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ZOS - from a Disabled person playing normal content, where's the promised accessibility with U35?

  • mocap
    mocap
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    FluffyBird wrote: »
    What they say doesn't add up with what they do
    well, they extended dots for 20 seconds, so players don't need to recast them that much, which leads to a reduction in the requirements for APM. There is a pretty clear developer comment in patch notes about it. Also they reduced bosses health in all vet content.

    ZOS trying to balance disabled PvE vs casual PvE vs tryhard PvE vs PvP. If they touch any part of the game, it immediately leads to disappointment of a certain group of players and here i completely agree.

    They're not going to be able to please everyone. That's not how it works in life, either.
    Edited by mocap on August 23, 2022 12:36PM
  • FluffyBird
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    mocap wrote: »
    FluffyBird wrote: »
    What they say doesn't add up with what they do
    well, they extended dots for 20 seconds, so players don't need to recast them that much, which leads to a reduction in the requirements for APM. There is a pretty clear developer comment in patch notes about it.

    ZOS trying to balance disabled PvE vs casual PvE vs tryhard PvE vs PvP. If they touch any part of the game, it immediately leads to disappointment of a certain group of players and here i completely agree.

    They're not going to be able to please everyone. That's not how it works in life, either.

    Judging by the community reaction they just made it worse for everyone. While stating "accessibility" as the goal. They didn't even adjust vet arenas.
  • AinSoph
    AinSoph
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    The funniest thing about this the "accessibility" is that option in settings that straight-up has the option to turn accessibility on or off without telling you what it actually does so naturally I tried to turn it on and the only noticeable thing was that it turned my UI into console UI. There's probably more things it does but using accessibility as as a "reason" for essentially reverting the progress of people who actually wanted to put in even some effort of doing the game's hardest content is just a straight up lie and it worked as people would rather believe the company's words rather than the actual in-game testing of loyal fans. At this point, does this game need to be an MMO?
  • Kiralyn2000
    Kiralyn2000
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    The term accessibility has a couple of different connotations. Most people took it to mean making content more available to those with disabilities or challenges playing. ZoS appears to have taken it as making more content ‘available’ to more players (and therefor accessible).

    Yeah, this is what I was thinking...

    Back when I was playing WoW (in the early expansions), they kept talking about making the game "more accessible" - by which they meant getting more people into vet dungeons & raids, since too much of the playerbase (in their eyes) didn't do those things. They weren't talking about Accessibility in the disability sense.

    Did ZoS ever say anything to clarify which of these they were going for?


    (that said, yeah - nerfing DPS across the board doesn't seem like it would help with getting more people into trials/endgame. WoW did it by making a raid-finder, making lower tiers of the raids, shifting to 10-man/25-man content instead of 40-man, stuff like that.)
  • Ragnarok0130
    Ragnarok0130
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    Cyber10 wrote: »
    It seems that they missed the mark on the intended purpose of U35. We told them, but they didn't listen.

    [snip]

    U35’s almost universal unpopularity is rather remarkable to behold. Remember unsubbing is the best way to make a statement about U35.

    [edited for bashing]
    Edited by ZOS_Icy on August 23, 2022 1:31PM
  • Arthtur
    Arthtur
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    mocap wrote: »
    FluffyBird wrote: »
    What they say doesn't add up with what they do
    well, they extended dots for 20 seconds, so players don't need to recast them that much, which leads to a reduction in the requirements for APM. There is a pretty clear developer comment in patch notes about it. Also they reduced bosses health in all vet content.

    ZOS trying to balance disabled PvE vs casual PvE vs tryhard PvE vs PvP. If they touch any part of the game, it immediately leads to disappointment of a certain group of players and here i completely agree.

    They're not going to be able to please everyone. That's not how it works in life, either.

    APM doesnt change. U still need to cast 1 skill per s. It doesnt matter if DoTs last 10s, 20s or 30s. Its just the longer DoTs are the more boring combat become as u spam 1 button for very long time. Lower APM is with HA build when u cast skills every 1.8s (duration of HA) which is almost 2 times slower than LA rotation.
    But even for HA builds DoTs were heavly nerfed. If DoTs wouldnt be touched and they would only change empower - HA builds would be even better.

