I figured I'd post a gamer's journal of sorts here of every inaccurate or peculiar thing that's happened on this playthrough that wouldn't have happened on release.
Yes this will be a higher CP playthrough on a new character starting at level 1. I will be streaming it- you can check me out on twitch by searching
Dr_Con if you want to experience this playthrough with me or ask questions/comment in real-time. I will update this as I go along and encourage others to do the same, or a similar thing with other faction playthroughs. I will also take breaks to craft myself some training gear every 10 levels or so as I plan on using this character as well. Outside of visiting Blackwood to get Mirri/Bastian to help show some zones they maybe shouldn't be allowed in without significant dialogue change (i.e. flashbacks) I won't be really delving too much into questing in other zones until I "experience the ebonheart pact" on this character, in an order that is as close to sequential as possible.
First off, I found the High Isle tutorial to be well thought out as far as tutorials go. As I started off the game I had the choice of doing it, or not doing it. I don't own High Isle so it was my first introduction, and you even get a skyshard from it. Reasoning to why I was here was... vague. You get tons of starter weapons and armor throughout the dungeon and they make no secret to say that with the passage of time the weapons have aged in the weapons you get at the very start (in other words, they are bad). I killed at least 1 NPC with every weapon to get skills lines introduced, and really got the feeling that someone could get to 50 without ever leaving the tutorial if they were consistent enough. This was some pretty good set-up as far as tutials go, the premise behind why the daedra and myself were teleported there wasn't really explained and I'm sure the High Isle story goes into it a bit more.
At the end of the tutorial I decided to start my EP character on Bleakrock, where I would pick up with at the end of the coldharbour tutorial, this is where the issues begin. I've done playthroughs on other characters before so I know to expect some inconsistencies with the lore- we always used to start in coldharbour, but this time i'm going to avoid the coldharbour quest (orange one) until experiencing the core game, and post the inconsistencies that I find. I will also get a companion- Bastian and/or Mirri, as I've seen in other playthorughs that the companion enters flashbacks and go places where they shouldn't/weren't invited, in hopes that this gets addressed someday... I will even post the names of the zones where they enter and maybe shouldn't be part of.
Now while it's possible that Molag Bal has already taken/defiled my soul, this isn't really stated or implied at the start of this play through. It is not until we do the core game and get kidnapped that this actually happens, so I could also ignore the fact that I even did the tutorial as I think it would start me in Western Skyrim as it did with my Argonian if I didn't do the tutorial.
I will also subjectively classify these into high priority, medium priority, and low priority changes.
High priority means that the dialogue needs to be altered completely, that it directly references the status of a Vestige without me being a vestige and breaks continuity.
Medium priority means it may allude to me as the Vestige in passing, but I could still continue the game without it really bothering me
Low priority means it's an off-comment that someone made that can be considered ramblings or nearly negligible, but if we use a fine tooth comb we know it's dialogue inspired by us being the Vestige.
My format will be:
Quest: Zone, Problem
High Priority -
Prologue-
The Demon Weapon Mage's Guild, Stone Falls, Davon's Watch Abnur Tharn, not yet free of Mannimarco has two halves of the Wrathstone (obtained through dungeon and dlc content) and invites me to start on this prologue quest for Northern Elseweyr DLC content. I have done run throughs before and seen this version of Abnur Tharn in the same exact building while doing the main story quest with the Abnur Tharn that is downstairs in common mage clothing in hiding. edit: Additionally, Anais Davaux outside of the town attempts to have us go to Abnur saying we match the description he gave. While it could be a mistake on her part, going to Abnur confirms he was looking for "us" specifically.
Night of the Soul -
Ebonheart, Stonefalls- the servant of Almalexia states quite plainly that I was the person who had my soul stolen without me ever stepping foot in Coldharbour.
Divine Favor -
1- Servant of Almalexia once again says that I am the child whose soul was stolen.
Medium Priority -
Low Priority -
The Frozen Man:
Bleakrock Isle ice cave Eiman in his dialogue says I don't have a soul, and offers me his. We can treat this as the ramblings of a mad ghost, or use our 20/20 knowledge to know that he assumes I have no soul due to being the vestige.
Breaking Fort Virak Stonefalls, Fort Virak Ruin
-Walks in Ash alludes to us not being "whole" and are properly attuned to the realms beyond, and therefore to the elixir. Refers to us as different and that not "all of you is with us"
Companion issues:
Hozzin's Folly:
Bleakrock - Sergeant Seyne tells me to pick up a disguise off a dead bandit, but ignores the fact my companion is here and doesn't have a disguise.
When the flame colossus is summoned (I forget the quest, will look it up) and I am transported to the boat, so too is my companion, and my companion begins attacking the flame collossus as he kills the covenant soldiers on the boat, resulting in some buggy interaction before it despawns.
Wake the Dead:
Stone Falls - since I was the one to disturb the high born mage from their rest, the undead should be coming after me, as was warned by Onuja. Instead, I stood still for about a minute while my companion gathered aggro and killed them. The focus should be on the one who did the ritual for this quest in particular. This should apply to anyone doing this as a group as well I would think, this isn't a normal "tank gets aggro" encounter or "Whoever damages first gets aggro," it should be aggro directed at the summoner/disturber.
Rending Flames Stonefalls ->Charred Ridge After talking with Mavos Siloreth and collecting his candle and skull, he takes me into the past. My companion also comes into the past, though he is never referred to nor was he said to be a target of the spell to be cast. Yes, there are daedra here to kill, but none who require the help of a companion (also wtf throwing ash onto the portals knocks our character down, what happened to silly interactions like this in later content?). The writing of this quest/flashback is pretty decent as it came together at the end (why we needed the apprentice's skull, why he was the favorite apprentice), props to whoever wrote the original quest.
Senie, Stonefalls - I had Bastian out, who isn't usually sarcastic, and amidst all the dying people I decide to harvest a mushroom. He states randomly that this is a great place to harvest ingredients amidst all the suffering and destruction. I found this to be very out of character for this companion- had Mirri said it I may have had a chuckle since she has that sort of dark humor, but for Bastian it just seemed out of character.
Breaking Fort Virak Stonefalls, Fort Virak Ruin
After I drink the elixir to pass through the walls, my companion follows me thru them, when I had to drink an elixir and be properly attuned. My companion proceeds to murder ghosts which are said to not be seen in the "otherworld" by our eyes unless we've drunk the elixir (we are turned into a wisp for this and told to avoid the ghosts)
Edit: I'll also be looking into some books populated into the world that mention events that seem out of order as I come across them, maybe some of them should be locked until a certain quest happens. I'll place them here before offering a suggestion, also opening them up for comment
Books/Scrolls/Notes:
An Unusual Alliance by Aicantar of Shimmerene, Spiarch of IndoctrinationA Bit of Sport:
Ebonheart, Stonefalls
The companion joins in on drunk 1v1s
Other comments since release and running these quests that stands out
The Death of Balreth:
Ash Mountain, Stoneroot Falls - I remember this encounter being considerably harder, taking many attempts to do. I would re-revise this quest in particular and make Balreth have more invulnerability phases or tricks up his sleeve, I simply had to walk in, use the storm stone the argonian gave me, and flame whip him a few times. This is not how easy I remember this fight to be, there needs to be more of a challenge to imprison this legendary colossus.
A good fight to compare this to is the killing of the boss in The Coral Heart - she has many phases as her HP gets low and changes her attack pattern and goes to full hp, what Balreth needs is just invulnerability phases not to be killed instantly.