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Dear ZOS, you owe us (your customers & loyal community) a statement. The community just deserves it!

nookji
nookji
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It has happened exactly as many feared since the publication of the U35 combat changes and even worse.

Initially, you advertised "accessibility" and "power gap" to justify the update 35.
The result: massive changes to the combat system, which meets with massive rejection by 99% of the players. Nearly nobody was looking forward to the changes and you made no one happy.

On the PTS it then became clear, it is simply an ultimate bad change and the DPS losses are extremely heavy. It helped no one, the power gap remains if it doesnt even get bigger (lack of uptimes and so on does now result in even more dps loss for everybody) and the floor is nerfed literally below the floor. More accessibility also completely missed the targed while the dot duration changes and nerfs over everything made it just harder for every one... The super ingenious idea to nerf boss health for 10% is just a joke that doesnt work at all.

The 1% of players who liked the idea in the beginning or even still now just don't understand that the raid dummy gets significantly more damage than on pre U35. Or they do not play vet/hm content.
But enough I don't want to go into too much detail about the whole issue, it doesn't seem to be that difficult to find sad feedback and forum threads where players tell about their dissatisfaction with the new changes.

Now to my actual concern:

You are a company that (until recently) had a super great product on the market. A game that has been around for 8 years, that has a great community, in which you can do and experience so many different things and in which you can make massive improvements of your own skills through training and exchange with others players. There is so much to explore and so many different things to basically have something interessting for every individual.

Those points make me think even more how this U35 could have happened in general. What is the point of changing a good product just for the sake of "change" into a bad product? (regardless of the bugs that are known since years and other little things it made a lot of fun for the vast majority)

It does not matter at all, what you as ZOS think, the only thing what counts for a company is, to keep your product alive and profitable and to have a happy customer base (which you did)

And here we come to the point where is completely incomprehensible. You had a (in general I guess mostly) happy community. And this community told you even before PTS after reading the upcoming changes that this is an absolute uncool and unwanted move. Then PTS went live and you got sooo much negative feedback that every other smart company whould have pulled the emergency brake. Like why not? I mean if these people (we, the community) are happy with the product, spending lot of time and even more money for it, where is the point to change it in such a drastic and selfdestroying way?

We keep your product alive, with being active and being happy. We are/(were?) able to play such a cool game and you make changes that nearly no one wants? For the sake of what? Where is the benefit for you as company? I mean I guess it is crucial for you to make money and be profitable? I dont get it, I really dont.

We are tired, we are really sad and tired of getting massive changes every now and then. But with U35 you completely failed in all possible ways. It made everything so much worse, none, not one single part is welcome and you still went ahead. This is just extremely disrespectful your whole customer base. And after all the negative feedback it is even more disrespectful to just push it through.

What is so difficult to just be honest? Stand in front of your loyal community and just tell us that you did a mistake and you should have listened to us. That would be a strong move, that would show that the playerbase is important to you and that you respect your community. Just ignoring everyone while knowing exactly, that it was a mistake, but being too proud to admit it, is a very poor and unhealthy step.

And now? You feel that it was a huge mistake, the combat team completely failed in every single change they thought would be a good change. All of these changes now need so many follow-up balance changes across the whole game, it is just like a chain reaction. It generates so much more complicated work for most devs in the future. That's completely nuts doing such a thing as a company... Not mentioning that on top you get free advices from your long term player base and you just ignore most of it every single time.

In my opinion you have only one choice now and that is to COMPLETELY REVERT THE WHOLE U35 to preU35.
That would make the vast majority happy and also the floor players (that you nerfed into the ground more than everyone else for the sake of lowering the skill gap and accessibility).
And if you still feel that you have to change the whole game from scratch then take your time, postpone it and do it in an acceptable, well designed way.

And sadly I think that you already lost a huge part of your long term player base just because you increased the lack of trust in you as developers. A few will come back maybe but here comes the point where I mentioned in the thread title.

You owe us insight in your vision, in which direction it should go in future.

