isle (so far).

    I will eventually get to that main quest, but I'm mostly enjoying exploring and thwacking things.
  • Kiralyn2000
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    It could definitely use a little option checkbox at the beginning "I want to be focused at the original storyline!" which would then trigger it extra-emphasizing the main story and marking the later zone quests as obviously 'other'. And/or including a guide tutorial on the order to do things in.
  • Danikat
    Danikat
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    The current system is probably better for accommodating different types of players, a lot of people don't care about the story at all (or quests in general) and others may want to create their own story by choosing their own order of events (and are presumably willing to deal with the discrepancies that will come up as a result).

    Having said that I agree that it could be a lot better at accommodating those who actually want to play through the story as intended.

    Top of my list would be changing the starter zone portals to send you to your Alliance's first major city, not to the islands. At the moment the likely order of events for a new player who wants to do things in the right order is:
    1. Tutorial
    2. Look up which island is the start for their Alliance and go there
    3. Do the islands quests, being told at least once they don't have a soul
    4. Complete it and go on to the main city
    5. Meet the Hooded Figure and get sent to Coldharbour
    6. Complete that area and leave
    7. Find themselves back on the starter island with absolutely nothing to do (because they already completed all the quests) except try to figure out where they're supposed to go next

    I was going to say the only way it works is if you choose the 'wrong' island first, so you're sent to a different one when you leave Coldharbour, but that doesn't work because even though you can meet the Hooded Figure in any city they'll always send you to your Alliance's first city to start the quest, so new players would be sent to a place on the opposite side of the map. (And if that was me I'd assume that meant the quest was intended for later and put it off until I got to that area.)
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • phairdon
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    Razum-dar is great example, Run into him somewhere in Auridon and you hear him say "finally you've arrived" even though your not doing the main quest.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Artim_X
    Artim_X
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    I recently started a new character and as mentioned above, if you engage with every quest that pops up you end up right back at the starting island with everything already cleared.

    It was at this point where things started to get messy. I used a wayshrine to get back to the zone where the hooded figure had taken me. Following the main quest has always been easy due to it's bright orange appearance, but everywhere I turned I was inundated with prologue/starting quests for new zones.

    I'm the type of person who'll play content in a logical order so I'll avoid the quest chains that technically should occur at a later time in my character's story. The problem is that new players will not be able to differentiate regular zone quests from those that take the player off the original path.

    Similar to how the main quest has a different color to its quest marker, maybe quests that are truly associated with the zone you're in should have a different color than the ones that lead your character to new zones.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
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    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
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    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • LalMirchi
    LalMirchi
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    I may be in the minority here but I still think that the original main quest starting point is the best.

    https://en.uesp.net/wiki/Online:Soul_Shriven_in_Coldharbour

    The perfect opening to a very enjoyable playthrough.
  • heaven13
    heaven13
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    MaKTaiL wrote: »
    Ever since Morrowind when they started making different starter tutorials I've been very against that idea. The original starter section of the main campaign was great and really set the vibe for the entire rest of the game. I really hope they revert back to what it was.

    I like the main quest, but I also like (most) of the tutorials that came before. Exception being Summerset and Blackwood. You should get to pick, before you start, what tutorial/story you want or to skip if you’ve done one before. Not go through a tutorial and then pick a story. All tutorials would still exist in the game and could be tweaked for existing vs new characters. First time you go to Morrowind you get cutscene of ship, etc and can skip cutscene and go directly there or play the intro (what used to be the tutorial). And all zones should have quests to take you there and ways to get there without relying on immersion breaking “grab the story from the crown store”. You can still do that, if you want, but it shouldn’t be SO hard to organically follow the quest and get to new areas.
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • stevenyaub16_ESO
    stevenyaub16_ESO
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    Agreed when I started it was a mess being bombarded with all sorts of quests sending you to DLC areas. Thankful I played at launch for a month so I knew where to go to start from the "beginning". For new players the game must appear like a hot mess when you get dropped in.

