Oreyn_Bearclaw wrote: »I mean, there are big arrows over the quest givers. I agree there is not a lot of direction, but that is kind of the point. It is an open world MMORPG. You can do quests in almost any order at whatever pace you chose.
Jarl_Ironheart wrote: »
It took several months to convince 5 friends to try the game. This week they have finally tried it.
3 of them quitted straight away.
Why did they quit? Because the game is very messy.
2 are still playing, but constantly complaining about how messy the game is.
No explaination of how the interface works. No explaination of which quest to take first. No explaination on how to start the main quest, no explaination on what the icons are, etc, etc, etc, etc.
I know in the last period the team has been focused its attention on DPS. My friends do not care about DPS.
One of the 2 friends that are still playing said:I see there are lot of things to do in this game, but it is very messy. I don't know what to do and I am frustrated most of the time. If it wasn't for you helping me out, I would have quitted very quickly.
I am not an expert UIX designer, but listening to them I started to remember that 5 years ago I had the same problem. I couldn't understand what to do. So many things (that I love) can be very confusing when you start out and no explaination is given. It would be nice if the development team focused on the new player experience instead of changing end game skills every week.