-> Will you revert this absolute madness that destroyed already so many communities and guilds, no matter which skill level they had?
-> What are your future plans, will you continue to act the same way? (Completely ignoring the long term community)
-> Will you proceed with making changes that nobody wants, even if tested on PTS and considered as bad?
-> Will you improve the communication to your community in future?
-> Will you take care about the communities wishes and suggestions in future?
-> Any insights in the long term roadmap?


I really hope that you get back on track and who knows, maybe someone from ZOS reads and takes care about the whole thing here.

Hope to see you guys back in Tamriel soon, but for now, Im gone until I see changes.

Have a good time, cheers
Edited by nookji on August 24, 2022 8:56PM
  • Alienoutlaw
    Alienoutlaw
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    ✭✭
    this is what happens when you have degrading code filled with bugs that either cant be found or the code has be "over written" so much its impossible to fix, that with 13yr old servers and an increasing player count the infrastructer simply cannot cope, its far cheaper to blame the players and "control" what they can or cant do than to re-write the code and install new servers.........the buy out by microsoft had a small ray of hope of this maybe happening but alas nothing but increased prices in the crown store, more "QOL" products behind a paywall. my personal opinion is stop realising new content for a year and fix what has been allowed to degrade for the last 6yrs
  • Tandor
    Tandor
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    I hope you get an official statement, but it's more than we got for AwA when it took the record by a country mile for the longest (almost entirely negative) feedback thread on the PTS forum.
  • nookji
    nookji
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    I mean, honestly I dont care about if "I" get an answer... It should be a statement from ZOS for the whole community. As the state of now just shows that they failed literally in every single point (as we all predicted) and the biggest fears of the community came true now on live. I just made this thread in the hope of a statement for us all
    Edited by nookji on August 23, 2022 9:51PM
  • Artim_X
    Artim_X
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    ✭✭
    99% of the players is a "bit" of a stretch. As one of the 1% who tested on the pts (3 million dummy to get accurate numbers), I changed some things around to compensate for the nerf to my playstyle and for the most part everything is fine. My only gripe is that my dots in PvP got butchered. Nerf patches are never fun, but the live patch is significantly better than the day one pts patch.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • adamsmith42
    adamsmith42
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    nookji wrote: »
    It has happened exactly as many feared since the publication of the U35 combat changes and even worse.

    Initially, you advertised "accessibility" and "power gap" to justify the update 35.
    The result: massive changes to the combat system, which meets with massive rejection by 99% of the players. Nearly nobody was looking forward to the changes and you made no one happy.

    On the PTS it then became clear, it is simply an ultimate bad change and the DPS losses are extremely heavy. It helped no one, the power gap remains if it doesnt even get bigger (lack of uptimes and so on does now result in even more dps loss for everybody) and the floor is nerfed literally below the floor. More accessibility also completely missed the targed while the dot duration changes and nerfs over everything made it just harder for every one... The super ingenious idea to nerf boss health for 10% is just a joke that doesnt work at all.

    The 1% of players who liked the idea in the beginning or even still now just don't understand that the raid dummy gets significantly more damage than on pre U35. Or they do not play vet content.
    But enough I don't want to go into too much detail about the whole issue, it doesn't seem to be that difficult to find sad feedback and forum threads where players tell about their dissatisfaction with the new changes.

    Now to my actual concern:

    You are a company that (until recently) had a super great product on the market. A game that has been around for 8 years, that has a great community, in which you can do and experience so many different things and in which you can make massive improvements of your own skills through training and exchange with others players. There is so much to explore and so many different things to basically have something interessting for every individual.

    Those points make me think even more how this U35 could have happened in general. What is the point of changing a good product just for the sake of "change" into a bad product? (regardless of the bugs that are known since years and other little things it made a lot of fun for the vast majority)

    It does not matter at all, what you as ZOS think, the only thing what counts for a company is, to keep your product alive and profitable and to have a happy customer base (which you did)

    And here we come to the point where is completely incomprehensible. You had a (in general I guess mostly) happy community. And this community told you even before PTS after reading the upcoming changes that this is an absolute uncool and unwanted move. Then PTS went live and you got sooo much negative feedback that every other smart company whould have pulled the emergency brake. Like why not? I mean if these people (we, the community) are happy with the product, spending lot of time and even more money for it, where is the point to change it in such a drastic and selfdestroying way?