    And not only that quest starters are in the crown store of all places adding to the confusion.
  • TaSheen
    TaSheen
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    I.... kind of think that most people starting a new game do research on it online? I mean, I did - I read a lot on this forum, I checked the addons available, I figured out how to start the game MQ before I ever bought the game and subbed. And I'm OLD. Today's younger folks live online - what makes you think they do no research?
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • FlopsyPrince
    FlopsyPrince
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    Noisivid wrote: »
    There's an add-on that helps with story content order... "The Questing Guide".

    Of course there shouldn't have to be an add-on for that sort of thing and it doesn't help console peeps at all.

    And new players probably aren't going to install a bunch of add-ons right after installing the game anyway.

    so, yeah, it's a bit of a mess.

    Consoles are missing far too much useful functionality....

    ========

    I do the Summerset lead-in stuff on all alts, at least until I get to the Karnwasten quest in that line and enough "find the things with the skull" to get the Psijic portals to loot in the game. Adding in a company quest or several is not part of starting. Though I am (hopefully) near the end of starting new alts.

    I am at the edge of quitting altogether, but that is another issue impacted by many things.
    PC
    PS4/PS5
  • Kiralyn2000
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    TaSheen wrote: »
    I.... kind of think that most people starting a new game do research on it online? I mean, I did - I read a lot on this forum, I checked the addons available, I figured out how to start the game MQ before I ever bought the game and subbed. And I'm OLD. Today's younger folks live online - what makes you think they do no research?

    Eh, other than checking some reviews to make sure I actually want a game, why would I "research" it? I might run into spoilers. And until I actually play a game in it's base state, I can't tell if/what mods or changes I'll want to add to it.

    With most games it's a couple trailers, a couple reviews, maybe a bit of word-of-mouth or articles on Kotaku/Polygon/whatever. /shrug


    (that said, I don't try new MMOs often, but rather single-player games. I still never really 'researched' any of the MMOs I've started. Oh, that looks interesting, oh it's reasonably cheap, go for it. With ESO, I'd ignored it for a few years then watched over the shoulder as an IRL friend wandered around a bit on his PS4. That got my curiosity, and then I grabbed a physical copy from Amazon for $10-20 in 2016. Research? Why?)


    edit: maybe it's my own views coloring things, but I'd be surprised if the average player did in-depth checking on a game. Seems like the kind of thing only the really dedicated would go in for. (after all, think of all the games that online coverage has article after article about how terrible they/their devs/their publishers are, and how no-one should be supporting them and their terrible monetization/corporate practices/etc... and yet those articles are followed up by other ones about how the game is making record-breaking amounts, with millions of players. Think of all the lousy mobile games that are making 100's of mil a month. Do you really think that 'most' game players research before starting a new game?)

    edit2: you know, whether someone researches ahead of time probably varies by group. First time MMO players vs vetarans; quest/story/explore people vs dedicated endgame/PvP players; min-maxer/"meta" players vs not.
    Of course, this suggests that the people who'd need the research the most (first time questers) are probably the least likely to do it. Which is why it'd be good if the game had a checkbox for "railroad me through the story in order, please!" :D
    Edited by Kiralyn2000 on September 3, 2022 1:10PM
  • TaSheen
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    edit2: you know, whether someone researches ahead of time probably varies by group. First time MMO players vs vetarans; quest/story/explore people vs dedicated endgame/PvP players; min-maxer/"meta" players vs not.
    Of course, this suggests that the people who'd need the research the most (first time questers) are probably the least likely to do it. Which is why it'd be good if the game had a checkbox for "railroad me through the story in order, please!" :D

    Hmm. I've researched in depth every game I've ever played - of course "in depth" was different/less simple before google! And I don't mind spoilers, because by the time I've played anything a while, I know where everything good is, easiest way to get there, how to micromanage so I don't actually have to kill my way across vast swaths of territory etc - and I never forget any of it, so if I ever go back to a game, I recall all that as I get re-immersed in playing. In fact, I reloaded the SSI Gold Box games set in Ed Greenwood's Forgotten Realms on one of my very old computers sitting around upstairs, and immediately remembered how to get through all the Orcs in that first large temple encounter (the thing I DON'T remember well about games from the past is what things are named).

