Hybridization was supposed to give us a third additional choice for any class (Mag, Stam or Hybrid), not to replace the other two becoming the only viable option. Considering how things turned out, if I was Zos I would ask myself if it's not time to reconsider the change. It was supposed to open up new possibilities and to give players more choices, not to narrow them.
DivineKitty wrote: »While we're on the topic of Hybridization, I REALLY don't like that Lava Whip now cost both Stamina AND magicka, at the same time. Like, what's the point of that? Who does it appeal to? Why not just give us a full stamina version of it? It's the best DK Spammable, and now it's Split between mag and stam, for no real reason that makes any kind of logical sense. Hybridization CAN work for DK, but i'm fairly confident that this isn't what anyone had in mind.
ForzaRammer wrote: »Hybrid definitely lowed diversity, raid teams used to have dk for engulfing sorc for minor buff, sometimes you even get templar and warden dd for minors.
Now you see teams with 1 nb healer, no templar no sorc at all. What diversity?
And I don’t think hybrid lower skill gap at all, i actually think it causes a slight increase.
DivineKitty wrote: »While we're on the topic of Hybridization, I REALLY don't like that Lava Whip now cost both Stamina AND magicka, at the same time. Like, what's the point of that? Who does it appeal to? Why not just give us a full stamina version of it? It's the best DK Spammable, and now it's Split between mag and stam, for no real reason that makes any kind of logical sense. Hybridization CAN work for DK, but i'm fairly confident that this isn't what anyone had in mind.
Jarl_Ironheart wrote: »The hybridization change has allowed so many players including myself to use skills they would have never used before. Using more magicka skills when I'm playing stam and vice versa. The meta chasers will think differently because they only care about the most damage dealing skills. I'm glad they made this change. No need to change it.
maximusrex45 wrote: »If you are going for meta you are always going to be shoehorned, Hybridization really doesn't change that, but it has opened up more choices for those not going meta.
I'd rather they try and improve balance between choices to make it matter even less. Same for weapon types.
Hybridization was supposed to give us a third additional choice for any class (Mag, Stam or Hybrid)
GloatingSwine wrote: »Achieving hybridisation by scaling everything off your highest attack number increased the diversity of skills but at the same time reduced the diversity of weapons and sets because there are no longer different local optima for different resource builds.
That's going to be hard to undo, because there's always going to be a mathematical best.
DivineKitty wrote: »While we're on the topic of Hybridization, I REALLY don't like that Lava Whip now cost both Stamina AND magicka, at the same time. Like, what's the point of that? Who does it appeal to? Why not just give us a full stamina version of it? It's the best DK Spammable, and now it's Split between mag and stam, for no real reason that makes any kind of logical sense. Hybridization CAN work for DK, but i'm fairly confident that this isn't what anyone had in mind.
GloatingSwine wrote: »Achieving hybridisation by scaling everything off your highest attack number increased the diversity of skills but at the same time reduced the diversity of weapons and sets because there are no longer different local optima for different resource builds.
That's going to be hard to undo, because there's always going to be a mathematical best.
This. And what's worse is that sometimes you really aren't given a choice at all. Templars get minor sorcery as a passive whether they want it or not. So what does that mean? That means it's always going to be better on a stamina Templar to have more spell damage from glyphs etc. It's the same exact thing for magicka dragonknights. And if someone doesn't like that then too bad for them, you are never going to be as good as a hybrid player if you don't pick the only right glyphs. How is that not enforcing a playstyle?
I really hope there are some finishing touches to hybridization with U36, as it feels like an unfinished mess right now. Personally, I absolutely hate that optimized DPS across different classes and specs are all using basically the same gear and an extremely similar suite of skills.
They should really merge weapon/spell damage and crit, as well as penetration. There are no gameplay differences when it comes to maxing one stat over the other, and it's not at all intuitive. I think the only thing I can do differently when it comes to builds is change my jewelry enchants to weapon or spell damage, depending on what my class specific buff (e.g. minor brutality) might be.
It's been suggested before, but making one "damage" jewelry glyph and one "penetration" glyph would be perfect, especially for players doing solo content or for those that can't count on full support armor debuffs.
I'm personally fine with still having resource pools split and scale as they are currently, as that does actually affect gameplay (e.g. stamina for dodge rolling, generally which damage types you use skill-wise).
I also would really like to see class-specific buffs and balance changes that would help a "pure" damage type build - instead of the weird hybrid-y stuff - perform competitively.
SPR_of_HA_community wrote: »We just need spell craft now, like never before.
Ragnarok0130 wrote: »SPR_of_HA_community wrote: »We just need spell craft now, like never before.
