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I may be late to the party, but as a returning player experiencing Companions for the first time....

ottobot
ottobot
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...is this it?

4 total same-as-everyone-else companions who you can't even put a helmet on, whose cosmetic choices are limited to the neck down, costumes only, that you can barely build with a tiny little boring skill set, and some itty bitty RNG stats on their otherwise wholly boring gear choices?

I can't even change their haircut? Give them a single set? They can't even wear hats? They don't even give me an extra bit of inventory?

They only work....in embarrassingly easy overland content where no one needs any help anyway? Useless meat shields with the capacity for maybe 20% of anything a normal player could pull off in vet+ content, if you're down a person? Might be kinda useful in solo Trials and stuff....if they even work there? Could be cool in PvP....but they don't come in with you.

I dunno. It's a cool thing, cool system, but talk about underwhelming. Maybe I'm missing something?
Edited by ZOS_Hadeostry on August 22, 2022 1:36AM
  • hrothbern
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    ottobot wrote: »
    ...is this it?

    4 total same-as-everyone-else companions who you can't even put a helmet on, whose cosmetic choices are limited to the neck down, costumes only, that you can barely build with a tiny little boring skill set, and some itty bitty RNG stats on their otherwise wholly boring gear choices?

    I can't even change their haircut? Give them a single set? They can't even wear hats? They don't even give me an extra bit of inventory?

    They only work....in embarrassingly easy overland content where no one needs any help anyway? Useless meat shields with the capacity for maybe 20% of anything a normal player could pull off in vet+ content, if you're down a person? Might be kinda useful in solo Trials and stuff....if they even work there? Could be cool in PvP....but they don't come in with you.

    I dunno. It's a cool thing, cool system, but talk about underwhelming. Maybe I'm missing something?

    Lazy approach ?
    Use them for a support role in not-overland content.
    That will enable you as player to do more damage in not-overland content.

    When I duo with my ESO buddy, and both companions do support, with Quickened trait to throw out faster support abilities with high uptime and HA for more survivability, much content goes much faster for us.

    EDIT
    Because we as players can put on more offensive sets and abilities and do more damage
    Edited by hrothbern on August 21, 2022 4:36PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • chessalavakia_ESO
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    You can apply an outfit to them in addition to costumes.

    Technically, you can put something slightly on their head using the Mannimarco costume but that's the extend of it.

    The lack of customization to the head area has been a long term complaint.

    Something to keep in mind is that most of ESO's players don't min max that much which means if the companions pack much more of a punch they'd be better than many players.

  • ottobot
    ottobot
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    You can apply an outfit to them in addition to costumes.

    Technically, you can put something slightly on their head using the Mannimarco costume but that's the extend of it.

    The lack of customization to the head area has been a long term complaint.

    Something to keep in mind is that most of ESO's players don't min max that much which means if the companions pack much more of a punch they'd be better than many players.

    Oh yeah I know you can apply costumes, that's what I meant from "the neck down".

    Trust me when I say I am one of those players that don't minmax much. I really don't think we'd be in much jeopardy of antiquating players themselves by letting companions do a little more than barely anything. If it gets to a point where people are like "Don't invite actual people let's just use our companions they are better" than it has gone WAY farther than anything I'm suggesting or asking for in any way.
  • Pinesy
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    You can change their outfit at an outfit station, you're not limited to only costumes.

    But I mean, in general, it seems like they are/were a "watered down" version of companions from SWTOR. Though, SWTOR nerfed their companions to the ground as well...
    Beezenees IGN (PC/NA)
  • ottobot
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    hrothbern wrote: »
    When I duo with my ESO buddy, and both companions do support, with Quickened trait to throw out faster support abilities with high uptime and HA for more survivability, much content goes much faster for us.

    EDIT
    Because we as players can put on more offensive sets and abilities and do more damage

    Of course they're gonna add a little bit in a duo setting, and that's great. The options to build them though are very very limited, and I'm certain most people build them for support, even on support builds. Every companion I see has a resto staff or sword/board because even if you're a healer or tank, you're gonna want a healer or tank for this content, because doing enough damage is almost accidentally possible. The poor pool of skills to chose from leads to a very easily stagnant meta and takes away from how interesting they could be, and the lack of being able to craft companion sets to give them that extra bit of functionality that a group member may have, leaves them even more cookie cutter and further detracts from another easily cool aspect, where you can focus your character more on a single aspect.

