Then, when you introduce content and re-balance content, you aren't dealing with a wild delta between the two extremes, which in turn allows you to make content with more reasoned difficulty levels, that have better accessibility and play to the average of players in a more sustainable way.
This may sound nice on paper, but this is not what they did.
It's exactly what they did (are doing) imo.
They even told us they would be adjusting balance in the next few patches as a result of these changes this patch.
They just haven't finished. They did step one, reducing the delta. Step two, likely to come, will be content re-balancing.
Edited to add that I am not even saying this is a good approach, or even the right approach. But it seems to me that they have been pretty clear with what their approach was going to be and has been, and it is a fairly logical approach. Piecing this out over a few updates ensures that they have real, live data in hand, with the damage adjustments, to properly adjust content, or skills, to better align with their goals. They try to shotgun approach the whole thing and it likely blows up in their face even more than it has so far.
So you aren’t saying it is good, but it is logical and clear….
Anyway.
Simply this - to raise the ceiling and bring down the floor, what is the difference between highest dps players and lowest?
Answer - sets and weaving.
Brass tacks, sets and weaving.
That is the primary difference gap that anyone, anyone can see.
How to decrease the gap?
Eliminate weaving and nerf sets.
That addresses the gap directly.
If you *change* weaving, no ball of any kind is moved, because whatever gap weaving affords will exist - and in fact if it is reduced its importance does not. Only if it is removed or made useless will it address the gap, because the gap is relative and moves with the adjustment.
And so you are left with sets as the main difference in what creates the gap.
Not only were sets largely untouched but new sets were introduced, and the one set piece that did manage to close the gap was addressed poorly.
Rather than make weaving useless, which would in fact address the gap - they made empower necessary and changed it, which only moves, and does not address the gap.
Rather than address sets, which are trivial to obtain by top end players compared to beginners, they hacked at skills and abilities - which are universally used across the board, and does little to nothing to address the gap, since by definition players of all skill levels utilize them.
So I mean, honestly now, is it clear, or logical?
What they say is, and always has been.
It is what they *do* that does not.
I’m not sure why the need to equivocate or attribute positive virtues to this approach that simply do not exist. Only by calling a spade a spade do we have any hope of any kind of an actual clear and logical approach emerging.
Though the chances are precious small of that, it is true, but it does no service to the game or even to ZOS to pretend that the results of U35 are reasonable or match the intimated goals.
Accessibility? Good gracious.
exact numbers pls. If your dps droped from 70k to 47k, then it still ok. Though i suggest to test your DPS on 3 mil dummy, since now way you will get all those buffs in PUG dungeon.nokturnihs wrote: »All I see is that my DPS dropped about 33%
if your dps dropped from 10k to 7k, then i suggest to adjust your rotation - use meta spamables instead of LA and use 3 proc sets (for example: syvara scales + venom smite + skoria, so those sets will cast dots for you).
boi_anachronism_ wrote: »exact numbers pls. If your dps droped from 70k to 47k, then it still ok. Though i suggest to test your DPS on 3 mil dummy, since now way you will get all those buffs in PUG dungeon.nokturnihs wrote: »All I see is that my DPS dropped about 33%
if your dps dropped from 10k to 7k, then i suggest to adjust your rotation - use meta spamables instead of LA and use 3 proc sets (for example: syvara scales + venom smite + skoria, so those sets will cast dots for you).
The point was that casual folks and people with disabilities should not have to chase or find meta to do content. On top of that 47k in a vet trial is garbage and seriously pushing it for vet dungeons. They won't take you. It's not feasible for anything beyond vhrc and there isn't enough damage in the upper teir to cover that missing dps anymore.
Nomadic_Atmoran wrote: »I seriously doubt when they spoke of accessibility they had the disabled demographic in this community in mind. Rather they meant the large portion of newish/casual players that never get to endgame because they struggle with the games learning curve or because they just dont care. Either way it was just a misdirection because they cant be honest with the playerbase that they have no other options to reel in power creep since their monetization method drives said power creep. Since they aren't going to abandon that method of driving sales these massive sweeping nerfs are going to be a regular thing going forward because its their only option.
well, they extended dots for 20 seconds, so players don't need to recast them that much, which leads to a reduction in the requirements for APM.FluffyBird wrote: »What they say doesn't add up with what they do
Nomadic_Atmoran wrote: »I seriously doubt when they spoke of accessibility they had the disabled demographic in this community in mind. Rather they meant the large portion of newish/casual players that never get to endgame because they struggle with the games learning curve or because they just dont care. Either way it was just a misdirection because they cant be honest with the playerbase that they have no other options to reel in power creep since their monetization method drives said power creep. Since they aren't going to abandon that method of driving sales these massive sweeping nerfs are going to be a regular thing going forward because its their only option.
You say "never get to endgame," but the fact that is overlooked in the U35 road map explanation is that a lot of the players don't even want to endgame. But ZOS makes it seem like everybody wants to, and they need to make it "accessible." And they appear to think that making DOTs last twice as long (when most stuff dies in half the time of the new DOT length) and holding down one button rather than light attack weaving is going to make them trial competent.
The fact of the matter is, many players will never be end game competent, and many of them don't want to be. And cutting player overall effectiveness by 20 to 40% is not going to change that, nor make end gaming more accessible.
You're right it accessibility mode does... Almost nothing. Especially if you use a gamepad, which is a must for most games I play anymore except some games like path of exiles where I can setup characters that I can just hold down the right mouse button and go...The funniest thing about this the "accessibility" is that option in settings that straight-up has the option to turn accessibility on or off without telling you what it actually does so naturally I tried to turn it on and the only noticeable thing was that it turned my UI into console UI. There's probably more things it does but using accessibility as as a "reason" for essentially reverting the progress of people who actually wanted to put in even some effort of doing the game's hardest content is just a straight up lie and it worked as people would rather believe the company's words rather than the actual in-game testing of loyal fans. At this point, does this game need to be an MMO?
Einar_Hrafnarsson wrote: »We told them on PTS Forum, content creators told them on several platforms, we told them on the regular forum.
People provided massive Feedback, with numbers, graphs and whatnotall. Everybody saw it is going to be a disaster.
Sadly it feels like ZoS sees us as an enemy of some kind they have to fight. It really feels like it. Should it not be Players + Devs and not Devs versus Players?