There has been a bug with the group finder for several months now. It takes forever to find a replacement while in a dungeon in progress, even if it's a DPS.
It also takes forever to get into a random dungeon in the first place if you queue as a party of 2 or 3. Queueing solo or as a group of 4 works fine but 2 or 3 doesn't.
Those two things are very similar so they're probably part of the same bug.
Zodiarkslayer wrote: »I think @FlopsyPrince points out that a core feature of the game is not working as intended.
I am pretty sure he knows how to complete Fungal Grotto I.
This is just speculation, but do we know how many players are active on the servers during prime time post U35?
I heard players are leaving left and right. Maybe it is just that? That there actually are not enough players queuing?
Necrotech_Master wrote: »There has been a bug with the group finder for several months now. It takes forever to find a replacement while in a dungeon in progress, even if it's a DPS.
It also takes forever to get into a random dungeon in the first place if you queue as a party of 2 or 3. Queueing solo or as a group of 4 works fine but 2 or 3 doesn't.
Those two things are very similar so they're probably part of the same bug.
queuing as 2 or 3 people works fine when your looking for a tank or healer, but from my experience almost no dps queue solo, they usually queue in groups (or as fake tanks/healers, hence making it easier to get tank or healer, but its like a 50/50 shot that is a fake)
Holycannoli wrote: »I've had the finder stuck for 45 minutes. Yes, the three of us waited that long to see if someone would come for the final boss. Don't remember the dungeon.
It's bugged.
FlopsyPrince wrote: »We had a dungeon run of Fungal Grotto. Got to the end and one DPS left. That left the 3 of us needing a DPS to requeue. At least 30 seconds to a minute later (perhaps more, perhaps not) and no dungeon. I can't believe no single DPS wanted either a random or Fungal Grotto (given the "6 dungeon" endeavor this week).
It would be much better if this was fixed!
FlopsyPrince wrote: »We had a dungeon run of Fungal Grotto. Got to the end and one DPS left. That left the 3 of us needing a DPS to requeue. At least 30 seconds to a minute later (perhaps more, perhaps not) and no dungeon. I can't believe no single DPS wanted either a random or Fungal Grotto (given the "6 dungeon" endeavor this week).
It would be much better if this was fixed!
It's doing you a favor. I ran Icereach HM with heavy hitting dps and trials players. It was terrible. I mean holy crap, my dps was so bad I reconsidered life. I thought when I ran vka I had the measure of it but my built is dot heavy and at least in trials those dots hit. In dungeons, I am useless now.
ForzaRammer wrote: »5-6 years ago, bunch people with near zero coding knowledge, insisted on getting the ready check.
Queue need to be FIFO, failed ready check put people in front of queue is simply ridiculous.
To preserve FIFO, one way to implement is just more queues (high/low priority), i am sure zos is not doing it.
In conjunction with partial group queues, which also need additional queues to preserve FIFO (some ingenious solution can exist i am too potato to think of).
And random dungeon, which most likely just bunch extra queue pop until some valid elements showing up.
It’s just logically too complex, and mostly unnecessary.
If zos don’t want to delete dungeon finder entirely, they should at least get rid of ready checks.