    So not even a single change in this update makes combat easier overall. If u cant keep up with using skills every s, your DPS will be still lower than anyone else.
    PC/EU @Arthtur

    Toxic Tank for the win :x
  • Yökarhu
    Yökarhu
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    As a person who is neurospicy, this update is a disaster.

    I have played this game for years and I still don't know weaving. I have tried to learn it so many times, but for me it is just not logical. I have made a bit of progress with those sparse classes and skills you haven't constantly changed (yes I need to learn the whole rotation completely from the scratch if anything changes a bit).

    I bought the High Island chapter JUST for the Oakensoul, that is now nerfed to oblivion. I loved every second of the time I had with the ring. All my toons had their one bar builds, and it felt really good to be able to do an actual damage once and not get instantly nuked in PvP.

    Now, you have nerfed the light/heavy attacks, as well the overall damage. You realize, the demand for perfect weaving is not gonna go down but up, bc you really need to squeeze the little extra damage that you can have. Witch means endless boring hours in front of a dummy, doing something that feels highly illogical to me. This update has made my gaming harder and the thought of being accepted in vet trials further away.

    Also, why in the name of Mara have you nerfed the easiest class, the Templar, so badly? Those pokeypokes are useless now. ;_;
    What was the point of all this? Not accessibility, that is for sure.
    “Fear leads to anger, anger leads to hate, hate leads to suffering.”
  • mocap
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    Arthtur wrote: »
    APM doesnt change. U still need to cast 1 skill per s. It doesnt matter if DoTs last 10s, 20s or 30s
    APM - Action Per Minute, not second

    3 dots 10 seconds = 18 actions per minute
    3 dots 20 seconds = 9 actions per minute
  • Arthtur
    Arthtur
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    mocap wrote: »
    Arthtur wrote: »
    APM doesnt change. U still need to cast 1 skill per s. It doesnt matter if DoTs last 10s, 20s or 30s
    APM - Action Per Minute, not second

    3 dots 10 seconds = 18 actions per minute
    3 dots 20 seconds = 9 actions per minute

    3 DoTs 10s = 18 casts per min and 42 casts of spammable
    3 DoTs 20s = 9 casts per min and 51 casts of spammable

    As i said, nothing changes in APM. If somebody is only using DoTs then he become even weaker in this update. Its just more boring as u spam 1 button most of the time.
    PC/EU @Arthtur

    Toxic Tank for the win :x
  • FeedbackOnly
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    mocap wrote: »
    FluffyBird wrote: »
    70k to 47k is not OK.
    And ZOS's goal was accessibility, so wet noodle LA spammer shouldn't have lost ANY damage at all, no?
    47k more than enough for any content, even some vet trials, if of course the group can give that many buffs.

    And since we don't know real numbers/build/rotation of original poster (we have only emotions, as usual), we can only guess and give blind advice.

    But @ZOS_Wrobel long time ago made buffs to heavy attacks and light attacks to increase accessibility. This worked and made people complain less about others

  • Jaimeh
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    I dont struggle with disability, but I will say this. The two easiest PVE classes to play since launch (mag sorc and mag templar), both just got harder to play.

    In the world of "increasing DOT lengths to ease rotations," well, sorcs 6 second prey is now mandatory that you are near perfect with it. Recast to soon, you miss the boom. Recast too late, and your pets hit like a wet noodle.

    I don't mind so much that they didn't adjust the time, but I do mind that sorc is pigeon-hole'ed to a double pet playstyle, no room for utility skills, and having to use c-frags as a spammable, because it's a nightmare to weave with. I much rather use force pulse and cast frags when they proc.
  • Arato
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    nokturnihs wrote: »
    Hey ZOS,
    I'm a casual player, mainly sticking with overland content, normal and (some) vet dungeons and doing the maelstrom arena. I've been playing since launch and am disabled, with coordination issues that make weaving... challenging....

    So.... Accessibility???

    All I see is that my DPS dropped about 33% and now I'm crushing my hands doing twice as much work as I was before with overland groups... I'm not sure where the accessibility is? I see you reduced veteran dungeon boss health by 10% and as far as I can tell the high APM players are still gonna have ridiculously better performance compared to us low APM players so.... where's the accessibility?

    You're pushing heavy attacks over light, you've nerfed the crap out of 2h builds of any kind, and overall damage output is lower while the ONLY change to mob difficulty is in areas that already require more than some casual players (or disabled people) can handle smoothly.

