FeedbackOnly wrote: »About 3 dungeons in 3 hours with little down time...I am not exaggerating. Dungeons are more than long for average random groups now
When this was predicted 6 weeks ago, white knights said that it won't affect the low and medium level group content. Turns out your average PUG is struggling even worse than in the most pessimistic warning posts on PTS forum. Tanks are going to leave for good at this rate. And not only tanks, it will ruin any attempts at casual pledge runs and trials. Flash content that lasts 10-20 minutes has been growing in popularity for a good reason. This is the opposite of what's popular and approachable to busy people.
Agenericname wrote: »FeedbackOnly wrote: »About 3 dungeons in 3 hours with little down time...I am not exaggerating. Dungeons are more than long for average random groups now
Normal or vet?
FeedbackOnly wrote: »Agenericname wrote: »FeedbackOnly wrote: »About 3 dungeons in 3 hours with little down time...I am not exaggerating. Dungeons are more than long for average random groups now
Normal or vet?
Surprisedly both took equally as long
Agenericname wrote: »FeedbackOnly wrote: »Agenericname wrote: »FeedbackOnly wrote: »About 3 dungeons in 3 hours with little down time...I am not exaggerating. Dungeons are more than long for average random groups now
Normal or vet?
Surprisedly both took equally as long
It doesnt surprise me. Vets, in most cases, would have taken longer prior, so normals are seeing a bigger increase in completion times. Id guess some of the vet DLCs may also see some longer times and probably more runs fails. Base game vets will probably be the faster dungeons for a PUG, at least for a while.
Agenericname wrote: »FeedbackOnly wrote: »Agenericname wrote: »FeedbackOnly wrote: »About 3 dungeons in 3 hours with little down time...I am not exaggerating. Dungeons are more than long for average random groups now
Normal or vet?
Surprisedly both took equally as long
It doesnt surprise me. Vets, in most cases, would have taken longer prior, so normals are seeing a bigger increase in completion times. Id guess some of the vet DLCs may also see some longer times and probably more runs fails. Base game vets will probably be the faster dungeons for a PUG, at least for a while.
Necrotech_Master wrote: »Agenericname wrote: »FeedbackOnly wrote: »Agenericname wrote: »FeedbackOnly wrote: »About 3 dungeons in 3 hours with little down time...I am not exaggerating. Dungeons are more than long for average random groups now
Normal or vet?
Surprisedly both took equally as long
It doesnt surprise me. Vets, in most cases, would have taken longer prior, so normals are seeing a bigger increase in completion times. Id guess some of the vet DLCs may also see some longer times and probably more runs fails. Base game vets will probably be the faster dungeons for a PUG, at least for a while.
it probably also makes a difference than the boss health nerf was only on vet, not both vet and normal
it also doesnt help that turning the entirety of combat on its head means a lot of people havent adjusted their builds to fit the new combat style
i know for a fact after reading the notes i have at minimum 1 toon which is gonna need a semi major overhaul (templar) and at least a few other toons that may need to morph or change some skills at a minimum
Agenericname wrote: »Necrotech_Master wrote: »Agenericname wrote: »FeedbackOnly wrote: »Agenericname wrote: »FeedbackOnly wrote: »About 3 dungeons in 3 hours with little down time...I am not exaggerating. Dungeons are more than long for average random groups now
Normal or vet?
Surprisedly both took equally as long
It doesnt surprise me. Vets, in most cases, would have taken longer prior, so normals are seeing a bigger increase in completion times. Id guess some of the vet DLCs may also see some longer times and probably more runs fails. Base game vets will probably be the faster dungeons for a PUG, at least for a while.
it probably also makes a difference than the boss health nerf was only on vet, not both vet and normal
it also doesnt help that turning the entirety of combat on its head means a lot of people havent adjusted their builds to fit the new combat style
i know for a fact after reading the notes i have at minimum 1 toon which is gonna need a semi major overhaul (templar) and at least a few other toons that may need to morph or change some skills at a minimum
Did they do that for all vet dungeons as well? I didnt pay attention.
Agenericname wrote: »Necrotech_Master wrote: »Agenericname wrote: »FeedbackOnly wrote: »Agenericname wrote: »FeedbackOnly wrote: »About 3 dungeons in 3 hours with little down time...I am not exaggerating. Dungeons are more than long for average random groups now
Normal or vet?
Surprisedly both took equally as long
It doesnt surprise me. Vets, in most cases, would have taken longer prior, so normals are seeing a bigger increase in completion times. Id guess some of the vet DLCs may also see some longer times and probably more runs fails. Base game vets will probably be the faster dungeons for a PUG, at least for a while.
it probably also makes a difference than the boss health nerf was only on vet, not both vet and normal
it also doesnt help that turning the entirety of combat on its head means a lot of people havent adjusted their builds to fit the new combat style
i know for a fact after reading the notes i have at minimum 1 toon which is gonna need a semi major overhaul (templar) and at least a few other toons that may need to morph or change some skills at a minimum
Did they do that for all vet dungeons as well? I didnt pay attention.
Dungeons
- Reduced the health of all bosses in Veteran difficulty.
Trials
- Reduced the health of all bosses, Champions and Bannermen in Veteran difficulty.
Necrotech_Master wrote: »Agenericname wrote: »Necrotech_Master wrote: »Agenericname wrote: »FeedbackOnly wrote: »Agenericname wrote: »FeedbackOnly wrote: »About 3 dungeons in 3 hours with little down time...I am not exaggerating. Dungeons are more than long for average random groups now
Normal or vet?
Surprisedly both took equally as long
It doesnt surprise me. Vets, in most cases, would have taken longer prior, so normals are seeing a bigger increase in completion times. Id guess some of the vet DLCs may also see some longer times and probably more runs fails. Base game vets will probably be the faster dungeons for a PUG, at least for a while.
it probably also makes a difference than the boss health nerf was only on vet, not both vet and normal
it also doesnt help that turning the entirety of combat on its head means a lot of people havent adjusted their builds to fit the new combat style
i know for a fact after reading the notes i have at minimum 1 toon which is gonna need a semi major overhaul (templar) and at least a few other toons that may need to morph or change some skills at a minimum
Did they do that for all vet dungeons as well? I didnt pay attention.
from the patch notes:Dungeons
- Reduced the health of all bosses in Veteran difficulty.
Trials
- Reduced the health of all bosses, Champions and Bannermen in Veteran difficulty.
so all dungeon and trial, but not arena, and as far as im aware it is only -10%
Well I guess the silver lining could be that Tales of Tribute games don't seem too long now? I mean really, when you compare the 2, maybe that's the reas.........
adamsmith42 wrote: »I ran vMA on my magplar (who I've had multiple flawless conquer runs with) ... Basically same setup, but I dropped solar barrage b/c it's useless for my build with empower changes... Died on rounds 3, 5, 7... Got a bit better as I progressed and got used to the changes, but still felt... Bad.. final score was about 50k under my old average
TheGreatBlackBear wrote: »Banishing these threads to obscure sections that nobody visits is the new censorship.