    We keep your product alive, with being active and being happy. We are/(were?) able to play such a cool game and you make changes that nearly no one wants? For the sake of what? Where is the benefit for you as company? I mean I guess it is crucial for you to make money and be profitable? I dont get it, I really dont.

    We are tired, we are really sad and tired of getting massive changes every now and then. But with U35 you completely failed in all possible ways. It made everything so much worse, none, not one single part is welcome and you still went ahead. This is just extremely disrespectful your whole customer base. And after all the negative feedback it is even more disrespectful to just push it through.

    What is so difficult to just be honest? Stand in front of your loyal community and just tell us that you did a mistake and you should have listened to us. That would be a strong move, that would show that the playerbase is important to you and that you respect your community. Just ignoring everyone while knowing exactly, that it was a mistake, but being too proud to admit it, is a very poor and unhealthy step.

    And now? You feel that it was a huge mistake, the combat team completely failed in every single change they thought would be a good change. All of these changes now need so many follow-up balance changes across the whole game, it is just like a chain reaction. It generates so much more complicated work for most devs in the future. That's completely nuts doing such a thing as a company... Not mentioning that on top you get free advices from your long term player base and you just ignore most of it every single time.

    In my opinion you have only one choice now and that is to COMPLETELY REVERT THE WHOLE U35 to preU35.
    That would make the vast majority happy and also the floor players (that you nerfed into the ground more than everyone else for the sake of lowering the skill gap and accessibility).
    And if you still feel that you have to change the whole game from scratch then take your time, postpone it and do it in an acceptable, well designed way.

    And sadly I think that you already lost a huge part of your long term player base just because you increased the lack of trust in you as developers. A few will come back maybe but here comes the point where I mentioned in the thread title.

    You owe us insight in your vision, in which direction it should go in future.

    -> Will you revert this absolute madness that destroyed already so many communities and guilds, no matter which skill level they had?
    -> What are your future plans, will you continue to act the same way? (Completely ignoring the long term community)
    -> Will you proceed with making changes that nobody wants, even if tested on PTS and considered as bad?
    -> Will you improve the communication to your community in future?
    -> Will you take care about the communities wishes and suggestions in future?


    I really hope that you get back on track and who knows, maybe someone from ZOS reads and takes care about the whole thing here.

    Hope to see you guys back in Tamriel soon, but for now, Im gone until I see changes.

    Have a good time, cheers

    @ZOS_GinaBruno @ZOS_Kevin @ZOS_Gilliam

    Are you guys reading the forums and passing this on to the decision makers? The forums are awash with these sentiments (and the PTS spent 6 weeks telling you this was going to happen) but this post really puts it all together in one place... You guys should be in major damage control mode right now, but the only thing I've seen from ZoS is critical threads being closed for being "unconstructive". This patch has massively impacted me as supposedly the kind of player that you were trying to target with this update, a relatively new player (started in January) who is getting into vet trials... Just the patch notes dropping greatly hurt my ability to do this because so many of the more experienced players that I grouped with quit the game because they saw the writing on the wall (and I guess because they had been around long enough to not have the hope that I did that you would course-correct). Now that the update has gone live, the game feels like a ghost town, my friends list, which would normally have 20-30 people online right now, has... 5. So really, at this point, I don't know if I am even able to do the content I was doing 2 days ago, because I can't even put a group together to try... Please listen to the OP, find some humility, and revert all of the changes except the dungeon release (especially the change of templar sweeps/jabs from a spear to a VAMPIRIC broom/shovel).


    Oh, and one last note:

    PLEASE accept the fact that your attempts to balance things are ALWAYS going to fail until you separate the balancing of PVP and PVE... Two examples that I have seen MANY times on the PTS...

    Healing: nerfs were really were not enough for PVP, but horrible for PVE; could have been solved by limiting the number of stacked heals of a given type to two.