    I play on PC using a controller to make the game PLAYABLE with my crippled up hands and as far as "accessibility" all this feels like is stretching the gap between high APM and low APM, punishing normal content/quest/overland players for playing that content because PVP is broken (and PvP is NEVER gonna be balanced with how you handle things ATM).

    Please tell me what I'm missing? How'd this make the game more approachable to new players, disabled players, casual players? What did it do for accessibility other than force people to grind longer at the same tasks they were before?

    You could have implemented a system to meter the high APM players by having a Scaling cooldown on the global cooldown on activations or simply discard weaving in general.... instead we get almost across the board nerfs with some bones thrown specifically at vet/endgame players and the PvP crowd. While I'm happy for them, I'm wondering if your messaging is off, you don't understand the casual players gameplay loops or you're intentionally trying to push out the filthy casuals who enjoy rolling through zones and completing side quests to favor the repetitive grind mechanic of dungeons/trials and PvP???

    Frustrating to be sure... either way if it was a sincere push for accessibility with update 35, I'm sorry to say it's quite a failure in that regard...

    I have multiple sclerosis so I feel you on that, [snip]

    [edited for conspiracy theory]
    Edited by ZOS_Icy on August 23, 2022 1:39PM
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We've removed some comments as they were non-constructive and off-topic. While we understand that you may have interest in other topics, we ask that threads remain focused on ESO. This is a friendly reminder that comments need to adhere to our Community Rules to avoid thread derailment.

    Thank you for your understanding.
    Edited by ZOS_Icy on August 23, 2022 1:39PM
    Staff Post
  • wolfie1.0.
    wolfie1.0.
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    [snip] Really with the changes we got they should not have lead with accessibility and as using that keyword was the downfall of this update. Its clear from the changes that ZOS feels that the player base as a whole is overperforming when it comes to PVE and PVP content, thus they nerfed it.

    Also, when it comes to PVE dungeons and trials. There are a LOT of mobility, DPS, Tank, heal, health, and mechanical checks built into Vet DLC content and their related achievements. many of which require a good amount of skill, knowledge, equipment, and APM to achieve. Some of these factors are easier to obtain than others (ie gear vs skill). And some mechanics are easier to complete than others. All of these things combined act as barriers to entry into higher end content if you don't have the right gear to help a group optimize, your out. if you can't hold your weight in HPS/DPS or can't preform correct tanking actions you are out. If you can't learn or perform the mechanics you are out. If you want to have high end content be accessible to more players you provide them with the tools they need to either overcome these barriers OR you lower those barriers. reducing a bosses health by 10% doesn't mean much when a boss can one hit the entire group.

    IT is possible that they may have tried to initiate an overall damage cap on attacks and healing but the servers just are not capable of handling that type of activity across the board just now. speculation on my part i know, but with crit damage being capped it should have been possible to cap overall damage at the top end without even touching the people at the bottom. The Crit damage cap did this and it worked in doing just that. applying similar caps across the game should have done the same, and the lower end players probably wouldn't have felt the difference. or maybe something different, but then it could have broken the servers with too many calcs.

    Change Fatigue and the lack of combat identity. ZOS has gone practically everywhere with combat. Players are tired of it. whether its because there is a lack of direction or other reasons, there needs to be a solid goal made with combat and it needs to be stuck with. whether that means designing combat based on content type, or designing content based on combat a plan must be made and stuck with.

    last point, accessibility. I honestly don't think ZOS knows what it feels like. For example. unlike other competitors this game does not have a colorblind mode. They also probably don't know what its like to play ESO with a handicap. my suggestion? the Devs should play ESO with a black and white overlay while also wearing finger splints on several fingers with both a keyboard and mouse and controllers. Also try it with a bad server connection and lag spikes. see what playing like that is like and it may help understand some peoples frustrations are with accessibility options.


    At the end of the day though, ZOS has gone through with the patch. the only real hope is that with ZOS's quarterly updates we get better changes/hope in the next patch. this is probably one of the few times that i will say that the aggressive release schedule is probably a good idea. but we will see.