    I may sound like I'm saying they're totally useless, and they're not - they're underwhelming and barebones and less than what I'd expect from ESO, IMO.
  • Dragonlord573
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    Worst part is that they're also as deep as vanilla Skyrim companions. If you max out their rapport they don't really get any new dialogue or anything. Rich at one point mentioned that romance might be an option in the future, but who wants to romance a cardboard cutout that says 4 lines of dialogue that everyone else hears?
  • ottobot
    ottobot
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    Worst part is that they're also as deep as vanilla Skyrim companions. If you max out their rapport they don't really get any new dialogue or anything. Rich at one point mentioned that romance might be an option in the future, but who wants to romance a cardboard cutout that says 4 lines of dialogue that everyone else hears?

    Real question is how are you gonna romance someone that everyone else can summon up out of a bag? In a room with 25 Bastian Hallix's lookin for your specific boo.

    One of my biggest gripes with MMO's in general is how it treats every single individual person as the exact same chosen one out of a million chosen ones, and that everyone for some reason all has to kill the same single bad guy a million times, like....way to make no one feel unique in any way shape or form....and this does that in a big way.
  • p00tx
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    I think they're primarily for the roleplay people. They're an interesting addition, but not really good for much else but overland roleplay stuff.
    PC/Xbox NA Mindmender|Swashbuckler Supreme|Planes Breaker|Dawnbringer|Godslayer|Immortal Redeemer|Gryphon Heart|Tick-tock Tormentor|Dro-m'Athra Destroyer|Stormproof|Grand Overlord|Grand Mastercrafter|Master Grappler|Tamriel Hero
  • Gargath
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    Hope the companions will all use a double saddle mounts and ride with their owner/player instead of riding on their own mount. There is so many companions running or riding around. They make an unnecessary crowd and this mess of the same looking clone companions is a bit annoying for those who prefer a solo questing.
    Edited by Gargath on August 21, 2022 5:57PM
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Sarannah
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    The main thing from companions, if you do not like companions themselves, are their keepsakes. Which give accountwide bonusses even without the companions being summoned, based on the companion chosen. But only after you unlock the keepsakes.

    Bastian gives upgraded potions, Mirri gives extra loot from chests, Isobelle gives extra loot from world bosses, and Ember gives extra loot from pickpocketing. The extra loot is mostly chance based though.

    Personally I love companions, especially tank companions are very helpful. And I only see the keepsakes as extra bonusses.
    Edited by Sarannah on August 21, 2022 5:58PM
  • SilverBride
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    ottobot wrote: »
    They only work....in embarrassingly easy overland content where no one needs any help anyway? Useless meat shields with the capacity for maybe 20% of anything a normal player could pull off in vet+ content, if you're down a person? Might be kinda useful in solo Trials and stuff....if they even work there? Could be cool in PvP....but they don't come in with you.

    I've found that the companions make decent tanks and I use them to help me solo World Bosses and Dungeons. I could do these without their help but it goes a lot faster with them.

    I only use them in overland when I'm still leveling them.
    Edited by SilverBride on August 21, 2022 6:10PM
    PCNA
  • hrothbern
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    Worst part is that they're also as deep as vanilla Skyrim companions. If you max out their rapport they don't really get any new dialogue or anything. Rich at one point mentioned that romance might be an option in the future, but who wants to romance a cardboard cutout that says 4 lines of dialogue that everyone else hears?

    ZOS could keep a companion dialogue contest for the player base to come up with dialogues as reaction on certain situations arising during playing.

    The jury being 50/50 a ZOS gremium and a poll among the player base (that has companions);
    The winners get some nice Crowns (in exchange for their IP).
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Treselegant
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    ottobot wrote: »
    Worst part is that they're also as deep as vanilla Skyrim companions. If you max out their rapport they don't really get any new dialogue or anything. Rich at one point mentioned that romance might be an option in the future, but who wants to romance a cardboard cutout that says 4 lines of dialogue that everyone else hears?