    Oakensoul: OP for certain builds in PVP, (DK corrosive armor God mode) but was doing exactly what the stated goals for this update were in PVE, raising the floor w/o raising the ceiling... Now it's useless for those who were using it to get into vet content (especially since they already have minor slayer anyways) All you had to do was make battle spirit remove the heroism & berserk (and maybe force) in PVP ONLY... Now it's useless, except to make gankblades stronger when they stack major buffs on the harder-to-get minors.
  • Riptide
    Riptide
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    There is such a disconnect between what Kevin and Gina say (both are entirely reasonable) and in what is done that in point of fact I’m not terribly keen on grand statements.

    Only demonstrable positive actions at this point merit interest, and I doubt I am alone in that sentiment.

    I will resub is I see results. I certainly won’t do so over broad messaging or cherry picked Q&As and the like.
    Esse quam videri.
  • redlink1979
    redlink1979
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    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2300 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2525 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2300 CP
  • LesserCircle
    LesserCircle
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    Please ZOS, just revert the combat changes. It wa all just fine before and now everyone hates it. Like come on now.
  • psychotrip
    psychotrip
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    What is so difficult to just be honest? Stand in front of your loyal community and just tell us that you did a mistake and you should have listened to us.

    Because admitting mistakes hurts investor confidence.
    That would be a strong move, that would show that the playerbase is important to you and that you respect your community.

    ...What makes you think they do? Individual devs? Sure. The corporation itself? ...The answer will get me snipped.
    Just ignoring everyone while knowing exactly, that it was a mistake, but being too proud to admit it, is a very poor and unhealthy step.

    It's not just pride for the execs. It's math.

    They will only let the devs make a statement when the cost of ignoring us is outweighed by the cost to their reputation, and the cost of investors losing confidence in their company.

    It's not about us. It never was.
    Edited by psychotrip on August 23, 2022 11:57PM
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • FelisCatus
    FelisCatus
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    this is what happens when you have degrading code filled with bugs that either cant be found or the code has be "over written" so much its impossible to fix, that with 13yr old servers and an increasing player count the infrastructer simply cannot cope, its far cheaper to blame the players and "control" what they can or cant do than to re-write the code and install new servers.........the buy out by microsoft had a small ray of hope of this maybe happening but alas nothing but increased prices in the crown store, more "QOL" products behind a paywall. my personal opinion is stop realising new content for a year and fix what has been allowed to degrade for the last 6yrs

    This is exactly why they made up all these non-sense tests for PvP about proc sets causing lag when the tests revealed it didn't really change much. They just didn't want to admit even though they knew and we all knew it was the servers being old. So they made up these random excuses and put up smoke and mirrors to deflect from the real issue. Which is they cheap out. There is of course also old gen consoles holding back PC which is really wrong and unfair but I won't go into that here.

    They aren't indie devs, they're one of the big gaming companies and now that Microsoft owns them that budget you'd of thought would of increased. There is no excuse. They need to communicate with us better and provide an actual road map and share their plans (outside of the chapter formula). They need to cater to what the market/consumers want. We are the ones paying them. They should also run polls to gauge an interest on what we want and then provide and then we'd pay. Otherwise they are gonna kill this amazing game, perhaps that's their plan though? To phase it out to leave you only hyped for ES6.
  • francesinhalover
    francesinhalover
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    Hell no! Dont revert.

    I love the dot duration increase. At least let me enjoy that for a while.
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • Amphithoe
    Amphithoe
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    Back to treating ESO like a singe player TES title. I just started recently to get into more group oriented PvE and even some PvP.

    Now I just feel like dropping the whole endeavor because honestly, I do not have time to keep up with this level of constant changes.
    Guildmaster: School of Julianos
  • Jaimeh
    Jaimeh
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    Riptide wrote: »
    There is such a disconnect between what Kevin and Gina say (both are entirely reasonable) and in what is done that in point of fact I’m not terribly keen on grand statements.

    Only demonstrable positive actions at this point merit interest, and I doubt I am alone in that sentiment.

    I will resub is I see results. I certainly won’t do so over broad messaging or cherry picked Q&As and the like.