    Different strokes for different folks I guess! I have to say that I've also researched games I DON'T play - like the Final Fantasy IP - and I don't play them because I've checked them out thoroughly and when it's some "wrong way" feel to them I just leave them alone. Daughter loves FFXIV, what I know about the world, the lore, the races give me the shudders. She knows better than to try to get me involved in it.

    I do agree that the QOL for doing things in order in ESO needs a LOT of fixing though.
    Edited by TaSheen on September 3, 2022 2:43PM
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Cyndërielle
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    TaSheen wrote: »
    I.... kind of think that most people starting a new game do research on it online? I mean, I did - I read a lot on this forum, I checked the addons available, I figured out how to start the game MQ before I ever bought the game and subbed. And I'm OLD. Today's younger folks live online - what makes you think they do no research?

    Well i can't speak for others but i personaly don't, since i want to avoid spoilers. The only times that i do search online is when there is a decision to make and i can't quite decide what is ''right'' (since you can't reload). Also, the vast majority of the information available is mostly in english so... it's not that easy for everyone. But i get what you mean, yeah :)
  • FluffWit
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    I'd say new players could just Google it but I just tried that and the results were useless.
  • ButternutJam
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    Except no, you can't really do that.

    I've been playing since 2015 and enjoy making new characters. I didn't mind the vvardenfell tutorial too much, in fact i did like it. But now the game is, as we know it, extremely confusing to new players and maybe even to returning players. The main quest should be a priority but it's clear thats not the case. I can't even imagine how frustrated i would be (as a new player) to start in any other zone (like Greymoor) and to start the main quest MUCH later on, only to realize that i was suppose to know a good number of the characters BEFORE doing Greymoor.

    So, to me saying that where you start the game doesn't matter is quite deceitful. Unless they are planning to add dialogue lines so that characters in early zones recognize you (which i highly doubt they would ever do) i thought the game was suppose to be story driven? Or did that change too??

    As an exemple, in FF14 the main story has a big icon thats hard to miss since it's really different from the others. They should also warn new players (before going throught any portals) which one is part of the base game and which one comes later in the time line. Don't even get me started on playing the dlcs in order... thats just a mess. There should be something in the game (part of the turorial and or zone guide) that makes it obvious. Like a list or a picture or something.

    So, i had to get my frustrations out. But what about you? How do you feel about it? What would you do to fix it if you could?

    YEAH I WANNA START IN CYRODIIL IVE HAD ENOUGH OF MAKING A NEW ALT AND STARTING IN A NEW LOCATION WHERE ITS A CHAPTER/DLC LOCATION MAKE SURE NEW PLAYERS CAN CYRODIIL I CBA LVLLING TO 10 AND GO THERE.
  • redlink1979
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    The way you are introduced to the game should never had changed.
    Your 1st quest/tutorial should always had remained the "Soul Shriven in Coldharbour".
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2300 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2525 CP
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  • FlopsyPrince
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    Except no, you can't really do that.

    I've been playing since 2015 and enjoy making new characters. I didn't mind the vvardenfell tutorial too much, in fact i did like it. But now the game is, as we know it, extremely confusing to new players and maybe even to returning players. The main quest should be a priority but it's clear thats not the case. I can't even imagine how frustrated i would be (as a new player) to start in any other zone (like Greymoor) and to start the main quest MUCH later on, only to realize that i was suppose to know a good number of the characters BEFORE doing Greymoor.

    So, to me saying that where you start the game doesn't matter is quite deceitful. Unless they are planning to add dialogue lines so that characters in early zones recognize you (which i highly doubt they would ever do) i thought the game was suppose to be story driven? Or did that change too??