    [edited for conspiracy theory/misinformation]
    Edited by ZOS_Icy on August 23, 2022 2:31PM
  • mocap
    mocap
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    Arthtur wrote: »
    3 DoTs 10s = 18 casts per min and 42 casts of spammable
    3 DoTs 20s = 9 casts per min and 51 casts of spammable

    As i said, nothing changes in APM
    spammable is way easier to perform and if it's a light attack (not skill), then sustain (resources) too.
    Also LA as spammable are faster than skill, afair. 700ms vs 1 sec.

    So technicaly yes, same APM, but it's much simpler.

    upd: however, in practice it may be that the boss won't let you spam him, while the long-playing dots will do it ;)
    Edited by mocap on August 23, 2022 1:55PM
  • FeedbackOnly
    FeedbackOnly
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    wolfie1.0. wrote: »
    [snip] Really with the changes we got they should not have lead with accessibility and as using that keyword was the downfall of this update. Its clear from the changes that ZOS feels that the player base as a whole is overperforming when it comes to PVE and PVP content, thus they nerfed it.

    Also, when it comes to PVE dungeons and trials. There are a LOT of mobility, DPS, Tank, heal, health, and mechanical checks built into Vet DLC content and their related achievements. many of which require a good amount of skill, knowledge, equipment, and APM to achieve. Some of these factors are easier to obtain than others (ie gear vs skill). And some mechanics are easier to complete than others. All of these things combined act as barriers to entry into higher end content if you don't have the right gear to help a group optimize, your out. if you can't hold your weight in HPS/DPS or can't preform correct tanking actions you are out. If you can't learn or perform the mechanics you are out. If you want to have high end content be accessible to more players you provide them with the tools they need to either overcome these barriers OR you lower those barriers. reducing a bosses health by 10% doesn't mean much when a boss can one hit the entire group.

    IT is possible that they may have tried to initiate an overall damage cap on attacks and healing but the servers just are not capable of handling that type of activity across the board just now. speculation on my part i know, but with crit damage being capped it should have been possible to cap overall damage at the top end without even touching the people at the bottom. The Crit damage cap did this and it worked in doing just that. applying similar caps across the game should have done the same, and the lower end players probably wouldn't have felt the difference. or maybe something different, but then it could have broken the servers with too many calcs.

    Change Fatigue and the lack of combat identity. ZOS has gone practically everywhere with combat. Players are tired of it. whether its because there is a lack of direction or other reasons, there needs to be a solid goal made with combat and it needs to be stuck with. whether that means designing combat based on content type, or designing content based on combat a plan must be made and stuck with.

    last point, accessibility. I honestly don't think ZOS knows what it feels like. For example. unlike other competitors this game does not have a colorblind mode. They also probably don't know what its like to play ESO with a handicap. my suggestion? the Devs should play ESO with a black and white overlay while also wearing finger splints on several fingers with both a keyboard and mouse and controllers. Also try it with a bad server connection and lag spikes. see what playing like that is like and it may help understand some peoples frustrations are with accessibility options.


    At the end of the day though, ZOS has gone through with the patch. the only real hope is that with ZOS's quarterly updates we get better changes/hope in the next patch. this is probably one of the few times that i will say that the aggressive release schedule is probably a good idea. but we will see.



    It's speed achievements that definitely need adjustments across the board in trials and dungeons

    [edited to remove quote]
    Edited by ZOS_Icy on August 23, 2022 2:32PM
  • Sirona_Starr
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    I'm angry, sad, frustrated, BITTER.

    I'm a mid-tier player with 18 toons, I play them all and I'm not changing my overall play style and set ups to chase Zos' flavour of the quarter anymore.

    I have a 25 - 30% (or more) loss in dps. Here is what this patch feels like.

    Oakensoul one bar build. Why use 2 bars, so many skills last forever now? While you are waiting for the timers to end, what do you do to pass the time? Heavy attack. One press and hold........ Light attack - feels like poke with the pointy stick, poke, poke, take a sip of coffee, poke, poke. I did this on my tank yesterday in pve. She now has as good a dps as most of my dps. BUT this is not my playstyle.

    Back to two bar build.......... wait for timers, poke, poke, poke........hold the poke longer because poking is boring.

    This, to me, is the worst update ever.

    On a nightblade who used to average 18 - 20k damage on bosses (I said I'm not endgame) did 6-8k on average today.