    I don't nee big statements either; remember the year of performance letter? The promise to focus more on fixing longstanding issues with the game? To have better communication? Statements not followed by actions are like pointless PR damage control. Besides ZOS has a history of not owning up to their faux-pas, or doing it with greeted teeth. I'd rather see actions from now on.
  • Hämähäkki
    Hämähäkki
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    To be honest, I would like to see a ZOS statement on what they did here and how they stand to it, but I guess they just sit this one out.
    TherealHämähäkki
  • joerginger
    joerginger
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    Well, maybe we get an experience scroll and a shiny new recoloured pet?
  • Ragnarok0130
    Ragnarok0130
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    I cancelled my sub last night, if the Combat Team did a mea culpa and issued an apology (this is important after our their recent statements on social media) and immediately reverted the combat changes I would resub on the spot. Outside of the combat changes and the templar spear animation (which also needs to be reverted) U35 would have been fine, and even celebrated with the 2 excellent new dungeons that launched.
  • Ragnarok0130
    Ragnarok0130
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    psychotrip wrote: »
    What is so difficult to just be honest? Stand in front of your loyal community and just tell us that you did a mistake and you should have listened to us.

    Because admitting mistakes hurts investor confidence.
    .
    You know what else hurts investor confidence? Bad business decisions and negative interactions with their customers that have a demonstrable net negative effect on ZoS's revenue stream like U35 did with the sub cancellations. A company taking responsibility and repairing negative actions with their customers normally ease investor concerns rather than exacerbate them.
  • Greeed2025
    Greeed2025
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    @ZOS_Finn @ZOS_GinaBruno
    Dear Devs,
    Can we please get an official response to the state of endgame PvE and to our feedback about U35? You said wait to the actual update and test it. We did and it is not good very polite said. The silence is hurting your community and our trust to you devs.
  • vivisectvib16_ESO
    vivisectvib16_ESO
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    @ZOS_GinaBruno @ZOS_Kevin @ZOS_Gilliam

    Are you guys reading the forums and passing this on to the decision makers?

    A better question would be are @ZOS_MattFiror and Phil Spencer aware of this massive gong show that their employees are engaged in?
  • Ravensnut
    Ravensnut
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    I'm hoping to hear something about the vision for combat in ESO soon. My yearly sub is up for renewal on the 29th and I'm not certain if the cost is a good investment if there's no roadmap or communication regarding the patch by then.
  • Paulytnz
    Paulytnz
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    joerginger wrote: »
    Well, maybe we get an experience scroll and a shiny new recoloured pet?

    Don't forget a month or 2 of VERY awesome log in rewards....
  • GreatGildersleeve
    GreatGildersleeve
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    Greeed2025 wrote: »
    @ZOS_Finn @ZOS_GinaBruno
    Dear Devs,
    Can we please get an official response to the state of endgame PvE and to our feedback about U35? You said wait to the actual update and test it. We did and it is not good very polite said. The silence is hurting your community and our trust to you devs.

    I understand the sentiment but honestly, would prefer not to have empty platitudes right now. Nothing they say will repair the damage… and you could almost tell they (well, Gina at least) were expecting this in the stream… she introduced this and mentioned, through what I took as gritted teeth, about change fatigue.

    I admit, I’m curious about their reactions but I don’t really care either way. My sub ended last night and it will take a lot of obvious combat repair from them to get me back. A statement does nothing.
  • psychotrip
    psychotrip
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    psychotrip wrote: »
    What is so difficult to just be honest? Stand in front of your loyal community and just tell us that you did a mistake and you should have listened to us.

    Because admitting mistakes hurts investor confidence.
    .
    You know what else hurts investor confidence? Bad business decisions and negative interactions with their customers that have a demonstrable net negative effect on ZoS's revenue stream like U35 did with the sub cancellations. A company taking responsibility and repairing negative actions with their customers normally ease investor concerns rather than exacerbate them.

    No one said corporations were smart. But they have more than enough money to make stupid decisions without facing any consequences. Thats another reason they dont admit mistakes. They're used to their mistakes not mattering, so they convince themselves they dont make mistakes at all.

    Guess you all gotta prove them wrong, dont you?
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • SilverBride
    SilverBride
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    nookji wrote: »
    You had a (in general I guess mostly) happy community.