Spellcrafting will never happen. This is an MMO and not single player game like Oblivion with goals of balance (even if the devs frequently fail in that goal) and spell crafting would be an unbalanceable nightmare for the dev team adding many more permutations of skill combinations to try to balance with the base game skills.
Your spell crafting would just end up at the same exact point that we are now with hybridization, there would simply be a new META and people would complain that they have to use "X" build to be competitive. Let's have the devs finish hybridization and fix Update 35 first and foremost.
TheGreatBlackBear wrote: »GloatingSwine wrote: »Achieving hybridisation by scaling everything off your highest attack number increased the diversity of skills but at the same time reduced the diversity of weapons and sets because there are no longer different local optima for different resource builds.
That's going to be hard to undo, because there's always going to be a mathematical best.
This. And what's worse is that sometimes you really aren't given a choice at all. Templars get minor sorcery as a passive whether they want it or not. So what does that mean? That means it's always going to be better on a stamina Templar to have more spell damage from glyphs etc. It's the same exact thing for magicka dragonknights. And if someone doesn't like that then too bad for them, you are never going to be as good as a hybrid player if you don't pick the only right glyphs. How is that not enforcing a playstyle?
That's not enforcing a playstyle. That's min maxing. If you choose to not seek peak efficiency from not stacking the appropriate damage type that's on you damage that's on you but it doesn't preclude you from picking and using whatever sets, weapon type and armour weight you want with whatever skills you want. The system has many shortcomings buy your example isn't one of them.
TheGreatBlackBear wrote: »GloatingSwine wrote: »Achieving hybridisation by scaling everything off your highest attack number increased the diversity of skills but at the same time reduced the diversity of weapons and sets because there are no longer different local optima for different resource builds.
That's going to be hard to undo, because there's always going to be a mathematical best.
This. And what's worse is that sometimes you really aren't given a choice at all. Templars get minor sorcery as a passive whether they want it or not. So what does that mean? That means it's always going to be better on a stamina Templar to have more spell damage from glyphs etc. It's the same exact thing for magicka dragonknights. And if someone doesn't like that then too bad for them, you are never going to be as good as a hybrid player if you don't pick the only right glyphs. How is that not enforcing a playstyle?
That's not enforcing a playstyle. That's min maxing. If you choose to not seek peak efficiency from not stacking the appropriate damage type that's on you damage that's on you but it doesn't preclude you from picking and using whatever sets, weapon type and armour weight you want with whatever skills you want. The system has many shortcomings buy your example isn't one of them.
That's not on me if ZOS keeps changing the available damage types. It is my expectation that when I want to build a magicka dragonknight that spell damage and max magicka are the stats I should invest in. You can call it unreasonable to have that kind of expectation but I think that is the fundamental problem with hybridization - it kills identity as it forces you to give up on these things if you want to keep up with others.
Think about it. Did stamina sorcerers who didn't abuse their broken set+skill interactions get spared from the nerfs in Update 35? No. The balancing will always be focusing on what is theoretically possible and that means you do not always have the luxury of picking the skills you want if you still want to be able to compete.
Minmaxing and roleplaying a build used to be very much in line with each other for the majority of this game's lifetime (that's called delivering on "skill fantasy"), but now that's not the case anymore. Now my stamina templar has to use spell damage glyphs or face being 10% weaker than everyone else in PvP.
You might not care but I am being forced to make a choice with no good outcomes. Either I am not having fun because my build will always be worse than my opponents' or I am not having fun because I do not get to play what I want to play even though it has always been possible before. And hybridization is to blame for the current state of things.
So either ZOS replaces magicka and stamina with "energy" and spell and weapon damage with just damage or hybridization needs to be undone and reimplemented as an optional build choice with appropriate opportunity costs attached to it to keep it fair.
StaticWave wrote: »Hybridization isn’t the problem. It’s the catalyst. The problem has always been there.
Objectively if we look at stam and mag classes and their respective abilities, we can see 2 universal issues:
1) Magicka classes tend to hand better utility and class heals
2) Stamina classes tend to have better variety of weapons
It’s always been the case that most magicka classes have good utility and healing skills, but are limited to a few weapon combinations such as Destro/Resto. In contrast, stamina classes can have several weapon combinations such as DW/SnB and 2h/DW, but lack utility and healing skills.
Hybridization amplified the existing issues because they allow stamina classes to tap into the magicka healing power and utility whilst preserving their weapon combination variety. Similarly, magicka classes can tap into that weapon combination variety while preserving their healing and utility strengths. This creates a situation where the BiS class is one that uses a hybridization of magicka heals and weapon combinations.
How do we solve this? It’s really simple. We give stamina classes more stamina based heals and utility abilities, while also giving magicka classes more weapons to use.