    As an exemple, in FF14 the main story has a big icon thats hard to miss since it's really different from the others. They should also warn new players (before going throught any portals) which one is part of the base game and which one comes later in the time line. Don't even get me started on playing the dlcs in order... thats just a mess. There should be something in the game (part of the turorial and or zone guide) that makes it obvious. Like a list or a picture or something.

    So, i had to get my frustrations out. But what about you? How do you feel about it? What would you do to fix it if you could?

    YEAH I WANNA START IN CYRODIIL IVE HAD ENOUGH OF MAKING A NEW ALT AND STARTING IN A NEW LOCATION WHERE ITS A CHAPTER/DLC LOCATION MAKE SURE NEW PLAYERS CAN CYRODIIL I CBA LVLLING TO 10 AND GO THERE.

    You can pick your starting zone if you go through the starting tutorial.

    I don't know why you fail to get the "pick were to start" option if you skip the tutorial. Skipping the tutorial should put you in the room with all the portals, not the latest starting zone spot.
    PC
    PS4/PS5
  • TaSheen
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    You can pick your starting zone if you go through the starting tutorial.

    I don't know why you fail to get the "pick were to start" option if you skip the tutorial. Skipping the tutorial should put you in the room with all the portals, not the latest starting zone spot.

    Because they chose not to go that direction.

    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • danno8
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    FluffWit wrote: »
    I'd say new players could just Google it but I just tried that and the results were useless.

    https://forums.elderscrollsonline.com/en/discussion/413807/what-order-should-i-do-esos-story-arcs-a-guide/p4

    This is the best I've found.
  • FlopsyPrince
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    TaSheen wrote: »
    You can pick your starting zone if you go through the starting tutorial.

    I don't know why you fail to get the "pick were to start" option if you skip the tutorial. Skipping the tutorial should put you in the room with all the portals, not the latest starting zone spot.

    Because they chose not to go that direction.

    Of course. How did this help the conversation?
    PC
    PS4/PS5
  • Danikat
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    TaSheen wrote: »
    I.... kind of think that most people starting a new game do research on it online? I mean, I did - I read a lot on this forum, I checked the addons available, I figured out how to start the game MQ before I ever bought the game and subbed. And I'm OLD. Today's younger folks live online - what makes you think they do no research?

    I think it varies a lot between people. (This kind of reminds me of a topic on another forum where someone was genuinely surprised to learn no one else had written down the name of every single game they had ever played and whether they finished it or not.)

    I used to sell video games for a living and I can tell you a lot of people will buy games they know very little or nothing about, even if they're buying it for themselves and not getting it as a gift.

    I do a bit of research into a game before getting it, but only to find out what type of game it is and if it sounds like something I want to play. Which varies by genre - for an 'interactive story' game I'm checking whether you actually get to play or if they decided it was easier to add a few clicks to their cartoon and dump it on Steam than get distribution for it as a movie, for an MMO I'll check the payment model, how grindy it is, does it have open-world PvP or an endless gear treadmill or other things I don't want to deal with etc.

    I don't think it would ever occur to me to research how to start playing a game and which choices I need to make to be able to find and start the main story because I'd expect the game to tell me that, unless of course there isn't one or finding it is part of the point. But game like that are very different, they're not written with an intended order in mind and generally won't lead you around in circles, dumping you back into an area you've already completed with nothing new to do unless they're badly made.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • FlopsyPrince
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    I do not heavily investigate an MMO before I dive in.

    I usually just load it and try things. Then I will likely look around for YouTube videos or such on how to play, but often after I have been playing a bit. I am intense casual player (and altoholic) if that gives context.

    I am still not sure how to properly play my Arcanist/Summoner main on FF XIV for example, even though it is level 24 and I am at level 15 or so on the main story quests there, with opening about all other options as well. So no, I didn't investigate much first.

    I did similar things in ESO and just jumped into Summerset on my Pet Sorc main and followed the stories, quickly overfilling my quest log, for example. I think I ultimately stopped new quests in Craglorn, after linking my way there, and focused on the Summerset line, at the time.
    PC
    PS4/PS5
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