    The in game community appeared mostly happy, and from what I've seen that hasn't changed much. But the forums have always had a lot of negativity.

    But I don't see what ZoS owes a statement about. They announced the changes, tested the changes, then implemented the changes.
    PCNA
  • Riptide
    Riptide
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    The disconnect is the combat team and the creative direction that tasked and empowered them. The resulting soup sandwich bled over so much that the encounters team had to duct tape bosses to keep the sandwich holding together.

    And they are very likely standing firm and will continue to do so, while the majority of the rest of the teams see it for what it is and have to wait it out till it comes to a head. Only significant drops in revenue are going to force that. Internally the same creative direction will paint front end folks as reactionary and naive if they are standing firm on some sort of “vision” only they can see, if they were to forcibly bring our concerns to the table too much and too often.

    In the end only numbers in spreadsheets will force the issue. And if I was caught between the rock and hard place that is the community and creative direction/combat team, I’d say as little as possible right now too. Do no harm, etc. So that part is understandable, to me, and my issue is not, at all, with the front end messaging part of the dev team.
    Esse quam videri.
  • psychotrip
    psychotrip
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    @ZOS_GinaBruno @ZOS_Kevin @ZOS_Gilliam

    Are you guys reading the forums and passing this on to the decision makers?

    A better question would be are @ZOS_MattFiror and Phil Spencer aware of this massive gong show that their employees are engaged in?

    Of course not. Execs are in their own corprate bubble. They dont engage with this stuff nearly as much as you may think. They probably think their jobs are too important to spend time listening to player-feedback.

    Why should they listen to feedback when they can just throw their mods and devs into this furnace of toxicity instead? So we can all point the finger at them even though they're just doing their jobs.

    But I guess this is convenient for the execs, isnt it? Getting us all to point the fingers at each other instead of at them. We're stuck in a circular firing line, and I guess that's ZOS's idea of "community management".

    The players are sick of the devs not communicating, and the devs are likely sick of being thrown to the wolves whenever the execs force a stupid decision on us.

    If only we'd realize that we're all in the same boat here. Devs, mods, players, we're all just annoying peasants to the corp. And we're pointing fingers at eachother instead of the root problem.
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • Holycannoli
    Holycannoli
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    In the next patch or the one after after a lot of these nerfs will be reverted.

    Live right now is being used as the final test of this patch, and mark my words they will be reverting much of it.
  • vivisectvib16_ESO
    vivisectvib16_ESO
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    nookji wrote: »
    You had a (in general I guess mostly) happy community.

    The in game community appeared mostly happy, and from what I've seen that hasn't changed much. But the forums have always had a lot of negativity.

    But I don't see what ZoS owes a statement about. They announced the changes, tested the changes, then implemented the changes.

    The statement "owed" would be re: the massive backlash that is going on from the community right now. Their most dedicated players hate this patch and it's results. If they're being ignored, it's not a good sign, nor is it good business (source: me, someone who works in dev + marcom).
  • Riptide
    Riptide
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    In the next patch or the one after after a lot of these nerfs will be reverted.

    Live right now is being used as the final test of this patch, and mark my words they will be reverting much of it.

    I doubt it. Rather by circuitous route they will get us back to where we were by leaving as much of it place as possible but bending other stuff to get us back there, so there is never an admission of any fault whatever. That may take multiple updates.
    Esse quam videri.
  • SilverBride
    SilverBride
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    nookji wrote: »
    You had a (in general I guess mostly) happy community.

    The in game community appeared mostly happy, and from what I've seen that hasn't changed much. But the forums have always had a lot of negativity.

    But I don't see what ZoS owes a statement about. They announced the changes, tested the changes, then implemented the changes.

    The statement "owed" would be re: the massive backlash that is going on from the community right now. Their most dedicated players hate this patch and it's results. If they're being ignored, it's not a good sign, nor is it good business (source: me, someone who works in dev + marcom).

    I consider myself a most dedicated player and I don't hate this patch. I subscribe and play every day and put a lot of effort into the aspects of the game that I enjoy. Participating in end game isn't a requirement for dedication.
    PCNA
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