SPR_of_HA_community wrote: »StaticWave wrote: »Hybridization isn’t the problem. It’s the catalyst. The problem has always been there.
Objectively if we look at stam and mag classes and their respective abilities, we can see 2 universal issues:
1) Magicka classes tend to hand better utility and class heals
2) Stamina classes tend to have better variety of weapons
It’s always been the case that most magicka classes have good utility and healing skills, but are limited to a few weapon combinations such as Destro/Resto. In contrast, stamina classes can have several weapon combinations such as DW/SnB and 2h/DW, but lack utility and healing skills.
Hybridization amplified the existing issues because they allow stamina classes to tap into the magicka healing power and utility whilst preserving their weapon combination variety. Similarly, magicka classes can tap into that weapon combination variety while preserving their healing and utility strengths. This creates a situation where the BiS class is one that uses a hybridization of magicka heals and weapon combinations.
How do we solve this? It’s really simple. We give stamina classes more stamina based heals and utility abilities, while also giving magicka classes more weapons to use.
I do not understand the problem and how this will help. Can you pls tell it more detailed ?
StaticWave wrote: »Hybridization isn’t the problem. It’s the catalyst. The problem has always been there.
Objectively if we look at stam and mag classes and their respective abilities, we can see 2 universal issues:
1) Magicka classes tend to hand better utility and class heals
2) Stamina classes tend to have better variety of weapons
It’s always been the case that most magicka classes have good utility and healing skills, but are limited to a few weapon combinations such as Destro/Resto. In contrast, stamina classes can have several weapon combinations such as DW/SnB and 2h/DW, but lack utility and healing skills.
Hybridization amplified the existing issues because they allow stamina classes to tap into the magicka healing power and utility whilst preserving their weapon combination variety. Similarly, magicka classes can tap into that weapon combination variety while preserving their healing and utility strengths. This creates a situation where the BiS class is one that uses a hybridization of magicka heals and weapon combinations.
How do we solve this? It’s really simple. We give stamina classes more stamina based heals and utility abilities, while also giving magicka classes more weapons to use.
StaticWave wrote: »Hybridization isn’t the problem. It’s the catalyst. The problem has always been there.
Objectively if we look at stam and mag classes and their respective abilities, we can see 2 universal issues:
1) Magicka classes tend to hand better utility and class heals
2) Stamina classes tend to have better variety of weapons
It’s always been the case that most magicka classes have good utility and healing skills, but are limited to a few weapon combinations such as Destro/Resto. In contrast, stamina classes can have several weapon combinations such as DW/SnB and 2h/DW, but lack utility and healing skills.
Hybridization amplified the existing issues because they allow stamina classes to tap into the magicka healing power and utility whilst preserving their weapon combination variety. Similarly, magicka classes can tap into that weapon combination variety while preserving their healing and utility strengths. This creates a situation where the BiS class is one that uses a hybridization of magicka heals and weapon combinations.
How do we solve this? It’s really simple. We give stamina classes more stamina based heals and utility abilities, while also giving magicka classes more weapons to use.
If your stats affect all abilities you can access in the same way, it becomes impossible to balance abilities for both pure mag/stam and hybrid builds. If Resolving Vigor is supposed to be sufficient as a primary self heal, then hybrids stacking it with Rapid Regeneration heal too much too easily. If Deadric Curse is supposed to give a sufficient amount of delayed burst, then hybrids combining it with Crystal Weapon get way too much. Both of these combinations just had one of their skills nerfed to the point they're no longer sufficient for a primary heal or delayed damage. That is an effect of hybridization having overshot the mark, not merely demonstrating a problem which was already present.
DivineKitty wrote: »While we're on the topic of Hybridization, I REALLY don't like that Lava Whip now cost both Stamina AND magicka, at the same time. Like, what's the point of that? Who does it appeal to? Why not just give us a full stamina version of it? It's the best DK Spammable, and now it's Split between mag and stam, for no real reason that makes any kind of logical sense. Hybridization CAN work for DK, but i'm fairly confident that this isn't what anyone had in mind.
Lava Whip is, and always has been, a brawler skill.
A skill intended for players that want to rush into the thick of things, take a lot of damage, disable enemies, and deal high bursts of direct damage. This is a sort of playstyle that encourages you to have plenty of magicka, and plenty of stamina.
This is not the playstyle identity of StamDK. They are far more about stacking DoTs, being agile and maneuvering around the enemy, and using a combination of melee and ranged attacks. A slow burn of damage.
Furthermore, the choice between molten whip and flame lash is a pretty interesting one. It'd be a shame to lose either of these unique effects just so we can have a stamina whip.