    I'll play cards for three months I guess, until I see if or when they roll this complete mess back (or revert)

    Thanks for introducing the card game. Much more excited than heavy attack, poke, poke, poke, omg will these timers never end so I can hit a skill?

    Edited by Sirona_Starr on August 23, 2022 2:29PM
  • deleted221205-002626
    deleted221205-002626
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    nokturnihs wrote: »
    Hey ZOS,
    I'm a casual player, mainly sticking with overland content, normal and (some) vet dungeons and doing the maelstrom arena. I've been playing since launch and am disabled, with coordination issues that make weaving... challenging....

    So.... Accessibility???

    Accessibility is tales of tribute!!
  • KlauthWarthog
    KlauthWarthog
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    sinnereso wrote: »
    Accessibility is tales of tribute!!

    That thing which is not even correctly functioning right now?
    https://forums.elderscrollsonline.com/en/discussion/615574/heads-up-locking-tribute-campaign-on-pc-megaservers
  • deleted221205-002626
    deleted221205-002626
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    nokturnihs wrote: »
    Hey ZOS,
    sinnereso wrote: »
    Accessibility is tales of tribute!!

    That thing which is not even correctly functioning right now?
    https://forums.elderscrollsonline.com/en/discussion/615574/heads-up-locking-tribute-campaign-on-pc-megaservers

    Yeah I guess.. Based on this patch one has to assume thats theyre intentions for accessibility
    Edited by deleted221205-002626 on August 23, 2022 2:33PM
  • Arthtur
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    mocap wrote: »
    Arthtur wrote: »
    3 DoTs 10s = 18 casts per min and 42 casts of spammable
    3 DoTs 20s = 9 casts per min and 51 casts of spammable

    As i said, nothing changes in APM
    spammable is way easier to perform and if it's a light attack (not skill), then sustain (resources) too.
    Also LA as spammable are faster than skill, afair. 700ms vs 1 sec.

    So technicaly yes, same APM, but it's much simpler.

    upd: however, in practice it may be that the boss won't let you spam him, while the long-playing dots will do it ;)

    LA is not a spammable. Spammable is a skill. If somebody casts all DoTs and then only spams LA... well, it wont do a lot damage. Its not a HA build where those can hit harder than spammable.

    You said this "well, they extended dots for 20 seconds, so players don't need to recast them that much, which leads to a reduction in the requirements for APM."
    Now u are saying this "So technicaly yes, same APM, but it's much simpler.".

    So... if u think that longer DoTs mean easier rotation then u are wrong, sorry. Im gonna use my main as example.
    DoTs on my bar lasts for: 24s, 20s, 24s, 15s, 15s, 12-22-32s (carve), 20s, 18s and on top of that i have passive thats lasts 15s and i need to keep it up by casting needed skills in this timeframe, so every 12s is the best choice. It "looks" easy because those are long right? Wrong. In combat my rotation is a mess. I need to keep my eyes on DoTs duration to not mess up instead of looking at the boss. And 1 mistake in keeping up my passive means that i need to rebuild it in a middle of the combat. I doubt its an "simple" rotation now. Its a lot more dynamic and harder to perform.
    There could be easier ones but most will be more dynamic than before which means harder to do.
    If DoTs would last for example 10s, 10s, 10s, 20s, 20s then yes, it would be easier. DoTs with timers all over the place? Just harder as only dynamic rotation is possible.

    Long DoTs also have a big problem as...
    if u can kill target before DoTs would start doing damage - not worth using DoTs, and they last longer now so even stronger enemies will die faster by just spamming 1 button
    if boss has teleport mechanic - not worth using DoTs as boss will remove them before those will do any damage
    if boss has invulnerable phase - not worth using DoTs as boss wont take any damage from them
    So in short, dummy is the only place where those long DoTs are 100% vailable :)

    On top of that DoTs damage was nerfed. So aoe damage went down. All fights where u have to kill few targets at the same time become harder.

    And thats all i have to say. More would just become back and forth.
    Have fun.
    PC/EU @Arthtur

    Toxic Tank for the win :x
  • mocap
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    Arthtur wrote: »
    LA is not a spammable
    LA can be spammable as much as any skill. We not talk about weaving, we talk about players with disabilities.
    So yes - longer dots will reduce requirements for APM. Simplify it.

