I have a build that is fun to play in both PVE & PVP, but needs some fine tuning to be good in either one. Race: Imperial, Attributes: H-14, S-50, Mundus: The Serpent, Gear: Swamp Raider's weapon's & jewelry. Maul: Precise=absorb stam. Bow: Sharpened=absorb stam. Jewelry: all infused with weapon damage. Defiler's armor trait divine all max stam. Monster set: Velidreth's Hy-head, md-shoulder, divine max stam.
Champion Pts: Warfare=Endless Endurance, Untamed Aggression, Fighting Finesse, Wrathful Stikes. Fitness=Boundless Vitality, Survival Instincts, Sustained by suffering, Pain's Refuge.
Food; I have been using both Sugar skulls and Lava foot in both pve & pvp and haven't noticed a difference.
Skills; Front bar=Carve/ Summoner's Armor/ Rally/ Stampede/ Executioner/ Ravenous Goliath. Back bar=Spirit Guardian/ Mortal coil/ Resolving Vigor/ Blighted Blastbones/ Acid spray/ Pestilent Colossus (PVP), Pack Leader (PVE).
I'm sure I forgot to add something, but anyway it is fun to play. It can only get through a couple of normal delves. World stuff not too much of a problem except for some of the newer areas. In pvp does ok, can break up a defensive small group. Useless against an offensive, well anyone really lol. If anyone can help tune this up to be better in either pve or pvp, I would really appreciate the help. Oh, and please don't say I need trial gear or gear from the really hard dungeons or veteran anything, because I can't get that stuff. Been playing since Beta and still haven't been able to do a trial. All the guilds I've been in keep kicking me out because I don't have the gear or won't give them all my gold & stuff. Also can't come up with a build that will let me do Vet-stuff.