Agreed, I will eventually join a trade guild, but really would prefer some form of world trade system, Swtor's wasn't bad, set your price, set how long before it comes off (to stop people setting ridiculous prices) and wait for it to sell. Helped create a dynamic economy, were prices changed depending upon availability and desirability.Dante_Marquis wrote: »I really do not know why we can not have a open world Action House..There is a lot of people who are not in guilds like my wife and I and are never going to be.It would be nice to have a place to sell.
traigusb14_ESO2 wrote: »People really don't understand the scale of a Server wide AH. Some example numbers.
Most games have a 2000-4000 person server. They run an AH for that and it is full of crap and is a pretty big database..
I read somewhere that ESO sold a million copies, so lets say 600,000 on the NA and 400,000 people on the EU one.
traigusb14_ESO2 wrote: »People really don't understand the scale of a Server wide AH.
lordrichter wrote: »This is why I am against a global auction house. People consistently think ESO is much smaller than it really is. There could be a half a million people* logged into the servers during peak times.
traigusb14_ESO2 wrote: »So what do they do make 30, 50 1000 different AHs?...so you can flip though them randomly? The random switching would be a huge server load
Wait... maybe you could subscribe to a few to always check to keep the load down....
Oh wait they did... you get 5, 500 person ones.. (2500 people) Right in the ballpark of a normal MMO... go figure...
So there is 1 per realm and you can search them all? Believe me, there isn't just 1 big one, it is split up somehow.traigusb14_ESO2 wrote: »People really don't understand the scale of a Server wide AH.lordrichter wrote: »This is why I am against a global auction house. People consistently think ESO is much smaller than it really is. There could be a half a million people* logged into the servers during peak times.
Anet do it in GW2 and it works just fine. While GW2 has realm servers there's one AH for the entire game.
Your inability to imagine it can work doesn't mean it can't .. GW2 shows it can perfectly well.
It's only the vocal minority with a vested interest (probably crafters happy with artificially high prices caused by there being no viable way to check prices across the who server) who like the current dysfunctional system.