    [snip]. Again - we talk about casual players, who will not track rotation timeframe blabla. They want to cast few dots and forget about them as long as possible.

    upd: im trying to support disabled players as much as i can, yet most of the other players have only negative things to say.

    [Edit for minor bait.]
    Edited by ZOS_GregoryV on August 23, 2022 6:23PM
  • Necrotech_Master
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    sinnereso wrote: »
    Accessibility is tales of tribute!!

    That thing which is not even correctly functioning right now?
    https://forums.elderscrollsonline.com/en/discussion/615574/heads-up-locking-tribute-campaign-on-pc-megaservers

    that would only matter if you played the ranked competitive mode lol

    i enjoy tribute but i only play NPCs lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • GloatingSwine
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    mocap wrote: »
    So yes - longer dots will reduce requirements for APM. Simplify it.

    If they're sticky or the target doesn't move.

    There's a sweet spot for DoTs before the target just wanders off to do something else, which is something like 12-18 seconds.

    Having DoTs, buffs, and debuffs all be a bit longer but more importantly having them synchronise recasts more often by having a shared mathematical factor in their durations (so recasts regularly line up instead of being all over the place) would help a lot.
  • Remathilis
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    Console player here, haven't tried the patch yet.

    When U35 was announced, based on their stated goals, I had certain assumptions about what "accessability" meant. I assumed a few things.

    1.) Super-short duration abilities, like buffs and dots, would be longer so that constant flipping to the backbar would be lessened. I could drop my buffs and dots from the backbar, flip to the front, and then use those attacks for a while without having to watch the durations. Thanks to the flip-flopping, my back bar skills are maybe 1 second longer and I'm constantly on my backbar to apply volley, wall, path, and other dots.

    2.) They deemphasized LA weaving, which I assumed they meant they would be both more forgiving for missed weaves and it would be a smaller part of your damage if you missed them. Nope, thanks to all the other nerfs they are more imporant to hit and many of the top meta sets still demand perfect weaving to use.

    3.) Skills that were niche would be made more viable. Instead, bread-and-butter skills are nerfed down to being niche.

    I really assumed there would be less micromanaging buffs and timers and more emphasis on mechanics, but they did just the opposite. I guess nerfing the 1% was more important than raising the bottom 50%.
  • redlink1979
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    @nokturnihs I'm sorry for you and others with health issues but sadly this rant won't even matter.
    The vast majority of the PTS feedback was just ignored, as usual.

    PS - Apparently, a nerfed Oakensoul ring (for the reasons we all are aware of) is your accessibility improvement. Nothing else.


    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • Dysturbed
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    Yökarhu wrote: »
    As a person who is neurospicy, this update is a disaster.

    I have played this game for years and I still don't know weaving. I have tried to learn it so many times, but for me it is just not logical. I have made a bit of progress with those sparse classes and skills you haven't constantly changed (yes I need to learn the whole rotation completely from the scratch if anything changes a bit).

    I bought the High Island chapter JUST for the Oakensoul, that is now nerfed to oblivion. I loved every second of the time I had with the ring. All my toons had their one bar builds, and it felt really good to be able to do an actual damage once and not get instantly nuked in PvP.

    Now, you have nerfed the light/heavy attacks, as well the overall damage. You realize, the demand for perfect weaving is not gonna go down but up, bc you really need to squeeze the little extra damage that you can have. Witch means endless boring hours in front of a dummy, doing something that feels highly illogical to me. This update has made my gaming harder and the thought of being accepted in vet trials further away.

    Also, why in the name of Mara have you nerfed the easiest class, the Templar, so badly? Those pokeypokes are useless now. ;_;
    What was the point of all this? Not accessibility, that is for sure.

    with my disabilities I agree with this post. i stopped playing for now and am looking for a new game...
  • Astrid
    Astrid
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    They could have just left the game alone and worked on more accessibility options for those who are disabled and handicapped without destroying the game for everyone involved.

    Damage being high isn’t hurting the disabled players, the casual players. It’s giving them free damage. Who cares about the 1%? Live and let live. Ruining everyone’s fun and capability is the worst decision they’ve ever made.

