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Potes? Give us potes!

  • React
    React
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    React wrote: »
    React wrote: »
    React wrote: »

    They are, yes. I started prepping them on Friday so I didn't have to wake up at 5am this morning to do all of it, but they were finalized and published this morning.
    ZOS_Kevin wrote: »
    @React the date appears as two days ago because of how Vanilla forums does their timestamping. We started staging the post on the back end on the 19th (hence the timestamp), but the notes went live this morning.

    Thanks for the updates, Kevin and gina!

    Just to be clear - does this mean that mara's balm did not receive an adjustment?

    That set is currentley giving upwards of 10k healing per second when you're being hit by 4-5 people. It's borderline exploitative and very damaging to pvp balance.

    Correct, the values listed are what is currently live. That said, we will be keeping an eye on its strength and will make adjustments if necessary.

    Understood, thank you for the clarification.

    I hope this is something that will be closely monitored over the first couple weeks of the patch, so that an adjustment can be made in the incremental if needed.

    Mara's is providing healing akin to what the undertaker set was when it was bugged and infinitely proccing the minor lifesteal with no cooldowns on targets - and mara's doesn't require you to deal damage to get this healing. Undertakers had to be hotfixed because the level of healing was completley unreasonable.

    I'll post some gameplay from stream after I acquire the set!

    Whoops, my mistake. It looks like we are already planning to reduce the healing done in the next scheduled incremental patch. Apologies for the confusion!

    Thanks for this update! That is good to hear. Glad the team was able to catch this one.
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
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  • whitecrow
    whitecrow
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  • Sandman929
    Sandman929
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    React wrote: »
    React wrote: »
    React wrote: »

    They are, yes. I started prepping them on Friday so I didn't have to wake up at 5am this morning to do all of it, but they were finalized and published this morning.
    ZOS_Kevin wrote: »
    @React the date appears as two days ago because of how Vanilla forums does their timestamping. We started staging the post on the back end on the 19th (hence the timestamp), but the notes went live this morning.

    Thanks for the updates, Kevin and gina!

    Just to be clear - does this mean that mara's balm did not receive an adjustment?

    That set is currentley giving upwards of 10k healing per second when you're being hit by 4-5 people. It's borderline exploitative and very damaging to pvp balance.

    Correct, the values listed are what is currently live. That said, we will be keeping an eye on its strength and will make adjustments if necessary.

    Understood, thank you for the clarification.

    I hope this is something that will be closely monitored over the first couple weeks of the patch, so that an adjustment can be made in the incremental if needed.

    Mara's is providing healing akin to what the undertaker set was when it was bugged and infinitely proccing the minor lifesteal with no cooldowns on targets - and mara's doesn't require you to deal damage to get this healing. Undertakers had to be hotfixed because the level of healing was completley unreasonable.

    I'll post some gameplay from stream after I acquire the set!

    Whoops, my mistake. It looks like we are already planning to reduce the healing done in the next scheduled incremental patch. Apologies for the confusion!

    So after weeks of feedback, the decision was to go live and then immediately nerf it...heck of a job as usual.
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