    Real question is how are you gonna romance someone that everyone else can summon up out of a bag? In a room with 25 Bastian Hallix's lookin for your specific boo.

    Eh, I know what my Bastian looks like and for my character he is the 'real' Bastian :) . I actually like looking at other peoples' companions and checking out their outfits anyway. I guess I find it easy to ignore things which are obvious game things. Its something you have to deal with when it's an MMO.
  • Kesstryl
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    A friend and I took Bastian and Miri into one of the easiest normal dungeons with Bastian as tank and Miri as healer as an experiment. It actually worked out rather nicely. Granted this wasn't vet, and it was a normal base game dungeon.

    I like using my Miri as a bow DPS on my tanks when I'm questing with them and don't feel like changing out their gear for dps builds because I like actually using them as tanks on world bosses and witch pikes between quests. That makes overland less tedious for my tanks.

    Bastian is great as a tank for my dps and healer characters as he takes most of the aggro. They will die a lot until you get more quickened higher quality gear pieces on them. Make sure they have a self heal on or some kind of defensive skill. Hack the Minotaur has some good companion builds you could use. I do agree they are undertuned though, and they do need more dialogue options outside of their quests.
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • FluffWit
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    They're just customizable combat pets really.
    Edited by FluffWit on August 21, 2022 7:37PM
  • BlackKnight556
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    The worst part is they can't even be directed to interact with the environment. When they were first announced I thought that maybe they would be useful for standing on a switch or activating a level in those dungeons that require a second player for those things. (Direfrost Keep for instance) But no, you can't even direct them to stand in a certain spot or anything. It feels like they were just sort of tacked on as an afterthought.
  • psychotrip
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    p00tx wrote: »
    I think they're primarily for the roleplay people. They're an interesting addition, but not really good for much else but overland roleplay stuff.

    If they were for roleplayers they'd be more customizable.
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • markulrich1966
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    There is a lot to improve, most points were mentioned already.

    Still, I would not want to miss them.
    Ember is funny, apart from that they really make worldboss dailies easier.

    Like for players, there is a Meta, heavy armour with traits to increase health or resources, plus resto staff.
    This was the only combination in my tests, that allowed Mirri to survive soloing the dreugh queen in the center of stormhaven.
    By "soloing" I mean Mirri soloed her, not me. I was just blocking in the rare moments when Mirri lost aggro (when she gets invisible to heal herself).
    The damge is not high, so it takes her 15 minutes to finish this easy worldboss, but it shows that they are pretty valuable for support roles, taking aggro.
    Edited by markulrich1966 on August 21, 2022 11:30PM
  • ZOS_Hadeostry
    Greetings,

    After further review we have decided to move this thread to a category we think is more appropriate for this topic.

    Thank you for your understanding
    Staff Post
  • Anhedonie
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    20% capacity of a normal player? Whoa that's rich.
    I'd say it's more like 5%.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Jim_Pipp
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    Anhedonie wrote: »
    20% capacity of a normal player? Whoa that's rich.
    I'd say it's more like 5%.

    I agree with everything the OP said even if they are late to the party, especially about the hats. Companion's are less powerful than you might expect, but they are more powerful than we give them credit for.

    A well built companion is much more impactful than making your gear gold quality, and probably more impactful than most champion points, or the difference between the most meta sets. People spend a lot of time choosing and upgrading their gear and CP, but making a companion that compliments your build is a more significant power-up in (in the easiest content).

    If you are a tank or healer a companion can be buffed to add a fair few thousand more dps, if you are a dps then you have a pocket tank or healer to take the pressure off. As companions cannot be as powerful as a player they don't really need any specialist role except to compliment your build.
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • ForzaRammer
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    I am sure useless companions running around is great for game performance
  • ghastley
    ghastley
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    I am sure useless companions running around is great for game performance

    Most performance issues are in PvP, where there are no companions. Sorc and Warden pets? Maw and other proc creatures?
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