    Well done for killing your game ZoS, you’re hurting the players you want to help and your endgame is exhausted by your terrible decision making. Whoever approved these changes without listening to the people funding your game need to be sacked tbh.
    Edited by Astrid on August 23, 2022 4:54PM
  • Katheriah
    Katheriah
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    mocap wrote: »

    upd: im trying to support disabled players as much as i can, yet most of the other players have only negative things to say.

    Respectfully, but ZOS made a comment they want to make content more accesible and raise the floor.

    They did none of those things. It's the people that already had to work hard for average DPS that are the most affected by the changes. The top players will still be doing the difficult content. The people that were barely able to finish difficult content will now have no chance of finishing the same content.

    ZOS did the exact opposite of what they said they would do.
  • dmnqwk
    dmnqwk
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    Actions per Minute were decreased by U35... but in the same way that no longer choking somebody and only poisoning them is better for their health.

    Apm for other MMOs I've played were nowhere near as intrusive as this game. The standard GCD for MMOs seems to be 1.5 seconds. This means if you use 1 skill per GCD you're sitting on 40.
    They tend to have haste/alacrity and reduce this to 1.4, 1.3 etc but overall your actions per minute are kept beneath 100.

    In ESO, let's use my Stamden as an example:
    Frontbar (dw): Cutting Dive / Deep Fissure / Whirling Blades / Fetcher Infection / Bird of Prey
    Backbar (gsword): Barbed Trap / Carve / Stampede / Bull Netch / Lotus Blossom

    So, of those abilities... Deep Fissure, Fetcher Infection, Barbed Trap, Cleave and Stampede are DoTs while Bull Netch and Lotus Blossom need to be freshed.
    Every 9 seconds I use Deep Fissure (U35 had me switch to deep fissure from subterranean assault)
    Every 20 seconds I use Fetcher Infection
    Every 20 seconds I use backbar and barbed trap
    After 12 seconds I use Carve, then 22 seconds, then every 32 seconds.
    Every 15 seconds I Stampede
    Every 25 seconds I Bull Netch
    Every 60 seconds I Lotus Blossom

    The complicated timing structure means my backbar abilities wont necessarily line up with each other but occasionally I will save a keystroke but ultimately...

    My opener is...
    (assume Deep Fissure is procced before combat and I'm on my backbar with Bull Netch and Lotus Blossom going)....
    LA + Stampede > LA + Cleave > Barshift > LA + Fetcherflies > LA + Dive > LA + Dive > LA + Dive > LA + Fissure > Barshift > LA + Barbed Trap > Barshift > LA + Dive > LA + Dive > Barshift > LA + Cleave > LA + Stampede > Barshift > continue dpsing...
    So for the initial 12 seconds I have had to perform... 29 actions. If we extended that we'd be looking at 145 actions per minute.

    That means I am pressing just under 2.5 keys per second to play this game.

    In other MMOs, as I stated, you'd be crazy having to hit more than 100 actions per minute but because of the 1 second global cooldown, coupled with weaving, you're doing 50% more than the high apm builds of other MMOs and over DOUBLE the average...

    Allowing dots to last longer has SOME impact on things...
    For example: my APM is reduced by 1 every 20 seconds if I don't have to barshift from 1 to 2.
    So... if I save 3 every 20 seconds that would reduce my 145 actions per minute to.... 136!!!!

    Light Attack weaving causes a lot of the troubles here insofar as it'll add 60 apm to a lot of players activities. Certain classes would lose a highly significant chunk of damage NOT doing what was originally a bug because the game leaned into light attacks charging up Merciless and Armaments. But if you were trying to improve accessibility, reducing things with the dot changes from 145 to 136, when simply shifting the global cooldown from 1 second to 1.5 seconds would have the net effect of reducing the 145 by 40.... to 105 (still fairly high, but a saving of about 38%!)

    I am not advocating for change, I just want to ensure you understand that requiring 145 keystrokes per minute for this game and claiming a reduction of 9 per minute is good is very political and should not be seen as a strategically positive outcome.
    For reference, I used to touch type about 120-160 wpm, but as I've gotten old I am no longer over 100 wpm. With a mother who has bad arthitis and terrible shakes I can definitely empathise with people who would struggle to hit 25-30 wpm these days even if they could do a lot more in the past.. and THEY should not be prevented from gaming simply because accessibility is not something ZOS considers important.
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