StaticWave wrote: »Hybridization isn’t the problem. It’s the catalyst. The problem has always been there.
Objectively if we look at stam and mag classes and their respective abilities, we can see 2 universal issues:
1) Magicka classes tend to hand better utility and class heals
2) Stamina classes tend to have better variety of weapons
It’s always been the case that most magicka classes have good utility and healing skills, but are limited to a few weapon combinations such as Destro/Resto. In contrast, stamina classes can have several weapon combinations such as DW/SnB and 2h/DW, but lack utility and healing skills.
Hybridization amplified the existing issues because they allow stamina classes to tap into the magicka healing power and utility whilst preserving their weapon combination variety. Similarly, magicka classes can tap into that weapon combination variety while preserving their healing and utility strengths. This creates a situation where the BiS class is one that uses a hybridization of magicka heals and weapon combinations.
How do we solve this? It’s really simple. We give stamina classes more stamina based heals and utility abilities, while also giving magicka classes more weapons to use.
If your stats affect all abilities you can access in the same way, it becomes impossible to balance abilities for both pure mag/stam and hybrid builds. If Resolving Vigor is supposed to be sufficient as a primary self heal, then hybrids stacking it with Rapid Regeneration heal too much too easily. If Deadric Curse is supposed to give a sufficient amount of delayed burst, then hybrids combining it with Crystal Weapon get way too much. Both of these combinations just had one of their skills nerfed to the point they're no longer sufficient for a primary heal or delayed damage. That is an effect of hybridization having overshot the mark, not merely demonstrating a problem which was already present.
TheGreatBlackBear wrote: »GloatingSwine wrote: »Achieving hybridisation by scaling everything off your highest attack number increased the diversity of skills but at the same time reduced the diversity of weapons and sets because there are no longer different local optima for different resource builds.
That's going to be hard to undo, because there's always going to be a mathematical best.
This. And what's worse is that sometimes you really aren't given a choice at all. Templars get minor sorcery as a passive whether they want it or not. So what does that mean? That means it's always going to be better on a stamina Templar to have more spell damage from glyphs etc. It's the same exact thing for magicka dragonknights. And if someone doesn't like that then too bad for them, you are never going to be as good as a hybrid player if you don't pick the only right glyphs. How is that not enforcing a playstyle?
That's not enforcing a playstyle. That's min maxing. If you choose to not seek peak efficiency from not stacking the appropriate damage type that's on you damage that's on you but it doesn't preclude you from picking and using whatever sets, weapon type and armour weight you want with whatever skills you want. The system has many shortcomings buy your example isn't one of them.
That's not on me if ZOS keeps changing the available damage types. It is my expectation that when I want to build a magicka dragonknight that spell damage and max magicka are the stats I should invest in. You can call it unreasonable to have that kind of expectation but I think that is the fundamental problem with hybridization - it kills identity as it forces you to give up on these things if you want to keep up with others.
Think about it. Did stamina sorcerers who didn't abuse their broken set+skill interactions get spared from the nerfs in Update 35? No. The balancing will always be focusing on what is theoretically possible and that means you do not always have the luxury of picking the skills you want if you still want to be able to compete.
Minmaxing and roleplaying a build used to be very much in line with each other for the majority of this game's lifetime (that's called delivering on "skill fantasy"), but now that's not the case anymore. Now my stamina templar has to use spell damage glyphs or face being 10% weaker than everyone else in PvP.
You might not care but I am being forced to make a choice with no good outcomes. Either I am not having fun because my build will always be worse than my opponents' or I am not having fun because I do not get to play what I want to play even though it has always been possible before. And hybridization is to blame for the current state of things.
So either ZOS replaces magicka and stamina with "energy" and spell and weapon damage with just damage or hybridization needs to be undone and reimplemented as an optional build choice with appropriate opportunity costs attached to it to keep it fair.
TheGreatBlackBear wrote: »TheGreatBlackBear wrote: »GloatingSwine wrote: »Achieving hybridisation by scaling everything off your highest attack number increased the diversity of skills but at the same time reduced the diversity of weapons and sets because there are no longer different local optima for different resource builds.
That's going to be hard to undo, because there's always going to be a mathematical best.
This. And what's worse is that sometimes you really aren't given a choice at all. Templars get minor sorcery as a passive whether they want it or not. So what does that mean? That means it's always going to be better on a stamina Templar to have more spell damage from glyphs etc. It's the same exact thing for magicka dragonknights. And if someone doesn't like that then too bad for them, you are never going to be as good as a hybrid player if you don't pick the only right glyphs. How is that not enforcing a playstyle?
That's not enforcing a playstyle. That's min maxing. If you choose to not seek peak efficiency from not stacking the appropriate damage type that's on you damage that's on you but it doesn't preclude you from picking and using whatever sets, weapon type and armour weight you want with whatever skills you want. The system has many shortcomings buy your example isn't one of them.
That's not on me if ZOS keeps changing the available damage types. It is my expectation that when I want to build a magicka dragonknight that spell damage and max magicka are the stats I should invest in. You can call it unreasonable to have that kind of expectation but I think that is the fundamental problem with hybridization - it kills identity as it forces you to give up on these things if you want to keep up with others.
Think about it. Did stamina sorcerers who didn't abuse their broken set+skill interactions get spared from the nerfs in Update 35? No. The balancing will always be focusing on what is theoretically possible and that means you do not always have the luxury of picking the skills you want if you still want to be able to compete.
Minmaxing and roleplaying a build used to be very much in line with each other for the majority of this game's lifetime (that's called delivering on "skill fantasy"), but now that's not the case anymore. Now my stamina templar has to use spell damage glyphs or face being 10% weaker than everyone else in PvP.
You might not care but I am being forced to make a choice with no good outcomes. Either I am not having fun because my build will always be worse than my opponents' or I am not having fun because I do not get to play what I want to play even though it has always been possible before. And hybridization is to blame for the current state of things.
So either ZOS replaces magicka and stamina with "energy" and spell and weapon damage with just damage or hybridization needs to be undone and reimplemented as an optional build choice with appropriate opportunity costs attached to it to keep it fair.
But ZOS didn't introduce a new damage type. They just made possible for more specs to achieve a theoretical max. Before the hybridisation changes Illuminate was useless to stam builds as most stam skills didn't scale off spell damage. Now that you the luxury of taking advantage of your class passive if you so choose and not doing so if you don't want to it's a problem?
If you value your roleplay so much to pick a class that has less self synergy or affinity with a certain playstyle then you made a choice. If you value your skill fantasy to the point that you decide to eschew the benefits of most of your skills benefiting from your class' self buff to spell damage then you made a choice.
StaticWave wrote: »Hybridization isn’t the problem. It’s the catalyst. The problem has always been there.
Objectively if we look at stam and mag classes and their respective abilities, we can see 2 universal issues:
1) Magicka classes tend to hand better utility and class heals
2) Stamina classes tend to have better variety of weapons
It’s always been the case that most magicka classes have good utility and healing skills, but are limited to a few weapon combinations such as Destro/Resto. In contrast, stamina classes can have several weapon combinations such as DW/SnB and 2h/DW, but lack utility and healing skills.
Hybridization amplified the existing issues because they allow stamina classes to tap into the magicka healing power and utility whilst preserving their weapon combination variety. Similarly, magicka classes can tap into that weapon combination variety while preserving their healing and utility strengths. This creates a situation where the BiS class is one that uses a hybridization of magicka heals and weapon combinations.
How do we solve this? It’s really simple. We give stamina classes more stamina based heals and utility abilities, while also giving magicka classes more weapons to use.
StaticWave wrote: »Hybridization isn’t the problem. It’s the catalyst. The problem has always been there.
Objectively if we look at stam and mag classes and their respective abilities, we can see 2 universal issues:
1) Magicka classes tend to hand better utility and class heals
2) Stamina classes tend to have better variety of weapons
It’s always been the case that most magicka classes have good utility and healing skills, but are limited to a few weapon combinations such as Destro/Resto. In contrast, stamina classes can have several weapon combinations such as DW/SnB and 2h/DW, but lack utility and healing skills.
Hybridization amplified the existing issues because they allow stamina classes to tap into the magicka healing power and utility whilst preserving their weapon combination variety. Similarly, magicka classes can tap into that weapon combination variety while preserving their healing and utility strengths. This creates a situation where the BiS class is one that uses a hybridization of magicka heals and weapon combinations.
How do we solve this? It’s really simple. We give stamina classes more stamina based heals and utility abilities, while also giving magicka classes more weapons to use.
On the other hand... Is this really such a bad thing?
Everyone has magicka, everyone has stamina. Regardless of your build. It always felt pretty unintuitive to have half of the possible builds entirely ignore one of your main resources.
Many of the most interesting class skills in the game offer utility. Having these skills slotted means you have more tools at your disposal, and more ways to interact with the game, in general. Why should half the builds in the game be forced to ignore all these interesting options?
Maybe we should stop thinking of builds of being either "mag" or "stam". And we should top looking at magicka or stamina as damage stats, and instead look at them as resources that you are supposed to spend, not ignore.